Dance of Light and Shadow (Group Two)
Game Master
MorganFreeman
High level variant of the Way of the Wicked AP, started by GM Lightbearer.
HP 24/38; AC 18, F9 R4 W7; focus 0/2; HP 2
From what we got earlier, it is likely that the stuff is outside of this building. Rashk called for the vote specifically to establish a majority opinion. If more people wanted to go for the stuff, he would agree and you wouldn't hear another word about it. He would like his boots of speed back, just not as much as escape.
If getting the items gave us a better way to escape, he'd go for that.
I've been a bit pushy to keep the game moving. Like sharks, games die when you stop moving.

Alchemist 10/Rogue10 | AC 24, Touch 19, FF 18 | HP 110/110 Temp 19/19 | Fort +18, Ref +18, Will +13 | Init +5 | Perception +12 Bomb 14/14 | 1st 6/6 | 2nd 2/5 | 3rd 4/4 | 4th 2/2 | Active Effects: See Invis, False Life, Spider climb
I think all evil characters can get behind Veldrin's comment. Leave nothing living behind. It guarantee's we escape and get our stuff back. So let's do both.
Also, I can understand the stigma against "splitting the party". If not handled appropriately it can mean one or two people become the focus while every else is left out of the action and thus loose interest. It happened in a game I DM'd and, being newish to the role, lead to that scenario. But it is also silly for the party to do everything together. The whole point of a party is to have those who specialize in different things. Diplomacy, stealth, healing, combat, spells. You wouldn't bring the 8 charisma character to convince someone you are their friend nor the should the fighter with -6 ACP follow the rogue as he tries to take out the caster before an upcoming fight.
I am not trying to split the party, just trying to gather some info and come back so we can proceed in a way that doesn't put us in an ambush.
HP 24/38; AC 18, F9 R4 W7; focus 0/2; HP 2
I do suggest that Master Freeman handle Bobbity's scouting with a few rolls. That way we can get back to the main group.
If the scouting shows that the resistance will be manageable, Rashk can be convinced to kill everybody.
One advantage is that this party is pretty good at stealth overall. with a little augmentation we can be excellent. It also looks like we all have darkvision or easy access to it.
Male Noble Drow Psychic Vampire Nercomancer Wizard 11(Undead, Undead Master)
Hence my suggestion to douse the lights the humans require....
Alchemist 10/Rogue10 | AC 24, Touch 19, FF 18 | HP 110/110 Temp 19/19 | Fort +18, Ref +18, Will +13 | Init +5 | Perception +12 Bomb 14/14 | 1st 6/6 | 2nd 2/5 | 3rd 4/4 | 4th 2/2 | Active Effects: See Invis, False Life, Spider climb
I could prepare Darkvision as a level 3 extract. I did leave one open. That is also viable.
If I may interject.
There is also no guarantee anything is here except for Veldrin's spellbook. Anyone with knowledge nobility will know that Mathias Richter runs this place as the Warden, and that he is keen on wizardry.
It's also known that the book is probably not in either of the two rooms on the left, as Veldrin's magic indicated it was further to the south.
RETA Bestest Fighter 4 | HP: 38 | AC 21, {T:14, FF:18} F: +6, R: +4, W: +2 (+1 vs. fear) | Init +3; Senses darkvision 60 ft.; Perception +8
Just checking in. Happy Mother's Day and all that.
HP 24/38; AC 18, F9 R4 W7; focus 0/2; HP 2
So where are we? I don't think we need to roll initiative for the kitchen staff.
We don't.
However, you haven't quite reached them yet, or discussed any intention on what to do when finding them. The last post I gave described a dining hall with two exits. Obviously to the south is the kitchen itself, but there's also a closed door leading to the North.
RETA Bestest Fighter 4 | HP: 38 | AC 21, {T:14, FF:18} F: +6, R: +4, W: +2 (+1 vs. fear) | Init +3; Senses darkvision 60 ft.; Perception +8
Ah..I was under the assumption we would see people eating. I will hurry in and scent at the door to the north.
Male Goblin UBarbarian (Feral Gnasher) 5 / URogue 3 | HP 76/76 | AC 23 TO 19 FF 16 | F +9 R +13 W +7 | CMD 23 | Init +7 | Perc +14 DV
Hey guys,
I apologize in advance, but I will have to step down for a while from my activities here in the Paizo forums. It will be at least some good months before I can come back.
I'm sorry for the inconvenience. I hope your games continue fun!
