Death of a God

Game Master TheWorg


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Alright,here's the deal. I have two ideas for a hombrew. I need 4-6 players. The first idea is one I've tried to run before,but it died quickly.

Golarion,the land of many quests,never truly at peace. There is always some conflict,some quest to be completed. Heroes rise and fall,some never truly die,living on in legend for eternity. Some are mighty clerics,divine conduits for their God. Others the simple mercenary turned hero. The stealthy rouge their to make some coin. And none shall forget the mighty wizards,who's spells have the power to sculpt the world to their desires.

Powerful as they are,there are beings of even greater power. The deities themselves. Powerful entities,many who started out as mortals themselves,finally ascending into Godhood. Beings who create these heroes and grant them power. Immortal beings who have the power to destroy or save Golorian. Or so many think.

But,are they truly immortal? There is an enemy who even they fear,one who they trapped long ago. But now he awakens,and his hunger for revenge is only growing. Who may stop this evil?

Well that's what I want to know. Anyone up for a hombrew?

What I'm looking for:

races:

Any from the core or advanced race guide. No third party stuff.

classes:

I'm fine with any classes except for Occultist classes. And again no third party products.

stats:

Roll 4d6 drop the lowest. Roll two sets and pick the best set. Because I don't like players feeling useless,if you roll badly,you may use a 20 point buy instead. You may use traits and begin at level one. Roll your starting gold. I'm not against any alignment as long as you aren't killing people just because you want to.

I'll leave the thread open for a few days to a week.The adventure will begin in Absalom,but you may be from anywhere essentially on Golorian.

I look forward to reading your ideas.


Or,to put it simply,an underdark campaign. Follow the same build guidelines as above. I don't want characters until I get votes.

Hope to hear from you soon.


I'm definitely up for this. Is the final boss above a CR 20? How fast do you expect this game to go? Are we going from level 1 to 2 six months from now, which is too slow for me and would take forever, or would we level up sooner than that?


i'm up for it i have a few ideas for characters floating around my noggin


And which campaign are you wanting? Death of a God,it Underdark themed?

And to answer your questions DoubleGold,I plan for this to be a much faster game. I would like to go as fast as possible through this to keep it exciting. I can't answer the boss question as both campaigns aren't completely finished yet,so even I don't quite know. I plan for it to be a level 1-20 game,and maybe a little mythic too.

Liberty's Edge

I would be interested in an underdark campaign.....so count me as interested.


GM TPK wrote:

And which campaign are you wanting? Death of a God,it Underdark themed?

And to answer your questions DoubleGold,I plan for this to be a much faster game. I would like to go as fast as possible through this to keep it exciting. I can't answer the boss question as both campaigns aren't completely finished yet,so even I don't quite know. I plan for it to be a level 1-20 game,and maybe a little mythic too.

i'm up for either campaign, i have a few characters. One is from the Underdark he was a dusk elf pretending to be a drow then got outed and is on the run from the drow he is a shadow wizard.

The other is a super spy-esq character who "used to be a spy but then got burned" he now runs a business doing odd jobs for people investigating and using his talents to help people.


Death of a god I'm more interested, but will do an underdark one if that is what everyone else votes on.

Liberty's Edge

Maybe it is the death of a god in the underdark...say maybe an undead aboleth lich?? lol


I'm up for the first one but I'd like more details before I commit.

Lantern Lodge

I would be interested, especially if it's underdark. I've been wanting to play a game in underdark for a long while.
If I do play, I rolled a 12, 14, 12, 14, 11 and 9.


this sounds interesting.


I like the idea of an underdark campaign, personally, but the idea about a god is interesting too.

Should we roll stats now?

Spoiler:
4d6 ⇒ (5, 1, 4, 3) = 13
4d6 ⇒ (2, 6, 3, 6) = 17
4d6 ⇒ (6, 4, 4, 5) = 19
4d6 ⇒ (3, 1, 6, 1) = 11
4d6 ⇒ (4, 3, 5, 4) = 16
4d6 ⇒ (2, 6, 1, 1) = 10

4d6 ⇒ (6, 5, 5, 3) = 19
4d6 ⇒ (5, 3, 5, 3) = 16
4d6 ⇒ (4, 4, 1, 6) = 15
4d6 ⇒ (5, 4, 6, 5) = 20
4d6 ⇒ (3, 3, 2, 4) = 12
4d6 ⇒ (4, 3, 1, 1) = 9


Underdark for me.

