Dark Sun, Pathfinder Edition (Inactive)

Game Master tribeof1


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F Half-Giant Bloodrager (Invulnerable Rager) 10 | HP 108/108 | Init +3 | Perc +13
Normal:
AC 21, Tch 15, Flat 18 | F +13 R +9 W +8 (+4 vs. psionics, +2 vs. friendly fire)
Raging:
+20 HP | AC 19, Tch 15, Flat 16 | F +15 R +9 W +10 (+4 v psionic, +2 v friendly)

cool :) ready when you guys are then.


M Mul - Dwarf and Human, raised by dwarves Druid 10 | AC 26, Touch 15, FF 24 | HP 110/110+0 temp | F +14, R +9, W +15, +2 vs. disease, Immune to poison | Init +3 | Perception +17, Darkvision

Nnn. If you are going to provide that negative energy/death protection again the Grit will memorize a different 5th level spell. They seem to do about the same thing. Thoughts?


ThriKreen Mender Vitalist (Life Leech) 10 | AC 16* Touch 13 Flat-Footed 13* | HP 90/90 | F +13* R +8 W +14 | Init +3 | Perc +19 (*=check traits)

Might as well. It lasts a really long time and can protect against like 3 effects. You might as well keep your versatility by picking a different spell.


ThriKreen Mender Vitalist (Life Leech) 10 | AC 16* Touch 13 Flat-Footed 13* | HP 90/90 | F +13* R +8 W +14 | Init +3 | Perc +19 (*=check traits)

any ideas of what spell could go in my ring of counterspells?


M Mul - Dwarf and Human, raised by dwarves Druid 10 | AC 26, Touch 15, FF 24 | HP 110/110+0 temp | F +14, R +9, W +15, +2 vs. disease, Immune to poison | Init +3 | Perception +17, Darkvision

Er, Feeblemind... :)


ThriKreen Mender Vitalist (Life Leech) 10 | AC 16* Touch 13 Flat-Footed 13* | HP 90/90 | F +13* R +8 W +14 | Init +3 | Perc +19 (*=check traits)

Daina? Can you confirm what, if any, spell you put into my ring?


Female Half Elf Arcanist 9 | AC 14, Touch 14, FF 11 | HP 68/68 | F +7, R +8, W +7 (All +4 vs psionics) | Init +5 | Perc +15

Oh I thought you were choosing. I'll throw in anything I'm capable of casting.


M Humanborn

FYI, i'm currently primarily posting from my cell phone, dealing with crappy Hawaii hotel wi-fi (it's like they expect me to go outside or something) for four days until i fly to a different hotel with unknown wi-fi potency for an unknown number of days.

So, while i will be posting, they will be slightly more infrequent and most typically brief.

Copy/pasted to all games.


ThriKreen Mender Vitalist (Life Leech) 10 | AC 16* Touch 13 Flat-Footed 13* | HP 90/90 | F +13* R +8 W +14 | Init +3 | Perc +19 (*=check traits)

alrighty, i will pick up feeblemind them.

i suppose that could be taken care of on the way over there


Ok folks, we are this close to finishing this campaign up with an honest to god conclusion. I have been struggling a bit myself, but let's try to wrap things up with some consistent posting. I am no more interested in writing a story hour now than I've ever been, so give me some actions and roleplay to build on as we write the final scene for these characters!


F Half-Giant Bloodrager (Invulnerable Rager) 10 | HP 108/108 | Init +3 | Perc +13
Normal:
AC 21, Tch 15, Flat 18 | F +13 R +9 W +8 (+4 vs. psionics, +2 vs. friendly fire)
Raging:
+20 HP | AC 19, Tch 15, Flat 16 | F +15 R +9 W +10 (+4 v psionic, +2 v friendly)

:)

Given the Champion's descriptions of what's ahead, does it seem like the time to cast minute/lvl buffs now, or once we're a bit deeper in?


ThriKreen Mender Vitalist (Life Leech) 10 | AC 16* Touch 13 Flat-Footed 13* | HP 90/90 | F +13* R +8 W +14 | Init +3 | Perc +19 (*=check traits)

Excited for this and anything beyond it.

Ill post as much as my current life- and city-changing situation allows.

But yeah my hotel wifi sucks. The free wifi inside Macy's is better.


M Mul - Dwarf and Human, raised by dwarves Druid 10 | AC 26, Touch 15, FF 24 | HP 110/110+0 temp | F +14, R +9, W +15, +2 vs. disease, Immune to poison | Init +3 | Perception +17, Darkvision

Ready to roll.


