Dave the Dwarf Presents: Legacy of Fire!

Game Master Gandrik Th-kar

Loot Log

The Great Dome Map(outside)

Not in use

Not in use

Current Battle map

Notes

Characters


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Im waiting till the holiday weekend is over to continue.


GM: Dave the Dwarf wrote:
Im waiting till the holiday weekend is over to continue.

Unless you want me to push forward?

Grand Lodge

Male Sylph Conjurer (Focused Teleportation) 5

Works for me. I'm doing a bunch of (you guessed it!) labor on Labor Day.


Hajar's Consumables Male(Human) Paladin 3 Oracle 9 (Abbot Protector of Kelmerane) | HP86| AC/Touch/Flat 22/11/21 | Fort/Ref/Will +14/+11/+14| Init: +1 | Percep: +8

I'm always good for playing Dave


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Alch 2|| HP 13/18|| AC 15 FFAC 13 TAC 13 || FRW 4, 5, 1||

I'm just assembling furniture this weekend. A LOT of furniture. Man, one day I'd like to meet the guy who makes the instructions for these furniture kits and kind of punch him in the mouth!! Lol just kidding, but I have silently cursed them out a few times today.


Raj after your display you see the gnolls above you and the 3 smugglers slowly sneak away.


Enough![b] Kardswann yells. [b]I tire of your disruption. It is time
that this battle stage be put to use.
The chieftain raises both
arms into the air. Honored guests, he roars. I offer you 500
pieces of gold for each of the strangers’ corpses!


The unarmed ogre runs to the stage first greed shining in his eyes. It seems no one else is going to take the challenge although there are many onlookers still.

Start Round 1.


Hajar's Consumables Male(Human) Paladin 3 Oracle 9 (Abbot Protector of Kelmerane) | HP86| AC/Touch/Flat 22/11/21 | Fort/Ref/Will +14/+11/+14| Init: +1 | Percep: +8

Hajar shouts his warcry and charges the beast!

Dawnflower!

Tempest Charging: 1d20 + 9 ⇒ (6) + 9 = 15 damage: 2d4 + 8 ⇒ (1, 1) + 8 = 10

This will provoke an AoO if the beast is indeed large sized. Also,I call bullspit on the forum roller


The Ogre is Unarmed and Unarmored that does not stop it from rushing into the fray.

As you charge in it throws a Punch with its meaty fist. (Improved unarmed attack)

1d20 + 7 ⇒ (1) + 7 = 8 You easily dodge the slow attack.

Tempest hits home and cuts into the stomach of the Ogre.

10 damage done to the Ogre.

In return the Ogre attempts to Grapple you. (Improved Grapple)

1d20 + 9 ⇒ (6) + 9 = 15 He is barely able to get you wrapped up in his fists.


Still round one everyone else go.


Round 1

Drawing his 2 daggers Grim will go in flanking position against the ogre

fighting Def

Dagger : 1d20 + 7 + 2 - 4 ⇒ (13) + 7 + 2 - 4 = 181d4 + 1 + 2d8 ⇒ (1) + 1 + (2, 8) = 12

current AC 24


Grim stabs the ogre in the back. It roars with pain.

22 damage done.

Still round 1.


Alch 2|| HP 13/18|| AC 15 FFAC 13 TAC 13 || FRW 4, 5, 1||

Gunk assesses the danger of the situation and then his hands become a blur as he quickly mixes up a foul looking concoction and drinks it down.

*casts shield*

Then he moves into position behind Hajar and says Careful Hajar, this one looks clumsy but if he gets a hold on you he looks like he would tear your arms off and then beat you with them!


Hajar's Consumables Male(Human) Paladin 3 Oracle 9 (Abbot Protector of Kelmerane) | HP86| AC/Touch/Flat 22/11/21 | Fort/Ref/Will +14/+11/+14| Init: +1 | Percep: +8

Grunting with the exertion of keeping the massive ogre's hands off his windpipe Hajar replies

Yes, well I would appreciate your most valuable assistance Master Gunk

Dave, could I ignite myself and start meleeing the ogre with my fist....and would that provoke AoO's each turn?