Dark Archive

Would also preffer the underdark campaign.

4d6 - 3 ⇒ (3, 5, 5, 6) - 3 = 16
4d6 - 1 ⇒ (4, 1, 2, 6) - 1 = 12
4d6 - 1 ⇒ (1, 5, 3, 5) - 1 = 13
4d6 - 1 ⇒ (1, 4, 6, 1) - 1 = 11
4d6 - 2 ⇒ (5, 2, 3, 2) - 2 = 10
4d6 - 1 ⇒ (4, 1, 1, 1) - 1 = 6
Rerolling the 6
4d6 - 1 ⇒ (3, 4, 1, 6) - 1 = 13

4d6 - 3 ⇒ (4, 3, 5, 5) - 3 = 14
4d6 - 3 ⇒ (4, 5, 3, 3) - 3 = 12
4d6 - 1 ⇒ (2, 4, 5, 1) - 1 = 11
4d6 - 2 ⇒ (3, 5, 5, 2) - 2 = 13
4d6 - 1 ⇒ (3, 6, 1, 5) - 1 = 14
4d6 - 5 ⇒ (5, 6, 5, 5) - 5 = 16

Inquisitor: 4d6 ⇒ (3, 6, 3, 5) = 17 17*10=170

Tiefling Variant:
1d100 ⇒ 58
1d100 ⇒ 56
1d100 ⇒ 67


I would vote underdark.


I'm interested, friend. Underdark sounds boss. How will we be playing this game? PbP?

Behold. Dice

4d6 ⇒ (4, 2, 4, 2) = 12
4d6 ⇒ (2, 6, 3, 5) = 16
4d6 ⇒ (6, 2, 1, 1) = 10
4d6 ⇒ (2, 4, 4, 6) = 16
4d6 ⇒ (6, 1, 5, 1) = 13
4d6 ⇒ (5, 3, 6, 6) = 20

4d6 ⇒ (3, 1, 2, 2) = 8
4d6 ⇒ (5, 1, 1, 2) = 9
4d6 ⇒ (4, 2, 5, 3) = 14
4d6 ⇒ (3, 6, 1, 4) = 14
4d6 ⇒ (4, 1, 6, 2) = 13
4d6 ⇒ (5, 2, 3, 1) = 11


I'm more interested in the "death of a god" concept, if only because it has more to go on besides the setting. I'd be up for an underdark campaign too, though.

I'll roll dice now, I guess.

4d6 ⇒ (4, 2, 5, 6) = 17
4d6 ⇒ (3, 2, 3, 1) = 9
4d6 ⇒ (1, 5, 2, 2) = 10
4d6 ⇒ (2, 2, 1, 5) = 10
4d6 ⇒ (3, 2, 3, 6) = 14
4d6 ⇒ (2, 3, 2, 4) = 11

4d6 ⇒ (3, 3, 4, 1) = 11
4d6 ⇒ (2, 1, 3, 5) = 11
4d6 ⇒ (6, 4, 1, 1) = 12
4d6 ⇒ (5, 2, 3, 6) = 16
4d6 ⇒ (5, 5, 4, 4) = 18
4d6 ⇒ (2, 5, 3, 1) = 11


everyone else seems to be rolling for stats so i guess i'll do mine as well. Also officially decided on my illusionist shadow wizard

First Set

4d6 ⇒ (6, 1, 1, 1) = 9
4d6 ⇒ (3, 3, 1, 4) = 11
4d6 ⇒ (6, 2, 2, 4) = 14
4d6 ⇒ (3, 3, 2, 4) = 12
4d6 ⇒ (4, 4, 5, 1) = 14
4d6 ⇒ (6, 5, 6, 1) = 18

Second set

4d6 ⇒ (6, 2, 5, 4) = 17
4d6 ⇒ (2, 3, 3, 4) = 12
4d6 ⇒ (4, 5, 1, 5) = 15
4d6 ⇒ (1, 2, 2, 6) = 11
4d6 ⇒ (5, 3, 4, 1) = 13
4d6 ⇒ (3, 2, 6, 1) = 12


I'd be interested more in the underdark as well...

