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180 posts (298 including aliases). No reviews. No lists. No wishlists. 15 aliases.


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Dotting. I'm thinking a wizard or alchemist

Oooooo or a paladins. Yes, I'm thinking a paladin


Tentative dot.


Just dropping In to say, spheres of power would require you to completely force all other casters to use it, and likely ooverhaul enemy magic as well.


Are you ok with gunslingers? Black powered in general?


*deletes his paragraph of two cents*

Dotting here.


may I spend cash to learn additional spells before playing and/or use scribe scroll to craft my own scrolls?


yeah... thinking an arcanist (occultist, and maybe Unlettered archtypes) native, with royal blood in his veins. Come to reclaim his land sorta thing.


Dot. Thinking a fire or water kinetisct or an arcanist.

After reading in detail, seems like it's to be the arcanist(or wizard). Alright then. Should be interesting.


Dot


After a thought. I'll likely go with an air kineticist. Along the lines of a youth that seeks freedom/enjoyment. Should be back in a day or so with more fleshed out stuff.


I'm thinking ex follower of sheliath who has a dream of both mastering the sea, and undoing any works of sheliath.


Dot. Are you allowing occult? I was thinking a air/water kineticist


Thinking ranger. I like the simple things.


1) because I haven't had the chance to do any as of yet :3


I do enjoy 5e.


Dots.


Let's make red=dead/down.


Sorry folks, still been sickly albion, the rolls I rolled after your posting asking are yours, the newest ones are sundakan s


Dooooot.


Dot. Thinking warlock. Ot maybe monk.


Naught but a quick CnP.

4d6 ⇒ (4, 6, 4, 4) = 18
4d6 ⇒ (6, 4, 6, 3) = 19
4d6 ⇒ (3, 6, 1, 5) = 15
4d6 ⇒ (2, 6, 4, 3) = 15
4d6 ⇒ (2, 4, 3, 4) = 13
4d6 ⇒ (2, 2, 1, 3) = 8
4d6 ⇒ (5, 3, 1, 1) = 10

Drop lowest roll, drop lowest set.


Sorry folks, I've caught the flu for the past few days. Been a pretty rough one to boot. I'll finish things up during periods of 'don't feel like I'm dieing' haha.

Also, sundakan, I let people roll the F&F method, but I roll the 4d6 method.


almost finished with my warlock. Just trying to decide if I want a blade lock or not.


Ya I've seen some, but none of them popped up until after I made this post XD. Thanks for the response


Well, you should have an 18 con. Or, 20 at level 4. I've personally only played an aether and a water kineticist. I really liked aether, as if I put in 2 burn points for the defense I equaled out my non lethal from that with a fast renewing temp pool. (Which was = to the amount of non lethal I had), toughness feat is great for them.

Combine that with earth for the DR/2 levels makes you very hard to hurt. I guess it's just one of those classes where some like it and some don't. ( even when I maxed out my burn, I could take a little over half my HP before I went unconscious.)


I played a telekinetics, I loved throwing foes around.

And yea, suspicioun probably, but most people won't be hostile towards you.

4d6 ⇒ (1, 2, 6, 5) = 14
4d6 ⇒ (4, 5, 2, 6) = 17
4d6 ⇒ (3, 3, 5, 2) = 13
4d6 ⇒ (5, 2, 3, 1) = 11
4d6 ⇒ (3, 6, 3, 6) = 18
4d6 ⇒ (5, 6, 5, 3) = 19
4d6 ⇒ (4, 4, 3, 2) = 13


Just the stuff I can access online. And the kineticist is a great class. I've played one in and irl game and he does great damage and has great flavor.


4d6 drop the lowest, 7 sets drop your choice.


As the others, you can roll the FnF style and pick your poison from there


4d6 ⇒ (4, 4, 2, 4) = 14
4d6 ⇒ (4, 4, 4, 5) = 17
4d6 ⇒ (2, 4, 4, 2) = 12
4d6 ⇒ (4, 3, 6, 2) = 15
4d6 ⇒ (4, 5, 5, 1) = 15
4d6 ⇒ (1, 3, 5, 3) = 12
4d6 ⇒ (3, 3, 6, 3) = 15

Also, lekkric, I cut you one short.
4d6 ⇒ (1, 6, 2, 1) = 10


I'd be interested. I have a fairly flexible schedule, though my wotw knowledgable is limited.


Did you miss my question?

