DMD's Fly Free or Die

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Dragonkin Dragonblood Technomancer 2/Soldier 1 | SP 17/17 HP 23/23 RP 4/4 | EAC: 12 KAC: 15 | F +2 R -1 W +4 | Init 3 | Perc: +0 | 1st 2/3

The rules for weapon sizes specify that building a weapon for use by a creature smaller than Small makes it cost twice as much. (Fortunately for Xevras, weapons made for Large creatures don't cost extra)


N Male Vulkarisu Soldier (Sharpshoot) 3 | SP 15/30 | HP 23/23 | RP 6/6 | EAC 15 / KAC 17 | Fort +6 / Ref +5 / Will +3 | Initiative +4 Perception +0 | Low-light vision

Ah. I ask because I could get +2 to hit if I get a properly sized weapon (and I'm reading the polymorph rules right)... but considering it's double it's probably not worth it.


Male Half-elf Spacefarer Mystic 2 | SP 12/12 | HP 16/16 | RP 4/4 | EAC 14, KAC 14 | Fort +0, Ref +3, Will +6 | Initiative +3 | Perception +10

Sorry for the silence guys. Holidays were much busier than expected. Catching up and will post to game play tonight as well as check in on Roll20.


I think it's been long enough after New Year's that I can nudge Nik and Robyte, so nudge-nudge, check in on gameplay :P


N Male Vulkarisu Soldier (Sharpshoot) 3 | SP 15/30 | HP 23/23 | RP 6/6 | EAC 15 / KAC 17 | Fort +6 / Ref +5 / Will +3 | Initiative +4 Perception +0 | Low-light vision

Maybe message them? I know where I check my games I have to have posted in Gameplay first.


Male Half-elf Spacefarer Mystic 2 | SP 12/12 | HP 16/16 | RP 4/4 | EAC 14, KAC 14 | Fort +0, Ref +3, Will +6 | Initiative +3 | Perception +10
Ace the Squox wrote:
He then heads into the building, waitimg for the captain to speak. He can work some of Daikitsu's magic with animals but... people are different. He does, however, climb up onto the counter if necessary to keep eye-level.

So Ace brings up something here and maybe it was discussed and I missed it, but do we have a captain?

Wayfinders

Male Ysoki Corporate Agent Operative (Free Trader) 3 (SP 18/18) (HP 22/22) (RP 4/4) (EAC 13, KAC 14) (Fort +1, Ref +6, Will +3) (Init +9) (Perception +8)

Not as such. I mean, Ace is the best at Piloting, so they are clearly the de facto Pilot. Robyte has the best Engineering modifier, so they are probably Engineer. Nik-a-Nik has the best Diplomacy, so I guess they could fulfill the Captain role, but honestly, in Starship Combat, having an extra person on a weapon is usually better.

(Not that that matters right now, since we have an unarmed ship.)


N Male Vulkarisu Soldier (Sharpshoot) 3 | SP 15/30 | HP 23/23 | RP 6/6 | EAC 15 / KAC 17 | Fort +6 / Ref +5 / Will +3 | Initiative +4 Perception +0 | Low-light vision

Is it possible to only fill the Captain role outside of Starship combat? We might have to do that. I should probably eventually switch from investing in Diplomacy to investing in Disguise in all honesty. The guy's whole gimmick is passing as a squox.

Wayfinders

Male Ysoki Corporate Agent Operative (Free Trader) 3 (SP 18/18) (HP 22/22) (RP 4/4) (EAC 13, KAC 14) (Fort +1, Ref +6, Will +3) (Init +9) (Perception +8)

I mean, RAW, there is nothing stopping the Chief Engineer from being the 'Captain' during starship combat, or the Science Officer acting as the 'Pilot'; it is just a combat role.


N Male Vulkarisu Soldier (Sharpshoot) 3 | SP 15/30 | HP 23/23 | RP 6/6 | EAC 15 / KAC 17 | Fort +6 / Ref +5 / Will +3 | Initiative +4 Perception +0 | Low-light vision

Yeah I know that, I meant "should we still designate a captain for RP purposes anyways."