4d6 ⇒ (5, 6, 4, 5) = 20
4d6 ⇒ (1, 1, 3, 6) = 11
4d6 ⇒ (1, 3, 2, 3) = 9
4d6 ⇒ (5, 1, 5, 4) = 15
4d6 ⇒ (6, 3, 4, 4) = 17
4d6 ⇒ (5, 5, 1, 1) = 12

4d6 ⇒ (3, 5, 6, 5) = 19
4d6 ⇒ (5, 2, 6, 5) = 18
4d6 ⇒ (2, 6, 6, 6) = 20
4d6 ⇒ (1, 6, 4, 3) = 14
4d6 ⇒ (4, 4, 1, 3) = 12
4d6 ⇒ (5, 3, 5, 6) = 19


sounds interesting.

Does

DM TPK wrote:
Any from the core or advanced race guide. No third party stuff.

include Drider?


Definitely an interesting idea. If I'm voting, I think I'd lean towards Underdark. The god idea sounds cool too, but I did greatly love R.A. Salvatore's Drizzt series.
In your original post, you mentioned holding off on submitting entries just yet, but I definitely already have some ideas going...


set 1: 16, 15, 14, 12, 11, 9
stats: 4d6 ⇒ (4, 2, 6, 4) = 16 14
stats: 4d6 ⇒ (6, 2, 1, 4) = 13 12
stats: 4d6 ⇒ (2, 5, 6, 5) = 18 16
stats: 4d6 ⇒ (1, 5, 3, 1) = 10 9
stats: 4d6 ⇒ (4, 2, 6, 5) = 17 15
stats: 4d6 ⇒ (2, 3, 6, 1) = 12 11

and set 2: 17, 16, 16, 12, 11, 5
stats: 4d6 ⇒ (4, 6, 2, 6) = 18 16
stats: 4d6 ⇒ (2, 1, 2, 1) = 6 5
stats: 4d6 ⇒ (2, 2, 5, 4) = 13 11
stats: 4d6 ⇒ (2, 3, 3, 6) = 14 12
stats: 4d6 ⇒ (4, 6, 5, 6) = 21 17
stats: 4d6 ⇒ (1, 6, 6, 4) = 17 16

Liberty's Edge

Well heck...everyone else is doing it...lol

Set 1: 16,12,18,09,05,15

4d6 ⇒ (5, 4, 6, 5) = 20 16
4d6 ⇒ (4, 4, 2, 4) = 14 12
4d6 ⇒ (6, 5, 6, 6) = 23 18
4d6 ⇒ (3, 4, 2, 2) = 11 09
4d6 ⇒ (1, 3, 1, 1) = 6 05
4d6 ⇒ (5, 6, 2, 4) = 17 15

Set 2: 16,12,12,15,09,16

4d6 ⇒ (6, 5, 5, 4) = 20 16
4d6 ⇒ (2, 3, 5, 4) = 14 12
4d6 ⇒ (6, 3, 3, 1) = 13 12
4d6 ⇒ (4, 5, 3, 6) = 18 15
4d6 ⇒ (2, 1, 5, 2) = 10 09
4d6 ⇒ (4, 6, 6, 1) = 17 16


So I'm hearing a lot of Underdark,but I have a deal for the rest of you. If I can get two groups,one for each campaign,it would be pretty awesome. Sound good for everyone?

Iraedra Myval wrote:

sounds interesting.

Does

DM TPK wrote:
Any from the core or advanced race guide. No third party stuff.
include Drider?

You'd have to give me a pretty good reason,but I can be convinced. Send me a PM and we'll talk.

Is everyone ok with using Mythic rules,as I know I will for one of the campaigns,and maybe both?

Go ahead and enter in some submissions for your preferred campaign if you all would please.


4d6 ⇒ (2, 1, 2, 2) = 7 6
4d6 ⇒ (4, 3, 5, 2) = 14 12
4d6 ⇒ (1, 6, 3, 6) = 16 15
4d6 ⇒ (2, 1, 4, 3) = 10 9
4d6 ⇒ (3, 3, 4, 5) = 15 12
4d6 ⇒ (5, 3, 3, 6) = 17 14

4d6 ⇒ (1, 5, 1, 6) = 13 12
4d6 ⇒ (4, 2, 5, 3) = 14 12
4d6 ⇒ (2, 3, 1, 5) = 11 10
4d6 ⇒ (4, 4, 3, 2) = 13 11
4d6 ⇒ (3, 2, 3, 6) = 14 12
4d6 ⇒ (1, 4, 4, 1) = 10 9

yeaaah... 20pt buy?