-hey, How would you feel about a warlock, who, at a time where he almost died made a pact with a devil for power and now seeks knowledge for a way to under that pact, or a power strong enough to vanquish the devil he made said pact with. (and how would you handle that? with him losing his powers, or, because he already had some of the devil's powers, upon death the rest flowing into him, (allowing him to keep progressing as a warlock)?


Look into the campaign info. It was an oversight on my part, the war has not happened, (all changes have been made in the campaign info, my apologies for the goof)


Send them my regards. And best wishes


Hmmm. I suppose I'll allow it. We'll see how it plays.

And golarion dieties are fine


hey, How would you feel about a warlock, who, at a time where he almost died made a pact with a devil for power and now seeks knowledge for a way to under that pact, or a power strong enough to vanquish the devil he made said pact with. (and how would you handle that? with him losing his powers, or, because he already had some of the devil's powers, upon death the rest flowing into him, (allowing him to keep progressing as a warlock)?

if that doesn't work I can go with a seeker of secrets type who draws on the power of a great old one. (without the great old one really noticing, at least at first)


Here is my barbarian and future leader of the tribe!

Arrack Bear-Slayer:

Arrack Bear-Slayer Human barbarian (CN) (totem warrior, Bear) 3
Quick stat block:
HP: 34
AC: 15
Initiative: +2
Speed: 40ft
Perception: +4 (14)
--------------------------------
Abilities:
Str: 18
Dex: 14
Con: 16
Int: 09
Wis: 14
Cha: 13
Feats: Resilient (wisdom), Great Weapon Master
Proficiencies: +2
Arms: Martial weapons and light and medium armor
Skills: Perception, intimidation, nature, athletics, survival
Saves: Str, Con, Wis
Languages: Orc, Common
Saves:
Str: +6
Dex: +2
Con: +5
Int: -1
Wis: +4
Cha: +1
------------------------------
Background: Outlander
Origin: Tribal nomad
Trait: I place no stock in wealth or manners; neither will save you from a hungry owl-bear
Ideal: Glory, I must earn glory for myself, and clan. Only then will I be suitable to lead it.
Bond: My tribe is the most important thing to me. One day, I will lead it to glory.
Flaw: I am slow to trust others that are not of my tribe.
Additional Background: Married to the elders granddaughter Ana, has a boy named Arc,
Age: 20


Speaking of diety, are we using the 5e pantheon or another? (IE, Moradin and his pantheon compatriots)


Oooo. Another 5e. Yes please.

I suppose I'll stick with the dwarven theme. Hmmm.. Then again, maybe a human or elf... Decisions decisions...


Thanks, and thanks for letting me use the world idea.

Lekkric:
4d6 ⇒ (1, 2, 5, 5) = 13
4d6 ⇒ (3, 5, 1, 6) = 15
4d6 ⇒ (4, 3, 1, 5) = 13
4d6 ⇒ (2, 5, 1, 1) = 9
4d6 ⇒ (4, 6, 1, 2) = 13
4d6 ⇒ (1, 6, 4, 5) = 16

@fiend, I'm unsure of that, you'd have to make a full list of changes and run it by me.

@omni SoP?

Gotta admit, I thought I wouldn't get enough interest to really continue with this. Glad I did.


I decided against my rogue, as much as I love rogues, I think I'll go the traditional route and be a barbarian human. Just feels easier and more natural in this campaign I think.


Yup. And one that just seems to always bring trouble, or find his way to it.


Well, he did say most of, so it leads me to think that he doesn't excpect everyone to have that. But that was just my impression.


4d6 ⇒ (4, 4, 4, 6) = 18 14
4d6 ⇒ (6, 2, 6, 4) = 18 16
4d6 ⇒ (4, 1, 5, 5) = 15 14
4d6 ⇒ (3, 1, 4, 3) = 11 10
4d6 ⇒ (3, 2, 1, 4) = 10 9
4d6 ⇒ (3, 3, 6, 3) = 15 12
4d6 ⇒ (1, 3, 1, 2) = 7 drop.

BTW, I sent you another with a question regarding the lucky feat, but I suppose I might as well ask it here.

Do you rule the lucky feat as giving advantage? And so you allow it to work RAW and give 3 dice on disadvantage rolls?


Sorry, I've been PMing the GM :3, just wanting to help.


Take the packages.


Dotting. I'm thinking a ranger, or a rogue.


def. color me interested.


dot

2d4 + 10 ⇒ (1, 4) + 10 = 15
2d4 + 10 ⇒ (4, 4) + 10 = 18
1d6 + 10 ⇒ (4) + 10 = 14
1d6 + 10 ⇒ (5) + 10 = 15
14 - 1d6 ⇒ 14 - (3) = 11
14 - 1d6 ⇒ 14 - (3) = 11

yea, I can work with this...

thinking a ranger or slayer.


