Dark Sun, Pathfinder Edition (Inactive)

Game Master tribeof1


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Male Human Psychic Warrior (traceur) 3 / Slayer 3 / Elocater 4 | HP 98/98 | PP (3/3) 24/26 AC 25 Touch 18 Flat-Footed 18 | F +10, R +12, W +9 | Init +11 | Perc +19 {psicrystal +10, sighted 40'}
Active powers/abilities:
conceal thoughts, chameleon, darkvision, deathwatch, fly (75'), inertial armor, see invisibility

I'm only mentioning this because I'm a little worried about our chances, so apologies as I tend to try to keep rules-lawyeriness to myself.

Prayer is a burst effect.

PRD wrote:
A burst spell affects whatever it catches in its area, including creatures that you can't see. It can't affect creatures with total cover from its point of origin (in other words, its effects don't extend around corners). The default shape for a burst effect is a sphere, but some burst spells are specifically described as cone-shaped. a burst's area defines how far from the point of origin the spell's effect extends.

So it technically wouldn't affect everyone in the mess hall, depending on your opinion on if a line along a wall constitutes as a form of cover, and depending on which corner he set the spell, I'm not sure who, if anyone, he could have gotten. That includes our opponents (except for the tarek which should be affected normally).


Female Halfling Shaman (Witch doctor) 10 | AC 17(23), Touch 17, FF 13(19) | HP 68 | F +5, R +11, W +14, +2 vs fear and poison | Init +4 | Perc +18(+20)

No worries, Nnn. Once Woki has some breathing room from undead and necromancing defilers, there will be some healing that you can grab as a free action and divert to those that need it.


Gorkhan Trask wrote:

I'm only mentioning this because I'm a little worried about our chances, so apologies as I tend to try to keep rules-lawyeriness to myself.

Prayer is a burst effect.

PRD wrote:
A burst spell affects whatever it catches in its area, including creatures that you can't see. It can't affect creatures with total cover from its point of origin (in other words, its effects don't extend around corners). The default shape for a burst effect is a sphere, but some burst spells are specifically described as cone-shaped. a burst's area defines how far from the point of origin the spell's effect extends.
So it technically wouldn't affect everyone in the mess hall, depending on your opinion on if a line along a wall constitutes as a form of cover, and depending on which corner he set the spell, I'm not sure who, if anyone, he could have gotten. That includes our opponents (except for the tarek which should be affected normally).

I had overlooked the bit about total cover, and was going with "everyone in the mess hall" to try to simplify things with all the buffs and debuffs flying around. Gorkhan and the templars to the east would be unaffected. Grit, the tigone, Raun and the tarek are all affected, as they only have partial cover - you can draw a line from at least one corner of Vackus's square to at least one corner of each of their squares.


Nnn'tkklik'l wrote:

trying to move essentially 4 spaces up on the map, but with the wall in the way itll end up being a 5-space move to get around.

sorry for the sucky healing this bout guys, when the enemy consistently makes the will save (that i poured Ability Focus into on top of my +5 WIS mod), i can't sap life from them and the regular psionic healing abilities are pretty weak (lv3 spell equivalent for 15 HP healed). I would do my empathic healing, but i don't exactly have a lot of HP to play with after getting hit for 7d6

You have a very high DC on your siphon health ability, but you keep targeting the enemies with the highest Will saves ... (other psionic adepts w/ mental defenses, Wisdom-based casters, etc.) You gotta go for the big lugs instead!


M Humanborn

Yeah I was trying to target people behind the front line so theyd have more to drain


Female Half Elf Arcanist 9 | AC 14, Touch 14, FF 11 | HP 68/68 | F +7, R +8, W +7 (All +4 vs psionics) | Init +5 | Perc +15

Damn items and their lower DC's...

RPG Superstar 2013 Top 32, RPG Superstar 2010 Top 16

I really need to get Improved Crit for my spear...or the piercing version of Keen.


F Half-Giant Bloodrager (Invulnerable Rager) 10 | HP 108/108 | Init +3 | Perc +13
Normal:
AC 21, Tch 15, Flat 18 | F +13 R +9 W +8 (+4 vs. psionics, +2 vs. friendly fire)
Raging:
+20 HP | AC 19, Tch 15, Flat 16 | F +15 R +9 W +10 (+4 v psionic, +2 v friendly)
Däina wrote:
Damn items and their lower DC's...

That is why I dislike consumable items :s


F Half-Giant Bloodrager (Invulnerable Rager) 10 | HP 108/108 | Init +3 | Perc +13
Normal:
AC 21, Tch 15, Flat 18 | F +13 R +9 W +8 (+4 vs. psionics, +2 vs. friendly fire)
Raging:
+20 HP | AC 19, Tch 15, Flat 16 | F +15 R +9 W +10 (+4 v psionic, +2 v friendly)

Will be 16-20 hours before I can post. Feel free to bot (five foot step forward and the same 3 attacks).


Female Halfling Shaman (Witch doctor) 10 | AC 17(23), Touch 17, FF 13(19) | HP 68 | F +5, R +11, W +14, +2 vs fear and poison | Init +4 | Perc +18(+20)

For future reference, Däina, Bull's Strength will do little for Woki unless there is something that involves climbing, lifting, etc... or Woki is so badly drained that carrying even a few pounds of gear is next to impossible or a lamia has gotten her talons into Woki's flesh. With the guided enchantment on the spear, Woki uses Wisdom mod for attack and damage modifier instead of Strength or Dexterity.


Female Halfling Shaman (Witch doctor) 10 | AC 17(23), Touch 17, FF 13(19) | HP 68 | F +5, R +11, W +14, +2 vs fear and poison | Init +4 | Perc +18(+20)

I need to get you the spell Blood Transcription somehow, Däina. That would convert you to good, old cannibalism.


Female Half Elf Arcanist 9 | AC 14, Touch 14, FF 11 | HP 68/68 | F +7, R +8, W +7 (All +4 vs psionics) | Init +5 | Perc +15

Oh my god hahaha that's brilliant. She'd probably throw a fireball at you if you presented her with that idea.


ThriKreen Mender Vitalist (Life Leech) 10 | AC 16* Touch 13 Flat-Footed 13* | HP 90/90 | F +13* R +8 W +14 | Init +3 | Perc +19 (*=check traits)

we should monetize Raun's hair.


F Half-Giant Bloodrager (Invulnerable Rager) 10 | HP 108/108 | Init +3 | Perc +13
Normal:
AC 21, Tch 15, Flat 18 | F +13 R +9 W +8 (+4 vs. psionics, +2 vs. friendly fire)
Raging:
+20 HP | AC 19, Tch 15, Flat 16 | F +15 R +9 W +10 (+4 v psionic, +2 v friendly)

Not sure if it would be as strong as a full blood's, especially since Raun is a 'runt' :p


M Mul - Dwarf and Human, raised by dwarves Druid 10 | AC 26, Touch 15, FF 24 | HP 110/110+0 temp | F +14, R +9, W +15, +2 vs. disease, Immune to poison | Init +3 | Perception +17, Darkvision

Grit levels:

How are we rolling Hit points again?

+1 Druid Level
+1 BAB
+1 Fort
+1 Reflex
+1 Will

+1 second level spell
+1 3rd level spell
+6 skill points

+1 Fly
+1 Heal
+2 Perception
+2 Spellcraft


ThriKreen Mender Vitalist (Life Leech) 10 | AC 16* Touch 13 Flat-Footed 13* | HP 90/90 | F +13* R +8 W +14 | Init +3 | Perc +19 (*=check traits)

Should probably feed the clone head to the halfling, probably Vackus' s head too. If no one else will, I kinda want Nnn to eat the clone's brain to see if he can gain any knowledge.

The templar badges, if we arent keeping them, krysta might have a use and/or safe storage for them.


F Half-Giant Bloodrager (Invulnerable Rager) 10 | HP 108/108 | Init +3 | Perc +13
Normal:
AC 21, Tch 15, Flat 18 | F +13 R +9 W +8 (+4 vs. psionics, +2 vs. friendly fire)
Raging:
+20 HP | AC 19, Tch 15, Flat 16 | F +15 R +9 W +10 (+4 v psionic, +2 v friendly)

Well, Raun already detached it for you, so feel free to grab it :p Doubt you'll get anything though, think clones are generally fairly inert until the owner dies.

HP was I think... rolling and then keeping better of roll and average? It's been a while, not sure.


F Half-Giant Bloodrager (Invulnerable Rager) 10 | HP 108/108 | Init +3 | Perc +13
Normal:
AC 21, Tch 15, Flat 18 | F +13 R +9 W +8 (+4 vs. psionics, +2 vs. friendly fire)
Raging:
+20 HP | AC 19, Tch 15, Flat 16 | F +15 R +9 W +10 (+4 v psionic, +2 v friendly)

Raun's level up:

Bab +1 (Free Vital Strike feat in place of a second attack) Oooh. Considering Raun will be doing 4d8 damage with her earthbreaker now, she might be the lest one to take the punisher's ring. 3 times per day she could do 49 damage on a hit :P
That being said she does have an awful amount of treasure herself, so if Gorkhan wants to take it he can.
+1 to all saves
+: 1d12 ⇒ 1 Lame. 7+2 Con = +9 HP (Checked the original thread, it is indeed roll for HP and take the better of the role or average (4,5,6, or 7))

DR increases to 3/-
Rage Power - Spirit Totem (In addition to sapping PP from adjacent foes, her wispy aura of spirits/psionic hate thickens, gives non-adjacent enemies a 20% miss chance against her :) )GM, I would appreciate some suggestions on how this works as far as flavour text, perhaps something with her recent interactions with the Belgoi?
Extreme Endurance - Resist Fire: 1

Skills - +1 Acrobatics, +1 Intimidate, +1 Perception - I also noticed I was still including a -1 ACP from before she upgraded her armor to a MW hide shirt. Hasn't come up much except stealth rolls and doubt it would have affected anything anyway :p

Think that should be everything.

-=-=-=-=-=-

Just leaves the loot to divvy up and uhh, is it safe to assume since we're leveling that we can rest up before tonight when we go after the second clone? It might be worth taking along Vackus' amulet when we do.


Male Human Psychic Warrior (traceur) 3 / Slayer 3 / Elocater 4 | HP 98/98 | PP (3/3) 24/26 AC 25 Touch 18 Flat-Footed 18 | F +10, R +12, W +9 | Init +11 | Perc +19 {psicrystal +10, sighted 40'}
Active powers/abilities:
conceal thoughts, chameleon, darkvision, deathwatch, fly (75'), inertial armor, see invisibility

Psychic Warrior 4 / Rogue 1 / Elocater 1

Hit Points: 1d8 ⇒ 3 So average.
+1 to Reflex and Will saves

Skills: +1 acrobatics, +1 autohypnosis, +1 disable device, +3 fly, +1 perception, +1 stealth

Aerial Acrobatics
Personal Gravity
Scorn Earth
Terminal Velocity

This could get interesting. I'll need to know the hieght of the ceilings and such for when I decide to run up walls.


M Mul - Dwarf and Human, raised by dwarves Druid 10 | AC 26, Touch 15, FF 24 | HP 110/110+0 temp | F +14, R +9, W +15, +2 vs. disease, Immune to poison | Init +3 | Perception +17, Darkvision

OK, I know these game rules pretty well, even if I do not normally use psionics. But I have never heard of an Elocater. Where is that from?


Raun is correct about hit points. Take the better of rolling or average.

The elocater is from the Dreamscarred Press picnics rules that are on d20pfsrd.com. Those are the default picnics rules we are using, so it and prestige classes may be options, but ask first. Gorkhan has been working toward elocater for awhile.


M Mul - Dwarf and Human, raised by dwarves Druid 10 | AC 26, Touch 15, FF 24 | HP 110/110+0 temp | F +14, R +9, W +15, +2 vs. disease, Immune to poison | Init +3 | Perception +17, Darkvision

Oh, that is very nice. I'll enjoy reading up on the Dreamscarred press stuff. :)


Female Halfling Shaman (Witch doctor) 10 | AC 17(23), Touch 17, FF 13(19) | HP 68 | F +5, R +11, W +14, +2 vs fear and poison | Init +4 | Perc +18(+20)

Cleric of Rain 6

HP: 1d8 + 1 ⇒ (3) + 1 = 4 So 5+1 instead.
+1 to all saves
+1 BAB

Skills: +1 diplomacy, +1 heal, +1 knowledge(arcana), +1 knowledge(nature), +1 knowledge(religion), +1 perception, +2 spellcraft

Spells per day: +1 2nd level spell, +1 3rd level spell

Domain power: Healer's Blessing - Cast cure spells as empowered (+50%) always.


F Half-Giant Bloodrager (Invulnerable Rager) 10 | HP 108/108 | Init +3 | Perc +13
Normal:
AC 21, Tch 15, Flat 18 | F +13 R +9 W +8 (+4 vs. psionics, +2 vs. friendly fire)
Raging:
+20 HP | AC 19, Tch 15, Flat 16 | F +15 R +9 W +10 (+4 v psionic, +2 v friendly)

Loot:
2201 cp of coins and valuables

Weapons:
+1 chitin breastplate (1,350 cp)
+1 cruel iron morningstar (9,100 cp)
+1 stone bastard sword (2,300 cp)
masterwork iron longsword (1,800 cp)
masterwork whip (300 cp)
Six iron spears (200 cp each)
Pair of masterwork bone tridents (300 cp each)
A pair of masterwork bone halberds (300 cp each)

Other:
crystal mask of knowledge (psionics) (2,500 cp)
ring of sustenance (2,500 cp)
punisher’s ring (Wearer counts as armed with a +1 gauntlet, 3/day do maximum damage with a melee attack but half the damage is non-lethal) (3,000 cp)
wand of cure light wounds (18 charges)
wand of lesser restoration (7 charges)

(3) potions of invisibility
(2) potions of fly]
(2) potions of alter self
(1) potion of expeditious retreat in crystal flask

(3) intact stormcatcher amulets
(20) doses of curative salve (functions as wand of cure light wounds)

-=-=-=-=-=-

Raun could make good use of either/both of the rings (the ring of sustenance would only really come into play if we have to leave the city, since the GM hasn't been bothered with tracking food and water intake), and probably some of the weapons, but she's got plenty of those already. She does need to get her shortsword repaired if we're going to Grik (it broke back in the tunnel), or maybe our new cleric could cast mending on it?


Female Half Elf Arcanist 9 | AC 14, Touch 14, FF 11 | HP 68/68 | F +7, R +8, W +7 (All +4 vs psionics) | Init +5 | Perc +15

The only thing in the loot that interests me is the ring of sustenance but that's more of a novelty than anything.


ThriKreen Mender Vitalist (Life Leech) 10 | AC 16* Touch 13 Flat-Footed 13* | HP 90/90 | F +13* R +8 W +14 | Init +3 | Perc +19 (*=check traits)

crystal mask of knowledge would be cool, as long as it doesnt interfere with my head reliquary.

wands should probably go to Grit or Woki, as the spells are on their lists.

divide the salves up evenly, probably with those who can heal giving up a salve or two to those who cannot.


F Half-Giant Bloodrager (Invulnerable Rager) 10 | HP 108/108 | Init +3 | Perc +13
Normal:
AC 21, Tch 15, Flat 18 | F +13 R +9 W +8 (+4 vs. psionics, +2 vs. friendly fire)
Raging:
+20 HP | AC 19, Tch 15, Flat 16 | F +15 R +9 W +10 (+4 v psionic, +2 v friendly)

I think the salves will only work for Grit and Woki, they're the ones we got off the crazy fire worshiper dude, like it says they function like wands.


M Mul - Dwarf and Human, raised by dwarves Druid 10 | AC 26, Touch 15, FF 24 | HP 110/110+0 temp | F +14, R +9, W +15, +2 vs. disease, Immune to poison | Init +3 | Perception +17, Darkvision

Grit will take the wands. Woki is already a much better healer and does not need them as much. That said, he will never mind passing them around.

I am torn on the ring of sustenance. Raun makes a good point, and if food is ever an issue it needs to be warn by her. But Daina also benefits as it reduces her need for sleep before memorizing spells. I have seen this become a factor in games. How long does it take to attune to someone? It could be a shared resource I guess.

If the punisher’s ring makes Grit's unarmed attacks +1 that is another reason for him to want it. Will it do that?


F Half-Giant Bloodrager (Invulnerable Rager) 10 | HP 108/108 | Init +3 | Perc +13
Normal:
AC 21, Tch 15, Flat 18 | F +13 R +9 W +8 (+4 vs. psionics, +2 vs. friendly fire)
Raging:
+20 HP | AC 19, Tch 15, Flat 16 | F +15 R +9 W +10 (+4 v psionic, +2 v friendly)

Ring of Sustenance

Takes a week to reattune to a new wearer, so not really something you can pass around easily. Daina can take it, Raun has endurance and permanent endure elements in hot environments, so she can handle less water if needs be.

As to the punisher's ring, it treats you as wearing +1 gauntlets, so yes a +1 to hit and damage. Technically it would no longer be an unarmed attack, but that shouldn't really bother Grit right? Or maybe it would count, not really sure.


The punisher's ring functions as a gauntlet, it would not benefit Grit while wildshaped.


M Mul - Dwarf and Human, raised by dwarves Druid 10 | AC 26, Touch 15, FF 24 | HP 110/110+0 temp | F +14, R +9, W +15, +2 vs. disease, Immune to poison | Init +3 | Perception +17, Darkvision

Then Grit will pass on it.


F Half-Giant Bloodrager (Invulnerable Rager) 10 | HP 108/108 | Init +3 | Perc +13
Normal:
AC 21, Tch 15, Flat 18 | F +13 R +9 W +8 (+4 vs. psionics, +2 vs. friendly fire)
Raging:
+20 HP | AC 19, Tch 15, Flat 16 | F +15 R +9 W +10 (+4 v psionic, +2 v friendly)

Ahh okay, didn't realize that was what you wanted it for. You need to get an Amulet of Mighty Fists, only 4k should be able to afford that hopefully this time (assuming the alliance pay us).

So I guess it comes down to Gorkhan or Raun for the punisher's ring.

What about the weapons and armor, anyone want those?


M Mul - Dwarf and Human, raised by dwarves Druid 10 | AC 26, Touch 15, FF 24 | HP 110/110+0 temp | F +14, R +9, W +15, +2 vs. disease, Immune to poison | Init +3 | Perception +17, Darkvision

Not Grit. He says sell it all.

Grit would very much like to find a Lesser Rod of Extend Spell.


ThriKreen Mender Vitalist (Life Leech) 10 | AC 16* Touch 13 Flat-Footed 13* | HP 90/90 | F +13* R +8 W +14 | Init +3 | Perc +19 (*=check traits)

can't wear armor, got enough weapons.


Ok. Based on the comments so far, this is what I'm hearing about loot division. Let me know if any of it is wrong. Also, do you want to delay in order to sell things now, or wait until after you go after the second clone?

KEEP
crystal mask of knowledge (psionics)-- Nnn'tkklik'l (the mask is a head slot item, the bonded reliquary crystal uses the headband slot)

ring of sustenance --Daina

punisher’s ring -- Raun or Gorkhan?

wand of cure light wounds & wand of lesser restoration -- Grit

SELL AND DIVIDE
169 cp
32 sp
half a dozen gold, iron and silver rings (2,000 cp total)
+1 chitin breastplate (1,350 cp)
+1 cruel iron morningstar (9,100 cp)
+1 stone bastard sword (2,300 cp)
masterwork iron longsword (1,800 cp)
masterwork whip (300 cp)
Six iron spears (200 cp each)
Pair of masterwork bone tridents (300 cp each)
A pair of masterwork bone halberds (300 cp each)

KEEP FOR USE BY THE GROUP:
Fen's satchel: sheaf of documents written in house code; two glazed ceramic tokens, one of which identified Fen as a merchant of Urik, another marking him as a merchant in Tyr
Bone key to warehouse off Iron Square
(3) potions of invisibility
(2) potions of fly]
(2) potions of alter self
potion of expeditious retreat in crystal flask
(3) intact stormcatcher amulets
(20) doses of curative salve (functions as wand of cure light wounds)
(Hidden elsewhere): iron badge of office (+1 resistance to saves, +1 deflection to AC if a templar) (3,000 cp), bronze badge of office (+1 resistance to saves if a templar) (1,000 cp, maybe)


M Mul - Dwarf and Human, raised by dwarves Druid 10 | AC 26, Touch 15, FF 24 | HP 110/110+0 temp | F +14, R +9, W +15, +2 vs. disease, Immune to poison | Init +3 | Perception +17, Darkvision

Looks exactly right. I see no reason to sell items now. We have a clone to kill and will likely not go shopping now. Selling could raise suspicions when we do not want any. We have agreed to rest so lets do that. Woki, can you take care of Raun's strength damage? Or does Raun heal it all up over night?

Anyone else down ability points?

I think we store our loot, go meet with Krysta at the Crystal Spider for our reward (psychic reliquary and1,000 silver pieces), go meet Thuffir the bard at the Poison Sting to gain access to the Belly of the Noble, and then rest for the night. We enter the Belly after regaining spells in the morning. Thougths?


ThriKreen Mender Vitalist (Life Leech) 10 | AC 16* Touch 13 Flat-Footed 13* | HP 90/90 | F +13* R +8 W +14 | Init +3 | Perc +19 (*=check traits)

Sounds good


F Half-Giant Bloodrager (Invulnerable Rager) 10 | HP 108/108 | Init +3 | Perc +13
Normal:
AC 21, Tch 15, Flat 18 | F +13 R +9 W +8 (+4 vs. psionics, +2 vs. friendly fire)
Raging:
+20 HP | AC 19, Tch 15, Flat 16 | F +15 R +9 W +10 (+4 v psionic, +2 v friendly)

Yeah, sell after dealing with the clone, don't want to give kalak more time than needed to beef up security or move it.

Raun heals her damage 'overnight' thanks to Nnn's heal check. Rest sounds good Grit.


ThriKreen Mender Vitalist (Life Leech) 10 | AC 16* Touch 13 Flat-Footed 13* | HP 90/90 | F +13* R +8 W +14 | Init +3 | Perc +19 (*=check traits)

1d6 ⇒ 2

4hp it is (+con)

+1 BAB
+1 save DC to my drain health (since a function of it is 1/2 level and i just got an even level)
+4 skill pts (counting favored class)
+13 PP
+1 all saves
mender's pulse ability (really lame at the moment)


Male Human Psychic Warrior (traceur) 3 / Slayer 3 / Elocater 4 | HP 98/98 | PP (3/3) 24/26 AC 25 Touch 18 Flat-Footed 18 | F +10, R +12, W +9 | Init +11 | Perc +19 {psicrystal +10, sighted 40'}
Active powers/abilities:
conceal thoughts, chameleon, darkvision, deathwatch, fly (75'), inertial armor, see invisibility

Makes sense. As for Gorkan's bid for the punishment ring, he needs to burn his psionic focus in specific circumstances to do an extra 2d6 damage (or 3d6 if they're flat footed or flanked) so it would be nice for it to work as maximized for those few times he brings those powers to bear (since the ring's a 3/d thing anyhow). The gauntlet bit is less useful, unless he's using his bow and someone slips up close.


F Half-Giant Bloodrager (Invulnerable Rager) 10 | HP 108/108 | Init +3 | Perc +13
Normal:
AC 21, Tch 15, Flat 18 | F +13 R +9 W +8 (+4 vs. psionics, +2 vs. friendly fire)
Raging:
+20 HP | AC 19, Tch 15, Flat 16 | F +15 R +9 W +10 (+4 v psionic, +2 v friendly)

If you think you're going to get to use it enough then take it :)


Sorry for the delay in posting over the weekend. Attempted vacation + sick dog + return to work after a big project = slow DM.


Female Half Elf Arcanist 9 | AC 14, Touch 14, FF 11 | HP 68/68 | F +7, R +8, W +7 (All +4 vs psionics) | Init +5 | Perc +15

Very busy with upcoming finals, my posting may be spotty.


ThriKreen Mender Vitalist (Life Leech) 10 | AC 16* Touch 13 Flat-Footed 13* | HP 90/90 | F +13* R +8 W +14 | Init +3 | Perc +19 (*=check traits)

it's all good. Nnn has completed a side quest of his, so he is happy. ready to continue!


F Half-Giant Bloodrager (Invulnerable Rager) 10 | HP 108/108 | Init +3 | Perc +13
Normal:
AC 21, Tch 15, Flat 18 | F +13 R +9 W +8 (+4 vs. psionics, +2 vs. friendly fire)
Raging:
+20 HP | AC 19, Tch 15, Flat 16 | F +15 R +9 W +10 (+4 v psionic, +2 v friendly)

Ya know what would spice Raun up a bit, a weird/wacky intelligent item of some sort. I think that'd be fun :)


ThriKreen Mender Vitalist (Life Leech) 10 | AC 16* Touch 13 Flat-Footed 13* | HP 90/90 | F +13* R +8 W +14 | Init +3 | Perc +19 (*=check traits)
Raun wrote:
Ya know what would spice Raun up a bit, a weird/wacky intelligent item of some sort. I think that'd be fun :)

so it could ignore her too? hah!

just kidding.

i'm trying to remember in the books (Prism Pentad) if there were any intelligent magic items... i want to say that there were some, but they were more rudimentary. communication through empathy rather than speech.


F Half-Giant Bloodrager (Invulnerable Rager) 10 | HP 108/108 | Init +3 | Perc +13
Normal:
AC 21, Tch 15, Flat 18 | F +13 R +9 W +8 (+4 vs. psionics, +2 vs. friendly fire)
Raging:
+20 HP | AC 19, Tch 15, Flat 16 | F +15 R +9 W +10 (+4 v psionic, +2 v friendly)

Heh, nah one that she could talk her into doing weird things and make her look crazy when she's talking to her silent/telepathic whatever :p


Male Human Psychic Warrior (traceur) 3 / Slayer 3 / Elocater 4 | HP 98/98 | PP (3/3) 24/26 AC 25 Touch 18 Flat-Footed 18 | F +10, R +12, W +9 | Init +11 | Perc +19 {psicrystal +10, sighted 40'}
Active powers/abilities:
conceal thoughts, chameleon, darkvision, deathwatch, fly (75'), inertial armor, see invisibility

Get a psicrystal. They can have wacky personalities (a slice of your own), although at our level they can communicate with others and not just to you (although they can choose to).


Female Half Elf Arcanist 9 | AC 14, Touch 14, FF 11 | HP 68/68 | F +7, R +8, W +7 (All +4 vs psionics) | Init +5 | Perc +15

I'm getting really far behind on my reading for this campaign and probably won't be able to catch up until Thursday. Sorry for the delay.


Spent some time tonight working up stat blocks for the next section of the campaign. Just wanted to drop in to say:

Mwahahahahahahahaaaa!

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