The Council GM |
Also, my dear Valafor, please fill this out and put it in your character's "description" box.
This is a copy and past from a sorcerer character I'm playing, you simply need to fill it in with your own character's pathfinder sheet information. It is important for me to have a running inventory of your GP, items, spells, weaponry, etc. <3
Stats:
Male Elf Fire Elemental Sorcerer / 1
LE, Medium Size,
Initiative: +2
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Defense
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AC 10, touch 10, flat-footed 10
HP 6
Fort +0, Ref +0, Will +4
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Offense
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Speed 30 ft.
Base Atk 0; CMB +0; CMD +10
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Spells
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Cantrips: Detect Magic, Read Magic, Ghost Sound, Haunted Fey Aspect
Level 1: Shield, Ear Piercing Scream
Elemental Ray: 1d6 Fire Ray (9 Uses Remaining)
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Skills
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Blank Checks: Appraise, Craft 2 and 3, Profession 1 and 2, Fly, Intimidate, Perception, and Handle Animal
Bluff +7
Craft(Alchemy) +7
Kn. Arcana +7
Spellcraft +7
Use Magic Device +7
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Inventory
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Sorcerer’s Kit (19lbs.) (8 gp)
Tattoo Wee Jas over Back (10 gp)
Mock Armor (10lbs.) (90 gp)
Troll Slayer’s Kit (17lbs.) (30 gp)
Signal Horn (2lbs.) (1 gp)
Black/Grey Band Onyx Ring (1 Additional Trait)
Quarterstaff +0 (1d6+0) (x2) (4lbs.)
Guard Dog (25 GP)
36 GP Remaining
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Special Abilities
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Fire Ray *already listed in spells*
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Feats
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Echoing Spell
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Racial Abilities
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Fleet Footed (+2 Racial Bonus Initiative)
Dreamspeaker (Use Dream as a spell like ability 1x a day)
Forlorn (Skill Focus: Handle Animal)
Keen Senses (2x as Far as Humans in dim light)
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Traits
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Possessed
Bladed Magic
Soul Drinker (Dark Archive)
Male Elf Fire Elemental Sorcerer / 1
LE, Medium Size,
Initiative: +2
--------------------
Defense
--------------------
AC 10, touch 10, flat-footed 10
HP 6
Fort +0, Ref +0, Will +4
--------------------
Offense
--------------------
Speed 30 ft.
Base Atk 0; CMB +0; CMD +10
--------------------
Spells
--------------------
Cantrips: Detect Magic, Read Magic, Ghost Sound, Haunted Fey Aspect
Level 1: Shield, Ear Piercing Scream
Elemental Ray: 1d6 Fire Ray (9 Uses Remaining)
--------------------
Skills
--------------------
Blank Checks: Appraise, Craft 2 and 3, Profession 1 and 2, Fly, Intimidate, Perception, and Handle Animal
Bluff +7
Craft(Alchemy) +7
Kn. Arcana +7
Spellcraft +7
Use Magic Device +7
--------------------
Inventory
--------------------
Sorcerer’s Kit (19lbs.) (8 gp)
Tattoo Wee Jas over Back (10 gp)
Mock Armor (10lbs.) (90 gp)
Troll Slayer’s Kit (17lbs.) (30 gp)
Signal Horn (2lbs.) (1 gp)
Black/Grey Band Onyx Ring (1 Additional Trait)
Quarterstaff +0 (1d6+0) (x2) (4lbs.)
Guard Dog (25 GP)
36 GP Remaining
--------------------
Special Abilities
-------------------
Fire Ray *already listed in spells*
--------------------
Feats
--------------------
Echoing Spell
--------------------
Racial Abilities
--------------------
Fleet Footed (+2 Racial Bonus Initiative)
Dreamspeaker (Use Dream as a spell like ability 1x a day)
Forlorn (Skill Focus: Handle Animal)
Keen Senses (2x as Far as Humans in dim light)
--------------------
Traits
--------------------
Possessed
Bladed Magic
Soul Drinker (Dark Archive)