Celestial Gnome

Ibrox Redcap's page

551 posts. Alias of Jubal Breakbottle.


Race

| Active: Prestidigitation, Hex

Classes/Levels

Stats:
AC 13 | Str +0, Dex +2, Con +1, Int +3, Wis +3, Cha +7 | Initiative +2 | Perception +0, Darkvision 60 ft

Gender

Male gnome | HP 27/37 | HD 5/5 | 3rd 0/2 | Inspiration!

About Ibrox Redcap

Age 64 Height 3-ft, 5-in Weight 40 lb.
Hair orange Eyes green

APPEARANCE:
The first things you notice about Ibrox are his bright emerald eyes and infectious smile. He sports a orange chin strap beard and a red calfskin hat attempting to cover his orange hair that sticks out in every direction.

Standing a little over three feet tall, he is an average-sized gnome who wears a forest green tunic and leather cloak, that are both heavily embroidered, over leather armor that peeks out from the tunic. His well-worn boots are sturdy leather. He wears a dagger and a pouch on his belt.

Ibrox usually shoulders a case of crossbow bolts and a backpack. His leather weapon’s harness carries two more daggers, and a light crossbow.

PERSONALITY:
Personality Traits
1. I love to haggle with merchants and to debate with friends.
2. I size people up like they’re livestock.

Ideal = Duty. A sacrifice in time saves nine.

Bond I’m searching for a way to lift Baba Yaga’s curse so we no longer need the devils.

Flaw Helpful people make me immediately suspicious.

BACKGROUND:

• Ibrox is how he introduces himself. It’s a shortened version of the devil who he serves. Redcap describes his distinctive headgear. His true name is known only to his infernal patron and immediate family.
• His infernal patron does not enjoy how the balance of power is changing in the Eleven Hells. It wants to release the gnomes from their Infernal Bargain. The patron maneuvered Ibrox to get one of the first redcaps.
• Ibrox trained as a cartographer, because his infernal patron suggested that it was good cover to travel outside the Wormwood.
• He joined the caravan as a merchant to sell his maps on fine vellum that he makes, too.
• Ibrox believes that his infernal patron has a plan for him.

Race Gnome
Gender Male
Alignment Lawful Neutral
Class Warlock 5
Background Niemheim Gnome
Class 4 -2 Gnome +4 Cha = 6 =

Initiative +2 Senses Perception +0, Darkvision 60 ft

==DEFENSE==
AC 13 (11 armor +2 Dex)
HP 37 = 8 +5 +5 +7 +7 +5x(+1 Con)
Strength +0, Dexterity +2, Constitution +1
Intelligence +3, Wisdom +3, Charisma +6
Armor Leather Armor
Defensive Abilities
- Gnome Cunning: You have advantage on all Intelligence, Wisdom, and Charisma saving throws against magic.

==OFFENSE==
Speed 25 ft
Melee & Ranged Dagger +5 (1d4+2) Piercing, Thrown (20/60)
Ranged Eldritch Blast +7 (1d10+4) Force (120)
Ranged Toll the Dead Wis DC 15 (2d12) Necrotic (60)
Ranged Light Crossbow +5 (1d8+2) Piercing (80/320), two-handed, loading ammunition
Special Attacks
- Two weapon fighting: bonus action to attack with second weapon without ability to damage
- Pinning Point: When you make a melee or ranged weapon attack with a dagger, you may attempt to pin a Large or smaller creature to a wall or surface by catching their clothing with the knife’s point. This maneuver can be used against creatures without clothing at the GM’s discretion. Make an attack roll; if the attack hits, the target must make a Strength saving throw. On a failure, the target’s speed is reduced to zero until the dagger is removed. The target can make another Strength saving throw as an action on its turn.
- Concealed Blade: Instead of making a Dexterity (Stealth) check to hide yourself, you may make a Dexterity (Sleight of Hand) check—contested by an active or passive Wisdom (Perception) check—to conceal your dagger. As an action, you may make a weapon attack with a concealed dagger against a creature that has not yet acted in combat. This attack has advantage.
- Shrapnel Shot: As an action, make a single attack with your crossbow against an unattended object. The attack deals double damage to the target. If the object is destroyed, it explodes into a cloud of shrapnel. Choose one of the following options: (1) Creatures within 5 feet of the object must make a Dexterity saving throw, taking 1d6 piercing damage on a failure, OR (2) A creature adjacent to the object must make a Constitution saving throw. On a failure, the creature is blinded until the beginning of your next turn.
- Patient Shot: You carefully align your crossbow’s sights over your target. As an action in a turn that you have not moved, you may make a single crossbow attack with advantage.

==STATISTICS==
Str 10, Dex 14, Con 12, Int 16, Wis 10, Cha 18
Proficiency +3

==PROFICIENCIES ==
Gnome – Arcana
Gnome languages – speak, read, and write Common, Gnomish & Infernal
Warlock – Light armor & Simple Weapons
Warlock – Investigation & Nature
Niemheim Gnome – Arcana, Persuasion, Deception, Cartographer’s Tools, Sylvan

==SKILLS==
+6 Arcana (3 proficiency +3 Int)
+7 Deception (3 proficiency +4 Cha)
+6 Investigation (3 proficiency +3 Int)
+6 Nature (3 proficiency +3 Int)
+7 Persuasion (3 proficiency +4 Cha)

Languages Common, Gnomish, Infernal, Sylvan

==ABILITIES ==
Gnome Cunning: You have advantage on all Intelligence, Wisdom, and Charisma saving throws against magic.

