Dark Sun, Pathfinder Edition (Inactive)

Game Master tribeof1


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ThriKreen Mender Vitalist (Life Leech) 10 | AC 16* Touch 13 Flat-Footed 13* | HP 90/90 | F +13* R +8 W +14 | Init +3 | Perc +19 (*=check traits)
Grit wrote:
This reallocation of hit points from a channel is a strange thing to me. If some of the enemy are still alive can they be counted in the multiplier for the channel healing and then simply not given any hit points?

Yeah, they have to be part of the collective. So if we are all in the channel range, and say 7 people get hit with 10 hp from the channel. I can reallocate that as I see fit, and it even counts if they are full HP and get hit with healing.

The vitalist isn't as good at direct healing as a cleric, but has other tricks like that. The downside is that i basically have to augment all my powers to the max just to keep people alive against the damage we face. That and the vitalist gets an extremely small number of powers known, and most aren't useful except in rare situations.


Female Half Elf Arcanist 9 | AC 14, Touch 14, FF 11 | HP 68/68 | F +7, R +8, W +7 (All +4 vs psionics) | Init +5 | Perc +15

Well I'll fully admit that as a player I still don't know what the hell Nnn does half the time except rearrange HP as he sees fit.

If I still had my familiar that would be hilarious. Include it in the channel and bring in more HPs.


ThriKreen Mender Vitalist (Life Leech) 10 | AC 16* Touch 13 Flat-Footed 13* | HP 90/90 | F +13* R +8 W +14 | Init +3 | Perc +19 (*=check traits)

Yeah, only downside is my max collective is 8, so that is 5 party members (Nnn doesn't count against collective max) plus the tigone and Orryn means i have space for one enemy now.


M Mul - Dwarf and Human, raised by dwarves Druid 10 | AC 26, Touch 15, FF 24 | HP 110/110+0 temp | F +14, R +9, W +15, +2 vs. disease, Immune to poison | Init +3 | Perception +17, Darkvision

Ah, so that is the limiting factor. No including all our mounts to increase the healing pool (if we had mounts).


Sorry for the delay folks. Family in town for the holiday and it has been hectic. Will get a post up tonight or tomorrow.


Hey all, just wanted to check in since there hasn't been much posting this week. At this point I am waiting on you - I can't (or rather, won't) lead you through the dungeon by the nose, so you need to make some decisions and post about what actions you take while moving about the ruins.

That said, I'm going to be traveling off and on for the rest of the month. I don't expect that to impair my posting ability too much, but it does limit my ability to make and update maps. I'm going to try to get some basic maps of the ruins uploaded ahead of time, but won't be able to track fog of war and combat positioning in as much detail for the time being.


M Mul - Dwarf and Human, raised by dwarves Druid 10 | AC 26, Touch 15, FF 24 | HP 110/110+0 temp | F +14, R +9, W +15, +2 vs. disease, Immune to poison | Init +3 | Perception +17, Darkvision

I'll get a post up soon. Was waiting someone who who might know more about what is where to act.


ThriKreen Mender Vitalist (Life Leech) 10 | AC 16* Touch 13 Flat-Footed 13* | HP 90/90 | F +13* R +8 W +14 | Init +3 | Perc +19 (*=check traits)
DM Under a Dark Sun wrote:

Hey all, just wanted to check in since there hasn't been much posting this week. At this point I am waiting on you - I can't (or rather, won't) lead you through the dungeon by the nose, so you need to make some decisions and post about what actions you take while moving about the ruins.

That said, I'm going to be traveling off and on for the rest of the month. I don't expect that to impair my posting ability too much, but it does limit my ability to make and update maps. I'm going to try to get some basic maps of the ruins uploaded ahead of time, but won't be able to track fog of war and combat positioning in as much detail for the time being.

if you have the map with numbers across the top and letters down the side, we ought to be able to manage, especially if, when summing up the round, everyone's then-current position is annotated in the combat roll-up post.

just an idea. we will make due with anything, really. haha


M Mul - Dwarf and Human, raised by dwarves Druid 10 | AC 26, Touch 15, FF 24 | HP 110/110+0 temp | F +14, R +9, W +15, +2 vs. disease, Immune to poison | Init +3 | Perception +17, Darkvision

Work has begun to interfere with life again. I'll do my best to get a post up today. Sorry for my absence.