Dragonkin Dragonblood Technomancer 2/Soldier 1 | SP 17/17 HP 23/23 RP 4/4 | EAC: 12 KAC: 15 | F +2 R -1 W +4 | Init 3 | Perc: +0 | 1st 2/3

We don't necessarily *have* to have a captain RP-wise. We could be an anarchist crew. :D More seriously, we do probably want to have a designated character who usually speaks for the crew, and the person with the highest Diplomacy would make sense for that.


Mechanic (Hand of the All-Code)

Robyte is built for tech stuff. Not really to be diplomatic. Besides. As a Skitter,he'd probably be the worst choice anyway. As they usually try to be people pleasers :P


N Male Vulkarisu Soldier (Sharpshoot) 3 | SP 15/30 | HP 23/23 | RP 6/6 | EAC 15 / KAC 17 | Fort +6 / Ref +5 / Will +3 | Initiative +4 Perception +0 | Low-light vision
Xevras wrote:
We don't necessarily *have* to have a captain RP-wise. We could be an anarchist crew. :D More seriously, we do probably want to have a designated character who usually speaks for the crew, and the person with the highest Diplomacy would make sense for that.

Ha, you say that. My other Starfinder character quite literally has that as her backstory. And yeah, don't go counting on Ace for diplomacy or really anything other than shooting and piloting.


Male Half-elf Spacefarer Mystic 2 | SP 12/12 | HP 16/16 | RP 4/4 | EAC 14, KAC 14 | Fort +0, Ref +3, Will +6 | Initiative +3 | Perception +10

I was planning on being the face/captain really, but if we feel we need one I can see about doing some tweaks to the plan.


Dragonkin Dragonblood Technomancer 2/Soldier 1 | SP 17/17 HP 23/23 RP 4/4 | EAC: 12 KAC: 15 | F +2 R -1 W +4 | Init 3 | Perc: +0 | 1st 2/3

On the one hand I don't want anyone to have to twist their build for this. On the other I suspect we'll really struggle without anyone decent at Diplomacy. (Xevras is not well suited because he's already building for Strength and Intelligence)


N Male Vulkarisu Soldier (Sharpshoot) 3 | SP 15/30 | HP 23/23 | RP 6/6 | EAC 15 / KAC 17 | Fort +6 / Ref +5 / Will +3 | Initiative +4 Perception +0 | Low-light vision

Ace could feasibly manage going for Diplomacy, even with a 0 in Charisma, thanks to the +2 granted to him by his race. The build isn't really shifted, it's only shifting a few skill points around. Besides Nik-a-Nik, who looking at his build has +3 CHA and a skill foccus, it's probably the easiest one of us to fenagle into diplomacy.

Probably best to have no one in the captain ship combat role, though.


Male Half-elf Spacefarer Mystic 2 | SP 12/12 | HP 16/16 | RP 4/4 | EAC 14, KAC 14 | Fort +0, Ref +3, Will +6 | Initiative +3 | Perception +10
Ace the Squox wrote:
Probably best to have no one in the captain ship combat role, though.

I agree with this 100%. I was more referring to someone being the representative for the group in social environments. For me it's a slight shift but one I was already leaning towards. Diplomacy is a class skill for Mystics so I can just keep putting ranks in it. And I could possibly take Skill Focus at 3rd level as well (hadn't really planned that far).

While Nik-a-Nik is mechanically suited to it, I don't want to force anyone into a rp role they weren't prepared to make.

(Edit) With GM permission I could actually switch my normal feat to Skill Focus (Diplomacy) instead of Mystic Strike.


N Male Vulkarisu Soldier (Sharpshoot) 3 | SP 15/30 | HP 23/23 | RP 6/6 | EAC 15 / KAC 17 | Fort +6 / Ref +5 / Will +3 | Initiative +4 Perception +0 | Low-light vision

Skill focus diplomacy. I kind of assumed they meant it.

Wayfinders

Male Ysoki Corporate Agent Operative (Free Trader) 3 (SP 18/18) (HP 22/22) (RP 4/4) (EAC 13, KAC 14) (Fort +1, Ref +6, Will +3) (Init +9) (Perception +8)

I mean, I am happy for Nik-a-Nik to play the roll of de facto 'captain' (I did intend to make him a 'face'-type character, after all!) when fronting to outsiders.

