About Maximo Interresante.
DESCRIPTION A handsome and distinguished man with dark hair and beard just starting to show gray. He wears armor and a military uniform of Taldor style, but without emblem or rank. RACE Human
STR 14 DEX 12 CON 12(14) INT 12 WIS 12 CHA 19 (21)
DEFENSES
OFFENSES
SKILLS
FEATS power attack, weapon focus (greatsword), arcane strike (arcane duelist bonus), throw anything (alchemist bonus), greater mercy, extra lay on hands, persuasive, furious focus TRAITS
Chivalrous (Taldor)
SPECIAL ABILITIES: aura of good, detect evil, divine grace (charisma bonus to saves), bombs (1d6+1 damage, 2/day), smite evil (2/day), aura of courage, divine health, mercy (fatigue, dazed), channel positive energy, bardic performance (inspire courage, rallying cry, cantrips, countersong, distraction, fascination), bombs, mutagen (+4 strength, +2 natural armor, -2 intelligence), discovery (infusion), divine bond (weapon) Bardic Performance (8 rounds/day) Used: 0
Paladin Spells
Bard Spells
Alchemist Extracts
Known Extracts
SCENARIO and PRESTIGE:
MAXIMO's CHRONICLES SCENARIOS COMPLETED
PRESTIGE
WEALTH and EQUIPMENT:
Starting Wealth + Scenario Treasure Gained = 48363.5gp Starting Equipment
Citadel of Flame
Severing Ties
Black Waters
Quest for Perfection - Part 1
The Immortal Conundrum
Fortress of the Nail
The Devil We Know Part II
Shadows Last Stand Part I
Feast of Sigils
Portal of the Sacred Rune
The Blackros Connection
TOTAL SPENT - 43467.6gp
Arcane Duelist Archetype:
A master of the martial applications of steel and spell, the arcane duelist blends both into a lethal combination. Arcane Strike : Arcane duelists gain Arcane Strike as a bonus feat at 1st level. This ability replaces bardic knowledge. Bardic Performance : An arcane duelist gains the following types of bardic performance. Rallying Cry (Su) : At 1st level, an arcane duelist can use performance to rally dispirited allies. Each round he makes an Intimidate check. Any ally (including the bard) within 30 feet may use this check in place of his own saving throw against fear and despair effects. Those already under a fear or despair effect can attempt a new save each round using the bard's Intimidate check. Rallying cry does not work on effects that don't allow saves. This is a mind-affecting ability that uses audible components. This performance replaces countersong.
Grenadier Archetype:
Alchemical Weapon (Su): At 2nd level, a grenadier can infuse a weapon or piece of ammunition with a single harmful alchemical liquid or powder, such as alchemist’s fire or sneezing powder, as a move action. This action consumes the alchemical item, but transfers its effect to the weapon in question. The alchemical item takes full effect on the next creature struck by the weapon, but does not splash, spread, or otherwise affect additional targets. Any extra damage added is treated like bonus dice of damage, and is not doubled on a critical hit. The alchemical treatment causes no harm to the weapon treated, and wears off 1 minute after application if no blow is struck. At 6th level, a grenadier can use her alchemical weapon ability as a swift action. At 15th level, this ability becomes a free action. This ability replaces poison resistance. Precise Bombs (Ex): At 2nd level, a grenadier gains the precise bombs alchemist discovery as a bonus discovery. This ability replaces poison use.
Boons:
#4-11 The Disappeared - House Thrune’s Favor: Your complete discretion in infiltrating the Chelish embassy has earned you a rare token stamped with the insignia of the House of Thrune, signifying your favor in the eyes of Cheliax’s ruling house. This grants you a +3 circumstance bonus on Diplomacy checks to influence high-standing members of House Thrune, the Chelish government, or a Hellknight order in good standing. This bonus remains in effect as long as the token remains on your person, and the token imparts its bonus only to you. First Steps Part III - Kayle's Blessing: You gain a +2 luck bonus on any saving throw against a dragon's breath weapon. This bonus can be applied after a roll is made but before the results are determined. You may only use this ability once per saving throw. This ability may be used three times. Uses Left: 3 #4-07 Severing Ties - Nemesis of the Aspis: You are an expert at sabotaging the Aspis Consortium's nefarious schemes. During any scenario in which you encounter the Aspis Consortium, you may, as an immediate action, force an enemy Aspis agent to reroll a single d20 and take the worse result. Once you have used this boon, cross it off the Chronicle sheet. #4-19 The Night March of Kalkamedes - Gift of the Ghaele: (USED to cast see invisibility in Shadow's Last Stand Part 2) Sulianna the Luminescent, an azata whom you rescued, owes you a debt and has granted you a fraction of her power. You may use one of the following as a spell-like ability once, using your character level as your caster level. After using this boon, cross it off your Chronicle sheet.
#4-13 Fortress of the Nail - The Paracountess's Debt: In thanks for freeing her from her infernal prison within Citadel Vraid, Paracountess Zarta Dralneen of Cheliax offers you any single item you wish for, paid for out of her personal wealth rather than Chelish or faction resources. Choose one item worth up to 1,500 gp that you receive for free. This item is not restricted by your current Fame score, but must otherwise be an item you could purchase. If the chosen item is worth less than the listed value, any difference is lost. Item Selected: Daredevil Boots #4-13 Fortress of the Nail - Respect of the Nail: You have earned the respect of the leadership of Varisia's Hellknight order, the Order of the Nail. At a future date, should you encounter members of this order, they will remember you for standing up for the law, even if doing so meant opposing them. Year of the Risen Rune - Proud but Discouraged (Taldor): The people of Varisia stubbornly resisted Lady Gloriana Morilla's efforts to found a new aristocracy. In that time, you have learned to rely on your fellow nobles and sympathizers. Increase the bonus of any aid another action you receive from any member of the Taldor faction by 2. Current Notes:
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