Raun wrote:

:)

Given the Champion's descriptions of what's ahead, does it seem like the time to cast minute/lvl buffs now, or once we're a bit deeper in?

Now is probably okay.


ThriKreen Mender Vitalist (Life Leech) 10 | AC 16* Touch 13 Flat-Footed 13* | HP 90/90 | F +13* R +8 W +14 | Init +3 | Perc +19 (*=check traits)

Anything on the vitalist list you all might want as a buff?


M Mul - Dwarf and Human, raised by dwarves Druid 10 | AC 26, Touch 15, FF 24 | HP 110/110+0 temp | F +14, R +9, W +15, +2 vs. disease, Immune to poison | Init +3 | Perception +17, Darkvision

I would not know where to find that list.


ThriKreen Mender Vitalist (Life Leech) 10 | AC 16* Touch 13 Flat-Footed 13* | HP 90/90 | F +13* R +8 W +14 | Init +3 | Perc +19 (*=check traits)

On my profile under class, vitalist is linked and there has the power list


F Half-Giant Bloodrager (Invulnerable Rager) 10 | HP 108/108 | Init +3 | Perc +13
Normal:
AC 21, Tch 15, Flat 18 | F +13 R +9 W +8 (+4 vs. psionics, +2 vs. friendly fire)
Raging:
+20 HP | AC 19, Tch 15, Flat 16 | F +15 R +9 W +10 (+4 v psionic, +2 v friendly)

All the ones that are useful seem to be self only :P


ThriKreen Mender Vitalist (Life Leech) 10 | AC 16* Touch 13 Flat-Footed 13* | HP 90/90 | F +13* R +8 W +14 | Init +3 | Perc +19 (*=check traits)

The following powers gain the Network descriptor when manifested by a vitalist: all powers of the [healing] subdiscipline, animal affinity, biofeedback, body of iron, endorphin surge, expansion, oak body, physical acceleration, sustenance, suspend life, timeless body, and vigor.

which means i can put these on folks, if they are of a level i can manifest. i can manifest them via the network as if you were my self, and for 1pp i can augment to add an additional person.

My third level power is Resist Death, i won't swap that out but i could swap a 4th level power out if you want something off of level 3. Level 5 is basically Psionic Breath of Life so i will keep that.


ThriKreen Mender Vitalist (Life Leech) 10 | AC 16* Touch 13 Flat-Footed 13* | HP 90/90 | F +13* R +8 W +14 | Init +3 | Perc +19 (*=check traits)

I could also potentially have done Psychic Reformation on you if such would be useful, since we had some time in travel. I could augment it such that penalties disappear after 8 hour rest.


F Half-Giant Bloodrager (Invulnerable Rager) 10 | HP 108/108 | Init +3 | Perc +13
Normal:
AC 21, Tch 15, Flat 18 | F +13 R +9 W +8 (+4 vs. psionics, +2 vs. friendly fire)
Raging:
+20 HP | AC 19, Tch 15, Flat 16 | F +15 R +9 W +10 (+4 v psionic, +2 v friendly)

huh... handy. Well the only thing worth changing would be swapping out Intimidating Prowess (since she doesn't actually intimidate people so much since she swapped to being a bloodrager) for uh... Imp. Overrun? to make sure I can get to the master.

Looking at those powers I think I'm still good. Daina will hit us with haste, Raun already has DR 5/-- and may be getting a bulls strength to so... nothing else there worth it really.


M Humanborn

Flying tomorrow so may not post.


M Mul - Dwarf and Human, raised by dwarves Druid 10 | AC 26, Touch 15, FF 24 | HP 110/110+0 temp | F +14, R +9, W +15, +2 vs. disease, Immune to poison | Init +3 | Perception +17, Darkvision

Finalizing spell selection. If Grit is getting Fly he will use Air Walk on Raj, who has that trick trained but might not do well with flight.


Hello everybody. Sorry to barge in on your discussion thread, but I am a friend of Daina and am here posting on her behalf. She will be unable to post at all until Friday. Rest assure that everything is fine and her posting will be completely back to normal on Friday. Please DMPC her as necessary. Thank you.


ThriKreen Mender Vitalist (Life Leech) 10 | AC 16* Touch 13 Flat-Footed 13* | HP 90/90 | F +13* R +8 W +14 | Init +3 | Perc +19 (*=check traits)

Grit, I am making a druid (Saurian Shaman) in my other Dark Sun game.

