Dark Forest Defenders (Inactive)

Game Master BloodWolven

Map of island.
Battle map, now of Dune Fight!


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Sasquatch Druid (Ape Shaman) 4
Vital:
HP 70/70, AC: 20_T: 14_FF: 16_Perception +11, Darkvision 60ft, Low-Light Vision, Scent, Initiative +4, Fort +9_ Ref +9_ Will +7_(+4 vs fey and plant), CMB +10, CMD 24, Speed 40 ft.
Skills:
Climb +10, Handle Animal +6, Know(Nature) +9, Linguistics +2, Perception +11, Spellcraft +6, Stealth +11(+15 in forested areas), Survival +14, Swim +10

Decr' moves about uncomfortably at his new size. He moves towards the monkeys, invoking his primate nature. His arms grow in length and thickness, and his voice changes to almost match those he moves towards. He holds an arm out to halt any allied attack on the monkeys as he attempts to talk with them.

"Please, we might not have to fight them."

Moved + Totem Transformation + Speak with Primates. Wild Empathy with primates is full round action, so have to wait for next turn.


Female Atomie Monk/2 - Paladin(Divine Defender/Hospitaler)/2 - HP: 46/51; AC24/28, T20/24, FF18; CMD19; F+12,R+12,W+14; Per +12; Init +1

Round 2

Suddenly realizing that her friends are still small, the diminutive fey speaks the words to undo some of her work.

Standard: Dismiss Reduce Person on Decr'.
--> Standard action that does not provoke AoO.


Female Human Oracle 1 HP: 12/12, NL: 0 | AC: 14/12/12 | F: +2, R: +4, W: +3 | Per: +5, Init: +2 | Channels: 4/4, 1st: 4/4 Arrows: 26 normal, 8 Cold iron, 10 silver
Little Thunderhead:
HP: 42/42, NL: 0 | AC 17/9/17 | F+8 R +4 W+1 | Per: +8 (Low-Light Vision, Scent) Init: 0

"ARGH!" Eina screams as the thing chews on her leg, she takes her sword in one hand and stabs down before gouging at its eyes, trying to get the monster to let go.

attack sword: 1d20 + 12 ⇒ (15) + 12 = 27
Damage: 2d8 + 9 ⇒ (8, 1) + 9 = 18

claw: 1d20 + 6 ⇒ (19) + 6 = 25
damage: 1d6 + 8 ⇒ (1) + 8 = 9


Round 1

Nora flies to the wall of branches and lets Decr' and wolf off there if they want.

Climb DC 10 to stay in the branches.

Round 2

24 Ibrox
21 Eina (large)* (please input CMB and CMD in vital info)
20 monkeays
17 Shield
16 Maw creatures
15 Nora (please input CMB and CMD in vital info)
13 Tbblbtz*
10 Wolf (small)
7 Decr'

If in a grapple, or being grappled you must make a grapple/CMB check before doing anything. CMB to grapple: 1d20 + 15 ⇒ (9) + 15 = 24

Eina is able to attack the tentacled creature before her, taking a -2 and only one attack, it takes some major damage but still holds onto her.


Wood Golem Golem HP: 74/79 | 7 temp HP | AC 21, T 14, FF 18, DR 3 | CMD 28 | F+7,R+5,W+7 | Per +9 Init +3

The Golem steps around Eina and hammers the maw giving her trouble.

Slam 1, PA: 1d20 + 11 ⇒ (10) + 11 = 21
3d6 + 12 ⇒ (3, 6, 4) + 12 = 25


Male gnome | HP 27/37 | HD 5/5 | 3rd 0/2 | Inspiration! | Active: Prestidigitation, Hex
Stats:
AC 13 | Str +0, Dex +2, Con +1, Int +3, Wis +3, Cha +7 | Initiative +2 | Perception +0, Darkvision 60 ft

Round 2

Ibrox backswings his divinely silver at another maw creature and follows up with a stomp with an iron-shod boot.

full attacks
+1 Celestial Mithral Medium longsword vs. maw creature: 1d20 + 8 ⇒ (18) + 8 = 26
if hit, damage: 1d8 + 9 ⇒ (4) + 9 = 13
boot stomp vs. maw creature: 1d20 + 7 ⇒ (12) + 7 = 19
if hit, damage: 1d4 + 8 ⇒ (2) + 8 = 10


Round 2

Shield moving at half speed allows you to get to the desired spot but if you fail an Acrobatics check DC 12 you fall into the drink.

Ibrox is too tied up and can't act this turn.

Ibrox Grapple check: 1d20 + 9 ⇒ (5) + 9 = 14 vs. 20 CMD, if you are grappled please go into PDR and read up on what you can do.

The six, eight, twelve armed monkeys continue to swing around and make noise. They move so quick it is hard to see how many arms they have.

