Dave the Dwarf Presents: Legacy of Fire!

Game Master Gandrik Th-kar

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Green Bugbear attacks Gunk in round 2.

1d20 + 5 ⇒ (11) + 5 = 16 Gunk is hit with the Bugbears Morning star.

1d8 + 3 ⇒ (1) + 3 = 4Damage to Gunk


Round 2 summary so far.

Kardswann and a Flind Gnoll jumped down and joined the fray.

Hajar attacked a Bugbear and missed.

Naziri critted the Flind.

The Blue Bugbear hit Gunk for 4.

Leyli will hit a Bugbear for 6 and -2 to hit after Grim takes his turn.

The remaining 2 Bugbears will attack after Grim and Leyli have gone.

Kardswann and the Flind will go last in the round.

Grand Lodge

Male Sylph Conjurer (Focused Teleportation) 5

His illusion fading, Raj begins walking towards where Kardswann will land, taking no heed of the ogre or bugbears. He holds out his staff, on which nemaides lands. As Raj chants, a pale blue light seeps up through Nemaides, and as Raj rounds the bend around the seats the bird takes off to the right and up.

Shame you can't can't maintain a spell while casting another one... overcoming that might be a good idea for a rod. Raj has given Nemaides a Frigid Touch Spell to hold, but neither Raj or Nemaides will get to Kardswann and the flind till next round, so Naziri will have to survive until then. Then it's 8d6 cold damage for Kardswann when Raj and Nemaides touch him at the same time. Hopefully Kardswann doesn't have spell resistance.


tks i can't acces the files when using my phone during breaks at work. I am home now... so i moved myself

Round 2

5 Ft step then TWF full attack while flanking

Dagger: 1d20 + 7 - 2 + 2 ⇒ (13) + 7 - 2 + 2 = 201d4 + 1 + 2d8 ⇒ (4) + 1 + (7, 7) = 19

Dagger: 1d20 + 6 - 2 + 2 ⇒ (7) + 6 - 2 + 2 = 131d4 + 0 + 2d8 ⇒ (2) + 0 + (6, 7) = 15

Current AC 22


Hajar's Consumables Male(Human) Paladin 3 Oracle 9 (Abbot Protector of Kelmerane) | HP86| AC/Touch/Flat 22/11/21 | Fort/Ref/Will +14/+11/+14| Init: +1 | Percep: +8

Grim, I had moved you already to be flanking with Gunk....also, not sure if this is accurate but you rolled 1d6 damage for a dagger. Raj, you might wanna look up the rules on casting spells and holding them. I'm not sure you can do that with a familiar, he can deliver touch spells but I don't think he can store them for a round.


As per the rules for familiar he can deliver a touch spell for you and can hold the charge for you. Should you cast an other spell right after the first one goes poof. Oh an tks Hajar for pointing it out the me. i corrected the dagger damage

Grand Lodge

Male Sylph Conjurer (Focused Teleportation) 5

I re-read a little of the magic section of the players handbook, and while you are correct about my action economy mistake (thought I could concentrate for a move action, not a standard, and yes, no spells at the same time) I'm afaid you are incorrect about the touch spells:

The Rules wrote:


Touch Spells and Holding the Charge:

In most cases, if you don't discharge a touch spell on the round you cast it, you can hold the charge (postpone the discharge of the spell) indefinitely. You can make touch attacks round after round until the spell is discharged. If you cast another spell, the touch spell dissipates.

And since Nemaides is holding the spell and not me I can cast more spells freely, though Nemaides cannot.

Grand Lodge

Male Sylph Conjurer (Focused Teleportation) 5

I have been corrected about Nemaides holding the spell vs me. While it is true Nemaides can hold it indefinately, me casting a spell will still dispel it.


Alch 2|| HP 13/18|| AC 15 FFAC 13 TAC 13 || FRW 4, 5, 1||

GM Dave, my AC is now 19 with the casting of shield in the first round. So I'm not sure that attack actually hit me.

Gunk is shocked at his immediate danger of being in melee with a bugbear, a situation he is woefully ill equipped to handle. He quickly does a 5' step backwards away from the creature and tosses a bomb at the two bugbears in the back.

