Seryzilian

Rashk's page

133 posts. Alias of Philo Pharynx.


About Rashk

Rashk
Demon-spawn tiefling unchained monk (scaled fist) 1/oracle 1 (Pathfinder Player Companion: Blood of Fiends 20, Pathfinder Player Companion: Legacy of Dragons 14, Pathfinder RPG Advanced Player's Guide 42, Pathfinder RPG Bestiary 264, Pathfinder Unchained 14)
LG Medium outsider (native)
Init +4; Senses darkvision 60 ft.; Perception +8
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Defense
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AC 20, touch 20, flat-footed 15 (+5 Cha, +4 Dex, +1 dodge)
hp 22 (2 HD; 1d8+1d10+7)
Fort +5, Ref +6, Will +4
Resist acid 7, electricity 7, fire 7
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Offense
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Speed 30 ft.
Melee unarmed strike +5/+5 (1d6+4) or
. . bite +5 (1d4+4+1 acid + Noxious Bite), 2 claws +5 (1d4+4)
Special Attacks breath weapon (60 ft. line, 1d6 acid, Reflex DC 16 for half, usable every 1d4+1 rounds), flurry of blows (unchained), stunning fist (1/day, DC 16)
Oracle Spells Known (CL 1st; concentration +6)
. . 1st (5/day)—cure light wounds, divine favor, liberating command[UC]
. . 0 (at will)—create water, detect fiendish presence, purify food and drink (DC 15), stabilize
. . Mystery Dragon
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Statistics
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Str 18, Dex 18, Con 17, Int 14, Wis 13, Cha 20
Base Atk +1.75; CMB +5 (+7 grapple); CMD 25 (27 vs. grapple)
Feats Combat Expertise, Deadly Aim, Dodge, Noxious Bite, Power Attack, Stunning Fist, Unarmed Combatant
Traits adopted, indomitable faith, tusked, unscathed
Skills Acrobatics +9, Diplomacy +10, Disable Device +11, Knowledge (arcana) +7, Knowledge (history) +7, Perception +8, Perform (sing) +10, Stealth +9; Racial Modifiers +2 Disable Device, +2 Perception
Languages Abyssal, Common, Draconic, Dwarven
SQ disable by touch, finesse weapon attack attribute, oracle's curse (wrecker), prehensile tail[ARG], revelation (breath weapon)
Other Gear 60 gp
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Special Abilities
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Breath Weapon (60 ft. line, 1d6 acid, Reflex DC 16 for half, usable every 1d4+1 rounds) (Su) 60 ft. line, 1d6 acid, Reflex DC 16 for half, usable every 1d4+1 rounds
Combat Expertise +/-1 Bonus to AC in exchange for an equal penalty to attack.
Darkvision (60 feet) You can see in the dark (black and white only).
Deadly Aim -1/+2 Trade a penalty to ranged attacks for a bonus to ranged damage.
Disable By Touch Move action, touch destroys nonmagic trap with Disable Device roll.
Energy Resistance, Cold (7) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (7) You have the specified Energy Resistance against Electricity attacks.
Energy Resistance, Fire (7) You have the specified Energy Resistance against Fire attacks.
Finesse Weapon Attack Attribute Finesse weapons use Strength on attack rolls.
Flurry of Blows (Unchained) (Ex) As full-rd action, gain extra attacks with unarmed strike/monk weapons.
Noxious Bite (DC 16) Bite does +1 acid damage and nauseates for 4 rds (Fort neg).
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Prehensile Tail Your tail can retrieve small objects on your person as a swift action.
Stunning Fist (1/day, DC 16) You can stun an opponent with an unarmed attack.
Unarmed Combatant Always considered armed, no attack of opportunity on grapple attempts.
Wrecker The destructive power of the Abyss and its teeming hordes of demons seeps from your very pores and into your belongings and surroundings. Held objects gain the broken condition when you use or equip them but regain their actual condition if employed