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Thael follows after the other. "This derro corpse corroborates the story that the artifact we seek is in the hands of these vile creatures. I anticipate we will see more of them soon," he adds as they move toward the next passage.
A (west) sounds good to me, too

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The sewer water flows in from the north and swirls about this room, drawing larger pieces of garbage and refuse into a floating pool of trash at the center. In the middle of trash floats three well-dressed, bloated corpses, their skin purple and splotchy and their bodies floating face down.
Other than the bodies, there is nothing of interest in this room. You can see down the tunnel is another room followed by a dead end. Your group heads off to explore.
This room appears to have once been the basement of the building above, the wall seperating the basement from the sewer long ago smashed in and repaired, giving it the appearance of a natural part of the sewer system. The ceiling here is 30 feet high and the room is lit by torches in the north and south walls. Stacks of crates and barrels line the north wall, and a set of finely carved stone stairs start on the south wall and make their way up and around the west wall to a door high above the room in the northwest corner.
In side this room, you see a guy that you would have sworn that you've already killed a few days ago. Unluckily for you, it's his twin and their other brother is lording over 3 Mites. Once the brothers see a big dinosaur round the corner, they duck behind the three mites.
Brachar: 1d20 + 1 ⇒ (11) + 1 = 12
Grahl: 1d20 + 4 ⇒ (1) + 4 = 5
Zak: 1d20 + 9 ⇒ (5) + 9 = 14
Marsk: 1d20 + 1 ⇒ (14) + 1 = 15
Thael: 1d20 + 6 ⇒ (15) + 6 = 21
GM: 1d20 - 1 ⇒ (10) - 1 = 9
GM: 1d20 - 1 ⇒ (14) - 1 = 13
Round 1
Thael
Marsk
Zac
GM's Pet 1 [red]
Brachar
GM's Pet 2 [blue]
Grahl & Scar

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when it comes to my turn, I will doublemove. I have moved 35 feet, double move for my fighter assuming my allies have moved out of the way, by the time it gets my turn, if not, this will set me back up to 3 spaces

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The sewer is not that deep, so you could trudge through it. 3:)

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Heal: 1d20 + 3 ⇒ (19) + 3 = 22
Looking at the bodies, Marsk says softly: "Throats cut." Then he moves into the room.
Double move.

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"I had anticipated we had already defeated you," Thael says. "It appears we will need to do so again."
Thael steps to the side of the room, stretches forth his hand, and with some arcane words and gestures, a dazzling spray of colors erupts, striking the enemy.
Casting color spray, DC 16 Will, template on the map.

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Mite's Init: 1d20 + 1 ⇒ (15) + 1 = 16 forgot about them.
Color washes over 2 of the three mites and one of the brothers.
Green Mite's will: 1d20 + 3 ⇒ (4) + 3 = 7
Red Mite's will: 1d20 + 3 ⇒ (16) + 3 = 19
Blue Brother's Will: 1d20 + 5 ⇒ (18) + 5 = 23
The green mite falls victim to the colors.
unconscious, blinded and stunned: 2d4 ⇒ (3, 2) = 5
blinded and stunned: 1d4 ⇒ 4 and stunned for another additional round. I think he's out for the night.
The other two mites sees the powerful wizard take their friend out and attack before Zac can get there. The both move to the sides and cast doom on Thael, only 2 10 will save, or be shaken for 10 rounds.
Marsk moves into the room. Zac moves into the room.
The Red priest looks at Zac and casts lesser confusion on him. will 13 negates.
Round 1
Thael
Mite's Team
Marsk
Zac
GM's Pet 1 [red]
--Up Next--
Brachar
GM's Pet 2 [blue]
Grahl & Scar

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Brachar moves into the room. can someone move me one right of Thael?

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The blue priest starts to emit a dark purple aura, anyone caught within a 30 foot radius must make a 13 will save or become confused.
Round 1
Thael
Mite's Team
Marsk
Zac
GM's Pet 1 [red]
Brachar
GM's Pet 2 [blue]
--Up Next--
Grahl & Scar
Round 2
Go ahead and post your actions and i'll get to them in the morning.