Rng Touch Atk: 1d20 + 6 ⇒ (20) + 6 = 26
Dmg and reflex save for one: 2d6 + 3 ⇒ (3, 5) + 3 = 11

edit: roll to confirm crit

Rng Touch Atk: 1d20 + 6 ⇒ (19) + 6 = 25
Dmg and reflex save for one: 2d6 + 3 ⇒ (1, 6) + 3 = 10

that should be 21 damage to the one bugbear and 4 to his buddy unless he makes his save.

Gunk throws his bomb mixture and it bounces wildly off the creatures arm and the poor creature looks down in confusion at the strange glass vial just as hit ricochets up into his face. The vial ignites and a jet of blue orange flame cooks his eye ball right in its socket!


Gunk wrote:

GM Dave, my AC is now 19 with the casting of shield in the first round. So I'm not sure that attack actually hit me.

Gunk is shocked at his immediate danger of being in melee with a bugbear, a situation he is woefully ill equipped to handle. He quickly does a 5' step backwards away from the creature and tosses a bomb at the two bugbears in the back.

[dice=Rng Touch Atk]1d20+6
[dice=Dmg and reflex save for one]2d6+3

edit: roll to confirm crit

[dice=Rng Touch Atk]1d20+6
[dice=Dmg and reflex save for one]2d6+3

that should be 21 damage to the one bugbear and 4 to his buddy unless he makes his save.

Gunk throws his bomb mixture and it bounces wildly off the creatures arm and the poor creature looks down in confusion at the strange glass vial just as hit ricochets up into his face. The vial ignites and a jet of blue orange flame cooks his eye ball right in its socket!

Your right no damage to Gunk. Ill update when I can sorry guys.


Grim to move where you are at you would have to do more then a 5 foot step. Your ac is 22 so the Attacks of Opportunity will probably miss anyway.
1d20 + 5 ⇒ (4) + 5 = 9Miss
1d20 + 5 ⇒ (8) + 5 = 13Miss
1d20 + 5 ⇒ (13) + 5 = 18Miss

That's the AoO on Grim.


Grim hits with one dagger and takes down the Green Bugbear.


Leylil Hits Blue Bugbear for 6 and -2 to hit.

Blue 5 foot steps up to Hajar

Green 5 foot steps up to Grim

1d20 + 5 - 2 ⇒ (16) + 5 - 2 = 19Hit even with Leyli's storm effect.
1d20 + 5 ⇒ (16) + 5 = 21Grim still dodges.

1d8 + 3 ⇒ (2) + 3 = 5 Hajar's Damage


Now Gunk throws his bomb and kills the Yellow Bugbear. Sorry Gunk I had the Bugbears on hold until Grim did his thing. Still a good toss


Raj talked a lot of smack to Kardswann so he takes a move action to come over and tell him what he thinks about it.

Huge Magic Greataxe!: 1d20 + 14 ⇒ (17) + 14 = 31 Hits

1d12 + 10 ⇒ (1) + 10 = 11 Raj takes 11 damage.


The flind Tries to disarm Naziri with his flindbar. No attack of opp this is his favorite thing to do.

1d20 + 10 ⇒ (10) + 10 = 20 Naziri is disarmed.


Round 2 summary.

Kardswann and a Flind Gnoll jumped down and joined the fray. This was not a move action.

Hajar attacked a Bugbear and missed.

Naziri critted the Flind. for 24

The Green Bugbear attacked Gunk and missed.

Grim Killed the green Bugbear.

Leyli hit the Blue Bugbear for 6 and -2 to hit.

Yellow attacked Grim and missed.

Blue attacked Hajar and Hit. 5 Damage.

Gunk firebombed Yellow and it died.

Kardswann moved and hit Raj for 11.

The Flind disarmed Naziri.

Start Round 3


Alch 2|| HP 13/18|| AC 15 FFAC 13 TAC 13 || FRW 4, 5, 1||

So red, yellow, and ogre are all down? Gunk will ready an action with his next bomb and throw it if at any point in the combat turn two or more enemies are adjacent to one another.

rng touch: 1d20 + 6 ⇒ (20) + 6 = 26
dmg ref save for splash 14: 2d6 + 3 ⇒ (4, 1) + 3 = 8

edit: wow, 2 in a row.