4d6: 4d6 ⇒ (6, 1, 2, 5) = 1413
4d6: 4d6 ⇒ (5, 6, 3, 3) = 1714
4d6: 4d6 ⇒ (1, 2, 3, 1) = 76
4d6: 4d6 ⇒ (3, 6, 5, 1) = 1514
4d6: 4d6 ⇒ (5, 3, 3, 6) = 1713
4d6: 4d6 ⇒ (4, 6, 3, 2) = 1513

4d6: 4d6 ⇒ (5, 5, 1, 2) = 1312
4d6: 4d6 ⇒ (6, 2, 1, 5) = 1413
4d6: 4d6 ⇒ (2, 3, 2, 1) = 87
4d6: 4d6 ⇒ (2, 6, 2, 4) = 1412
4d6: 4d6 ⇒ (2, 2, 1, 4) = 98
4d6: 4d6 ⇒ (1, 2, 5, 5) = 1312

Hmmm, think that first one's the keeper. Now to figure out how to use that to my advantage...

EDIT: I've been considering a vishkanya character for some time now. Maybe this is the right time to create that character...?

Lantern Lodge

I'd go for either one, with preference to Underdark. I'd play a human wizard named Anson, who left his wife and child to continue his growing knowledge of the arcane arts.

Now that I know how to roll dice on here I'll do it that way:
Set one 13, 11, 7, 13, 13, 17
4d6 ⇒ (2, 4, 6, 3) = 15
4d6 ⇒ (4, 4, 3, 1) = 12
4d6 ⇒ (3, 2, 2, 2) = 9
4d6 ⇒ (4, 6, 1, 3) = 14
4d6 ⇒ (5, 2, 6, 2) = 15
4d6 ⇒ (5, 6, 6, 4) = 21

Set two 16, 11, 17, 13, 10, 11
4d6 ⇒ (4, 6, 6, 2) = 18
4d6 ⇒ (6, 3, 1, 2) = 12
4d6 ⇒ (5, 2, 6, 6) = 19
4d6 ⇒ (1, 2, 6, 5) = 14
4d6 ⇒ (4, 1, 5, 1) = 11
4d6 ⇒ (3, 4, 4, 3) = 14


GM TPK wrote:

So I'm hearing a lot of Underdark,but I have a deal for the rest of you. If I can get two groups,one for each campaign,it would be pretty awesome. Sound good for everyone?

Iraedra Myval wrote:

sounds interesting.

Does

DM TPK wrote:
Any from the core or advanced race guide. No third party stuff.
include Drider?

You'd have to give me a pretty good reason,but I can be convinced. Send me a PM and we'll talk.

Is everyone ok with using Mythic rules,as I know I will for one of the campaigns,and maybe both?

Go ahead and enter in some submissions for your preferred campaign if you all would please.

Personally, I'd prefer non-mythic, or at least that we top out at very low tier.

Edit: If you end up allowing driders, could everyone else maybe get +2 to 3 stats? That way everyone ends up losely balanced.


I'm still undecided on the Drider thing,but I would defiantly have to balance it out. Still waiting for him to talk to me.

Please do remember I'm looking for some cool back stories also and they will affect my decisions. As will a balanced party.

Also remember the stats are 4d6 drop the lowest one. Or 20 point buy.


I'm thinking a dwarven wizard, or something along those lines.

Lantern Lodge

GM TPK wrote:

I'm still undecided on the Drider thing,but I would defiantly have to balance it out. Still waiting for him to talk to me.

Please do remember I'm looking for some cool back stories also and they will affect my decisions. As will a balanced party.

Also remember the stats are 4d6 drop the lowest one. Or 20 point buy.

Well, I was waiting for a little more information on the two settings in order to add it to my character, but here's Anson's back story, I'll change it as needed:

Anson lived in Absalom his entire life, he dreamed of becoming a powerful wizard, of the world quaking at the sight of him. His dreams seemed to be coming true when he joined a college in Absalom at fifteen.

Three years into his studies, he met a girl, they fell "in love". They made a poor choice, and as a result they had a child. Both his and her parents pressured them into marriage. As a result, Anson had to quit the college. He got a job as a scribe and has worked there for six years, only dabbling in the arcane when he has the rare free time. They lived in a small, dilapidated tenement on the edge of the Puddles.

Over those six years he grew to despise his wife and child. He twisted the blame for his stunted life on them. Finally, after losing his job to his increasingly poor attitude, he snapped and took what little savings he and his wife had saved, bought supplies for the road, and left the city to meet the destiny he felt he deserved. To claim the power and fame that he could feel was his,at the expense of casting his wife and child into a life of squalor.