I dont see how it would. Good idea!


Alch 2|| HP 13/18|| AC 15 FFAC 13 TAC 13 || FRW 4, 5, 1||

Self immolation as a wrestling tactic? I've never heard of such things! lol

Grand Lodge

Male Sylph Conjurer (Focused Teleportation) 5

Leave us or face the deadly power of electricity! He whips his staff around, and electricity sparks around, a few bolts coming near the bug bears and another blasting the wall behind the ogre, then congealing into one shocking mass that errupts upward towards Kardswann. Much electricity strikes around him, but two bolts actually connect with his body.

Magic Missile: 2d4 + 2 ⇒ (3, 3) + 2 = 8

Kehehe, disguised magic missile... And most if not all of these brutes should have no idea that electricity isn't silent! Kardswann might, but he's to far away to hear the stuff down below and hopefully in to much pain to worry about hearing the electricity vs feeling it for the close stuff.

Come down and face me Kardswann, or I will rend from you the devil from afar, one way or another. Come down Kardswann! Will you be seen as a coward?!

Grand Lodge

Male Sylph Conjurer (Focused Teleportation) 5

Forgot to make intimidate check. Kind of cool I can use spells as a substitute for the dazzling display feat.

Intimidate: 1d20 + 1 ⇒ (20) + 1 = 21

I'm not sure, but Kardswann may get a will save now that the electricity has touched him. Probably does...


Hajar's Consumables Male(Human) Paladin 3 Oracle 9 (Abbot Protector of Kelmerane) | HP86| AC/Touch/Flat 22/11/21 | Fort/Ref/Will +14/+11/+14| Init: +1 | Percep: +8

I think this begs the question. Why are you attacking Kardswann when there is a much much more immediate threat? And I feel your playing pretty fast and loose with the action economy. 2 spells in one round? 2 standard actions in one round?


Hajar's Consumables Male(Human) Paladin 3 Oracle 9 (Abbot Protector of Kelmerane) | HP86| AC/Touch/Flat 22/11/21 | Fort/Ref/Will +14/+11/+14| Init: +1 | Percep: +8
Gunk wrote:
Self immolation as a wrestling tactic? I've never heard of such things! lol

Also, totally metagaming but go ahead and firebomb the ogre. Hajar is fairly resistant to fire. Also, He'll be on fire himself next round


Carefulle there i am also in melee combat with the Ogre...


Hajar's Consumables Male(Human) Paladin 3 Oracle 9 (Abbot Protector of Kelmerane) | HP86| AC/Touch/Flat 22/11/21 | Fort/Ref/Will +14/+11/+14| Init: +1 | Percep: +8

Aren't you also resistant to fire Grim?


Alch 2|| HP 13/18|| AC 15 FFAC 13 TAC 13 || FRW 4, 5, 1||

I can select up to 3 adjacent "safe squares" where no allies will take splash damage. That was the very first alchemical discovery I took.So you guys are safe. I suspect the ogre will lose his dex bonus while he is grappling?

Gunk moves over to Hajar's left and throws a bomb at the ogre.

Rng Touch vs AC: 1d20 + 6 ⇒ (6) + 6 = 12
Dmg Ref save dc 14: 2d6 + 3 ⇒ (1, 2) + 3 = 6

Edit: wow, thats some fine damage! Ugh


Hajar's Consumables Male(Human) Paladin 3 Oracle 9 (Abbot Protector of Kelmerane) | HP86| AC/Touch/Flat 22/11/21 | Fort/Ref/Will +14/+11/+14| Init: +1 | Percep: +8

Grappled Condition which both Hajar and the Ogre has:
A grappled creature is restrained by a creature, trap, or effect. Grappled creatures cannot move and take a –4 penalty to Dexterity. A grappled creature takes a –2 penalty on all attack rolls and combat maneuver checks, except those made to grapple or escape a grapple. In addition, grappled creatures can take no action that requires two hands to perform. A grappled character who attempts to cast a spell or use a spell-like ability must make a concentration check (DC 10 + grappler's CMB + spell level), or lose the spell. Grappled creatures cannot make attacks of opportunity.