Confirmation rolls

confirm: 1d20 + 6 ⇒ (19) + 6 = 25
extra damage: 2d6 + 3 ⇒ (4, 1) + 3 = 8

ok here is a question, if Gunk lands a crit with his bomb damage is doubled as per normal. But is the splash damage also doubled? I couldn't find anything in the rule books on that ... mind you I only did a cursory glance.


Hajar's Consumables Male(Human) Paladin 3 Oracle 9 (Abbot Protector of Kelmerane) | HP86| AC/Touch/Flat 22/11/21 | Fort/Ref/Will +14/+11/+14| Init: +1 | Percep: +8

Hajar is going to Smite Evil on Kardswann and charge him, this will provoke an AoO from the bugbear but w/e.

Kardswann!

ChargingSmitingTempest: 1d20 + 12 ⇒ (19) + 12 = 31
Damage: 2d4 + 11 ⇒ (2, 4) + 11 = 17

Critconfirm: 1d20 + 12 ⇒ (10) + 12 = 22
damage: 2d4 + 11 ⇒ (4, 2) + 11 = 17

oh, am flanking with raj, add 2 to both d20 rolls. Also, if its ok with you Dave, gonna say I struck nonlethal. so add 2 damage to the total but it'll all be nonlethal.


M Human (Keleshite) Ranger 5
status:
HP 46/46 , AC 18, T 14, FF 15, Melee +10 (2d4+5 18-20x2), Ranged +8 or +5/+5(1d8+3), Perception +10, Init +4, Fort +6, Ref +6 Will +3

Al-Akim, looks distraught briefly as his Falchion clatters to the floor. However, with a brief shift of his right wrist, a cruel looking dagger falls into his hand out of the wrist sheath hidden beneath his worn sleeves. He plunges forward with the dagger.

"May Sarenrae redeem you!"

Power Attack
attack: 1d20 + 5 ⇒ (18) + 5 = 23
damage: 1d4 + 5 ⇒ (4) + 5 = 9


Attack of Opp on Hajar

1d20 + 5 ⇒ (19) + 5 = 24

Morning Star Damage to Hajar: 1d8 + 3 ⇒ (4) + 3 = 7

For the nolethal damage I am not going to keep 2 sets of numbers like you are supposed to. Just for this fight only you non lethal damage will count as lethal for taking him down. It will not kill him though.


Gunk I will rule that the splash will do double as well.

In this round you are not going to have a target that is beside another target so you toss you bomb on the last bugbear and Kill it.


Threatened Squares: You threaten all squares into which
you can make a melee attack, even when it is not your turn.
Generally, that means everything in all squares adjacent
to your space (including diagonally). An enemy that takes
certain actions while in a threatened square provokes an
attack of opportunity from you. If you’re unarmed, you
don’t normally threaten any squares and thus can’t make
attacks of opportunity.

I take this to mean that Kardswann can attack Raj and Hajar. He is a boss so that's how its going to work regardless but would be nice to know if that's the RAW for future encounters.

Kardswann roars from the pain of Hajar's attack and retaliates.

1d20 + 16 ⇒ (9) + 16 = 25 Hits. The Great Axe flares with magic energy as it touches Hajar. This weapon was made to fight those of Hajars ancestry and alignment. (Bane Lawful Outsider)

1d12 + 2d6 + 12 ⇒ (11) + (4, 3) + 12 = 30 The blow drops Hajar to the ground!

Hajar was at 19 from the morning star so he is at -11 now.

Hajar you will have a permanent scar from that hit so figure out what you want it to be.


Kardswann Gloats over the body of the fallen paladin. He turns to Raj and raises his axe.

Your next little Mage!

Raj take your turn and I will finish Kardswann's


33 Damage to The Flind so far.

42 Damage to Kardswann.

The Flind attacks Naziri.

Flindbar: 1d20 + 10 ⇒ (13) + 10 = 23

Flindbar damage: 1d6 + 5 ⇒ (2) + 5 = 7


Hajar's Consumables Male(Human) Paladin 3 Oracle 9 (Abbot Protector of Kelmerane) | HP86| AC/Touch/Flat 22/11/21 | Fort/Ref/Will +14/+11/+14| Init: +1 | Percep: +8

Does Kardswann have multiple attacks? or is he large sized? Because he may only have 1 attack per round. Not sure how else he would get 2.


Summary of round 3:

Hajar critted Kardswann who in turn hit Hajar for 30 damage.