I have a question and my google-fu isn't getting me the answer. When in wild shape, can you go form to form without spending new uses? For instance if my Wild Shape lasts 4 hours, can i be a medium animal, later shape to a small animal, etc. without using more of my daily uses?


Male Human Psychic Warrior (traceur) 3 / Slayer 3 / Elocater 4 | HP 98/98 | PP (3/3) 24/26 AC 25 Touch 18 Flat-Footed 18 | F +10, R +12, W +9 | Init +11 | Perc +19 {psicrystal +10, sighted 40'}
Active powers/abilities:
conceal thoughts, chameleon, darkvision, deathwatch, fly (75'), inertial armor, see invisibility

I'm not going to be online much in the next couple of days, feel free to bot as necessary.


M Mul - Dwarf and Human, raised by dwarves Druid 10 | AC 26, Touch 15, FF 24 | HP 110/110+0 temp | F +14, R +9, W +15, +2 vs. disease, Immune to poison | Init +3 | Perception +17, Darkvision
Nnn'tkklik'l wrote:

Grit, I am making a druid (Saurian Shaman) in my other Dark Sun game.

I have a question and my google-fu isn't getting me the answer. When in wild shape, can you go form to form without spending new uses? For instance if my Wild Shape lasts 4 hours, can i be a medium animal, later shape to a small animal, etc. without using more of my daily uses?

No, you cannot do this. Each form requires a new use of the daily shifting ability. That is why I am reluctant to shift from one form to another in this game. Get druid vestments as soon as you can to add one more shift/day. It is worth the cost in most games.

And a note on Saurian Shaman - It was the author's intent that Shamen in general would not be able to shift to another form until 6th level. At that point they shift into their chosen forms like an 8th level druid and into other forms like a 4th level druid. This was his intent BUT the RaW failed to implement this. So basically if you go by Raw you can shift at 4th level like a non-shamen druid. I thought you might want to know...


ThriKreen Mender Vitalist (Life Leech) 10 | AC 16* Touch 13 Flat-Footed 13* | HP 90/90 | F +13* R +8 W +14 | Init +3 | Perc +19 (*=check traits)

Thanks. Luckily the GM in that game is letting me get a Druid's vestment at 4th level.

Also luckily I can wild shape as a druid normally at level 4, then at level 6 dino/reptile forms i can shape like a level 8 druid while all other forms stay as a level 4 druid.


Male Human Psychic Warrior (traceur) 3 / Slayer 3 / Elocater 4 | HP 98/98 | PP (3/3) 24/26 AC 25 Touch 18 Flat-Footed 18 | F +10, R +12, W +9 | Init +11 | Perc +19 {psicrystal +10, sighted 40'}
Active powers/abilities:
conceal thoughts, chameleon, darkvision, deathwatch, fly (75'), inertial armor, see invisibility

OK. Work is kicking my a$$ right now with a thousand 'priority' tasks that I can't entirely foist off on delegate to my employees. I doubt I'll be able to post until maybe the middle of next week. Bot as necessary.


Female Half Elf Arcanist 9 | AC 14, Touch 14, FF 11 | HP 68/68 | F +7, R +8, W +7 (All +4 vs psionics) | Init +5 | Perc +15

Grit, by the time we reach you in initiative you and your tigone will both be hasted.


M Humanborn

woki hasnt posted in two rounds?


Hey all. Giving Gorkhan and Woki a little extra time in case either of them checks in. Will update tonight.


1 person marked this as a favorite.

Raun smashing something seems like an appropriate note to end on!

Wow! Two years, five months and two days, 4,017 posts later. I'd say we told one hell of a story. Thank you all for blazing a trail across the bloody sands of Athas with me in one of the longest-running and most enjoyable campaigns I've had the pleasure to take part in.

As I mentioned in the discussion thread a while back, I don't plan on running any more games with the Pathfinder rules, but I have been mulling some ideas for a new campaign on the boards using the 5E rules. I'd love to have any of you participate if the idea appeals to you.

Rather than Dark Sun, I've been mulling campaign ideas using other classic TSR settings. After drafting several different campaign "pitches," the one I keep coming back to is Greyhawk, incorporating some of my favorite old modules from the 1E/2E and "Paizohawk" eras of Dungeon magazine. My plan at this point is for a gritty, sword-and-sorcery leaning game set in the Sheldomar Valley (Geoff, Sterich and the Crystalmist mountains) in the aftermath of the invasion detailed in Against the Giants.