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Thael frowns as his spell does not have the effect that it should have, but then he quickly loses focus entirely.
"What...is happening?!"
will save: 1d20 + 3 ⇒ (5) + 3 = 8

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Will save: 1d20 + 6 ⇒ (11) + 6 = 17 +3 if spell or SLA
Marsk kicks at the creature next to him.
unarmed strike: 1d20 + 4 ⇒ (7) + 4 = 11 damage: 1d3 + 3 ⇒ (2) + 3 = 5
Using my lore keeper domain power to ID strengths and weaknesses of the creature as if I'd rolled a 20.

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- Grahl HP 35/35 AC 18/17/11 F6/R2/W7 CMB +7 CMD 18 Init +4 Perc +17 Spd:30' scimitar +7/1d6+4 (darkvision)
- Scarnorak HP 26/26 AC 22/13/19 F6/R7/W2 CMB +7 CMD 20 Init +3 Perc +7 Spd:30 Swim:20 bite +7/1d6+4 2claws +7/1d4+4 (low-light)

Grahl DC 13 Will Save: 1d20 + 7 ⇒ (9) + 7 = 16
Scar DC 13 Will Save: 1d20 + 2 ⇒ (9) + 2 = 11
Scar Confusion Roll: 1d100 ⇒ 95
Grahl Scimitar Red Wizard: 1d20 + 6 ⇒ (18) + 6 = 24
Grahl Scimitar Red Wizard Confirm Crit: 1d20 + 6 ⇒ (12) + 6 = 18
Grahl Scimitar Damage: 2d6 + 8 ⇒ (6, 1) + 8 = 15
Grahl gives the attack command to Scarnorak but something isn't right. Grahl decides to enter the fray and engages the red wizard.
Decided to let Grahl move first since his initiative modifier is higher than Scarnorak's. Since Scar is confused, I'll let the DM decide his turn. Also, he does have Power Attack.

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Scar moves forward 5 feet and full attacks Thael. Dealing 6 damage to the already stoned wizard.
claw 1: 1d20 + 1 ⇒ (2) + 1 = 3
claw 2: 1d20 + 1 ⇒ (9) + 1 = 10
bite: 1d20 + 6 ⇒ (18) + 6 = 24
damage: 1d4 + 2 ⇒ (4) + 2 = 6
1-25 act normal
26-50 do nothing
51-75 deal 1d8+str to self
76-100 attack the nearest thing.
Marsk punches a hole through one of the tiny fey and gaining some knowledge about it.
The Mite that Marsk punched stabs at him with a dagger. Almost critting and dealing 2 points of damage, before falling to the ground.
attack crit: 1d20 ⇒ 7
damage: 1d3 - 1 ⇒ (3) - 1 = 2
The Green Mite moves behind Gharl and attacks, but misses.
Sleeps on the floor.
The Black Might shoots a dart at Brachar, from his perch on the crates. He to also misses his attack.
Thael, I need another will save from you, for the confusion. shaken means that you take a -2 on it. Then, if you fail, i'll need you to roll a d100 to see what happens.
Round 2
Thael --need rolls--
Mite's Team
--Up Next--
Marsk
Zac
GM's Pet 1 [red]
Brachar
GM's Pet 2 [blue]
Grahl & Scar

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Thael swings his quarterstaff at the nearest thing he can see.
which target? 1d4, clockwise from Zak: 1d4 ⇒ 3 Looks like the dwarf wins!
% roll: 1d100 ⇒ 83
quarterstaff: 1d20 - 1 ⇒ (18) - 1 = 171d6 - 2 ⇒ (5) - 2 = 3

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I was busy, helping out with some community for a day and a half
will: 2 + 1d20 ⇒ 2 + (15) = 17 no longer confused
okay, so I will move forward to the enemy and attack hit: 7 + 1d20 ⇒ 7 + (19) = 26
dmg: 1d12 + 3 ⇒ (3) + 3 = 6 slashing

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Being confused, Thael wacks his fellow pathfinder, knocking some sense into him.
Zac shrugs off the effects of the aura and attacks the blue priest, doing a good amount of damage to him.
Red steps back 5 feet and points a finger at Grahl, casting fear on him. Will save of 13

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I think Brachar is at the Con like most of the other people... It's your turn when you get back.
Round 2
Thael --need rolls--
Mite's Team
Marsk
Zac
GM's Pet 1 [red]
--Up Next--
Brachar
GM's Pet 2 [blue]
Grahl & Scar

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sorry for the delay, forgot to remind GM that I have reach. Did any of that previous spell casting provoke from me?