Hajar is at -11

Kardswann has taken 42 damage.

Naziri attacks the Flind.

The Flind has taken 33 damage.

The Flind hit Naziri for 7 damage.

Gunk killed the last Bugbear.

Grim and Raj still have actions in round 3. Only Kardswann and the Flind Gnoll remain.

The surrounding crowd goes wild when Hajar hits the ground. There is yelling and betting going on now but you can not make any of it out. Everything is just a haze of yelling and blood.


He has 2 attacks a round.

Melee +1 lawful outsider bane greataxe +14/+9
(1d12+8/×3)

I increased the damage because he has a 20 str wielding it 2 handed. This was a 3.5 AP so it stands to reason they would have trimmed that down a bit.


Round 3

Grim will double move to get into flanking position with Naziri on the Flind.


Alch 2|| HP 13/18|| AC 15 FFAC 13 TAC 13 || FRW 4, 5, 1||

Yikes! 30 pts of damage?

Gunk moves to the south east to get a clean line of sight at the Kardswann and throws a bomb at it.

rng touch: 1d20 + 6 ⇒ (7) + 6 = 13
dmg: 2d6 + 3 ⇒ (5, 2) + 3 = 10


Gunk that is your Round 4 action.

The bomb hits but Kardswann does not seem hurt by the bomb.


Hajar's Consumables Male(Human) Paladin 3 Oracle 9 (Abbot Protector of Kelmerane) | HP86| AC/Touch/Flat 22/11/21 | Fort/Ref/Will +14/+11/+14| Init: +1 | Percep: +8

Yeah, I knew that was coming. I was warned....

I'll take my con check to not die. Con: 1d20 + 2 ⇒ (14) + 2 = 16

Grand Lodge

Male Sylph Conjurer (Focused Teleportation) 5
Kardswann wrote:
"You next little mage."

A trace of fear flickers across Raj's face, but as the reflection of a pale light moves across his pupils, he grins.

No, you next.


Hajar's Consumables Male(Human) Paladin 3 Oracle 9 (Abbot Protector of Kelmerane) | HP86| AC/Touch/Flat 22/11/21 | Fort/Ref/Will +14/+11/+14| Init: +1 | Percep: +8

I hope your description was just fluff and not an actual movement, because provoking an AoO from this guy isn't wise....he hurts.


Male Familiar 5

DIE YOU #$@*%!

Frigid Touch: 1d20 + 4 + 2 + 2 + 1 ⇒ (4) + 4 + 2 + 2 + 1 = 13
Flank, charge, height advantage, vs touch AC.

Cold Damage: 4d6 ⇒ (1, 3, 3, 2) = 9
If attack hits, Kardswann is staggered for one round.


M Human (Keleshite) Ranger 5
status:
HP 46/46 , AC 18, T 14, FF 15, Melee +10 (2d4+5 18-20x2), Ranged +8 or +5/+5(1d8+3), Perception +10, Init +4, Fort +6, Ref +6 Will +3

my Gnoll favored enemy counts against the flind Gnolls right? If so, I forgot +2 damage to each of my attacks. That would be +4 damage on the crit, and +2 on the dagger attack.

Flind Gnoll:

Medium humanoid (gnoll)

Flinds are a race closely related to gnolls. The two races share some strong similarities, and at first sight inexperienced adventurers could easily confuse the two. Flinds are much stockier than their lanky kin, much stronger and hardier, and are certainly more dangerous.

It is unknown if flinds are a subspecies of the gnoll or a genetic anomaly produced among large gnoll packs. Flinds are often found among gnoll bands acting as leaders, as their strength and relatively superior intelligence puts them above their lesser brethren.

Grand Lodge

Male Sylph Conjurer (Focused Teleportation) 5

No attack of opportunity, I thought you were next to me, not accross. Kardswann is in the square I was in for some reason, that's what confused me. I'll edit my post.

As Nemaides flew into Kardswann's back, Raj didn't bother checking to see if the spell had gone off. Hajar had beeen hit hard, and lay bleeding on the ground. With Kardswann so close to him, there was no chance of reviving him, and so Raj ran, ran back onto the stage. He almost tripped on his way though, when he looked at his left leg he found that Kardswann must have knicked him in the thigh, but he made it there. Withdraw action. He immediately pulls out a candle and a bag. Don't worry Hajar, help is on the way.