As said i have no preference, underdark might work a bit better for my character with him being from there. But yea Elven Shadow wizard, , the long story short of it is he was a dusk elf pretending to be a drow so he wouldnt end up a slave, things happened he got outed and is now being hunted by them.

I'm okay with mythic

I'm working on a bigger version and the actually crunch and such but i'll post that when finished.

starting gold: 2d6 ⇒ (6, 5) = 11 *10 = 110

the hell does a wizard do with gold again?


gold: 2d6 ⇒ (4, 3) = 7 x 10 = 70gp, average. LOL


Statistics:
Male Dwarf wizard (divination) 1
N Medium Humanoid (Dwarf)
Init +3; Senses Perception +6
------------------------------
DEFENSE
------------------------------
AC: 12, touch 12, flat-footed 10 (+0 armor, +2 dex, +0shield,+0 NA,+0 Magic)
hp: 8 {+1d6,+2Con}
Fort: +2, {+0Base,+2Con} (+4 vs spells/SLA or effects)
Ref: +2, {+0Base,+2Dex} (+4 vs spells/SLA or effects)
Will: +4,{+2Base,+2Wis} (+4 vs spells/SLA or effects)
CMD: 13
------------------------------
OFFENSE
------------------------------
Speed: 20 ft.
CMB +0
Base Atk: +0
Melee:+0{+0Base,+0Str}
Ranged:+2{+0Base,+2Dex}

--Melee:

--Ranged:+2
Crossbow
Damage: 1d12

------------------------------
STATISTICS
------------------------------
Str: 10 , Dex: 14, Con: 14, Int: 18, Wis: 14, Cha: 06

------------------------
Traits: Student of philosophy, Magical lineage
---------------
Drawbacks: N/A
----------------
Alt. Race Traits: Lorekeeper, Rock stepper
------------------

-------------
Feats: Steel Soul, scribe scroll
----------------

--------------
Skills 8/lvl
-----------
Perception: 1 +6
Know. Hist: 1 +10
Know. Arcana: 1 +8
Know. Planes: 1+8
Know. Religion: 1+8
Know. Local: 1+8
Spellcraft: 1+8
Appraise: 1+8
Diplomacy: 1 +7
ACP -0

*ACP applies to these skills
Non-Standard Skill Bonuses

Languages Common, orc, dwarven, draconic, elven, Teran

Special Abilities:

------------------------------
SPECIAL/CLASS ABILITIES AND SPELLS
------------------------------

Spells
1st level spells known 3+1/day
Magic Missile
Color Spray
Enlarge person
Comprehend Languages
Mage Armor
Grease
Expeditious retreat

Gear/Possessions:

------------------------------
GEAR/POSSESSIONS
------------------------------

Arms and Armor: Heavy Crossbow, Quarterstaff,

Misc: Backpack, belt pouch, 100ft silk rope, 1 waterskins, 20 rations, flint and steel, grappling hook, Mug, spellbook
Magical items:
Magical Consumables:
Scrolls: Magic Weapon (1), Obscuring mist (1), Grease (1),

Carrying Capacity
Light 0-33 lb. Medium 34-67 lb. Heavy 68-100 lb.
Current Load Carried 0 lb.

Money 3 GP 29 SP 0 CP

here's a rough outline for the character. He is a support/info guy, won't be much in combat but he can talk pretty well.


Archae wrote:


[dice=starting gold]2d6 *10 = 110

the hell does a wizard do with gold again?

scrolls


i did not think of that, touche

Liberty's Edge

Here is the crunch and an unfortunately long background for my submission. Sorry for the length. The story may, or may not fit into what you are planning. Just let me know and I will adjust as needed.
thanks

Xundus Yril'Lysaen:

Xundus Yril'Lysaen
Male noble drow magus (bladebound) 1 (Pathfinder RPG Bestiary 115, Pathfinder RPG Ultimate Magic 9, 47)
N Medium humanoid (elf)
Init +5; Senses darkvision 120 ft.; Perception +4
--------------------
Defense
--------------------
AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex)
hp 11 (1d8+3)
Fort +4, Ref +3, Will +3; +2 vs. enchantments
Immune sleep; SR 12
Weaknesses light blindness
--------------------
Offense
--------------------
Speed 30 ft.
Melee longsword +3 (1d8+3/19-20)
Ranged hand crossbow +3 (1d4/19-20)
Special Attacks arcane pool (+1, 7 points), spell combat
Spell-Like Abilities (CL 1st; concentration +1)
. . Constant—detect magic
. . At will—dancing lights, deeper darkness, faerie fire, feather fall, levitate
. . 1/day—dispel magic, divine favor, suggestion (DC 12)
Magus (Bladebound) Spells Prepared (CL 1st; concentration +5)
. . 1st—magic missile, shield
. . 0 (at will)—acid splash, disrupt undead, prestidigitation
--------------------
Statistics
--------------------
Str 16, Dex 16, Con 14, Int 18, Wis 13, Cha 11
Base Atk +0; CMB +3; CMD 16
Feats Extra Arcane Pool[UM]
Traits bladed magic, warrior of old
Skills Knowledge (arcana) +8, Knowledge (planes) +8, Perception +4, Spellcraft +8, Stealth +3, Survival +2; Racial Modifiers +2 Perception
Languages Abyssal, Common, Draconic, Elven, Sakvroth, Undercommon
SQ poison use
Other Gear studded leather, hand crossbow, longsword, 10 gp
--------------------
Special Abilities
--------------------
Arcane Pool +1 (7/day) (Su) Infuse own power into a held weapon, granting enhancement bonus or selected item powers.
Bladed Magic You have an innate talent for using magical weaponry and those weapons capable of becoming magical. You gain a +1 trait bonus on Craft checks made to craft magic or masterwork weapons. In addition, when you use your arcane pool class ability to grant
Darkvision (120 feet) You can see in the dark (black and white vision only).
Drow Immunities - Sleep You are immune to magic sleep effects.
Light Blindness (Ex) Bright light blinds for 1 rd, then dazzled as long as remain in it.
Poison Use (Ex) This race is skilled in the use of poison and never risk accidentally poisoning themselves.
Spell Combat (Ex) Use a weapon with one hand at -2 and cast a spell with the other.
Spell Resistance (12) You have Spell Resistance.

Background:

Xundus Yril'Lysaen
Born in the Drow city of Erelhei-Cinlu. While not as great or powerful as some of the other cities of the Underdark, Erelhei-Cinlu was still an important trade and mining settlement. That was until the rebellion!
Almost 100 years ago the Matron Mothers of Erelhei-Cinlu made a decree that the lastborn male of all the Drow houses would be offered up to Lolth as sacrifice. The reason behind such a formidable decree was two-fold. Firstly, many of the families of the city were birthing only male children. The Matron’s felt that this was a sign from Lolth of her displeasure and something need to be done to bring the Queen of Spider’s favor back to Erelhei-Cinlu. The second, and probably motivating reason for this decree, was the fear of the growth of power in the magic using males of the city. As the female population began to dwindle, the power of the male wizards within Erelhei-Cinlu grew. It seemed that the fewer clerics of Lolth there were, the more powerful the wizards became.
So it came to pass that the decree was sent and all the houses were forced to obey. On the given day, hundreds of young male Drow were marched to the steps of the Great Cathedral of Lolth, but not for sacrifice as the Matron Mothers had requested, but to fight. It seems that many of the lesser houses had been mostly run by the stronger males of the clans and their Matron’s had been replaced by Arcane Masters. This group of several houses planned to tear down the rule of Lolth and build their own society where males and arcane magic ruled.
Initially the coup was successful. The 3 most powerful houses were thrown down and the temple of Lolth was ransacked. When no divine retribution was forthcoming, many undecided houses flocked to the Arcane Master’s banner. Within several months the entire city had been pacified, and those Matron Mothers who were not captured and killed, were in hiding or running for their lives.
One of these Matrons, Jezzara Philiom and her sister Charinida, escaped the purge. Warned by the lead male wizard of their house, the two, with several retainers, escaped the bloodbath and in time ended up in the great city of Ust Natha. There, the two told their story to the powerful Matrons of the city. Outraged that such an uprising could have occurred, they rallied their troops and slave armies and marched on Erelhei-Cinlu. Several thousand goblins, orcs and other slave troop’s descended on the unprepared city. The Matron Mothers called creatures from the Spiderweb Pit with the blessing of Lolth, and with these unsurmountable numbers, crushed the Arcane Revolt and laid waste to the city. Only a handful of survivors were taken back to Ust Natha and the Philiom sisters were given the task of rebuilding Erelhei-Cinlu. This is where my story begins.
I was born to a younger sister of the Matron Mother of House Yril'Lysaen. Our house stayed true to Lolth during the Arcane Rebellion and paid the price. The Matron Mother and her 2 eldest sisters were taken and killed, while my mother was placed in the slave cells deep beneath the city. This is where I was born. As a male, the other female prisoners hated and loathed me from my entry to this world. If not for the ‘rescue’ of the invading army from Ust Natha I would have surely been torn from my mother’s arms and dashed against the prison wall. Such a merciful ending was not to be mine, however, and I was taken and placed in a communal crèche with several other new born males. We were slated for sacrifice to re-consecrate the holy temple to Lolth, but once again cruel fate kept me from a peaceful release.
Charinida Philiom happened by our little prison and, for whatever reason of insanity, decided to take me from the group and take me home. To this day I have no idea why she did this. It was not charity or love or any other such feeling, for it would have been more merciful to have slaughtered me on that eight-legged alter than submit me to the years of mental and physical torture she call my rearing.
From my earliest memories I was beaten and shunned by all of house Philiom. I was not even allowed their name, instead retaining the house name of my actual mother’s family. The name Xundus was presented to me by my arms teacher. It was more a curse than a name, referring to a spindly, thorny plant which grew in the lizard paddocks. Such was my early life. It was not until I had reached the age of adulthood that I was given any meaningful task within the house. It started as a drudge in the kitchen, and then a guard of the lowliest station. I was grouped in with the goblins and orcs and was forced to fight to retain the station of my birth. Finally holding a position of a lesser officer among these savage beasts, my ‘Mother” moved me back to the family House to begin training in what she called, “proper Drow etiquette”.
From then until now I was taught proper manners, or more properly worded, was beaten until my will was broken. I was given, once again, the most menial jobs available. From scrubbing dishes and removing the trash, to shining and polishing everything in the house. It was this last job that gave me the most freedom. I was able to use the ruse of “cleaning” to access many areas I was probably not allowed to go. It was on one of these “wanderings” that I stumbled upon a hidden armory. Various weapons and pieces of armor filled this small room…many bearing the crests of fallen houses from the rebellion. It was in this room that my life changed. Something there touched my mind and opened a part that had laid hidden. The whispers grew stronger each time I visited the hidden armory, and in the days following such a visit, my mind would unravel thought and ideas that, up to that point, were unknown to me. Something, or someone was trying to teach me magic! The shock when I realized that the odd words and letters that were forming in my mind were actually arcane formula was dumbfounding. For the next several years, I returned to the armory, learning and practicing in secrecy. A stolen book and ink allowed me to write down the strange symbols and words that I grew to understand as the language of magic. I also narrowed down the Items that I thought were talking to me. They were a battered longsword with a cross guard shaped like a spread-winged bat, a slivered gauntlet, a dagger and finally a small, iron-bound shield. These items radiated odd magic to my senses, so one of them must have been the item I was searching for. It was not until a chance “cleaning” in the family library that I stumbled upon a book of heraldry and, while flipping through the pages, saw a familiar shape…the spread wing bat that made up the cross guard of the longsword in the armory. The name beside the image was Yril'Lysaen. This sword had belong to someone in my family.
The days grow longer and my restraint frays. The knowledge of the sword, its whisper and the dullness of my position all conspire against me. If I do not do something soon, I fear my secret will be revealed and I will be put to death. While a part of me relishes the thought of that release, a new, stronger part fights it.


submitting from the failed game...

GM TPK:

rolling stats here in case they end up better than what I got. if not then I will stick with my original.

set #1: (I like this set better than before)
4d6 ⇒ (5, 1, 5, 5) = 16 = 15
4d6 ⇒ (6, 5, 2, 3) = 16 = 14
4d6 ⇒ (6, 6, 4, 2) = 18 = 16
4d6 ⇒ (6, 4, 3, 6) = 19 = 16
4d6 ⇒ (5, 6, 2, 5) = 18 = 16
4d6 ⇒ (6, 2, 1, 5) = 14 = 13

set #2: (yeah I'm thinking No way)
4d6 ⇒ (1, 1, 4, 2) = 8 = 7
4d6 ⇒ (3, 2, 2, 1) = 8 = 7
4d6 ⇒ (3, 5, 1, 2) = 11 = 10
4d6 ⇒ (6, 1, 1, 4) = 12 = 11
4d6 ⇒ (4, 4, 4, 1) = 13 = 12
4d6 ⇒ (1, 2, 4, 1) = 8 = 7

Liberty's Edge

I've got an idea for a dhamphir character, not entirely sure what class though


I think I would also like to participate in this. I have a pile of characters coursing in my head, I will have to pick one that fits.