Female Halfling Shaman (Witch doctor) 10 | AC 17(23), Touch 17, FF 13(19) | HP 68 | F +5, R +11, W +14, +2 vs fear and poison | Init +4 | Perc +18(+20)

Sorry for the quiet but it has been a hell of a few weeks. I'm closing on my first house this week and have busy with packing and cleaning whenever I'm not at work. Normally this wouldn't be a big issue since I do most my posting at work when I have a free moment but at the same time because of some major data breaches elsewhere in the organization I contract for they now have us under increased security that has locked me out of posting to a Paizo (or anywhere really).

If you need to move on without me that is fine but if you're fine DM NPCING me for a bit, hopefully things should start calming down sometime next week.


I'm not stressing about, I've been busy the past few weeks and will be traveling again next week. Just trying to get an idea of which direction everyone wants to take. I'll try to get a post up later tonight.


M Humanborn
Woki wrote:
major data breaches elsewhere in the organization I contract for

do you work at/with OPM? haha


F Half-Giant Bloodrager (Invulnerable Rager) 10 | HP 108/108 | Init +3 | Perc +13
Normal:
AC 21, Tch 15, Flat 18 | F +13 R +9 W +8 (+4 vs. psionics, +2 vs. friendly fire)
Raging:
+20 HP | AC 19, Tch 15, Flat 16 | F +15 R +9 W +10 (+4 v psionic, +2 v friendly)

oh bummer Woki :(


My week back at work in between week-long training sessions has been busier than anticipated. Look for a new post on Sunday, Aug. 2.


ThriKreen Mender Vitalist (Life Leech) 10 | AC 16* Touch 13 Flat-Footed 13* | HP 90/90 | F +13* R +8 W +14 | Init +3 | Perc +19 (*=check traits)

alrighty!


M Mul - Dwarf and Human, raised by dwarves Druid 10 | AC 26, Touch 15, FF 24 | HP 110/110+0 temp | F +14, R +9, W +15, +2 vs. disease, Immune to poison | Init +3 | Perception +17, Darkvision

FYI - I am headed for Gen Con in the morning and will be mostly absent from the boards until Monday.


M Mul - Dwarf and Human, raised by dwarves Druid 10 | AC 26, Touch 15, FF 24 | HP 110/110+0 temp | F +14, R +9, W +15, +2 vs. disease, Immune to poison | Init +3 | Perception +17, Darkvision

I am back from Gen Con and catching up in all aspects of my life put on hold for those 5 days. Ready to continue the game when the rest of us are.


Managed to get food poisoning my first day back from my trip. Hoping to get a post up tonight but it might be tomorrow.


F Half-Giant Bloodrager (Invulnerable Rager) 10 | HP 108/108 | Init +3 | Perc +13
Normal:
AC 21, Tch 15, Flat 18 | F +13 R +9 W +8 (+4 vs. psionics, +2 vs. friendly fire)
Raging:
+20 HP | AC 19, Tch 15, Flat 16 | F +15 R +9 W +10 (+4 v psionic, +2 v friendly)

well sorry to hear about the food poisoning, was beginning to wonder at your absence. Hope you're feeling better now :)


Female Half Elf Arcanist 9 | AC 14, Touch 14, FF 11 | HP 68/68 | F +7, R +8, W +7 (All +4 vs psionics) | Init +5 | Perc +15

Did my knowledge check get any results? Should I roll another kind? I want to know what we're dealing with before I act again.