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"Cover yer mouths, gonna be some flying gore and puss inna minute."
Brachar swings his hammer at the green mite in front of him.
Longhammer: 1d20 + 5 ⇒ (8) + 5 = 13
Longhammer Damage: 2d6 + 6 ⇒ (1, 5) + 6 = 12

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will save: 1d20 + 4 ⇒ (5) + 4 = 9
looks like I'll be confused next round

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The helpless green mite doesn't even make a sound at Brachar's Longhammer crushes the unconscious mites' head. no AoO since you're not close enought, even with rich.
The Blue Priest reaches out to touch Zac
Touch Attack: 1d20 + 1 ⇒ (14) + 1 = 15
Gharl, you and scar are up, Scar is no longer confused by the first attack, but now you two are in the confusion aura.
Round 2
Thael --need rolls--
Mite's Team
Marsk
Zac
GM's Pet 1 [red]
Brachar
GM's Pet 2 [blue]
--Up Next--
Grahl & Scar

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Thael, still fully under the influence of the spell, whacks himself in the shin with his quarterstaff. Fortunately, the tall, gangly wizard doesn't hit himself with much force.
confusion: 1d100 ⇒ 64
dmg to self: 1d8 - 2 ⇒ (1) - 2 = -1

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Grahl steps forward to attack the Red Priest,
damage: 1d6 + 4 ⇒ (2) + 4 = 6
and takes him out.
Scar comes out of the first influence of confusion on him and now takes on the aura and shakes it off with easy.
will: 1d20 + 2 ⇒ (19) + 2 = 21
Scar moves forward and attacks the blue priest.
attack: 1d20 + 6 ⇒ (17) + 6 = 23
He manages to take out the priest in one bite.
Seeing that his masters have been defeated, the last remaining mite throws down his weapons and kneels on the floor. After seeing his unconscious friend killed before his eyes, he doesn't want to take any chances.
Are we doing faction missions?

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- Grahl HP 35/35 AC 18/17/11 F6/R2/W7 CMB +7 CMD 18 Init +4 Perc +17 Spd:30' scimitar +7/1d6+4 (darkvision)
- Scarnorak HP 26/26 AC 22/13/19 F6/R7/W2 CMB +7 CMD 20 Init +3 Perc +7 Spd:30 Swim:20 bite +7/1d6+4 2claws +7/1d4+4 (low-light)

Noticing that most of the party works for The Exchange, he begins looking for crates with red X's and signs of Qalid Sadaqat.
"Anyone know what this Qalid fellow looks like?"
Take 10 for 21 perception to search for crates. Take 10 for 15 knowledge local on Qalid. Awesome rolls DM!!

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Thael eventually overcomes the effects of the confusion.
"I am not familiar with that spell...it...affected me more than I had anticipated. I will need to research it thoroughly," the wizard says.
He moves to assist Grahl in searching the crates.

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You're able to find the crates. Do you guys want to travel up the stairs, or finish clearing out these sewers?

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- Grahl HP 35/35 AC 18/17/11 F6/R2/W7 CMB +7 CMD 18 Init +4 Perc +17 Spd:30' scimitar +7/1d6+4 (darkvision)
- Scarnorak HP 26/26 AC 22/13/19 F6/R7/W2 CMB +7 CMD 20 Init +3 Perc +7 Spd:30 Swim:20 bite +7/1d6+4 2claws +7/1d4+4 (low-light)

clear sewers, but we need a count of the red X crates

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I'm in

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Someone constructed a large dam here made of wood scraps, ship beams, broken crates, and rocks. Beyond the dam is a room that once functioned as a catch basin for the sewers but now has dry, clean floors. In the northwest corner of the room, a sewer grate is set in the floor, and a huge chalk drawing of a rat about to pounce is sketched on the floor near the dam.
Who is going first?