I just figured that *within* the group, we were all equals - that there certainly wasn't any sort of power dynamic between us.


N Male Vulkarisu Soldier (Sharpshoot) 3 | SP 15/30 | HP 23/23 | RP 6/6 | EAC 15 / KAC 17 | Fort +6 / Ref +5 / Will +3 | Initiative +4 Perception +0 | Low-light vision

Yeah, that sounds about what I expect. "Captain" in face only.


Mechanic (Hand of the All-Code)

he can hack the device in half the time. but i dunno if 15 hacks it


I forgot to mention that the bonus crate of berries Runo gifted the crew could be sold for 500 credits on Akiton. Or eaten and enjoyed during the time you'll spend in the Drift, of course.


Dragonkin Dragonblood Technomancer 2/Soldier 1 | SP 17/17 HP 23/23 RP 4/4 | EAC: 12 KAC: 15 | F +2 R -1 W +4 | Init 3 | Perc: +0 | 1st 2/3

Oh, that's nice to get.


N Male Vulkarisu Soldier (Sharpshoot) 3 | SP 15/30 | HP 23/23 | RP 6/6 | EAC 15 / KAC 17 | Fort +6 / Ref +5 / Will +3 | Initiative +4 Perception +0 | Low-light vision

I'm debating whether abusing Vulpine Shape for a +2 to hit is actually worth it. Apparently to-hit bonuses in SF are extremely rare, upon researching, so it might be worth the extra money later in the adventure. Obviously still going to use it for as much scouting and smuggling as possible, of course, being that's what its main purpose was when taking it.

Hilariously that means being a Squox is optimal if I'm reading the rules right.

... Can a polymorphed form pilot a spaceship???


Dragonkin Dragonblood Technomancer 2/Soldier 1 | SP 17/17 HP 23/23 RP 4/4 | EAC: 12 KAC: 15 | F +2 R -1 W +4 | Init 3 | Perc: +0 | 1st 2/3

To-hit bonuses *are* extremely difficult to get in Starfinder, yes.

Honestly the answer to your question is probably "If we have it modified ahead of time to give it appropriate controls".


N Male Vulkarisu Soldier (Sharpshoot) 3 | SP 15/30 | HP 23/23 | RP 6/6 | EAC 15 / KAC 17 | Fort +6 / Ref +5 / Will +3 | Initiative +4 Perception +0 | Low-light vision

Yeah, it'll probably be something to think about for later levels once we're not with company-issue starships. I figure we'll get something we can modify later, steal this one, or something along those lines, so we could have it modified to get the extra piloting bonus.

This is the most hilarious outcome though, I only really intended the feat to work for smuggling items every now and again for some extra cash and as part of his smuggling backstory.

+2 to hit with everything. +2 to AC, +2 to piloting. I think I might be in love with this feat.


N Male Vulkarisu Soldier (Sharpshoot) 3 | SP 15/30 | HP 23/23 | RP 6/6 | EAC 15 / KAC 17 | Fort +6 / Ref +5 / Will +3 | Initiative +4 Perception +0 | Low-light vision

... Okay yeah upon further examination. Squox it is once we get enough money to upgrade our weapons.


N Male Vulkarisu Soldier (Sharpshoot) 3 | SP 15/30 | HP 23/23 | RP 6/6 | EAC 15 / KAC 17 | Fort +6 / Ref +5 / Will +3 | Initiative +4 Perception +0 | Low-light vision

Ah, crap. Misread the Polymorph a bit.

Polymorph wrote:
... which are enhancement bonuses to ability checks and skill checks based on the indicated ability score

So I don't think it'd be a bonus to attack, unless attack rolls are ability checks. Piloting is still a-okay though. No I have the hilarious mental image of a squox piloting a ship.