Sorry, overlooked your roll. You can tell that the statues are psionic golems of some kind, resistant to damage and immune to most spells. You know most golems are vulnerable to one or two spells and empowered by others, but you're not sure what applies to crystal. Elemental spells of some type, perhaps?


Female Half Elf Arcanist 9 | AC 14, Touch 14, FF 11 | HP 68/68 | F +7, R +8, W +7 (All +4 vs psionics) | Init +5 | Perc +15

I just had surgery. Nothing life threatening, but I'm going to be in a lot of pain and on a lot of drugs the next week. Please DMPC as necessary.


M Mul - Dwarf and Human, raised by dwarves Druid 10 | AC 26, Touch 15, FF 24 | HP 110/110+0 temp | F +14, R +9, W +15, +2 vs. disease, Immune to poison | Init +3 | Perception +17, Darkvision

Should make for some interesting posts. :) I do hope everything is ok. Its perfectly acceptable to vent to us if you need to.


Female Half Elf Arcanist 9 | AC 14, Touch 14, FF 11 | HP 68/68 | F +7, R +8, W +7 (All +4 vs psionics) | Init +5 | Perc +15

Nothing really to vent about. The surgery went well and I'm expected to make a full recovery. I'm just going to be bedridden for a while. Thank you for the offer though.


F Half-Giant Bloodrager (Invulnerable Rager) 10 | HP 108/108 | Init +3 | Perc +13
Normal:
AC 21, Tch 15, Flat 18 | F +13 R +9 W +8 (+4 vs. psionics, +2 vs. friendly fire)
Raging:
+20 HP | AC 19, Tch 15, Flat 16 | F +15 R +9 W +10 (+4 v psionic, +2 v friendly)

Get/Feel better soon! :)


You know, as much as I try to plan things out, you guys surprise me - generally by making things more interesting.

It sounds like you are going to set up camp here in the brotherhood complex and wait for the necromancer's goons. That's cool. For simplicity's sake, I'm going to give you enough time to rest and regain hit points and spells, then go from there. Let me know what preparations you are taking in terms of spells cast or anything else, and where you want to set up to watch, etc.

I sent a PM to Woki, since we haven't heard from her in a bit. We're getting into the endgame, so I want everyone to be involved if possible. We'll take it slow and I can DMPC Daina for the first bit, but I'd rather not try to control her, and possibly Woki, through all of the battle, which will be complicated enough without trying to control a couple of unfamiliar spellcasters in addition to the enemies. So, expect to spend the next couple of days roleplaying and prepping, with combat to begin Sunday/Monday.

Sound good?


M Mul - Dwarf and Human, raised by dwarves Druid 10 | AC 26, Touch 15, FF 24 | HP 110/110+0 temp | F +14, R +9, W +15, +2 vs. disease, Immune to poison | Init +3 | Perception +17, Darkvision

Sounds great to me. Perhaps we can learn the complex well enough to plan traps and ambush sights and maybe plan to work as a team with the locals.


Female Half Elf Arcanist 9 | AC 14, Touch 14, FF 11 | HP 68/68 | F +7, R +8, W +7 (All +4 vs psionics) | Init +5 | Perc +15

Yeah haha, my friend and I were laughing about that. "You can't take that away from here!" - "Oh, okay. Let's just defend it here than."

I'll be here. My posts just might not have the quality they normally do.

Sounds good!


F Half-Giant Bloodrager (Invulnerable Rager) 10 | HP 108/108 | Init +3 | Perc +13
Normal:
AC 21, Tch 15, Flat 18 | F +13 R +9 W +8 (+4 vs. psionics, +2 vs. friendly fire)
Raging:
+20 HP | AC 19, Tch 15, Flat 16 | F +15 R +9 W +10 (+4 v psionic, +2 v friendly)

Heh, alrighty then. Raun's not really going to be good for much, but maybe the guy wants to talk to her since she's such a good host for the champion or something :p dat nat 20 yo.

Anyway, does he have anything to say about the guy in the library bubble?


