The Faceless GM |
Max goes to town with his mouthed machine gun, spraying the front wall of the building with bullets. He doesn't manage to hit any of the raiders, but they all go ducking for cover, giving the party a moment to react before the gunmen try to react. Aaron takes a shot at the first man dumb enough to poke his head up, hitting him straight through the throat and sending him toppling to the ground very much dead. Jane floors the gas pedal and pushes the jeep to drive straight through the front of the building. Despite the destroyed tire and damaged wheel, she keeps it moving straight and true and hits the front of the building hard. The rather low quality concrete caves under impact from military grade armor, though the engine stalls out a bit from the impact.
Richie is up!
Driving: 1d4 - 2 ⇒ (4) - 2 = 2
Wild: 1d6 - 2 ⇒ (3) - 2 = 1
Ace: 1d4 ⇒ 2
The Faceless GM |
Calamity Jane - 4
Max Powers - 9
Nilus Romerus - 2
Richie - King
Zeke Fightmaster - 6
Gangers - 8
Junker - 8
Round 2
Richie
Max
Gangers
Junker
Zeke
Aaron
Jane
Nilus
Richie looks up at the roof as Jane revs the engine. He points up at the roof and calls upon the power of the glow. A brilliant green flash erupts around the man with the ray gun. The man shouts and hurried pulls a welding mask on his forehead over his face, preventing the flash from blinding him. Richie ducks down and braces himself for impact as Jane slams through the wall. Richie ducks down to get full cover.
Max is up!
Wild: 1d6 ⇒ 6 Ace: 1d6 ⇒ 3 Total: 9
Agility: 1d6 - 4 ⇒ (6) - 4 = 2
Wild: 1d6 - 4 ⇒ (2) - 4 = -2
Ace: 1d6 ⇒ 2 Total: 4, he actually makes it
The Faceless GM |
Max easily drives through the large hole, though there's not much room inside for yet another vehicle with a large humvee in the middle of the room. The gangers all try to scramble for some cover from the vehicle smashing through the building. A few of them still seem stunned by Nilus's powers, but the two of them furthest from the door, now more of a hole, open fire on the much easier to hit pair on the bike. One misses Max by quite a bit, only managing to hit the wall behind him rather uselessly. The other fires much more accurately at Nilus, the rifle round slamming through his shoulder and sending a spray of blood into the air.
Upstairs, the group can hear feet hammering against the floor. "You idiots! Get down there and kill them!" the junker shouts from above you, sending the rest of the gangers moving to confront the party. The man who dived out of the way of Nilus's blast pokes his head out of the second floor and pops off a shot on the still stunned Zeke, but he misses by a large margin, simply winging a bullet off the floor.
Zeke is up!
In summary: Raiders try to shoot people. Nilus takes 2 wounds. I would suggest a soak roll. Everyone else is outright missed.
Spirit: 1d6 ⇒ 4
Spirit: 1d6 ⇒ 1
Spirit: 1d6 ⇒ 4
Shooting: 1d6 ⇒ 1
Shooting: 1d6 ⇒ 6 Ace: 1d6 ⇒ 2 Total: 8
Damage vs. Nilus: 2d8 + 1d6 ⇒ (7, 1) + (5) = 13
Shooting: 1d6 ⇒ 1
Pvt. Aaron Nikhols |
Nilus, if I remember correctly you only apply wound penalties on soak rolls if they're for previously existing wounds; you wouldn't be rolling with a penalty on this, so you'd soak one wound? I don't remember you having any other sort of penalty, but I could be wrong.
Zeke Fightmaster |
UnShake: 1d8 ⇒ 4 1d6 ⇒ 6
Zeke falls under the concussive blast, and sprawls across the floor, barely keeping hold of his sword. He staggers to his feet quickly enough, though, and keeps his head about him as chaos erupts alongside gunfire and multiple vehicles bursting into the building. Seeing Nilus take a shot, the Templar moves to confront the gunman, rushing forward and stabbing his sword into the man's chest.
Fighting: 1d8 + 2 ⇒ (5) + 2 = 7 1d6 + 2 ⇒ (3) + 2 = 5
Damage: 2d8 ⇒ (7, 1) = 8
Pvt. Aaron Nikhols |
As the car slams into the wall and collapses it, Aaron searches for a target before unloading another burst of gunfire in their direction. He watches Zeke go after the gunman that attacked Nilus, and he decides instead to target the remaining raiders in the building. He watches them for a moment to see who is still stunned by Nilus's spell, and then tries to gun down one of the men that recovered in order to provide Zeke some cover.
Wild: 1d6 + 2 ⇒ (1) + 2 = 3
Benny!
Shooting: 1d8 + 2 ⇒ (2) + 2 = 4
Wild: 1d6 + 2 ⇒ (6) + 2 = 8
Wild; Ace: 1d6 ⇒ 4
Total of 12.
Damage: 2d10 + 1d6 + 2 ⇒ (6, 1) + (4) + 2 = 13
The Faceless GM |
Zeke charges the man who shot Nilus, his sword coming down at the man's shoulder. The man manages to roll enough to keep his arm from getting sliced off, but Zeke's strike still manages to graze the man, leaving a small line of blood trickling down his arm. Aaron spins the turret, firing a burst straight in to the chest of the other man who took a shot, leaving two gaping holes in his chest and dropping him to the ground.
