Full Name |
Nilus Romerus |
Gender |
Male |
Size |
M |
Age |
22 |
About Nilus Romerus
NAME : Nilus Romerus
CLASS : Fighter
RACE: Human
LEVEL : 1
STR CON DEX INT WIS CHA
19 17 13 11 13 9
+4 +3 +1 +0 +1 -1 (modifier)
+5 +4 +2 +1 +2 +0 (modifier+level)
Armor Class : 15/17
Physical Defense : 14
Mental Defense : 11
Hit Points : 33
Recoveries : 9/9
Recovery Rolls : 1d10
BASIC MELEE ATTACK BASIC RANGED ATTACK
Attack Hit Miss Attack Hit Miss
+5 vs AC 1d8+4 1 +2 vs AC 1d6+1 --
ONE UNIQUE THING : “I am ..."
I know the truth. The emperor is a fraud, he isn't who he claims to be. I have a claim to the Empire myself.
ICON RELATIONSHIPS :
Positive - The Conqueror +1
Conflicted -
Negative - Emperor -2
BACKGROUNDS
Mercenary +4
Farmhand +2
Scout +2
CLASS FEATURES
Extra Tough (9 recoveries)
Threatening
TALENTS
Heavy Warrior
Once per battle while wearing heavy armor, when you are hit by an attack that targets AC, as a free action, you can take half damage from that attack instead.
Tough as Iron
Once per battle, you can rally using a quick action instead of a standard action.
Power Attack
Once per battle before you roll an attack, you can declare you’re using Power Attack to deal additional damage with that attack roll. If the attack hits, you deal the following additional damage:
Deal 1d4 additional damage per level if you are using a one-handed weapon.
Deal 1d6 additional damage per level if you are using a two-handed weapon.
RACIAL POWER
Quick to Fight (Racial Power)
At the start of each battle, roll initiative twice and choose the result you want.
Manuevers
Deadly Assault
Flexible melee or ranged attack
Triggering Roll: Any natural even hit
Effect: Reroll any 1s from your damage roll. You’re stuck with the rerolls.
Grim Intent
Flexible melee attack
Triggering Roll: Any natural even miss
Effect: The next time you would deal miss damage with a melee attack, add a WEAPON die to that damage. At 5th level, instead add 2 total WEAPON dice; at 8th level, instead add 3 total WEAPON dice.
Carve an Opening
Flexible melee attack
Triggering Roll: Any natural odd roll
Effect: Your crit range with melee attacks expands by a cumulative +1 this battle until you score a melee critical hit. When you score a melee critical hit, your crit range drops back to normal.
FEATS
Heavy Warrior Adventurer Feat Once per day, you can use Heavy Warrior twice in a battle (against different attacks).
Power Attack Adventurer Feat You deal the additional Power Attack damage even if the attack misses.
EQUIPMENT
Grey Iron Bastard Sword
Heavy Wooden Shield
Heavy Ring/Chainmail
Shortbow and arrows
MAGIC ITEMS
*