The Bird hits and Kardswann is staggered.

51 damage to Kardswann.

Lol ok well with the extra damage from that The Flind goes to 0 HP. We will pretend that Naziri got another stab in.

Start round 4


Since the flint got staggered before grim move could he have gone over to the big bad guy? he can tumble to go inside reach and avoid Aoo


He does not have reach so yea you can be next to Kardswann at the start of round 4 thats fine.


Round 5

in case grim was already in place he goes TWF against big bad guy:

dagger: 1d20 + 7 + 2 - 2 ⇒ (17) + 7 + 2 - 2 = 241d4 + 1 + 3d8 ⇒ (1) + 1 + (2, 5, 3) = 12

dagger: 1d20 + 6 + 2 - 2 ⇒ (7) + 6 + 2 - 2 = 131d4 + 3d8 ⇒ (3) + (8, 4, 4) = 19

If any of the attacks hits => AC 22

Grand Lodge

Male Sylph Conjurer (Focused Teleportation) 5

Where'd the +3d8 come from? I thought you only got two sneak attack dice at this level. Actually, how are you sneak attacking Kardswann at all?

Round 4:

Nemaides bites into Kardswann's back, sending a terrible cold into his body. The blue light drains from Nemaides and into Kardswann, slowing his movements, and leaving a cryo-wound on his back.

Take that! Caws Nemaides, but his bravery quickly abates and he makes a run (flight) for it, back towards Raj.

Meanwhile...

Summon Monster 2:

number of eagles: 1d3 ⇒ 3

Raj begins chanting as he leans against the battle stage, and his candle lights. This time though, not one, but three lights shoot off from it. They swirl around in a tight circle about near the ceiling above Kardswann, and then with a synchronized, piercing shriek, 3 glowing white eagles begin their speedy decent in perfect formation.

The spell completed, he catches Nemaides on his arm. Assuming Kardswann didn't use his turn to kill him, of course... Thank goodness he only gets a maximum of one attack this turn!


Hajar's Consumables Male(Human) Paladin 3 Oracle 9 (Abbot Protector of Kelmerane) | HP86| AC/Touch/Flat 22/11/21 | Fort/Ref/Will +14/+11/+14| Init: +1 | Percep: +8

Not 100% on the rules regarding flyers but shouldn't flying out of a threatened space provoke? Although, staggered creatures might not get AoO's

Grand Lodge

Male Sylph Conjurer (Focused Teleportation) 5

Normally yes, but not only can Nemaides take a withdraw action, but Kardswann is also staggered, which (I think, I don't have the rules in front of me...) means he can't make attacks of opportunity.


M Human (Keleshite) Ranger 5
status:
HP 46/46 , AC 18, T 14, FF 15, Melee +10 (2d4+5 18-20x2), Ranged +8 or +5/+5(1d8+3), Perception +10, Init +4, Fort +6, Ref +6 Will +3

Seeing Kardswann staggered, and the appearance of Raj's eagles, Naziri takes his opportunity to step back and draw his bow. Steadyng his ragged breathing the Ranger levels his arms to the target, and looses an arrow. In an instant his arm reaches back and deftly finds a second arrow which immediately follows the first in search of the brute's chest.

Attack1: 1d20 + 3 ⇒ (7) + 3 = 10
Attack2: 1d20 + 3 ⇒ (6) + 3 = 9

damage1: 1d8 ⇒ 5
damage2: 1d8 ⇒ 8


Its round 4 not 5.

Also you are not flanking. So one dagger hits for 2 damage.

1d20 + 14 ⇒ (18) + 14 = 32 attack on Grim

1d12 + 10 ⇒ (3) + 10 = 13 damage to Grim


Naziri misses.

Leyli I forgot about you. Take 2 actions they will not effect the order of events so far though.

The Flind drinks a potion. Just read you are staggered at 0.

2d8 + 3 ⇒ (5, 6) + 3 = 14 healed


Rogue level 3 => 2 dice of sneak attack. you are correct i just made a bad dice error..
And Dm i should be flanking as Nemaides is in melee combat. She is currently armed whith her natural weapon ?


that i what i get from being tired... human error. :)


Tiny creatures can't flank.

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