Trup |
Ok so I am doing a Hombrew campaign. Here are the character creation rules.
1)Standard 4d6 drop the lowest. If you score up to 3 stats below 10, you may reroll those 3 only.
2)2 traits are allowed
3)1st level with max starting gold.
4)I prefer Core races and classes, but if you want to try something else, I won't turn you down.
I would like players willing to post at least once a day on the weekdays, and once over the weekends.
KRNVR |
dotting, rolling, hoping for inspiration...
4d6 ⇒ (1, 4, 6, 1) = 12
4d6 ⇒ (1, 3, 4, 3) = 11
4d6 ⇒ (5, 4, 3, 1) = 13
4d6 ⇒ (3, 2, 1, 6) = 12
4d6 ⇒ (5, 4, 2, 1) = 12
4d6 ⇒ (1, 5, 3, 1) = 10
LOL, should have hoped for luck.
11, 10, 12, 11, 11, 9
You know what, I'm gonna build on that. 4-point buy. LOL. When luck give you lemons, make lemonaid... no, Lemm Manayd! Lemm is a... well, I'll figure that out.
Trup |
dotting, rolling, hoping for inspiration...
4d6
4d6
4d6
4d6
4d6
4d6LOL, should have hoped for luck.
11, 10, 12, 11, 11, 9
You know what, I'm gonna build on that. 4-point buy. LOL. When luck give you lemons, make lemonaid... no, Lemm Manayd! Lemm is a... well, I'll figure that out.
Ha, I like him already. Just for the name.
Morphelis |
here I go,
4d6 ⇒ (6, 1, 5, 3) = 15
4d6 ⇒ (5, 4, 1, 6) = 16
4d6 ⇒ (2, 5, 2, 1) = 10
4d6 ⇒ (1, 5, 1, 6) = 13
4d6 ⇒ (1, 2, 6, 3) = 12
4d6 ⇒ (1, 4, 4, 6) = 15
So, 14, 15, 9, 12, 11, 14.
Thinking of going barbarian. Still have to read through campaign info though.
I read through the campaign info, and am thinking of playing a human Barbarian from the tribes of Korsko. Where does the campaign begin? And is there some event that will draw all of the characters together at the beginning? I am working on creating my backstory and build and want to make it fit with the campaign.
Xenoz |
Okay so here is my character, I haven't doled out the backstory, waiting until I get a little more information on the campaign.
Krular
Human Male Barbarian
6'2" 190 lbs
Str 14
Con 17
Dex 14
Int 11
Wis 12
Cha 9
Defense:
AC 18 Touch 13 FF 15
Fort 5 Refl 3 Will 2
CMB 3 CMD 16 HP 15
Offense:
BAB 1
Greatsword +3 2d6+3
Shortbow +3 1d6
Feats:
Dodge, Extra Rage
Traits:
Deft Dodge, Indomitable Faith
Trained Skills:
handle animal, acrobatics, climb, survival, intimidate, perception
Trup |
1)I see that you have your perception listed down as 7. It should be listed as 6, The bonus +1 from your trait only applies to surprises.
2) I would like to see at least some low end kinds of Traveling equipment.
3) I would like to have his languages listed.
4) Also list his HP.
I don't see anything else as of right now.
The world information is listed under Campaign Info. What in paticular are you looking for regarding this world?
Regarding your character
1)Please post his equipment
2) Deity he serves? (For Indomitable Faith)
Otherwise, casually looking him over he looks good.
fnord72 |
4d6 ⇒ (4, 4, 6, 6) = 20 16
4d6 ⇒ (4, 3, 4, 3) = 14 11
4d6 ⇒ (1, 1, 4, 4) = 10 9
4d6 ⇒ (2, 5, 6, 2) = 15 13
4d6 ⇒ (4, 3, 1, 6) = 14 13
4d6 ⇒ (4, 1, 1, 4) = 10 9
rerolls
4d6 ⇒ (5, 6, 2, 3) = 16 14
4d6 ⇒ (1, 5, 5, 2) = 13 12
not too bad, need more info on what the campaign is about though...
16, 14, 13, 13, 12, 11
jacetms87 |
Sounds interesting heres hoping for some luck
4d6 ⇒ (1, 5, 4, 6) = 16 15
4d6 ⇒ (1, 5, 1, 5) = 12 11
4d6 ⇒ (6, 6, 5, 5) = 22 17
4d6 ⇒ (2, 6, 4, 4) = 16 14
4d6 ⇒ (5, 4, 4, 5) = 18 14
4d6 ⇒ (6, 5, 6, 3) = 20 17
Yeah I can work with that. ;)
Trup |
Lostsoul - No houserules
Fnord - Ahhhh. I see. The Campaign starts with the PCs contracted to protect a Merchant Caravan as it heads out from the small city of Ri A Ko(Western Druin). The final destination will be the Holy Land, but the merchant plans to make several stops in the Steel Legion controlled portion of the Wild-lands.
Malwyn - Reviewing now.
Xenoz |
he worships Cosic, the god of spies, which is why he was shunned growing up in a barbaric village centered on war. he is Chaotic Neutral seeking to gain his own standing in the world. I have read through the campaign info, what I am wondering is: are there some story points that will bring the PC's together at the beginning and where does the adventure begin?
Trup |
Ok,The Campaign starts with the PCs contracted to protect a Merchant Caravan as it heads out from the small city of Ri A Ko(Western Druin). The final destination will be the Holy Land, but the merchant plans to make several stops in the Steel Legion controlled portion of the Wild-lands. You can have whatever reason you want for being there. Everything else looks good for him.