ThriKreen Mender Vitalist (Life Leech) 10 | AC 16* Touch 13 Flat-Footed 13* | HP 90/90 | F +13* R +8 W +14 | Init +3 | Perc +19 (*=check traits)

all sounds good to me.


Female Halfling Shaman (Witch doctor) 10 | AC 17(23), Touch 17, FF 13(19) | HP 68 | F +5, R +11, W +14, +2 vs fear and poison | Init +4 | Perc +18(+20)

Moved and setup again finally. I'm playing catch-up with whatever I missed now.


Female Half Elf Arcanist 9 | AC 14, Touch 14, FF 11 | HP 68/68 | F +7, R +8, W +7 (All +4 vs psionics) | Init +5 | Perc +15

Before I post, I want to make sure I get some things clarified first.

Initiative wrote:
If two or more combatants have the same initiative check result, the combatants who are tied act in order of total initiative modifier (highest first). If there is still a tie, the tied characters should roll to determine which one of them goes before the other.

Source

Automatic Misses and Hits wrote:
A natural 1 (the d20 comes up 1) on an attack roll is always a miss.

Source

If you have house-ruled these otherwise that's fine, but since I'm in a situation that seems fairly deadly I want to make sure I have the situation right before acting.


Didn't realize I was using a house rule on the tie breaker and overlooked the 1. You can go first, pre-damage.


Female Half Elf Arcanist 9 | AC 14, Touch 14, FF 11 | HP 68/68 | F +7, R +8, W +7 (All +4 vs psionics) | Init +5 | Perc +15

Thank you! No worries, Pathfinder is incredibly complex and nobody knows all of the little rules.

However, I am going to use this situation as an example of why casters should take improved initiative.


F Half-Giant Bloodrager (Invulnerable Rager) 10 | HP 108/108 | Init +3 | Perc +13
Normal:
AC 21, Tch 15, Flat 18 | F +13 R +9 W +8 (+4 vs. psionics, +2 vs. friendly fire)
Raging:
+20 HP | AC 19, Tch 15, Flat 16 | F +15 R +9 W +10 (+4 v psionic, +2 v friendly)

oh ouch. Might I suggest TPing back out :p


ThriKreen Mender Vitalist (Life Leech) 10 | AC 16* Touch 13 Flat-Footed 13* | HP 90/90 | F +13* R +8 W +14 | Init +3 | Perc +19 (*=check traits)
Däina wrote:

Thank you! No worries, Pathfinder is incredibly complex and nobody knows all of the little rules.

However, I am going to use this situation as an example of why casters should take improved initiative.

to be fair, your initiative got you in the situation to begin with! haha!


Female Half Elf Arcanist 9 | AC 14, Touch 14, FF 11 | HP 68/68 | F +7, R +8, W +7 (All +4 vs psionics) | Init +5 | Perc +15

Hahaha very clever Nnn!

Man, I'm almost sad that the DM hinted we're getting close to the end of this game. This is by far one of the best games I've been in on the boards.


M Humanborn
Däina wrote:

Hahaha very clever Nnn!

Man, I'm almost sad that the DM hinted we're getting close to the end of this game. This is by far one of the best games I've been in on the boards.

agreed. maybe we could play a different game after?


F Half-Giant Bloodrager (Invulnerable Rager) 10 | HP 108/108 | Init +3 | Perc +13
Normal:
AC 21, Tch 15, Flat 18 | F +13 R +9 W +8 (+4 vs. psionics, +2 vs. friendly fire)
Raging:
+20 HP | AC 19, Tch 15, Flat 16 | F +15 R +9 W +10 (+4 v psionic, +2 v friendly)

that'd be cool :) This is a good, solid group.


I have a couple of ideas cooking, and planned to give this group first crack at spots in the next campaign. It will be a 5E game, set in one of the classic 1E/2E campaign settings, but I haven't settled on which one. Probably not Dark Sun again just yet, and probably not Forgotten Realms (although I have a soft spot for the 2nd edition boxed set, I kind of hate everything that's been done with that setting since.) We shall see ...


