About Tbblbitz___________________________________________________________
+0 CMB (+4 BAB, +0 Str, -4 Size)
+14 Rapier (+4 BAB, +5 Dex, +4 Size, +1 Enhancement) Damage: (1d2+1) (18-20 Crit) (+1d6 sneak damage)
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AC 24/28 [+5 Dex, +4 Wis, +4 Size, +1/+5 Dodge, +10] **+4 dodge if fighting defensively with Crane Style**
+12 Fort (+6 base, +2 Con, +4 Divine Grace) (+3 Paladin, +3 Monk)
Special Abilities:
Paladin Abilities:
Monk Abilities
Deflect Arrows - 1/round Racial Abilities
Skills:
+14 Acrobatics (Dex +5, Ranks 6, Class Skill +3), +2 Appraise (Int +2, Ranks 0) +4 Bluff (Cha +4, Ranks 0) -1 Climb (Str +0, Ranks 0, Class Skill +3) +* Craft (Int +2, Ranks 0, Class Skill +3) +11 Diplomacy (Cha +4, Ranks 4, Class Skill +3) +5 Disable Device (Dex +5, Ranks 0) +4 Disguise (Cha +4, Ranks 0, Class(race) Skill +3) +11 Escape Artist (Dex +5, Ranks 3, Class Skill +3) +19 Fly (Dex +5, Ranks 1, Good Maneuverability +4, Size +6, Class(race) Skill +3) +8 Handle Animal (Cha +4, Ranks 1, Class Skill +3) +8 Heal (Wis +4, Ranks 1, Class Skill +3) +10 Intimidate (Cha +4, Ranks 1, Class Skill +3, Race +2) +* Knowledge, Arcana (Int +2, Ranks 0) +* Knowledge, Dungeoneering (Int +2, Ranks 0) +* Knowledge, Engineering (Int +2, Ranks 0) +6 Knowledge, Geography (Int +2, Ranks 1, Class(race) Skill +3) +6 Knowledge, History (Int +2, Ranks 1, Class Skill +3) +6 Knowledge, Local (Int +2, Ranks 1, Class(race) Skill +3) +6 Knowledge, Nature (Int +2, Ranks 1, Class(race) Skill +3) +6 Knowledge, Nobility (Int +2, Ranks 1, Class Skill +3) +* Knowledge, Planes (Int +2, Ranks 0) +6 Knowledge, Religion (Int +2, Ranks 1, Class Skill +3) +* Linguistics (Int +2, Ranks 0) +15 Perception (Wis +4, Ranks 6, Class Skill +3, Race +2) +8 Perform(Dance) (Cha +4, Ranks 1, Class Skill +3) +5 Ride (Dex +5, Ranks 0, Class Skill +3) +9 Sense Motive (Wis +4, Ranks 2, Class Skill +3) +* Sleight of Hand (Dex +5, Ranks 0, Class(race) Skill +3) +6 Spellcraft (Int +2, Ranks 1, Class Skill +3) +21 Stealth (Dex +5, Ranks 1, Size +12, Class Skill +3) +4 Survival (Wis +4, Ranks 0) +4 Swim (Str +0, Rank 1, Class Skill +3) +11 Use Magic Device (Cha +4, Ranks 4, Class(race) Skill +3) Each level skill points gained:
Traits:
• Helpful You always know the best way to assist your companions, be it assisting them with a task, defending them in battle, or helping them place a well-aimed strike. Benefit(s): When using the aid another action, you grant your ally a +3 bonus instead of a +2 bonus. • Careful Combatant
Benefit(s): When using the withdraw action, both the first and second squares of your movement are not considered threatened by any opponents you can see, rather than just the first square.
Feats:
Racial:
Atmoie
Speed: 20', fly 50' (good)
Special Attacks sneak attack +1d6 Spell-Like Abilities: (CL 6th; concentration +10) Constant—speak with animals
[/list] Favored Class & Notes:
Favored Class: Paladin
Monk:
Weapon and Armor Proficiency:
AC Bonus (Ex)
These bonuses to AC apply even against touch attacks or when the monk is flat-footed. He loses these bonuses when he is immobilized or helpless, when he wears any armor, when he carries a shield, or when he carries a medium or heavy load. Flurry of Blows (Ex)
A monk applies his full Strength bonus to his damage rolls for all successful attacks made with flurry of blows, whether the attacks are made with an off-hand or with a weapon wielded in both hands. A monk may substitute disarm, sunder, and trip combat maneuvers for unarmed attacks as part of a flurry of blows. A monk cannot use any weapon other than an unarmed strike or a special monk weapon as part of a flurry of blows. A monk with natural weapons cannot use such weapons as part of a flurry of blows, nor can he make natural attacks in addition to his flurry of blows attacks. Unarmed Strike
Usually a monk's unarmed strikes deal lethal damage, but he can choose to deal nonlethal damage instead with no penalty on his attack roll. He has the same choice to deal lethal or nonlethal damage while grappling. A monk's unarmed strike is treated as both a manufactured weapon and a natural weapon for the purpose of spells and effects that enhance or improve either manufactured weapons or natural weapons. Bonus Feat
Stunning Fist (Ex)
Evasion (Ex)
Paladin (Divine Defender/Hospitaler):
Weapon and Armor Proficiency:
Aura of Good (Ex)
Detect Evil (Sp)
Bastion of Good (Su) -- from Sacred Shield per DM approval
Smite Evil (Su)/Bastion of Good(Su) modification
Divine Grace (Su)
Lay On Hands (Su)
Alternatively, a paladin can use this healing power to deal damage to undead creatures, dealing 1d6 points of damage for every two levels the paladin possesses. Using lay on hands in this way requires a successful melee touch attack and doesn't provoke an attack of opportunity. Undead do not receive a saving throw against this damage. Shared Defense (Su)
Aura of Courage (Su)
Divine Health (Ex)
Channel Positive Energy (Su)
Spells
To prepare or cast a spell, a paladin must have a Charisma score equal to at least 10 + the spell level. The Difficulty Class for a saving throw against a paladin's spell is 10 + the spell level + the paladin's Charisma modifier. Like other spellcasters, a paladin can cast only a certain number of spells of each spell level per day. Her base daily spell allotment is given on Table: Paladin. In addition, she receives bonus spells per day if she has a high Charisma score (see Table: Ability Modifiers and Bonus Spells). When Table: Paladin indicates that the paladin gets 0 spells per day of a given spell level, she gains only the bonus spells she would be entitled to based on her Charisma score for that spell level. A paladin must spend 1 hour each day in quiet prayer and meditation to regain her daily allotment of spells. A paladin may prepare and cast any spell on the paladin spell list, provided that she can cast spells of that level, but she must choose which spells to prepare during her daily meditation. Through 3rd level, a paladin has no caster level. At 4th level and higher, her caster level is equal to her paladin level – 3. Divine Bond (Su) - Modifies normal Divine Bond
Adding these properties consumes an amount of bonus equal to the property’s cost. In addition, the bonuses can be consumed at the listed amount to add any of the following armor properties: energy resistance for +3 bonus, improved energy resistance for +5 bonus, or righteous [APG] for +4 bonus. These bonuses are added to any properties the armor already has, but duplicate abilities do not stack. If the armor is not magical, at least a +1 enhancement bonus must be added before any other properties can be added. The bonus and properties granted by the spirit are determined when the spirit is called and cannot be changed until the spirit is called again. The celestial spirit imparts no bonuses if the armor is worn by anyone other than the divine defender, but it resumes giving bonuses if the divine defender dons the armor again. A divine defender can use this ability once per day at 5th level, and one additional time per day for every four levels beyond 5th, to a total of four times per day at 17th level. If a suit of armor with a celestial spirit is destroyed, the divine defender loses the use of this ability for 30 days, or until she gains a level, whichever comes first. During this 30-day period, the divine defender takes a –1 penalty on attack and weapon damage rolls. Aura of Resolve (Su)
This ability functions only while the paladin is conscious, not if she is unconscious or dead. Aura of Healing (Su)
Aura of Faith (Su)
This ability functions only while the paladin is conscious, not if she is unconscious or dead. Aura of Righteousness (Su)
This ability functions only while the paladin is conscious, not if she is unconscious or dead. Holy Champion (Su)
Equipment:
Arms, Armor, and Clothing
Total:
(2000) Handy Haversack, .5 lbs
(750) Wand of Mage Armor
Total: 4800
5 lbs In Backpack
Scrolls:
CL check DR = 1+CL if Cleric Spell above current Cleric level ________
Belt Pouch Chalk, 3 pieces
Carrying Capacity Current Weight: 5 lbs Light Load: x < 8.25 lbs.
Appearance:
Before you stands, no, that is not right. Before you hovers a tiny green skinned woman bedecked in some of the most gaudily colored clothes you have ever seen. Pinks and yellows and purple and whatever other color you can think of. In fact, from the appearance you are pretty sure she must have lost a battle with a paint store. Once you get past the rather unusual clothes, you see a hard face. It is clear that to get past her to her companions will take more than a little work. While she is at most 6 inches tall, the glint of shiny armor peaks from beneath her clothes and the tiny shield strapped to her arm shows that she is no stranger to battle.
Background:
Tbblbitz sat on a small branch having a rather one sided conversation with a robin regarding the taste of worms. This was not the first time that Tbblbitz had such conversation with a bird, for such things interested her. She liked animals, but not as much as adventurers. They were few and far between in the great woods. Occasionally, she would find a merchant passing through. Merchants were great fun, you could partially slice through their horse’s halters and then watch them break the next day. Likewise, placing sticks in wagon wheels had a marvelous effect and when all the goods on the wagon came crashing out, it was to die for. However, Tbblbitz felt she needed more. Perhaps she should see what all these big people did outside of the woods. As she contemplated this, she suddenly noticed an old man in a clearing just on the edge of her sight. Wondering what this man was doing, she took off and flitted through the branches until she had a clear view. What she saw was rather bizarre. The man was standing there and appeared to be having an argument with a large rock. Perhaps it was not so much that he was arguing with a rock, but that he was blaming the rock for poking him in the back while he had napped. The man stood there grumbling and arguing to the silent rock while waving his staff at it. Deciding to have some fun, Tbblbitz made herself invisible and then flew down with her rapier drawn to challenge this large person to a sword fight. Tbblbitz had never been the best at sword fighting, but she was certainly better than this foppish man. When she got close, she used her powers and suddenly the man shrunk. In fact, he shrunk much more than she expected, but for some reason his large hat did not shrink. Thus, the effect was that the man suddenly disappeared beneath his hat. Then from under the hat, she heard the man continue yelling:
A moment later there was a fantastic boom as a small pea sized ball of fire shot from hat, burning a hole in it as it did, and then exploding in a ball of fire. Tbblbitz got thrown backwards striking a tree and slumping to the ground unconscious. When she awoke, she was lying in a bed of leaves and she could smell a fire nearby. While she lay there with her eyes closed, she heard a voice.
Confused, she opened her eyes and there before here, apparently cooking dinner, was the old man. Now wearing a tall had with a small burned hole in it. Without thinking, she asked him who he was. The man thought for a while: Hmmm, good question. I don’t seem to recall. Arm . . . no. Perry . . . no. Theodore . . . no. The man began to scratch his head thinking. Without a real thought, Tbblbitz said a name: Perhaps you are Arcan. That sounds like a big person’s name. The man’s eyes lit up. Thats it, you’re brilliant. Thats my name. Arcan the amazing. I’m really famous you know. So began a rather strange relationship. Tbblbitz would ask the man questions, and he would answer them, invariably with answers that made no sense, or more frequently had nothing to do with the question. In addition, she would have to hold her sides when the old man would begin ranting and raving about something inconsiderate that someone had done to him. Usually this involved a tree rudely blocking the sun, a stream or river blocking his path, or a rock interfering with his napping spot. The two ventured together for a few days until Tbblbitz spotted an adventuring party heading deeper into the woods and lost interest in the old man. She took off after the party and during the evening, when the main warrior was holding a mug aloft and boasting of the orcs he had just defeated, decided that he needed to be put in his place. Thus, she used her powers and a few moments later was attacking the rather bewildered, and much smaller, fighter from behind. She landed a solid blow, turned invisible again and stabbed once more. Unfortunately the swordsman, got his bearings and quickly proved that he was a good warrior even when tiny. The pint sized fighter than raised his sword for what Tbblbitz was sure was going to be the killing blow, when suddenly the whole clearing lit up like it was midday, despite being late evening. The sudden lighting of the clearing surprised the fighter, and the rest of their party. They all jumped up, weapons drawn, and saw the strange old man casually walking into the middle of their campsite. Much better. I hate it when the sun gets turned off. Things are so much more pleasant when it is light out. With that, the man sat down, took off his hat which he dropped directly on top of Tbblbitz, and, without asking, picked up a piece of meat from the campfire, and began to eat. When Tbblbitz awoke, still sore and covered in cuts from the warrior’s cuts, she saw a single pinprick of light. Painfully standing up, she looked at the light, and then realized it was a tiny hole. Looking out, she saw the old man, now not wearing his hat, sitting on a rock and smoking a long pipe. Apparently sensing that she had awakened, he called to her. Good morning. You missed the sunrise. Beautiful. I awoke all your friends so that they could see, boy they were grumpy about that. They took off a few minutes ago. If you hurry, you can catch them and continue your sword fight. Tbblbitz touched the side of what seemed like a cage and found it to be soft, like fabric. She tried to get out and was easily able to lift the side. After scurrying under the edge of the prison, she realized that she had been sleeping beneath the old man’s had, and the pinprick of light was from where the fireball the day before had shot through the hat. Before she was able to say anything, the man suddenly jumped up and charged a nearby bush with his staff. Give me back my hat. I know you took it. With that, he began to wildly swing at the bush knocking berries and leaves this way and that, but not causing any real harm. Seeing this, Tbblbitz began to roll on the ground holding her sides and laughing. When the man heard her, he turned and glared at her. What are you laughing at, this bush stole my hat. This made Tbblbitz laugh even harder. After a few moments, she was able to stop enough to respond to the man. Your hat? It is right here, where I think you dropped it last night. The man looked quite surprised by this revelation. He hesitantly walked over and poked at the hat a few times, like he expected the hat to suddenly jump up and attack him. After deciding that the hat was no threat, the man picked it up and placed it on his head where it immediately fell forward covering his eyes which lead to another argument, and a strange spell which caused a swarm of wasps to fly forward and attack the bush he had been yelling at earlier. Finally, Tbblbitz flew up and pushed the hat back on the man’s head so that he could see. As stated above, this was the beginning of a rather strange relationship. The old man would appear when Tbblbitz got herself into trouble, and would then ask her about beautiful things. About trees, and why they always blocked the sun. About flowers, and why they insisted on making him sneeze. About the sunrise and sunset, and many other of the beautiful things in nature. To say that most of these conversations were nonsensical and frequently seemed to involve the old man casting some spell which undoubtedly would have caused massive injury to someone, were the spell actually aimed at anyone. At the same time, Tbblbitz decided that she needed to protect the old man, usually from himself. When he napped, which seemed to be quite frequently, Tbblbitz would watch over him. Ok, she would usually play pranks by tying his shoelaces together or stealing his hat. But, she thought of it as protecting him. Eventually, the old man, who seemed to forget his name every time they met, and would decide that his name was something else ending in Amazing, Great, Fabulous, or the like each time, wandered into a small chapel just on the edge of a town outside the forest. By now, Tbblbitz had left the forest with him several times, but she had rarely been to a human town with all its people and buildings. However, in wandering with the old man, Tbblbitz also had changed her ways somewhat and no longer felt the need to challenge every swordsman to a duel. Thus, as she entered the chapel, she was introduced to beauty as she had never known before. The entire chapel was covered in art. Pictures, sculptures, murals, floral arrangements. While the old man stood at the doorway, she flitted about looking at everything, noting how the statue was carved from stone and the mural showed the sun just setting as a flock of geese rose from a lake which reflected the sunset. After a few moments, the old man spoke.
So, the old man left. He would return every so often. Sometimes for a few minutes, sometimes for a few months. When he did, Tbblbitz would join him in wandering, and she made sure that he was protected and safe. But, most of the time she was left to care for the chapel which she decided was hers and something that must be protected. As she did, she learned to care more and more about the beauty of the world. She still got into mischief from time to time, but generally she found that she could enjoy the beauty of the world by protecting it from harm more than she enjoyed the mischief and bloodshed which had been such a part of her earlier life. Recently the old man returned and had a serious face. He told her, and the now elderly cleric, for some reason in all the years the old man never seemed to change, that he had recently met some rather unusual creatures and that they needed someone to help them. Someone to protect the group so that they could stop evil creatures from destroying peace and the beauty of the forest. Tbblbitz agreed and after packing her few belongings, set forth, rapier in hand, to find these creatures and to protect them so that the good of the forest could be protected, especially from others of her type who she knows are rarely up to good. |