I'm hoping the switch to a less fiddly rule set will help get back to a post-a-day, five days a week schedule. Even at mid-levels, it was taking me an hour or more to put together a combat round in Pathfinder, which was a slog.

Let me know if that sounds interesting and you can commit to another game at that pace. I'll be hashing out some background and character creation guidelines in the next week or two, after which we can work up characters and recruit additional players if there are spots to fill. I'd like to get all that done during the holidays and get started with the campaign with the new year.


M Humanborn

Sounds good to me. I dont know anything about 5e though.


You can download the free Basic Rules pdf at the WotC site. It's got the core rules for players, plus the basic races (human, elf, dwarf, halfling) and classes (fighter, wizard, cleric, rogue) and most of the backgrounds. It doesn't have feats (which are optional, and can be taken instead of ability score improvements every four levels) but I can fill you in on the needed information.

You could play just using those rules, or pick up the PHB if you decide you want to. WotC also has some experimental rules for other races and classes or archetypes on the site, which I'll consider, along with some third-party or homebrewed options. ENWorld maintains a database with a lot of good fan-made content.

I'll be putting together some Greyhawk resources and allowed options soon, as I get the character creation guidelines pulled together. I'm looking at starting at 4th level at this point.


F Half-Giant Bloodrager (Invulnerable Rager) 10 | HP 108/108 | Init +3 | Perc +13
Normal:
AC 21, Tch 15, Flat 18 | F +13 R +9 W +8 (+4 vs. psionics, +2 vs. friendly fire)
Raging:
+20 HP | AC 19, Tch 15, Flat 16 | F +15 R +9 W +10 (+4 v psionic, +2 v friendly)

I have had limited experience with 5E and no experience with Greyhawk, but still count me in. You're an awesome GM and would love to keep playing with you and the rest of the players if they're interested.

Thinking about a sorcerer or something, maybe a rogue... would depend on the particular direction of the campaign I suppose, and what sort of character would be the right fit.

But yeah, this was a truly epic game and definitely one of my longest running ones :)


M Mul - Dwarf and Human, raised by dwarves Druid 10 | AC 26, Touch 15, FF 24 | HP 110/110+0 temp | F +14, R +9, W +15, +2 vs. disease, Immune to poison | Init +3 | Perception +17, Darkvision

Thanks for the great run DM Under a Dark Sun. You are a cut above at writing and I always enjoyed your narrative and plot development. And while hate to see it end I understand all your reasons for ending it. High level play in any system often breaks down and we are teetering on that brink at 10th level.

As for the follow-on game. Count me in! I love the Greyhawk world and played Living Greyhawk for 8 years. And my characters were pretty much all based in the Sheldomar Valley although the region assigned to Alabama was the Yeomanry. This was to the West of the Gran March. Sterich was to the north and some pirate princes to the south iirc.

I have played 5e before and even have a character in the Adventure League (living 5e).But its been a while since I have played and will need to brush off those rules. And I fear that your desire for a more simple set of rules will go unrealized as more and more "splat" books are released adding to the 5e rule set. That seems to be the way of Hasbro. It certainly was for 4e. I guess we can always choose not to use new rules though. But we could have also played core rules in Pathfinder. That is a thing recently by the way - in PFS you can now replay all content but using only the core rulebook. Keeps the rules simpler while dialing up the challenge.

I look forward to getting started in your next game.


M Humanborn

i do love me some splatbooks though. so many character ideas cannot be realized using only the core rules in most systems.


WotC has actually been very reserved with the splat this edition - so much so they've been criticized for it. But the core system is robust enough that I haven't felt constrained at all. It helps that some of the customization options (class archetypes, backgrounds and feats) are relatively easy to homebrew.

If you're familiar with 3E and 2E then 5E will be very familiar. In a lot of ways it feels like a 2E emulation with 3E mechanics under the hood. The two biggest shifts from 3E/PF are the much smaller range of bonuses (ACs don't go much past 20, with to-hit and skill bonuses topping out around 10-12 at high level) and removal of the magic item Christmas tree effect. You'll still get some magic items as you advance, but they won't be providing bonuses that are baked into the system (ie, you've got to have magic armor b/c the game expects you to have an AC of 30 by 10th level).