Female Half Elf Arcanist 9 | AC 14, Touch 14, FF 11 | HP 68/68 | F +7, R +8, W +7 (All +4 vs psionics) | Init +5 | Perc +15

I have never played 5E, but my friend has a lot of good things to say about it.


I've found it to be really simple and elegant - and fast - in play, and it's a perfect fit for many of the 2E campaign settings, which suffered a bit under the complexity and sheer breadth of options in 3.x/Pathfinder. I'm in a couple of 5E games on the boards here, and the relative simplicity is nice for PbP, as well.


F Half-Giant Bloodrager (Invulnerable Rager) 10 | HP 108/108 | Init +3 | Perc +13
Normal:
AC 21, Tch 15, Flat 18 | F +13 R +9 W +8 (+4 vs. psionics, +2 vs. friendly fire)
Raging:
+20 HP | AC 19, Tch 15, Flat 16 | F +15 R +9 W +10 (+4 v psionic, +2 v friendly)

yeah I've heard good things about it, but have been hesitant to start buying another system when I am unemployed :p I could probably afford a pdf of the PHB though...


M Mul - Dwarf and Human, raised by dwarves Druid 10 | AC 26, Touch 15, FF 24 | HP 110/110+0 temp | F +14, R +9, W +15, +2 vs. disease, Immune to poison | Init +3 | Perception +17, Darkvision

I have played it some and own the players book. I have an Adventure's league wizard that is 3rd level and have played a druid in a home game to 5th. But its been close to a year since I have played and would have to review the rules. I want to do that anyway so this would provide welcome motivation. :)


The greatest selling point for me is that there are far, far, far fewer fiddly bits than Pathfinder. It's a very cohesive rules set and I like the advantage/disadvantage mechanic a lot. It reminds me of 2E in tone, with all the rough spots ironed out.

The Basic Rules (core races, Fighter-Cleric-Rogue-Wizard) are free at wizards.com if anyone wants to check it out.


M Humanborn

i'd buy the rules and give it a go, especially if some splatbooks have come out. i have an unexplained aversion to the mundane...


F Half-Giant Bloodrager (Invulnerable Rager) 10 | HP 108/108 | Init +3 | Perc +13
Normal:
AC 21, Tch 15, Flat 18 | F +13 R +9 W +8 (+4 vs. psionics, +2 vs. friendly fire)
Raging:
+20 HP | AC 19, Tch 15, Flat 16 | F +15 R +9 W +10 (+4 v psionic, +2 v friendly)

eh, the splat books are the problem. more monies :p


ThriKreen Mender Vitalist (Life Leech) 10 | AC 16* Touch 13 Flat-Footed 13* | HP 90/90 | F +13* R +8 W +14 | Init +3 | Perc +19 (*=check traits)

tactically, the center-most room containing guardians would be our best bet. Doors open so we can see into all three rooms. If they 'port in, we run the risk of being split, though that would in turn flank them (more or less). Post people at each door so that any room can be reacted to (though if they end up in one of the end rooms, our folks without long-range attacks will be kinda screwed for a few turns).

The villichi girl should be hidden if possible, is there an empty sarcophagi around? some rubble to bury her in? Unless she has some special attack of spirit-bomb proportions, that is....

Can she sense her sisters while in proximity? can they sense her?

these are just suggestions, let's all share.


Regarding 5E: No real splats at this point, other than a few free web enhancements. This is a good thing, IMO, but I'm also happy to consider fan-created sub-classes, backgrounds and feats (or create something to suit).

Regarding Orryn: No hidden psionic nuke capability. She's basically just a low-level wilder, although she would be able to sense another villichi (and they her).

Keep planning, and please let me know of any spells you plan to pre-cast. I've got a few more stat blocks to work up, but should be ready in the next day or two.

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