Do you use any house rules or Unchained variants?

In the meantime here are some dice

Set A
4d6 ⇒ (4, 2, 6, 1) = 13 12
4d6 ⇒ (1, 6, 3, 4) = 14 13
4d6 ⇒ (4, 4, 2, 4) = 14 12
4d6 ⇒ (4, 3, 3, 5) = 15 12
4d6 ⇒ (2, 4, 6, 2) = 14 12
4d6 ⇒ (4, 5, 2, 2) = 13 11

Set B
4d6 ⇒ (3, 1, 3, 6) = 13 12
4d6 ⇒ (6, 6, 6, 2) = 20 18
4d6 ⇒ (4, 4, 6, 2) = 16 14
4d6 ⇒ (5, 2, 1, 2) = 10 9
4d6 ⇒ (6, 5, 3, 2) = 16 14
4d6 ⇒ (5, 6, 2, 5) = 18 16

I guess I prefer B


For me, I'm actually thinking a human, raised by Dwarves who will be a Ranger (Guide) / Rogue (Unchained(?)) but unsure if want to go Survivalist or something else....

Oh, and I'm thinking he will be using a Dwarven Urgrosh as a favorite weapon....


Mao Phan, Vishkanya Brawler

Stats:
Str: 10, Dex: 16, Con: 16, Int: 10, Wis: 8, Cha: 16

Backstory:
Phan comes from the nation of Jinin which lies on the continent of Tian Xia. Phan was born into a special role. The Xian-Xu family were lords of the land: a blossoming dynasty. One of the ways they maintained their power was through their special group of assassins. These were "poison ladies" known as vishkanya who armed themselves with fighting fans made more deadly by the application of the poison which ran through their bodies.
Phan spent her childhood being trained in the ways of subtle combat, and if need be, to kill. As she got older, her training came to include the arts of seduction. A man thinking only through his baser desires was a far easier target.
Just as Phan was reaching the age when she'd be put into service, the attack came. The walls of the Xian-Xu estate were well guarded. No one expected an attack from below.
An opposing house, the Fha-Hou, had enlisted the help of svirfneblins. These nasty dwarves of the Underdark had tunneled their way under the Xian-Xu estate and attacked in the dark of night where they were at an advantage being used to the blackness of the Underdark.
The noble family was murdered outright. Those guards who didn't flee were wiped out by the dark dwarves and the attacking guards of the Fha-Hou who joined the fray once the svifnerblin had caused utter chaos within. The vishkanya were cornered within the house and forced to fight for their lives. Phan, as the youngest of their number, was at the back of the group. Therefore, she saw her family fall before her. She and her mother were the last two standing. That is, until her mother pushed her out the window. She took damage from the fall, but it's the only thing that saved her life.
Without a roof over her head or a family to call her own, Phan fled.
Using the wiles she'd learned, she got passage to Golorian on the arm of a wealthy merchant. After arriving, she made her own way.
Work as an assassin or courtesan was always available, but what she really wanted was a chance for revenge. An opportunity to make her way into the Underdark and to seek vengeance on every svifnerblin she could find.


I'm putting together a Shobhad sacred fist warpriest of Kurgess, mainly for the non-underdark campaign.


Scratch that, he's a bloodrager now.


Ahhhh,you Unchained people caught my eye.

I am very sorry I did not catch this earlier. There will be no Unchained allowed. I'm sorry for any inconveniences this may have caused in your characters.


Even without the Unchained classes, will you allow the Background Skills option from Unchained? I've found it helps flesh out many concepts just a touch more fully. :)


[Archae]....[if it wasnt obvious]

here's the alias for the character, not done though, background isnt done but most of the crunch is .


Arknight wrote:
Even without the Unchained classes, will you allow the Background Skills option from Unchained? I've found it helps flesh out many concepts just a touch more fully. :)

Alright,I am using the background skills option.

Background skills:
2 every level in addition to normal skills
Only spent on Profession,Perform,Or Craft
Not affected by intelligence modifier

This help your character have a history of a normal life that was left behind,but he still remembers the three steps to serving a drink.


How do you feel about a non-evil necromancer who delves into the darker magic for the greater good? I know some GM's want to keep necromancy as evil only in their campaigns and that's understandable if that's how you feel.

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