Jane is up!
'Calamity' Jane |
Jane casts about for any target that remains standing, and opens fire.
Shooting: 1d8 ⇒ 7 Wild: 1d6 ⇒ 1
Damage: 2d6 + 2 ⇒ (1, 4) + 2 = 7
The Faceless GM |
Nilus dives for cover and manages to get the bike, and the large cyborg, between himself and the rest of the raiders.
Calamity Jane - 3
Max Powers - 10
Nilus Romerus - 7
Richie - 6
Zeke Fightmaster - Joker
Gangers - 9
Junker - 5
Round 3!
Zeke (Joker!)
Aaron
Max
Raiders
Nilus
Richie
Junker
Jane
Zeke is up or may hold his Joker
Zeke Fightmaster |
Zeke pauses for a moment, the fight slowing around him as his perception widens out. There are plenty of raiders, of course, but he'd heard a voice of command from above... and that was where he needed to be. "I'll be right back," he says, shoving his last target aside as he bolts upstairs to find--and kill--the leader.
Running if Required: 1d6 ⇒ 5
Sprinting up the stairs, Zeke looks around. If he lays eyes on a man who looks different than the others--bigger, better gear, anything defining like that--he lunges forward with a fierce chop and a snarl, aiming for the neck. Otherwise, he just puts his sword in whoever presents a good opportunity.
Wild Fighting, Called Shot at Head: 1d8 + 2 + 2 + 2 - 4 ⇒ (8) + 2 + 2 + 2 - 4 = 10 Holy Aces Batman: 1d8 ⇒ 6 Total 16; even with Multi-Action Penalty from Running, that's probably a Raise.
Wild Die: 1d6 + 2 + 2 + 2 - 4 ⇒ (1) + 2 + 2 + 2 - 4 = 3
Damage: 2d8 + 2 + 2 + 4 ⇒ (5, 1) + 2 + 2 + 4 = 14 Aww...
Pvt. Aaron Nikhols |
Aaron, watching Zeke kill yet another raider as he cut through their ranks, swivels his turret instead towards the leader of the group. Taking a second to steady his aim, he unloads another three-round burst, this time aimed for the junker's chest. Aaron grins from the gunner's seat as his shot hits home, putting a few holes in the raider leader.
Wild: 1d6 + 2 ⇒ (4) + 2 = 6
Total of 6.
Damage: 2d10 + 2 ⇒ (10, 5) + 2 = 17
Damage; Ace: 1d10 ⇒ 10
Damage; Ace: 1d10 ⇒ 4
Total of 31.
Max Powers the Justice Cyborg |
As no raider seem to be left around, Max jumps off Lucille and starts running upstairs...
Run Max RUUUUN: 1d6 ⇒ 3
...arriving with armguns a-blazing "Come at me bros! There's nuff cyborg for all!"
Shooting: 1d8 - 2 ⇒ (2) - 2 = 01d6 - 2 ⇒ (1) - 2 = -1
Damage: 2d8 ⇒ (1, 4) = 5
Well, f*~@. I guess Zeke is going to get shot... but he will shrug it off.
The Faceless GM |
There are three raiders on the next floor. Max goes to town, his rifle spraying bullets wildly and hitting a lot of walls and very little else. The raiders reply by opening fire on the cyborg and the templar with rifles and pistols. The man with a pistol misses by a few feet, but both rifle men hit their mark. Zeke only gets clipped across his side, making him stumble, but Max takes a shot straight to the chest, tearing open his flesh.
Shooting: 1d6 ⇒ 5
Shooting: 1d6 ⇒ 2
Shooting Ace: 1d6 ⇒ 4 Total: 10
Damage vs. Max: 2d8 + 1d6 ⇒ (2, 1) + (6) = 9 Ace: 1d6 ⇒ 6 Oh boy: 1d6 ⇒ 5 Total: 20
Damage vs. Zeke: 2d8 ⇒ (1, 4) = 5
In summary: Max takes 3 wounds. I would suggest a soak roll. Zeke is shaken, but otherwise unharmed.
Nilus is up!
The Faceless GM |
Richie stays down near the humvee, staying out of the way until another raider comes down to attack the fighters still on the first floor. Upstairs, the Junker runs down the stairs from the roof. He sees Zeke and immediately opens fire with his lightning gun. The bolt hammers the Templar's chest, nearly knocking him clean off his feet.
Shooting: 1d8 ⇒ 7
Wild: 1d6 ⇒ 2
Damage: 3d6 ⇒ (5, 3, 5) = 13
Jane is up!
In summary: Richie does nothing again and the junker zaps Zeke something fierce.
Zeke Fightmaster |
Soak: 1d6 + 2 ⇒ (2) + 2 = 4
Wild: 1d6 + 2 ⇒ (2) + 2 = 4 Meh. Thanks, Elan.
Zeke grunts as the lightning bolt crashes into him, but he stays on his feet, setting his weight and planting his sword into the floor for additional leverage. "You think your gadgets will save you? You die today."