Xenoz |
Okay backstory: Krular was born in a small barbarian village in what is known as Korsko. He was raised to worship Kalwor, but when he encountered a passing merchant caravan the reality that the world stretched beyond the bounds of his home valley set in. He set it upon himself to explore and learn more about his surroundings, which was shunned by the village elders. He took to worshiping Cosic to help him secretly discover information. One day, however, he was caught with a rudimentary tome of histories of the lands. This was the final straw in a series of misgivings and the village kicked him out. he began wandering the world, using his strength to get jobs as a guard wherever he could. he still tries to learn as much as he can, but his low intelligence makes it hard for him to retain much. He is currently in Ri A Ko looking for work.
LostSoul |
OK so,
Str : 14
Dex : 16
Con : 14
Int : 17
Wis : 10
Cha : 12
Add in Grey Elf
Str : 12
Dex : 18
Con : 12
Int : 19
Wis : 10
Cha : 12
Thinking Wizard, or Archivest if you will allow it?
Born to a Merchant family: has spent most of his life on the Road/Sea has a great love for books alignment: Neutral, to Neutral Evil (amoral depending on view)
DM Jelani |
We'll see what the dice bring me this time...
4d6 ⇒ (3, 3, 4, 1) = 11=10
4d6 ⇒ (4, 6, 3, 3) = 16=13
4d6 ⇒ (3, 3, 6, 5) = 17=14
4d6 ⇒ (3, 5, 2, 4) = 14=12
4d6 ⇒ (2, 5, 2, 5) = 14=12
4d6 ⇒ (4, 4, 3, 3) = 14=11
Are you open to custom races from the ARG? With like a 10 RP limit? What about the soulknife class? Yes, it's psionic, but it doesn't manifest any powers. The rules are pretty straightforward for it.
jacetms87 |
Is this sufficent?
Can you pm me your email, so I may send you a chracter sheet with crunch.
Trup |
Either or. Psot up your character sheet with a good backstory. I don't mind if he's neutral evil, the party may not get along, but they will all be invested in seeing this campaign through to the end.
Maveith |
Dotting here.. Lets see what we get.
4d6 ⇒ (5, 2, 6, 6) = 19
4d6 ⇒ (3, 6, 3, 2) = 14
4d6 ⇒ (6, 1, 4, 6) = 17
4d6 ⇒ (1, 2, 6, 5) = 14
4d6 ⇒ (2, 2, 2, 4) = 10
4d6 ⇒ (5, 6, 2, 3) = 16
so 17,12,16,13,8,14
hmm I'd say fairly well balanced (if not a bit powerful..
Fleshing him out real quick. I'm thinking of a half-orc Ranger. Originally from New Thaok of course, his father (yes... his father was the human..) sought refuge in a nearby kingdom with the child. Of course it grew difficult with the way civilians looked at the child, due to the.. orc history that may reside within him. Taking to the savage wastes (I didn't see info about that in campaign info, care to enlighten me? It may help me pick a favored enemy) There Gardsin taught Leo to survive. Hunting for his own food when he got old enough. Gardsin would go into towns every now and then keeping Leo in a safe hole just outside the borders in hopes he wasn't found by some random beast as he gathered and sold supplies. Gardsin had decided it was best to keep Leo from the societies around only inviting him to go on the trips into town every now and then.
Leo was getting older by now a good half foot taller than his own father. Once again it was time to make a trip into town, Gardsin wanted to go alone today so Leo stayed at their makeshift camp. Minutes turned into hours, hours into days. Leo began to get nervous, rarely his father stayed intown more than a day at a time. Getting brave he gathered his things and traveled to the gates of the city only to be greeted with a bit of hostility, he managed to persuade the guards to hold his equipment and let him inside. From there he searched but found nothing. Towering over most of the people they shuffled away from him. Most would not talk to Leo, providing him with almost no detail about his father.
Leaving the city gathering his equipment from the guards only to find some belongings missing (thinking it be better to not say anything) He stayed posted around the city trying to gather information to no avail, eventually deciding to search out past places.
Nearly two years had passed now his search was still on, he had not gotten much clue and refused to give up (part of his orc stubborness). the only conclusion he's come to is that the 'corruption' has something to do with this.
(also don't know how common half orcs might be in this world, if they are common then we can assume he and his father had a run of bad luck most of the time, running into a bit more of the racist society)
AdamWarnock |
Dotting for interest and rolls. :D
STR: 3d6 ⇒ (5, 3, 6) = 14
DEX: 3d6 ⇒ (5, 6, 4) = 15
CON: 3d6 ⇒ (3, 2, 2) = 7
INT: 3d6 ⇒ (3, 4, 1) = 8
WIS: 3d6 ⇒ (3, 3, 6) = 12
CHA: 3d6 ⇒ (3, 3, 2) = 8
If not I'll take the rolls outside. Not that their much better.
4d6 ⇒ (2, 4, 2, 6) = 14 = 12
4d6 ⇒ (2, 1, 4, 2) = 9 = 8
4d6 ⇒ (3, 2, 5, 4) = 14 = 11
4d6 ⇒ (2, 1, 5, 2) = 10 = 9
4d6 ⇒ (3, 6, 4, 2) = 15 = 13
4d6 ⇒ (1, 6, 4, 6) = 17 = 15
Re-Rolls
4d6 ⇒ (6, 3, 6, 5) = 20 = 17 (Can I keep the 20? ;))
4d6 ⇒ (3, 2, 1, 2) = 8 = 7
EDIT: Are you allowing Archetypes?
Trup |
Trup |
Current Submissions
Krular - Human Barbarian
Malwyn Varrónő - Human Wizard(Conjurer)
Jarix Landstill - Human FIghter
Gorn - Dwarf Fighter
Lem Manayd - Halfling Fighter
Ice Eyes - Human Fighter
Submissions will close on monday night/tuesday morning and I will PM those that I have picked for the Campaign. Keep the applications rolling in.