The Maw who holds Ibrox just gets a better hold on him as his pals join the grapple. Those jagged teeth in the large maw go to work on the fey hurting him though his natural resistances protect him some. Tbbblbtz still dodges the attacks as they try to bite her. The Maw on Eina looks in pretty bad shape but holds onto her until Eina and Shield make it into paste. Another one takes its place and bites slicing into her leg viciously as it chews on her trying to hold onto her but fails to keep the hold dragging its teeth across armor and flesh equally.

attacks:

grab on Ibrox: 1d20 + 12 + 4 ⇒ (13) + 12 + 4 = 29 with the other maws aiding in the grapple.

damage: 1d8 + 5 ⇒ (5) + 5 = 10

grab on Tbbblbtz: 1d20 + 12 + 2 ⇒ (5) + 12 + 2 = 19 with the other maw aiding in the grapple they still fail as she dodges them.

damage: 1d8 + 5 ⇒ (3) + 5 = 8

bite on Eina: 1d20 + 8 ⇒ (17) + 8 = 25
grab on Eina: 1d20 + 12 ⇒ (10) + 12 = 22

damage: 1d8 + 5 ⇒ (7) + 5 = 12


The Maw that comes to get in on the action slips on the rock and falls into the water. There is a splash but a moment later the water is perfectly still once more and the maw is no where to be seen. Then as if out of no where it appears behind Eina.

Round 3

24 Ibrox
21 Eina (large)* (please input CMB and CMD in vital info)
20 monkeays
17 Shield
16 Maw creatures, CMD 20, AC 16, 30 hp
15 Nora (please input CMB and CMD in vital info)
13 Tbblbtz*
10 Wolf (small)
7 Decr'

Silver Crusade

Vital Stats:
HP: 31/33, AC: 17 _ T: 15 _ FF: 13, Perception +2, Sense Motive +8, Initiative: +4, F: +4_ R: +6 _ W: +5(+7 vs. enchant), CMB: +2, CMD: 16, Speed: 30
Skills:
Acro +11, Appraise +10, Bluff +0, Climb +0, Diplomacy +2, Heal +3, Escape Artist +4, Handle Animal +0, K(D, G, H, P, L, N, N, R) +15, K(A, P) +19, Linguistics +12, Ride +4, Stealth +4, Survival +0, Spellcraft +14, Swim +0

Round 2

Staying in Nora's clutches, "I like it here," he says with a smile and looking up at Nora, then continues yelling out to the others, "Tell me if you need some magic otherwise we are going to hang out here until you finish them. Decr' see if you can get the monkeys on our side."


Female Atomie Monk/2 - Paladin(Divine Defender/Hospitaler)/2 - HP: 46/51; AC24/28, T20/24, FF18; CMD19; F+12,R+12,W+14; Per +12; Init +1

Round 3

Not wanting to be eaten by these rather strange aberrations, Tbblbitz flips over through the air easily avoiding the maws of the creatures. She then flies over to help her friends with their fights.

Acrobatics: 1d20 + 14 ⇒ (15) + 14 = 29 <-- to avoid AoO vs CMD20 I believe

She then flies over and tries to help the man with the red hat.

Aid another for Ibrox to AC: 1d20 + 14 ⇒ (1) + 14 = 15 vs DC10 <-- as this is untyped, I think it should also add to CMD, not positive though.

Come on guys, this is no time to be playing with these things.


Round 3

24 Ibrox - AC 27
21 Eina (large)
20 monkeays
17 Shield
16 Maw creatures, CMD 20, AC 16, 30 hp
15 Nora (please input CMB and CMD in vital info)
13 Tbblbtz*
10 Wolf (small)
7 Decr'

Recon: Ibrox has still yet to be grappled and only hit once by the Maws.

Tbblbtz comes to aid Ibrox and the Maws will follow her. She also gives him flanking vs. the white one.


Sasquatch Druid (Ape Shaman) 4
Vital:
HP 70/70, AC: 20_T: 14_FF: 16_Perception +11, Darkvision 60ft, Low-Light Vision, Scent, Initiative +4, Fort +9_ Ref +9_ Will +7_(+4 vs fey and plant), CMB +10, CMD 24, Speed 40 ft.
Skills:
Climb +10, Handle Animal +6, Know(Nature) +9, Linguistics +2, Perception +11, Spellcraft +6, Stealth +11(+15 in forested areas), Survival +14, Swim +10

Round 2

Decr tries to understand the howling monkeys as best he can, then speaks to them in Primate.

"We mean no harm to you, but will kill these. Will you help?"

He figures getting a dangerous predator off their island may be incentive enough, so hopes he needn't say more.

So maybe his last move was a climb down rather than move forward? He has a +10 Climb.

On the ground, he moves toward one of the maw creatures and slams both arms down heavily, trying to smash it.

Slam 1: 1d20 + 10 ⇒ (4) + 10 = 14
Damage(if hit): 1d6 + 8 ⇒ (3) + 8 = 11

Slam 2: 1d20 + 10 ⇒ (8) + 10 = 18
Damage(if hit): 1d6 + 8 ⇒ (5) + 8 = 13

Please Note:+2 to grapple checks while invoking this Ape totem aspect


Male gnome | HP 27/37 | HD 5/5 | 3rd 0/2 | Inspiration! | Active: Prestidigitation, Hex
Stats:
AC 13 | Str +0, Dex +2, Con +1, Int +3, Wis +3, Cha +7 | Initiative +2 | Perception +0, Darkvision 60 ft

Round 3

Ibrox grits his teeth as the maw creature grabs and chops down on his leg. He hacks at it with his longsword and kicks it with his iron-shod boots. His blade slices into the creature, but he can't get purchase with his boots

10 damage taken - 3 DR/cold iron - 3 Fast Healing this round = 4 HP down

grappled -2 attack. Full attacks. Neither requires two hands.
+1 Celestial Mithral Medium longsword vs. maw creature: 1d20 + 8 - 2 ⇒ (10) + 8 - 2 = 16
if hit, damage: 1d8 + 9 ⇒ (2) + 9 = 11
boot stomp vs. maw creature: 1d20 + 7 - 2 ⇒ (5) + 7 - 2 = 10
if hit, damage: 1d4 + 8 ⇒ (1) + 8 = 9


Female Atomie Monk/2 - Paladin(Divine Defender/Hospitaler)/2 - HP: 46/51; AC24/28, T20/24, FF18; CMD19; F+12,R+12,W+14; Per +12; Init +1

Ibrox, pretty sure that you are not grappled. I think that GM Wolf corrected that.


Decr':
The monkeys do speak back in primate but only in loose terms. "No hurt, our fools, come see father, stay up."

Round 2

Decr' joins the fray though his slam misses.

Round 3

24 Ibrox*
21 Eina (large)
20 monkeays*
17 Shield
16 Maw creatures, CMD 20, AC 16, 30 hp
15 Nora
13 Tbblbtz*
10 Wolf (small) (waiting)
7 Decr'

The free Ibrox goes after the purple tinged Maw. Hitting it hard with his blade cutting a tip of its maw off as blood begins to spray. Purple 19/30


Wood Golem Golem HP: 74/79 | 7 temp HP | AC 21, T 14, FF 18, DR 3 | CMD 28 | F+7,R+5,W+7 | Per +9 Init +3

Targeting the maw currently chewing on Eina
Slam 1, PA: 1d20 + 11 ⇒ (17) + 11 = 28
3d6 + 12 ⇒ (5, 3, 5) + 12 = 25

Slam 2, PA: 1d20 + 11 ⇒ (17) + 11 = 28
3d6 + 12 ⇒ (4, 1, 1) + 12 = 18
5-Foot step into onto the pile of dead maws in front of Eina

"You have sustained injuries, please step behind this unit and take cover," the golem said in its usual monotone as he hammered the next bitey monster and plodded forward implacably.


Female Atomie Monk/2 - Paladin(Divine Defender/Hospitaler)/2 - HP: 46/51; AC24/28, T20/24, FF18; CMD19; F+12,R+12,W+14; Per +12; Init +1

Am I back up? Not sure about the init as we have been on Round 3 for a while.


Tbblbitz, it is still round 3, we are waiting on Eina, so we will be advancing to round 4 now.

Acrobatics for Shield: 1d20 + 3 ⇒ (14) + 3 = 17

Shield does not slide off the rocks into the water.

Round 3

attack sword from Eina: 1d20 + 12 ⇒ (5) + 12 = 17
Damage: 2d8 + 9 ⇒ (4, 2) + 9 = 15

claw: 1d20 + 6 ⇒ (18) + 6 = 24
damage: 1d6 + 8 ⇒ (3) + 8 = 11

Eina and Shield together splatter another Maw. Though two more take its place quickly.


Female Human Oracle 1 HP: 12/12, NL: 0 | AC: 14/12/12 | F: +2, R: +4, W: +3 | Per: +5, Init: +2 | Channels: 4/4, 1st: 4/4 Arrows: 26 normal, 8 Cold iron, 10 silver
Little Thunderhead:
HP: 42/42, NL: 0 | AC 17/9/17 | F+8 R +4 W+1 | Per: +8 (Low-Light Vision, Scent) Init: 0

Sorry, wasn't sure if I needed to go or not. I'm assuming a * means you've gone this round?


Sorry folks got a bit busy with IRL and catching here and there up and got behind with this fight. Go ahead and post Round 4 actions. The * does mean you have gone that round but sometimes I miss it. Make sure you have gone in that round.

Maw attacks:

rolled them off camera, easier right now

[dice=bite on Eina] 1d20 + 8[dice]
[dice=grab] 1d20 + 12[dice]

[dice=damage] 1d8 + 5[dice]

Round 3

Eina gets bit again, though it does not gain purchase on her armor or body, only 9 damage. Shield deflects the Maws bite attack, but both he and Eina gain an AoO on the maw, for its utter failure. As the rest of the Maws miss their targets.

Round 4

24 Ibrox
21 Eina (large)
20 monkeays
17 Shield
16 Maw creatures, CMD 20, AC 16, 30 hp
15 Nora
13 Tbblbtz
10 Wolf (small) (waiting)
7 Decr'


Wood Golem Golem HP: 74/79 | 7 temp HP | AC 21, T 14, FF 18, DR 3 | CMD 28 | F+7,R+5,W+7 | Per +9 Init +3

AoO PA: 1d20 + 11 ⇒ (16) + 11 = 27
2d6 + 12 ⇒ (4, 4) + 12 = 20

Slam 1 PA: 1d20 + 11 ⇒ (11) + 11 = 22
2d6 + 12 ⇒ (4, 4) + 12 = 20

Slam 2 PA: 1d20 + 11 ⇒ (10) + 11 = 21
2d6 + 12 ⇒ (5, 5) + 12 = 22

Shield lays into the maws threatening him and Eina and every blow splits flesh and splinters bone.


Male gnome | HP 27/37 | HD 5/5 | 3rd 0/2 | Inspiration! | Active: Prestidigitation, Hex
Stats:
AC 13 | Str +0, Dex +2, Con +1, Int +3, Wis +3, Cha +7 | Initiative +2 | Perception +0, Darkvision 60 ft

Round 4

Not certain if Ibrox is grappled by purple, but it's dead after the first swing.

Ibrox hacks at the purple maw creature with his longsword putting it unconscious. Then, he kicks the white maw creature next to him.

4 damage down - 3 Fast Healing this round = 1 HP down

Full attacks.
+1 Celestial Mithral Medium longsword vs. purple maw creature: 1d20 + 8 - 2 ⇒ (18) + 8 - 2 = 24
if hit, damage: 1d8 + 9 ⇒ (6) + 9 = 15
boot stomp vs. maw creature: 1d20 + 7 ⇒ (19) + 7 = 26
if hit, damage: 1d4 + 8 ⇒ (3) + 8 = 11


Female Atomie Monk/2 - Paladin(Divine Defender/Hospitaler)/2 - HP: 46/51; AC24/28, T20/24, FF18; CMD19; F+12,R+12,W+14; Per +12; Init +1

Round 4
Unsure whether her attacks will do enough damage to actually harm the creatures, Tbblbitz resorts to her more Atomie nature and begins to yell insults at the maw creatures hoping to distract them and make it easier for her companions to hit them.

5-step to White maw (I think that is the only one near me still alive. My avatar is buried beneath other icons.)

Attack-aid another(Ibrox): 1d20 + 14 ⇒ (10) + 14 = 24 vs DC10

Come on you stupid bag of teeth. Can't even hit a little girl. You are even more useless in battle than you are ugly.


Female Human Oracle 1 HP: 12/12, NL: 0 | AC: 14/12/12 | F: +2, R: +4, W: +3 | Per: +5, Init: +2 | Channels: 4/4, 1st: 4/4 Arrows: 26 normal, 8 Cold iron, 10 silver
Little Thunderhead:
HP: 42/42, NL: 0 | AC 17/9/17 | F+8 R +4 W+1 | Per: +8 (Low-Light Vision, Scent) Init: 0

"I wouldn't say that. They seem to be chewing me up with no issues."Eina says as she attacks in a flurry of steel and claws.

Sword: 1d20 + 12 ⇒ (7) + 12 = 19
Damage: 2d8 + 8 ⇒ (4, 1) + 8 = 13
Claw: 1d20 + 6 ⇒ (16) + 6 = 22
damage: 1d6 + 8 ⇒ (4) + 8 = 12


Round 4

Eina and Shield make quick work of the two maws in front of them. Blood, flesh, and bone smear across the ground before them of what was just a moment ago two ferocious creatures.

Ibrox lays the purple one on the ground with several more holes in it as Tbblbtz keeps trying to keep their attention.

The two Maws below Nora snap at her but don't get much height when they jump. Two of the four Maws around Decr' bite him and only one gets a good hold of his leg, Decr' is now grappled. The many wounds opened by the teeth take 19 damage. As the white Maw misses the lithe fey.

Maw attacks:

bite on Decr': 1d20 + 8 ⇒ (4) + 8 = 12
grab: 1d20 + 12 ⇒ (5) + 12 = 17

damage: 1d8 + 5 ⇒ (7) + 5 = 12

bite on Decr': 1d20 + 8 ⇒ (3) + 8 = 11
grab: 1d20 + 12 ⇒ (16) + 12 = 28

damage: 1d8 + 5 ⇒ (2) + 5 = 7

bite on Decr': 1d20 + 8 ⇒ (16) + 8 = 24
grab: 1d20 + 12 ⇒ (17) + 12 = 29

damage: 1d8 + 5 ⇒ (3) + 5 = 8

bite on Decr': 1d20 + 8 ⇒ (20) + 8 = 28
grab: 1d20 + 12 ⇒ (4) + 12 = 16

damage: 1d8 + 5 ⇒ (6) + 5 = 11

bite on Ibrox: 1d20 + 8 ⇒ (12) + 8 = 20
grab: 1d20 + 12 ⇒ (4) + 12 = 16

damage: 1d8 + 5 ⇒ (2) + 5 = 7

Round 5

24 Ibrox
21 Eina (large)
20 monkeays
17 Shield
16 Maw creatures, CMD 20, AC 16, 30 hp
15 Nora
13 Tbblbtz
10 Wolf (small) (waiting)
7 Decr'


Male gnome | HP 27/37 | HD 5/5 | 3rd 0/2 | Inspiration! | Active: Prestidigitation, Hex
Stats:
AC 13 | Str +0, Dex +2, Con +1, Int +3, Wis +3, Cha +7 | Initiative +2 | Perception +0, Darkvision 60 ft

Round 5

Ibrox continues swinging and kicking in rhythm to his whistling of "Ride of the Valkyries." But his enthusiasm causes him to be careless.

1 damage down - 3 Fast Healing this round = 0 HP down

Full attacks.
+1 Celestial Mithral Medium longsword vs. maw creature: 1d20 + 8 - 2 ⇒ (7) + 8 - 2 = 13
if hit, damage: 1d8 + 9 ⇒ (4) + 9 = 13
boot stomp vs. maw creature: 1d20 + 7 ⇒ (1) + 7 = 8
if hit, damage: 1d4 + 8 ⇒ (2) + 8 = 10


Female Human Oracle 1 HP: 12/12, NL: 0 | AC: 14/12/12 | F: +2, R: +4, W: +3 | Per: +5, Init: +2 | Channels: 4/4, 1st: 4/4 Arrows: 26 normal, 8 Cold iron, 10 silver
Little Thunderhead:
HP: 42/42, NL: 0 | AC 17/9/17 | F+8 R +4 W+1 | Per: +8 (Low-Light Vision, Scent) Init: 0

Sword: 1d20 + 12 ⇒ (2) + 12 = 14
Claw: 1d20 + 6 ⇒ (6) + 6 = 12

Eina goes after the last of the strange creatures in her reach, but can't even touch it, much less hurt it.


Female Atomie Monk/2 - Paladin(Divine Defender/Hospitaler)/2 - HP: 46/51; AC24/28, T20/24, FF18; CMD19; F+12,R+12,W+14; Per +12; Init +1

Seeing Decr surrounded, Tbblbitz does a quick spin and takes off to help gorilla man.

Dragon lady and hat man, take care of this one, I gotta keep gorilla man from getting hurt.

With that, she flits off to aid her companion.

Attack(aid another for Decr): 1d20 + 14 ⇒ (3) + 14 = 17 vs DC10 <-- +2 AC

Acrobatics: 1d20 + 14 ⇒ (15) + 14 = 29 <-- avoid AoO(white)
Acrobatics: 1d20 + 14 ⇒ (13) + 14 = 27 <-- avoid AoO(bluish)


Wood Golem Golem HP: 74/79 | 7 temp HP | AC 21, T 14, FF 18, DR 3 | CMD 28 | F+7,R+5,W+7 | Per +9 Init +3

1d20 + 11 ⇒ (16) + 11 = 27
3d6 + 12 ⇒ (2, 4, 6) + 12 = 24

Shield steps in as Eina recovers her balance from the botched attack and kicks the maw into the lake.


Female Atomie Monk/2 - Paladin(Divine Defender/Hospitaler)/2 - HP: 46/51; AC24/28, T20/24, FF18; CMD19; F+12,R+12,W+14; Per +12; Init +1

EDIT - just realized I have the Helpful trait. All Aid Another actions should add +3 rather than +2.


Round 4

CMB: 1d20 + 10 + 2 ⇒ (10) + 10 + 2 = 22 with totem.
Decr' -19-13=-32 hp

Decr' keeps ahold of the Maw and pummels it with his other arm before holding it at bay again.

Slam : 1d20 + 10 - 2 ⇒ (15) + 10 - 2 = 23 grappling
Damage: 1d6 + 8 ⇒ (6) + 8 = 14

Round 5

Ibrox messes his footing more than he thinks with that boot stomp and opens himself to attacks. The creature of teeth bites him leaving teeth marks as it fails to hold him, taking 9 damage.

As the white maw goes slack from the attack, the golem continues his attack indeed sending it to the water. Where a splash can be seen and heard but a moment later the water is still again.

The Maw tries to get the advantage in the grapple as the others try to bite Decr' not trying to work together, more like animals all going after prey. Even with Tbblbtz's help the light blue Maw bites Decr' leaving a nasty wound from its bite, 13 damage, though none can grapple the great ape man and the one grappled by him is still in that position.

attacks:

bite on Decr': 1d20 + 8 ⇒ (11) + 8 = 19
grab: 1d20 + 12 ⇒ (12) + 12 = 24
damage: 1d8 + 5 ⇒ (4) + 5 = 9

bite on Decr': 1d20 + 8 ⇒ (8) + 8 = 16
grab: 1d20 + 12 ⇒ (10) + 12 = 22
damage: 1d8 + 5 ⇒ (8) + 5 = 13

bite on Decr': 1d20 + 8 ⇒ (16) + 8 = 24
grab: 1d20 + 12 ⇒ (7) + 12 = 19
damage: 1d8 + 5 ⇒ (8) + 5 = 13

grab: 1d20 + 12 ⇒ (7) + 12 = 19 vs. 26
damage: 1d8 + 5 ⇒ (7) + 5 = 12

Decr' waiting on your action for Round 5, I will DMBot you if it comes to the Maw's turns again.

Round 6

24 Ibrox
21 Eina (large)
20 monkeays
17 Shield
16 Maw creatures, CMD 20, AC 16, 30 hp
15 Nora
13 Tbblbtz
10 Wolf (small) (waiting)
7 Decr'


Female Human Oracle 1 HP: 12/12, NL: 0 | AC: 14/12/12 | F: +2, R: +4, W: +3 | Per: +5, Init: +2 | Channels: 4/4, 1st: 4/4 Arrows: 26 normal, 8 Cold iron, 10 silver
Little Thunderhead:
HP: 42/42, NL: 0 | AC 17/9/17 | F+8 R +4 W+1 | Per: +8 (Low-Light Vision, Scent) Init: 0

Eina takes her sword in both hands as she strides over Ibrox and the corpses of the monsters that had already fallen.

Attack sword (+2 if she has a flank.): 1d20 + 12 ⇒ (5) + 12 = 17
Damage: 2d8 + 12 ⇒ (7, 6) + 12 = 25


Male gnome | HP 27/37 | HD 5/5 | 3rd 0/2 | Inspiration! | Active: Prestidigitation, Hex
Stats:
AC 13 | Str +0, Dex +2, Con +1, Int +3, Wis +3, Cha +7 | Initiative +2 | Perception +0, Darkvision 60 ft

I don't see the attack on Ibrox in your rolls. But if took 9 damage, he would also be grappled with a 24 grab. So the -2 is for the grapple.

Round 6

Ibrox continues swinging and kicking in rhythm to his whistling of "Ride of the Valkyries." He again misses with his sword but something vulnerable with his boot.

9 damage down - 3 Fast Healing this round = 6 HP down

Full attacks.
+1 Celestial Mithral Medium longsword vs. maw creature: 1d20 + 8 - 2 ⇒ (3) + 8 - 2 = 9
if hit, damage: 1d8 + 9 ⇒ (2) + 9 = 11
boot stomp vs. maw creature: 1d20 + 7 - 2 ⇒ (14) + 7 - 2 = 19
if hit, damage: 1d4 + 8 ⇒ (1) + 8 = 9


Female Atomie Monk/2 - Paladin(Divine Defender/Hospitaler)/2 - HP: 46/51; AC24/28, T20/24, FF18; CMD19; F+12,R+12,W+14; Per +12; Init +1

Trying to figure who is up and who is down. I think that Ibrox and Eina attacked the same maw creature (light blue?). Can we move the X/dead ones to clean up the battlefield. My intention is to aid another on the next closest bad guy. Probably green next to Decr.

Assuming the above is correct.
---
Round 6
The buzzing green woman once more dodges past the gaping maw and pokes and jabs to distract the creature.

Move (move to Green maw, not done on the map yet).

Acrobatics: 1d20 + 14 ⇒ (5) + 14 = 19 <-- avoid AoO(green)

Attack(aid another, Eina): 1d20 + 14 ⇒ (3) + 14 = 17 vs DC10, +3 attack on next attack


Sorry Ibrox I rolled those off screen, I sometimes do it when I have dice available to me.
Tbbbtz you can take off the dead bodies but then I will have to count most of the area difficult terrain for all PCs. Leave them and I will know the other factors.

Round6
Ibrox is free still and Decr' is grappling the black Maw.

Eina and Ibrox take down the light blue Maw.
No maps for me right now. So I can't adjust it.


Female Human Oracle 1 HP: 12/12, NL: 0 | AC: 14/12/12 | F: +2, R: +4, W: +3 | Per: +5, Init: +2 | Channels: 4/4, 1st: 4/4 Arrows: 26 normal, 8 Cold iron, 10 silver
Little Thunderhead:
HP: 42/42, NL: 0 | AC 17/9/17 | F+8 R +4 W+1 | Per: +8 (Low-Light Vision, Scent) Init: 0

Sword vs. Green: 1d20 + 12 ⇒ (8) + 12 = 20
Damage: 2d8 + 13 ⇒ (8, 1) + 13 = 22 Forgot the +1 from the enhancment bonus last time.

Eina swings again, looking to take out another of the monsters attack Dec'r.


Wood Golem Golem HP: 74/79 | 7 temp HP | AC 21, T 14, FF 18, DR 3 | CMD 28 | F+7,R+5,W+7 | Per +9 Init +3

Shield ducks past Eina to try and finish the maw she just hacked at.

Slam PA: 1d20 + 11 ⇒ (8) + 11 = 19
3d6 + 12 ⇒ (6, 1, 6) + 12 = 25


Round 6

The Maws miss their targets and the black one cannot get into a better grappling position as Decr' holds him tight.

Round 7

24 Ibrox
21 Eina (large) *
20 monkeays
17 Shield *
16 Maw creatures, CMD 20, AC 16, 30 hp
15 Nora
13 Tbblbtz
10 Wolf (small) (waiting)
7 Decr'

Eina and Shield take out the green Maw like a dynamic duo! Blood splatters everywhere.


Female Atomie Monk/2 - Paladin(Divine Defender/Hospitaler)/2 - HP: 46/51; AC24/28, T20/24, FF18; CMD19; F+12,R+12,W+14; Per +12; Init +1

Round 7
Continuing to harass the maws so that her companions can get solid shots in, the blue fey dodges in next to the green maw and kicks it so as to distract the creature and hopefully allow someone bigger to take it out.

5-foot move into square with green maw.

Aid Another: 1d20 + 14 ⇒ (3) + 14 = 17 vs DC10 -- +3 attack for Eina

Amazingly, despite the seriousness of the battle, the tiny woman continues her incessant chatter.

Hey Wolfie, how did you find these ugly things?


Male gnome | HP 27/37 | HD 5/5 | 3rd 0/2 | Inspiration! | Active: Prestidigitation, Hex
Stats:
AC 13 | Str +0, Dex +2, Con +1, Int +3, Wis +3, Cha +7 | Initiative +2 | Perception +0, Darkvision 60 ft

Round 7

Ibrox moves into the thick of the fight and continues swinging in rhythm to his whistling of "Ride of the Valkyries."

6 damage down - 3 Fast Healing this round = 3 HP down

move action to one of the maw creatures
+1 Celestial Mithral Medium longsword vs. maw creature: 1d20 + 8 ⇒ (12) + 8 = 20
if hit, damage: 1d8 + 9 ⇒ (6) + 9 = 15

Silver Crusade

Vital Stats:
HP: 31/33, AC: 17 _ T: 15 _ FF: 13, Perception +2, Sense Motive +8, Initiative: +4, F: +4_ R: +6 _ W: +5(+7 vs. enchant), CMB: +2, CMD: 16, Speed: 30
Skills:
Acro +11, Appraise +10, Bluff +0, Climb +0, Diplomacy +2, Heal +3, Escape Artist +4, Handle Animal +0, K(D, G, H, P, L, N, N, R) +15, K(A, P) +19, Linguistics +12, Ride +4, Stealth +4, Survival +0, Spellcraft +14, Swim +0

Wolf just shakes his head, happy to be up and safe.


Round 7

The maw creatures attack Decr' grappling him and getting another bite in, doing a total of 15 damage. The teeth of the beasts continues to tear at his flesh as they overcome him.

attacks:

Black Grab: 1d20 + 12 ⇒ (17) + 12 = 29 Gains the grappling condition rather than grappled, as Decr' becomes the grappled.
bite on Decr': 1d20 + 8 - 2 ⇒ (14) + 8 - 2 = 20
damage: 1d8 + 5 ⇒ (4) + 5 = 9

bite on Decr': 1d20 + 8 ⇒ (20) + 8 = 28
Grab: 1d20 + 12 ⇒ (4) + 12 = 16
damage: 1d8 + 5 ⇒ (1) + 5 = 6

bite on Decr': 1d20 + 8 ⇒ (6) + 8 = 14
Grab: 1d20 + 12 ⇒ (10) + 12 = 22
damage: 1d8 + 5 ⇒ (4) + 5 = 9

Decr' Grapple: 1d20 + 8 ⇒ (9) + 8 = 17

Round 8

24 Ibrox
21 Eina (large)
20 monkeays
17 Shield
16 Maw creatures, CMD 20, AC 16, 30 hp
15 Nora
13 Tbblbtz
10 Wolf (small) (waiting)
7 Decr'


Male gnome | HP 27/37 | HD 5/5 | 3rd 0/2 | Inspiration! | Active: Prestidigitation, Hex
Stats:
AC 13 | Str +0, Dex +2, Con +1, Int +3, Wis +3, Cha +7 | Initiative +2 | Perception +0, Darkvision 60 ft

Round 8

Ibrox continues swinging and kicking in rhythm to his whistling of "Ride of the Valkyries." He again misses with his boot but slashes something with the backswing of his sword.

3 damage down - 3 Fast Healing this round = 0 HP down

Full attacks.
+1 Celestial Mithral Medium longsword vs. maw creature: 1d20 + 8 - 2 ⇒ (11) + 8 - 2 = 17
if hit, damage: 1d8 + 9 ⇒ (3) + 9 = 12
boot stomp vs. maw creature: 1d20 + 7 - 2 ⇒ (4) + 7 - 2 = 9
if hit, damage: 1d4 + 8 ⇒ (2) + 8 = 10


Wood Golem Golem HP: 74/79 | 7 temp HP | AC 21, T 14, FF 18, DR 3 | CMD 28 | F+7,R+5,W+7 | Per +9 Init +3

Round 8

Shield hesitates for a split second, doing some computing, then brings his fist down on the maw Ibrox seemed to be having such difficulty with.

Slam 1 PA: 1d20 + 11 ⇒ (2) + 11 = 13
3d6 + 12 ⇒ (3, 2, 4) + 12 = 21

Slam 2 PA: 1d20 + 11 ⇒ (1) + 11 = 12
3d6 + 12 ⇒ (3, 4, 1) + 12 = 20

But the creature proves just dodgy enough.


Round 8

Everyone is having troubles and misses each other.
The maws continue to try to bite those around them but fail just as bad as those attacking them. Ibrox got one good hit in but not enough to bring it down.

9 Round

GO!


Male gnome | HP 27/37 | HD 5/5 | 3rd 0/2 | Inspiration! | Active: Prestidigitation, Hex
Stats:
AC 13 | Str +0, Dex +2, Con +1, Int +3, Wis +3, Cha +7 | Initiative +2 | Perception +0, Darkvision 60 ft

Round 9

Ibrox continues swinging and kicking in rhythm of "Ride of the Valkyries," which has transitioned from whistling to dun-da-dun-dun's. He stomps with his boot but misses the slash of his sword.

0 damage down - 3 Fast Healing this round = 0 HP down

Full attacks.
+1 Celestial Mithral Medium longsword vs. maw creature: 1d20 + 8 - 2 ⇒ (1) + 8 - 2 = 7
if hit, damage: 1d8 + 9 ⇒ (8) + 9 = 17
boot stomp vs. maw creature: 1d20 + 7 - 2 ⇒ (18) + 7 - 2 = 23
if hit, damage: 1d4 + 8 ⇒ (4) + 8 = 12


Female Human Oracle 1 HP: 12/12, NL: 0 | AC: 14/12/12 | F: +2, R: +4, W: +3 | Per: +5, Init: +2 | Channels: 4/4, 1st: 4/4 Arrows: 26 normal, 8 Cold iron, 10 silver
Little Thunderhead:
HP: 42/42, NL: 0 | AC 17/9/17 | F+8 R +4 W+1 | Per: +8 (Low-Light Vision, Scent) Init: 0

Sword vs Green: 1d20 + 12 ⇒ (15) + 12 = 27
Damage: 2d8 + 8 ⇒ (4, 8) + 8 = 20
Claw vs Green: 1d20 + 6 ⇒ (12) + 6 = 18
Damage: 1d6 + 4 ⇒ (6) + 4 = 10

Sorry, been busy.


Female Atomie Monk/2 - Paladin(Divine Defender/Hospitaler)/2 - HP: 46/51; AC24/28, T20/24, FF18; CMD19; F+12,R+12,W+14; Per +12; Init +1

Assuming the Green one is down, otherwise use rolls on the Green.

Nice hits hat man and dragon girl. Now lets finish these weird snake-fish things.

With that, the diminutive green fey dodges through the maws defenses and once more begins to harass the creature allowing her companions to more easily hit.

5-foot step into Black Maw's area.

Attack(aid another for Shield): 1d20 + 14 ⇒ (16) + 14 = 30 vs DC10
--> +3 on next attack for Shield


Round 8

The green Maw takes a beating from Ibrox and Eina and splatters to the ground. The monkeys seem to be acting up yelling and swinging around. Shield moves in and smashes two of the maws. Tbblbtz gets in and makes sure to annoy and distract so that her allies can get a better strike in next round. The last three maws move in on shield and Tbbbltz, she dodges wonderfully as Shield's tough armor/body lets them grab on not taking any damage from them. Decr' works on healing himself as he dodges the massive blow from Shield.

Tbblbtz, I would suggest looking into teamwork feats!

Round 9
24 Ibrox
21 Eina (large)
20 monkeays
17 Shield
16 Maw creatures, CMD 20, AC 16, 30 hp
15 Nora
13 Tbblbtz
10 Wolf (small) (waiting)
7 Decr'


Female Atomie Monk/2 - Paladin(Divine Defender/Hospitaler)/2 - HP: 46/51; AC24/28, T20/24, FF18; CMD19; F+12,R+12,W+14; Per +12; Init +1

Hmmm, had not thought about Teamwork feats. Have to look into Inquisitor dipping perhaps, or just switching to that. Will have to review how I planned on going with Tbblbitz.


Wood Golem Golem HP: 74/79 | 7 temp HP | AC 21, T 14, FF 18, DR 3 | CMD 28 | F+7,R+5,W+7 | Per +9 Init +3

Provoking from red as I move

Shield marches toward the next target, ignoring any attempt it makes to slow him down and hammers the head of the creature.

Slam, PA, Aided: 1d20 + 14 ⇒ (10) + 14 = 24
3d6 + 12 ⇒ (1, 4, 6) + 12 = 23

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