Regards,
adsapiens / Archlich
RETA Bestest Fighter 4 | HP: 38 | AC 21, {T:14, FF:18} F: +6, R: +4, W: +2 (+1 vs. fear) | Init +3; Senses darkvision 60 ft.; Perception +8
Male Noble Drow Psychic Vampire Nercomancer Wizard 11(Undead, Undead Master)
I am home and mostly rested from a crazy weekend at Steampunk World's Fair. Will be posting shortly.
HP 24/38; AC 18, F9 R4 W7; focus 0/2; HP 2
Still waiting for the kitchen crew to emerge or Bobbitty to return.
Male Weremonkey Rogue/Ranger/Trickster
Posting to all my games:
Life is in a bit of an upheaval at the moment, as I am in the process of moving, and starting a new chapter in my life.
So if I miss some time posting, you'll know why.
HP 24/38; AC 18, F9 R4 W7; focus 0/2; HP 2
Alchemist 10/Rogue10 | AC 24, Touch 19, FF 18 | HP 110/110 Temp 19/19 | Fort +18, Ref +18, Will +13 | Init +5 | Perception +12 Bomb 14/14 | 1st 6/6 | 2nd 2/5 | 3rd 4/4 | 4th 2/2 | Active Effects: See Invis, False Life, Spider climb
RETA Bestest Fighter 4 | HP: 38 | AC 21, {T:14, FF:18} F: +6, R: +4, W: +2 (+1 vs. fear) | Init +3; Senses darkvision 60 ft.; Perception +8
Male Noble Drow Psychic Vampire Nercomancer Wizard 11(Undead, Undead Master)
Just checked, in case I had been holding the group up, but Veldrin has his skeletons primed for an attack and a readied spell himself.
Male Noble Drow Psychic Vampire Nercomancer Wizard 11(Undead, Undead Master)
Rashk, would you like a couple buffs from me before you run off to massacre the guards?
HP 24/38; AC 18, F9 R4 W7; focus 0/2; HP 2
I'm not going to turn free buffs down. :)
Thank you
Male Noble Drow Psychic Vampire Nercomancer Wizard 11(Undead, Undead Master)
With the book the GM gave me, I believe I have access to more or less ALL Wiz spells, so take a look at what you want. Let's say I cast 3 on ya, one for each round of your own personal buffing :)
HP 24/38; AC 18, F9 R4 W7; focus 0/2; HP 2
Okay, I've come up with five good suggestions. I assume you are limited to 5th level spells.
In random order:
Heroism
Stoneskin
Fickle Winds
Telepathic Bond
Blur
Telepathic bond isn't a buff, but it can help us coordinate our escape.
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HP 24/38; AC 18, F9 R4 W7; focus 0/2; HP 2
Veldrin d'Shraen wrote: I am currently flying to Dallas for a huge Comic Con there. Will get a post up once I'm in my hotel One of my buddies is a guest at that con. Steve Perrin, who wrote the rules for RuneQuest.
Male Weremonkey Rogue/Ranger/Trickster
Oh awesome! What's he attending for?
HP 24/38; AC 18, F9 R4 W7; focus 0/2; HP 2
I'm not sure what panel he's on. But life is rough - he's been invited to two cons this month.
HP 24/38; AC 18, F9 R4 W7; focus 0/2; HP 2
I'm not sure which way Kestrel is going. You're welcome to come with me if you want, or to join the others.
RETA Bestest Fighter 4 | HP: 38 | AC 21, {T:14, FF:18} F: +6, R: +4, W: +2 (+1 vs. fear) | Init +3; Senses darkvision 60 ft.; Perception +8
its been quiet, just checking in.
Alchemist 10/Rogue10 | AC 24, Touch 19, FF 18 | HP 110/110 Temp 19/19 | Fort +18, Ref +18, Will +13 | Init +5 | Perception +12 Bomb 14/14 | 1st 6/6 | 2nd 2/5 | 3rd 4/4 | 4th 2/2 | Active Effects: See Invis, False Life, Spider climb
Well if this isn't going any further I am going to remove this from my campaign tab. PM me if something changes.
RETA Bestest Fighter 4 | HP: 38 | AC 21, {T:14, FF:18} F: +6, R: +4, W: +2 (+1 vs. fear) | Init +3; Senses darkvision 60 ft.; Perception +8
Well, I hung in as long as I could. Please PM me if this starts back up.
HP 24/38; AC 18, F9 R4 W7; focus 0/2; HP 2
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