A grappled creature cannot use Stealth to hide from the creature grappling it, even if a special ability, such as hide in plain sight, would normally allow it to do so. If a grappled creature becomes invisible, through a spell or other ability, it gains a +2 circumstance bonus on its CMD to avoid being grappled, but receives no other benefit.


Reflex: 1d20 + 3 ⇒ (11) + 3 = 14
Hajar would take 0 damage from that bomb.


Since its all just for flavor I will allow it this time. Kardswann does not believe you are one of the Templar's it seems. But you have effectively gotten the bugbears into combat and Kardswann is no longer just watching now.

Kardswann grimaces as the magic missile blasts into his chest. He speaks something to an unseen figure and he disappears.

The 3 Bugbears that were also watching the fight with the Ogre grab their weapons and head into the melee after bolts of lighting stream toward them.


Round 1 Summary:

The Ogre moves forward.

Hajar Charges and lands a blow while dodging the Ogre's fist.

The Ogre grapples Hajar.

Grim moves behind the Ogre and stabs him.

Raj keeps his illusion going for just a bit longer and casts magic missile at Kardswann 2 stories up. Your illusion fades because you are not concentrating on it anymore.

Gunk throws a fire bomb at the Ogre and Hajar takes no damage.

The Bugbears take double move to get onto the stage. Surrounding Grim and getting in melee with Gunk.

Naziri and Leyli can both still take round 1 actions.


The Ogre has taken 28 damage he is not looking all that great.


Hajar's Consumables Male(Human) Paladin 3 Oracle 9 (Abbot Protector of Kelmerane) | HP86| AC/Touch/Flat 22/11/21 | Fort/Ref/Will +14/+11/+14| Init: +1 | Percep: +8

Kill the Ogre, kill it dead please


This is a dangerous combat so I will not be moving to the next round before I get their posts.


I would take Naziri's turn for him but I have no Idea what Leyli would do in this situation. I guess it would be best to wait till later today when she can post.


Hajar's Consumables Male(Human) Paladin 3 Oracle 9 (Abbot Protector of Kelmerane) | HP86| AC/Touch/Flat 22/11/21 | Fort/Ref/Will +14/+11/+14| Init: +1 | Percep: +8

Well before the reroll she would just melee like a champ. But now? Probably use her storm power, which RAW does nonlethal damage but seems stupid so I hope your OK with it doing lethal damage. Naziri will prolly be meleeing also. His bowshots aren't as effective as his melee abilities


Yea I would think he would move in to melee the ogre and take it down. I will look up the storm power but it makes sense that it would be lethal to me as well.


Yea lets do this. This is supposed to be a high PBP and its been slowing down a lot. DMNPC incomming.

Naziri will charge in and attack the ogre

1d20 + 11 ⇒ (3) + 11 = 14 Even without Dex I gave this ogre a 15 AC so that still misses.

Leyli does her storm attack. 1d20 ⇒ 12Hits
1d6 + 1 ⇒ (5) + 1 = 6

The Ogre goes down and releases Hajar.

Round 2 Start.


M Human (Keleshite) Ranger 5
status:
HP 46/46 , AC 18, T 14, FF 15, Melee +10 (2d4+5 18-20x2), Ranged +8 or +5/+5(1d8+3), Perception +10, Init +4, Fort +6, Ref +6 Will +3

here guys. Haven't leveled yet, but I can hopefully get that done today.

Naziri, was caught slightly off guard by the brazen nature of the Ogre. Seeing his allies now caught in a pitched battle with the monster, the Ranger charges and swings his falchion mightily.

attack: 1d20 + 5 + 2 ⇒ (20) + 5 + 2 = 27
damage: 2d4 + 8 ⇒ (1, 3) + 8 = 12

crit confirm?: 1d20 + 5 + 2 ⇒ (16) + 5 + 2 = 23
crit damage: 2d4 + 8 ⇒ (2, 2) + 8 = 12


Naziri we will use that for you round 2 action.

