After a thought. I'll likely go with an air kineticist. Along the lines of a youth that seeks freedom/enjoyment. Should be back in a day or so with more fleshed out stuff.
Sorry folks, I've caught the flu for the past few days. Been a pretty rough one to boot. I'll finish things up during periods of 'don't feel like I'm dieing' haha.
Also, sundakan, I let people roll the F&F method, but I roll the 4d6 method.
Well, you should have an 18 con. Or, 20 at level 4. I've personally only played an aether and a water kineticist. I really liked aether, as if I put in 2 burn points for the defense I equaled out my non lethal from that with a fast renewing temp pool. (Which was = to the amount of non lethal I had), toughness feat is great for them.
Combine that with earth for the DR/2 levels makes you very hard to hurt. I guess it's just one of those classes where some like it and some don't. ( even when I maxed out my burn, I could take a little over half my HP before I went unconscious.)
Just the stuff I can access online. And the kineticist is a great class. I've played one in and irl game and he does great damage and has great flavor.
-hey, How would you feel about a warlock, who, at a time where he almost died made a pact with a devil for power and now seeks knowledge for a way to under that pact, or a power strong enough to vanquish the devil he made said pact with. (and how would you handle that? with him losing his powers, or, because he already had some of the devil's powers, upon death the rest flowing into him, (allowing him to keep progressing as a warlock)?
Look into the campaign info. It was an oversight on my part, the war has not happened, (all changes have been made in the campaign info, my apologies for the goof)
hey, How would you feel about a warlock, who, at a time where he almost died made a pact with a devil for power and now seeks knowledge for a way to under that pact, or a power strong enough to vanquish the devil he made said pact with. (and how would you handle that? with him losing his powers, or, because he already had some of the devil's powers, upon death the rest flowing into him, (allowing him to keep progressing as a warlock)?
if that doesn't work I can go with a seeker of secrets type who draws on the power of a great old one. (without the great old one really noticing, at least at first)
Here is my barbarian and future leader of the tribe!
Arrack Bear-Slayer:
Arrack Bear-Slayer Human barbarian (CN) (totem warrior, Bear) 3
Quick stat block: HP: 34
AC: 15
Initiative: +2
Speed: 40ft
Perception: +4 (14)
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Abilities:
Str: 18
Dex: 14
Con: 16
Int: 09
Wis: 14
Cha: 13
Feats: Resilient (wisdom), Great Weapon Master
Proficiencies: +2
Arms: Martial weapons and light and medium armor
Skills: Perception, intimidation, nature, athletics, survival
Saves: Str, Con, Wis
Languages: Orc, Common
Saves: Str: +6
Dex: +2
Con: +5
Int: -1
Wis: +4
Cha: +1
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Background: Outlander
Origin: Tribal nomad
Trait: I place no stock in wealth or manners; neither will save you from a hungry owl-bear
Ideal: Glory, I must earn glory for myself, and clan. Only then will I be suitable to lead it.
Bond: My tribe is the most important thing to me. One day, I will lead it to glory.
Flaw: I am slow to trust others that are not of my tribe.
Additional Background: Married to the elders granddaughter Ana, has a boy named Arc,
Age: 20
I decided against my rogue, as much as I love rogues, I think I'll go the traditional route and be a barbarian human. Just feels easier and more natural in this campaign I think.