Dragonkin Dragonblood Technomancer 2/Soldier 1 | SP 17/17 HP 23/23 RP 4/4 | EAC: 12 KAC: 15 | F +2 R -1 W +4 | Init 3 | Perc: +0 | 1st 2/3

Okay, I *was* actually wondering where you got the attack bonus from. Yeah, as far as I know it's just the ability and skill checks.


N Male Vulkarisu Soldier (Sharpshoot) 3 | SP 15/30 | HP 23/23 | RP 6/6 | EAC 15 / KAC 17 | Fort +6 / Ref +5 / Will +3 | Initiative +4 Perception +0 | Low-light vision

This is only my 2nd Starfinder character. I only just recently figured out there's no 5ft step full actions!

My other one is just a sniper-mechanic with nothing fancy like Vulpine Shape, so I'm slowly learning the intricacies.

Do Reflex and Initiative rolls count? He'll definitely be polymorphed when piloting if he can. If they don't it's definitely not worth doubling weapon cost. If they do... might be worth it for early levels.


Dragonkin Dragonblood Technomancer 2/Soldier 1 | SP 17/17 HP 23/23 RP 4/4 | EAC: 12 KAC: 15 | F +2 R -1 W +4 | Init 3 | Perc: +0 | 1st 2/3

As far as I know, neither Reflex saves nor Initiative rolls count.


N Male Vulkarisu Soldier (Sharpshoot) 3 | SP 15/30 | HP 23/23 | RP 6/6 | EAC 15 / KAC 17 | Fort +6 / Ref +5 / Will +3 | Initiative +4 Perception +0 | Low-light vision

Oof. Still going to get more use out of it than intended at least. I initially figured all the bonuses was why Tiny weapons were so expensive.

Remind me never to play a Novian.


Male Half-elf Spacefarer Mystic 2 | SP 12/12 | HP 16/16 | RP 4/4 | EAC 14, KAC 14 | Fort +0, Ref +3, Will +6 | Initiative +3 | Perception +10

Just to let everyone know, I will be traveling this weekend and may have limited access from Friday evening until Monday evening. If I have a chance AND access, I will post as much as I can. The time shouldn't be an issue (I don't sleep a lot and my family does) but it is going to be in a more rural location, so internet can be hit or miss at times. Thanks.


Mechanic (Hand of the All-Code)

For our GM

At a later stage I'd like to discuss a few ideas I have for Skip, just to see if it's possible or not

Much appreciated

I'm enjoying it so far


N Male Vulkarisu Soldier (Sharpshoot) 3 | SP 15/30 | HP 23/23 | RP 6/6 | EAC 15 / KAC 17 | Fort +6 / Ref +5 / Will +3 | Initiative +4 Perception +0 | Low-light vision

It feels weird writing Ace in all honesty, compared to my other characters who are either manic obsessives or the cold logical type.

Meanwhile Ace is just a budget Rocket Raccoon without any of the mechanical savvy. Most potentially abrasive character I'm playing right now by a long shot. I'll probably try to ramp it up if that's okay with you guys, just don't know where any line would be so I'll have to sus that out.


Ace the Squox wrote:

It feels weird writing Ace in all honesty, compared to my other characters who are either manic obsessives or the cold logical type.

Meanwhile Ace is just a budget Rocket Raccoon without any of the mechanical savvy. Most potentially abrasive character I'm playing right now by a long shot. I'll probably try to ramp it up if that's okay with you guys, just don't know where any line would be so I'll have to sus that out.

Just don't forget that allies in this AP can come from unexpected sources, and some might feel touchy, lol!

Robyte wrote:
he will be doing some 'Map Star systems'. What type of scanner do we have? I hope to do long range scans

You're basically deep in the Drift most of the trip, so it wouldn't really do you any good. It's also okay not to worry about downtime much, especially early. TBH, those things come in much more handy down the line, especially once you go independent.

I'm going to post an update on the arrival at Akiton in a day or two. I consider this a perfect time to let the characters show me who they are, heh.


Dragonkin Dragonblood Technomancer 2/Soldier 1 | SP 17/17 HP 23/23 RP 4/4 | EAC: 12 KAC: 15 | F +2 R -1 W +4 | Init 3 | Perc: +0 | 1st 2/3

We're also just traveling between two of the Pact Worlds, so the system is rather well-mapped. :D


Mechanic (Hand of the All-Code)

Thank you for the clarification. Still need to get use to the setting etc.