Kardswann and his second in command a Flind gnoll jump down from the Third story in Round one to join the battle.

Kardswann can fly and the Flind has a ring of feather fall.


Hajar's Consumables Male(Human) Paladin 3 Oracle 9 (Abbot Protector of Kelmerane) | HP86| AC/Touch/Flat 22/11/21 | Fort/Ref/Will +14/+11/+14| Init: +1 | Percep: +8

Once the large beast releases him Hajar yells at the Bugbears and charges the one closest to Gunk. I think its 10ft but there aren't any squares, if not 10' then its -2 to attack

النسور اتخاذ عينيك

Kelesh:
Vultures take your eyes!

Tempest Charge: 1d20 + 9 ⇒ (7) + 9 = 16
Tempest Slash: 2d4 + 8 ⇒ (2, 2) + 8 = 12


M Human (Keleshite) Ranger 5
status:
HP 46/46 , AC 18, T 14, FF 15, Melee +10 (2d4+5 18-20x2), Ranged +8 or +5/+5(1d8+3), Perception +10, Init +4, Fort +6, Ref +6 Will +3

If we are saving my post as my second round attack, you can direct those rolls to the Flind Gnoll.


Will Do Naziri.


Hajar You will miss the Bugbear. If you want to change your action You can do that I kinda sneaked Kardswann and the Flind in this round.


Round 2 so far.

Naziri charges the Flind gnoll and lands a viscous attack on him 24 damage!


Hajar's Consumables Male(Human) Paladin 3 Oracle 9 (Abbot Protector of Kelmerane) | HP86| AC/Touch/Flat 22/11/21 | Fort/Ref/Will +14/+11/+14| Init: +1 | Percep: +8

No thats fine, gonna be smiting soon. These rolls are killing me.


How far are the new enemies form grim ? can he take a 5 ft step ?And Yes he is resistant to Fire....


50 to 55 Feet. Yes he can take a 5 foot step.


Round 2 so far.

Naziri charges and crits the flind.

Hajar attacks the Bugbear on Gunk and misses.

The bugbears are going now but Kardswann and the Flind will got very last in round 2

Edit: The bugbears around Grim will go after Grim.


Rules question. If grim was to move away from the bugbears flanking him right now he would take 2 attacks of opportunity right? Can he take a 5 foot step then move to avoid that?


Rule's answer: a 5ft step movement does not provoke Aoo

DM is there one of the bugbear that is flanked by grim and someone else?


Hajar's Consumables Male(Human) Paladin 3 Oracle 9 (Abbot Protector of Kelmerane) | HP86| AC/Touch/Flat 22/11/21 | Fort/Ref/Will +14/+11/+14| Init: +1 | Percep: +8

You cannot 5' step and move in the same round. One or the other. But yes, 5' steps do not provoke, Grim can probably also use Acrobatics to avoid AoO from movement.


Furball:
HP 23/23, AC 16, T 11, FF 15, CMD 16, Fort +4, Ref +6, Will +3, Init +3, Perc +2, Melee +3
Druid 3; HP 24/24; AC 14, T 12, FF 12; F +4, R +4, W +7; Melee +2, Ranged +3; CMD 14, CMB +2; Init +2, Per +10; Speed 20 ft;

Sorry guys it has been a busy weekend,

Leyli was able to fend off the ogre with her weather manipulating abilities,

"Bugbears!" says Leyli as she moves within range and unleashes another set of barrage,

Storm Burst (3 left): 1d20 + 2 ⇒ (12) + 2 = 14
Damage: 1d6 + 1 ⇒ (5) + 1 = 6


If you can look at the link "Battle Market" Yea you could 5 foot step and then the green bugbear would be flanked by Hajar, Gunk and you.

Leyli you will hit but only if you do that after Grim moves. Otherwise you will be shooting into melee for -4.

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