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before we go in need someone to whack me with my CLW
CLW: 1d8 + 1 ⇒ (3) + 1 = 4
CLW: 1d8 + 1 ⇒ (7) + 1 = 8

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- Grahl HP 35/35 AC 18/17/11 F6/R2/W7 CMB +7 CMD 18 Init +4 Perc +17 Spd:30' scimitar +7/1d6+4 (darkvision)
- Scarnorak HP 26/26 AC 22/13/19 F6/R7/W2 CMB +7 CMD 20 Init +3 Perc +7 Spd:30 Swim:20 bite +7/1d6+4 2claws +7/1d4+4 (low-light)

Grahl notices the dwarf fumbling with the wand and without comment takes the wand and uses it on the injured dwarf.

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Now that he is fully healed, he nods to the Tiefling, and pulls his longhammer.
"Yous thinking there are more bugs to squish there? Ima up to squishing something."
Brachar cautiously moves into the room.
Anyone got Guidance or Resistance, care to hit me with one before I open?

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- Grahl HP 35/35 AC 18/17/11 F6/R2/W7 CMB +7 CMD 18 Init +4 Perc +17 Spd:30' scimitar +7/1d6+4 (darkvision)
- Scarnorak HP 26/26 AC 22/13/19 F6/R7/W2 CMB +7 CMD 20 Init +3 Perc +7 Spd:30 Swim:20 bite +7/1d6+4 2claws +7/1d4+4 (low-light)

Grahl cats guidance on the dwarf since he is walking first into the room.

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Coming into the room you see two men chatting, as soon as they see you they grab their weapons and stand ready to fight.
Brachar: 1d20 + 1 ⇒ (6) + 1 = 7
Grahl: 1d20 + 4 ⇒ (12) + 4 = 16
Zak: 1d20 + 9 ⇒ (12) + 9 = 21
Marsk: 1d20 + 1 ⇒ (1) + 1 = 2
Thael: 1d20 + 6 ⇒ (17) + 6 = 23
GM: 1d20 + 2 ⇒ (16) + 2 = 18
GM: 1d20 + 2 ⇒ (12) + 2 = 14
Round 1
Thael
Zak
GM's Pet 1
Grahl
GM's Pet 2
Brachar
Marsk

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Thael recites a few arcane words to complete a spell he has memorized, and a think layer of slippery grease appears beneath the men.
"You are outmatched. Have a seat and we will discuss what you are doing here," he says.
Placed grease square on the map.

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Sorry for the slowness. PC is sorta broken... I'll try to post each day from now on, while i wait for my replacement screen (or iPad) comes in.
Reflex 1: 1d20 + 2 ⇒ (10) + 2 = 12
Reflex 2: 1d20 + 2 ⇒ (16) + 2 = 18
Reflex standing up: 1d20 + 2 ⇒ (11) + 2 = 13
One of the fighters slips and falls. While Zac comes in and wacks the standing one with his ax. The pron fighter crawls back, behind his companion and stands up. Upon him crawling backwards, he triggers the trap that was right behind them. That caused an arrow of acid to shoot towards Zac, hitting him and dealing 5 damage.
Range Touch Attack: 1d20 + 2 ⇒ (13) + 2 = 15
damage: 2d4 ⇒ (2, 3) = 5
Round 1
Thael
Zak
GM's Pet 1
---Up Next--
Grahl
GM's Pet 2
Brachar
Marsk

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- Grahl HP 35/35 AC 18/17/11 F6/R2/W7 CMB +7 CMD 18 Init +4 Perc +17 Spd:30' scimitar +7/1d6+4 (darkvision)
- Scarnorak HP 26/26 AC 22/13/19 F6/R7/W2 CMB +7 CMD 20 Init +3 Perc +7 Spd:30 Swim:20 bite +7/1d6+4 2claws +7/1d4+4 (low-light)

Hearing commotion in the other room but not able to see the threat clearly, Grahl issues the follow command to Scar and heads into the room and rounds the corner to be able to better approach the enemies.