With the elimination of multiple, fiddly bonuses, everything you get (feats, items, etc.) tends to do something significant and cool, but it can be a little weird to get out of the mind-set that advancement depends on progressively getting mechanically-better gear.

Like I said, I'll get together a rules primer and a setting primer soon. For now, be thinking of character ideas. Greyhawk is fairly standard fantasy, but a little grittier and weird than high fantasy fare like Forgotten Realms and Golarion. More Fritz Leiber than Tolkien.

Here's the pitch:

Greyhawk
Ravaged by armies of giants and the plots of Abyssal powers, the shadowed lands of the Sheldomar Valley promise riches and second chances to rogues, sellswords and arcanists willing to delve into dark places in search of secrets and ancient spoils.
Starting level: 4
Themes: Swords and sorcery, flawed heroes seeking greatness or forgiveness, the machinations of demon lords, clashes with ancient evils. Incorporating classic adventures from Greyhawk and Dungeon Magazine. Shadows of Istivin. Thieves’ World and Lankhmar.


F Half-Giant Bloodrager (Invulnerable Rager) 10 | HP 108/108 | Init +3 | Perc +13
Normal:
AC 21, Tch 15, Flat 18 | F +13 R +9 W +8 (+4 vs. psionics, +2 vs. friendly fire)
Raging:
+20 HP | AC 19, Tch 15, Flat 16 | F +15 R +9 W +10 (+4 v psionic, +2 v friendly)

Hrmmm... does 5E/Greyhawk have guns?


Nope. It's a relatively medieval setting, with feudal politics and pre-Renaissance technology.


M Humanborn

Themes that appeal to me are things like Warlock beholden to strange or dark powers, or some sort of spellcaster trying to modify his body in strange ways.


Warlocks are pretty cool in 5E, and there are a few new patrons out there in addition to the Archfey, Fiend and Great Old One patrons in the PHB. I'm also considering allowing use of the Witch Hunter class Critical Role put out online, here.


M Humanborn

That being the only 5e class that i have read, it does seem pretty cool.

I gotta check out the warlock before i decide for sure.


M Humanborn

Alright, looking at the warlock, that is probably the route i will go. Not sure about the new patrons, if i choose among the basic three, i will go with the Great Old Ones.

The 5e stuff seems like pretty good improvements in mechanics. I see that the "proficiency bonus", which if i understand correctly applies to attack rolls, is the same for every class? Seems odd to me. Fighter, paladin, rogue, wizard, all the same bonus. I probably didnt read the martial folks entries well enough to see what features they get, but it seems off if they can swing a weapon with the same accuracy.


Yes, the proficiency bonus is the same across all classes, and applies to skills, too, along with spell save DCs and attack rolls. Warriors still have better weapons, and typically a better Strength or Dex, which is a bigger part of the attack roll equation due to the overall smaller numbers being used. The big difference is in extra attacks - most warrior types will eventually get at least one extra attack, and fighters get up to three extra, plus other goodies that keep them on top for the most part as damage dealers.

I've got another Warlock patron option I'm going to PM you about.


M Mul - Dwarf and Human, raised by dwarves Druid 10 | AC 26, Touch 15, FF 24 | HP 110/110+0 temp | F +14, R +9, W +15, +2 vs. disease, Immune to poison | Init +3 | Perception +17, Darkvision

I wanted to plug the druid class in case someone at least wants to consider it. I have played a druid in 5e in a home game and since I just played a druid I would rather try something new. "Moon" druids are focused on shifting. They make great tanks as each form they take has a hit point pool - this means they can easily have 3 to 4 times the hit points of the toughest fighters. Plus each form has specific advantages and abilities that make the class fun.

I'll have to go look at my book to see what class I want to play this time around. I might consider a wizard type or even a paladin.


Female Half Elf Arcanist 9 | AC 14, Touch 14, FF 11 | HP 68/68 | F +7, R +8, W +7 (All +4 vs psionics) | Init +5 | Perc +15

As much as I really enjoyed this game and this group, I'm admittedly a little hesitant about getting into 5e.


M Humanborn

Yeah i looked at druid, i just picked up the book. Wild shape at level 2? Awesome!

Still stuck on warlock myself, but another time, perhaps i will play a druid


That's no problem. I'm not trying to convert anyone, but wanted to offer a spot to anyone interested in the next thing I'm doing. There are enough Greyhawk fans and 5E fans that post in the recruitment forum that I'm sure we can fill out a party. Just wanted to give you first crack if it was up your alley.

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