Technomancer

Max Powers the Justice Cyborg's page

37 posts. Organized Play character for EmissaryOfTheNorth.


Full Name

Maximilian O'Connel

Race

Cyborg

About Max Powers the Justice Cyborg

MAAAAAAX POWEEEEEERS:

Name: Maximilian O'Connel a.k.a. Max Powers
Race: Human. And Harrowed. And Cyborg (Light)
Current Bennies: 3/3
Current XP: 0
Rank: Novice

Current Wounds: 0


STATS:

Toughness: 7(1) (50% to protect vs Headshot)
Parry: 6(-)
Pace: 6
Charisma: 0 (-2 if discovered as a Cyborg)

ATTRIBUTES:

Agility: d8 (2)
Smarts: d6 (1)
Spirit: d6 (1)
Strength: d6 (0)
Vigor: d6 (1)

SKILLS :

Drive: d8 (3)
Fighting: d8 (3)
Guns: d8 (3)
Notice: d6 (2)
Repair: d6 (2)
Knowledge(Engineering): d6 (2)

EDGES :

Harrowed: You are a Harrowed (Starting)

Cyborg: You are a Light Cyborg (From Harrowed)

Cybernetic Eyes(Telescopic): Your optical gear gives you a +2bonus to Notice rolls at distances of more than 30 yards. It also provides a +2 to Shooting and Throwing rolls at Medium and Long ranges.

Weapon Mount: You have integrated inside your frame a weapon (NA XM-21) with which you are treated as if having the Quick Draw Edge. (From Cyborg)

Rich: You start with three times the starting money. (2 pts Hindrance)

Wheels: You have 5000$ to build a sweet ride. (2 pts Hindrance)

CYBORG DIRECTIVES:

Expendable: Your cyborg was part of a decoy force meant to distract the
enemy and draw fire. Once combat starts, your can tries to draw as much
attention to itself as possible and never uses cover.

HINDRANCES:

Heroic: Always help people in need, help deal with problems for little or no pay
Unnatural Appetite(Motor Oil): You need to consume at least a handful of Motor Oil each day or start accumulating fatigue.
Enemy(Nine Fingers): A driving raider, who was Ten Fingers last time he met Max Powers. Soon to be Eight Fingers, maybe less.

EQUIPMENT:

Backpack (30$)
3 Ounces of Ghost Rock (45$)
50' of Rope (25$)
Shovel(10$)
Repairing Tools (-)

ARMOR AND CLOTHING
Cold Weather Gear [+1 Armor, +1 to Fatigue Rolls vs Cold](200$)
Motorcycle Helmet [+3 armor, 50% chance to protect vs Headshots](250$)

WEAPONS
NA X-21 [2d8, 3, AP2, 35/70/140, 30 shots, Mounted, 3RB](200$)
NA Sidearm [2d6, 1, AP1, 12/24/48, 15 shots, 3RB, +1 to Shooting under 30ft](100$)
9mm Suppresor(100$)
9mm Holster(30$)

AMMUNITION
3x5.56 Clips [30 bullets each](100$)
18 5.56 bullets.
3x9mm Clips [15 Bullets each](150$)

VEHICLE
Lucille(Dirt Bike) [15/32, 8(2), 1 Crew] (2000$)
+Sidecar [-1 to Drive] (1000$)
+Sidecar Weapon Mount [NA X-21](450$)
+Supercharger [+2/4 Acc/TS, +5 Miles per Gallon] (800$)
+Ram Plate [+1d6 Damage on Ram, -1d6 Damage Taken] (250$)
+Heavy Duty Shocks [+1 to avoid Vehicle Fatigue] (200$)
+25 Gallons of Spook Juice (500$)

MONEY: 68$

Level Up:

*EXP 5:
*EXP 10:
*EXP 15:
*EXP 20:
*EXP 25:
*EXP 30: