Sajan

Zeke Fightmaster's page

50 posts. Alias of Loup Blanc.


Full Name

Zekeriel Fightmaster

Race

Aasimar

Classes/Levels

Monk/Paladin 5 | HP 45/65 | AC 21, touch 16, FF 15 | Fort +8, Will +11, Ref +8 | Init +5 | Perception +11, 60 ft. darkvision

Gender

Male

Size

Medium (6'6", 240 lb.)

Age

114

Alignment

Lawful Good

Deity

Irori

Languages

Common

Occupation

Wandering Hero

Strength 18
Dexterity 16
Constitution 13
Intelligence 10
Wisdom 13
Charisma 17

About Zeke Fightmaster

Zeke Fightmaster
Male aasimar monk (drunken master, master of many styles, monk of the four winds, qinggong)/paladin (Iroran paladin 5) Gestalt
Mythic Champion 1
LG Medium outsider (native)/humanoid (human)
Initiative +5; Senses Perception +11, darkvision 60 ft.
- - - - -
DEFENSE
- - - - -

Armor Class 21, touch 16, flat-footed 15 (+3 Dex, +3 Cha, +5 armor)

Hit Points 45/65 (5d10+5+5+5)
Nonlethal Damage 0
Condition Normal

Fortitude +8, Reflex +11, Will +8

Resistances acid 5, cold 5, electricity 5
Special Defenses Confident Defense, Divine Grace, Dragon Style, Evasion, Ki Pool (5/5), Snapping Turtle Style
- - - - -
OFFENSE
- - - - -

Speed 30 feet

Melee unarmed strike +12 (1d8+8)
Melee unarmed strike +10 (1d8+16) with Dragon Style and Power Attack
Melee Perfect Fist +13 (1d8+1d6+2d6 fire+19) with Divine Body, Dragon Style, Drunken Strength, Elemental Fist, Personal Trial, and Power Attack

Ranged masterwork composite longbow +9 (1d8+4)

Special Attacks Divine Body, Dragon Style, Drunken Ki (1/2), Drunken Strength +1d6, Elemental Fist +2d6 (4/5), Ki Pool (5/5), Ki Strike (magic), Personal Trial +2 (2/2), Power Attack
- - - - -
STATISTICS
- - - - -

Strength 18, Dexterity 16, Constitution 13, Intelligence 10, Wisdom 13, Charisma 17

Base Attack Bonus +5
Combat Maneuver Bonus +13 (+18 to grapple)
Combat Maneuver Defense 25 (27 vs. grapple)

Feats Agile Maneuvers, Dragon Style, Improved Grapple, Improved Unarmed Strike, Power Attack, Snapping Turtle Style
Mythic Feats: Agile Maneuvers

Traits Bred for War, Quain Martial Artist, Reactionary
Drawbacks Pride

Trained Skills
Acrobatics +10 (5 ranks+3 class+3 Dex-1 ACP)
Escape Artist +10 (5 ranks+3 class+3 Dex-1 ACP)
Knowledge (religion) +8 (5 ranks+3 class)
Lore (martial arts) +8 (5 ranks+3 class) (Background skill)
Perception +11 (5 ranks+3 class+1 Wis+2 racial)
Perform (oratory) +10 (5 ranks+3 class+2 Cha) (Background skill)

Languages Common

Equipment:
Weapons
Masterwork composite longbow (+4 Str) (800 gp)
--20 arrows

Armor and Clothing
Amulet of mighty fists +1 (4000 gp)
Armbands of the brawler (500 gp)
+1 brawling leather lamellar (4250 gp)

Other Gear

Money 449 gp

Advancement:
Level | Monk Features | Paladin Features | Feats | Ability Scores
Level 1: AC Bonus, Elemental Fist, Fuse Styles, Unarmed Strike; Aura of Law, Confident Defense, Personal Trial, Sense of Perfection, Unarmed Strike; Dragon Style, Improved Grapple, Improved Unarmed Strike
Level 2: Evasion; Divine Grace, Lay on Hands; Snapping Turtle Style
Level 3: Drunken Ki, Fast Movement +10 ft, Maneuver Training; Aura of Excellence, Drunken Ki, Mercy (Sickened); Power Attack
Level 4: Ki Pool, Ki Strike (magic), Qinggong Power (Feather Step); Ki Pool; Str +1
Level 5: Drunken Strength, High Jump; Divine Body; Agile Maneuvers

Mythic Advancement: Champion
Tier 1: Hard to Kill, Mythic Power, Surge +1d6; Blowback, Fleet Charge