Bewildering Bargainers: . You have advantage on Persuasion checks.

Awakened Mind Starting at 1st level, your alien knowledge gives you the ability to touch the minds of other creatures. You can communicate telepathically with any creature you can see within 30 feet of you. You don’t need to share a language with the creature for it to understand your telepathic utterances, but the creature must be able to understand at least one language.

Beast Speech You can cast speak with animals at will, without expending a spell slot.

Pact of the Tome Your patron gives you a grimoire called a Book of Shadows. When you gain this feature, choose three cantrips from any class’s spell list. While the book is on your person, you can cast those cantrips at will. They don’t count against your number of cantrips known.

If you lose your Book of Shadows, you can perform a 1-hour ceremony to receive a replacement from your patron. This ceremony can be performed during a short or long rest, and it destroys the previous book. The book turns to ash when you die.

Agonizing Blast When you cast eldritch blast, add your Charisma modifier to the damage it deals on a hit.

Book of Ancient Secrets You can now inscribe magical rituals in your Book of Shadows. Choose two 1st-level spells that have the ritual tag from any class’s spell list. The spells appear in the book and don’t count against the number of spells you know. With your Book of Shadows in hand, you can cast the chosen spells as rituals. You can’t cast the spells except as rituals, unless you’ve learned them by some other means. You can also cast a warlock spell you know as a ritual if it has the ritual tag. On your adventures, you can add other ritual spells to your Book of Shadows. When you find such a spell, you can add it to the book if the spell’s level is equal to or less than half your warlock level (rounded up) and if you can spare the time to transcribe the spell. For each level of the spell, the transcription process takes 2 hours and costs 50 gp for the rare inks needed to inscribe it.

Feature = “Special” Leather Growing up in Neimheim, you have learned not to waste any useful resources. After all, there’s always a market for fine leather, new candles, carved bone jewelry, or soap. You can spend 2 hours salvaging useful materials from a dead humanoid. A Medium humanoid yields enough materials to make 5 pieces of soap, 10 candles, 1 sheet of parchment, or a delicious meat pie that can sustain up to a Medium creature for one day (1 sp worth of goods). With your GM’s permission, you can also create small goods such as belts, pouches, and shoes.

==SPELL CASTING ==
DC 15 = 8 +3 Proficiency +4 Cha

Spells = 3rd level – 2/short rest

Spells Known = 3 Hex (bVSMC) – petrified eye of newt), Detect Thoughts (aVSMC), Dissonant Whispers (aV), Mirror Image (aVS), Misty Step (bV), Hypnotic Pattern (SM)

Cantrips = 2 +3 = 5 Eldritch Blast (aVS), Minor Illusion (aSM – bit of fleece), Guidance (aVSC), Prestidigitation (aVS), Toll the Dead (aVS), Vicious Mockery (aV)

Rituals
(1st) identify, illusory script, comprehend languages, alarm, detect magic, find familiar, unseen servant
(2nd) shadows brought to light

== FAMILIAR ==
A Weasel familiar A named Rikki.

== EQUIPMENT ==
Worn
Set of traveler’s clothes – 4 lb.
Component pouch – 2 lb.
Leather armor – 10 lb.
Daggers (3) – 3 lb.
Light Crossbow – 5 lb.
Case of Crossbow bolts (19) – 1.45 lb. (1 gp)
Pouch (10 gp, 9 sp & 6 cp) – 1 lb.
- Pearl (100 gp)

Redcap:
To stay hidden from the eyes of Baba Yaga, the gnomes of Niemheim made a bargain with a powerful devil. So long as they stay inside the Wormwood, the witch can’t find them. A few hopeful gnomes posit that as long as the Wormwood remains above them, they remain safe. With that in mind, they craft calfskin caps with living vestiges of the forest growing from the brim. Mushrooms, small plants, a bird's nest, and other elements of the Wormwood sprout from the cap and continue to grow so long as they are tended to. A Niemheim Gnome may graft the miniature forest onto the surface of any helm or hat (including magical ones). Should the hat be destroyed, the gnome has one week to return to the Wormwood before Baba Yaga begins her pursuit . . .

Scholar’s backpack – 5 lb.
- Leatherworker's tools - 5 lb.
- Cartographer’s tools – 6 lbs.
- Black “calf”-skin bound Tome of Lore – 5 lb.
- Bottle of ink & ink pen –
- Case, map or scroll – 1 lb. (1 gp)
---- Sheets of parchment (10)
---- Roll of remarkably fine vellum
---- A delicate, soft, lace-like Shockwing wing
- Little bag of sand
- Small knife – 0.5 lb.
- Candles (5)
- Mess kit – 1 lb. (2 sp)
- Tinderbox – 1 lb. (5 sp)

Worn load 51 lb.

Carrying Capacity: Str x15 = 150 lb.

== WEALTH ==
16 gp 6 sp 6 cp each

ADVANCEMENT:

Poison Spray (aVS),