Dragonkin Dragonblood Technomancer 2/Soldier 1 | SP 17/17 HP 23/23 RP 4/4 | EAC: 12 KAC: 15 | F +2 R -1 W +4 | Init 3 | Perc: +0 | 1st 2/3

Hopefully Xevras's little freak-out here isn't bothering anyone. I'm not planning on it lasting too much longer, but I felt like he was enough of a civilian up to this point that fighting sapients would bother him still.


Question:

Would y'all prefer milestone leveling or actual xp accrual? I tend to default to milestone just because it eliminates errors, but some folks like to actually count experience, lol.

Wayfinders

Male Ysoki Corporate Agent Operative (Free Trader) 3 (SP 18/18) (HP 22/22) (RP 4/4) (EAC 13, KAC 14) (Fort +1, Ref +6, Will +3) (Init +9) (Perception +8)

I'm fine with milestone. It's basically how SFS has been run, after all.


Male Half-elf Spacefarer Mystic 2 | SP 12/12 | HP 16/16 | RP 4/4 | EAC 14, KAC 14 | Fort +0, Ref +3, Will +6 | Initiative +3 | Perception +10

Sorry for my absence guys. The weekend went bad on me from Friday night on and didn't settle until last night. When you have one car between you and your partner, and the car gets wrecked, life becomes complicated. Let me catch up tonight and I will post.


Dragonkin Dragonblood Technomancer 2/Soldier 1 | SP 17/17 HP 23/23 RP 4/4 | EAC: 12 KAC: 15 | F +2 R -1 W +4 | Init 3 | Perc: +0 | 1st 2/3

Ooof, that does sound rough. :(

As for experience, milestone experience is fine with me.


Hafipaer "Half-right" wrote:
Sorry for my absence guys. The weekend went bad on me from Friday night on and didn't settle until last night. When you have one car between you and your partner, and the car gets wrecked, life becomes complicated. Let me catch up tonight and I will post.

My wife and I are currently working with one vehicle and something like that happening is basically my most persistent anxiety. I hope everyone is okay and your insurance isn't awful.


N Male Vulkarisu Soldier (Sharpshoot) 3 | SP 15/30 | HP 23/23 | RP 6/6 | EAC 15 / KAC 17 | Fort +6 / Ref +5 / Will +3 | Initiative +4 Perception +0 | Low-light vision

Agreed. Currently only got the one car and that's a major anxiety.

Milestone is fine.


Mechanic (Hand of the All-Code)

Milestone is fine


Male Half-elf Spacefarer Mystic 2 | SP 12/12 | HP 16/16 | RP 4/4 | EAC 14, KAC 14 | Fort +0, Ref +3, Will +6 | Initiative +3 | Perception +10

Thanks folks. Everyone is alright, just the cars were crunched. And yeah, the anxiety part was the worst part of it. We actually had just begun considering a second car when the accident happened, so back to one it was.

Oh, and I actually prefer milestone leveling when I run games, so unless you prefer to calculate XP I think it is perfect. And if you do prefer to calculate XP, I will be happy to go along with it.


Sorry gang, I was on a roll then woke up with a nasty sinus infection, getting back to normal so expect an update at some point today.


Dragonkin Dragonblood Technomancer 2/Soldier 1 | SP 17/17 HP 23/23 RP 4/4 | EAC: 12 KAC: 15 | F +2 R -1 W +4 | Init 3 | Perc: +0 | 1st 2/3

Out of character, I'm inclined to think we could find better offers if we look around, constrained by the fact that we have a limited amount of time to find them--it seems like the sort of thing a module would do. But I'm not sure if we'd have an in-character reason to believe this other than that Yaro Berries are supposed to be very popular here. (This is why I'm asking about Xevras's search results, I'm wondering if they'd reveal something to make us think there's a possibility)


Mechanic (Hand of the All-Code)

I agree. Only problem is that we were contracted to deliver at a specific address. That's my concern with trying to find another buyer

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