I'm down, feeling a cleric itch oddly enough for this.

About Marcus Aurelius Carter

Marcus Aurelius Carter
Male Human (Solomani) - Image of Marcus Carter
7A98BC

Common Die Rolls:

[dice=DEX+Gun Combat (Slug Weapons)]2d6+1+2[/dice]
[dice=DEX+Gun Combat (Energy Weapons)]2d6+1+1[/dice]
[dice=DEX+Melee]2d6+1+0[/dice]
[dice=SOC+Leadership]2d6+2+2[/dice]
[dice=EDU+Tactics (military)]2d6+1+1[/dice]
[dice=SOC+Diplomat]2d6+2+2[/dice]
[dice=SOC+Persuasion]2d6+2+2[/dice]
[dice=INT+Recon]2d6+0+2[/dice]

_____________________________
_____________________________

Characteristics
_____________________________
_____________________________

STR: 7 (+0)
DEX: 10 (+1)
END: 9 (+1)
INT: 8 (+0)
EDU: 11 (+1)
SOC: 12 (+2)

_____________________________
_____________________________

Skills
_____________________________
_____________________________

Admin 0
Athletics 0
Carouse 0
Diplomat 2
Drive 0
Electronics (Comms) 1
Explosives 1
Gun Combat (Energy Weapons) 1
Gun Combat (Slug Weapons) 2
Heavy Weapons 0
Leadership 2
Melee 0
Persuasion 2
Recon 2
Stealth 1
Streetwise 0
Survival 0
Tactics (military) 1
Vacc Suit 1

_____________________________
_____________________________

Character Advancement
_____________________________
_____________________________

Background Skills - Admin, Carouse, Drive, Streetwise, Survival.
Basic Training - Athletics, Gun Combat, Heavy Weapons, Melee, Recon, Vacc Suit.

Term 1: (Army) - Diplomat +1, Gun Combat (slug weapons) +1, Gun Combat (energy weapons) +1
Term 2: (Army) - Gun Combat (energy weapons) +1, Electronic (Comms) +1, Recon +1
Term 3: (Army) - Stealth +1, Recon +1
Term 4: (Army) - Diplomat +1, Leadership +1, Leadership +1

Connections - Explosives +1, Tactics (military) +1

Team - Persuade +1
Experience - Vacc Suit +1

_____________________________
_____________________________

Background
_____________________________
_____________________________

Marcus Aurelius Carter is the grandson of the moon base's last Security Chief, himself a former Imperial soldier. Although Marcus's father was a scientist and his mother an artist, Grandpa Linus taught Marcus all the tools of the soldier's trade, forseeing a continued need for security into the moonbase's dubious future.

Marcus received the very best virtual education the Moonbase's systems allowed. Despite his pedestrian intellectual capabilities, Marcus was a diligent student and hard worker. He helped to form the backbone of Moonbase Thoth's new security forces (which no one was yet calling an army, though it had grown in size from the old Imperial days).

_____________________________
_____________________________

Connections
_____________________________
_____________________________

Aven Brody - Marcus and Aven trained together and served in what amounts to Moonbase Thoth's army. So they know each other personally and professionally. Marcus respects Aven's broad technical knowledge and frequently comes to him for technical advice. "Hey, I've got a buddy who can fix that. Let me give him a call."

Estelle Beaumont - Estelle treated Marcus for a plasma burn when he was shot by thieves conducting a raid on a food storage warehouse. Both of them are idealists and see eye to eye on the future of Moonbase Thoth. "Doc Beaumont? Yes. Yes. We're luck to have her on this mission. She's...well she's the real thing."

Ephraim Cole - More than once, Ephraim's been on the periphery of various shady enterprises that Marcus and Moonbase Thoth's security have broken up. Ephraim always managed to come away clean without an arrest, just a scrounger not clearly associated with the crimes being investigated. "That man is everywhere I look. He's always involved in something. But I'll tell you what. If you need something and can't find it? He probably can."

_____________________________
_____________________________

Equipment
_____________________________
_____________________________

Flak Jacket - TL 8 - Protection +5 - 6kg
Advanced Combat Rifle (ACR) - TL 10 - Range: 450m - Damage: 3D - 3kg - Magazine:40 - Auto 3, Scope