DaWay
|
Drakr will move through and he will trip on a rotted board and fall through the roof. 1d6 ⇒ 2 falling damage.
It seems as though Drakr has interruptted a Bugbear talking to a female drow. The old bugbear is accompanied by a wolf. This chamber has been set up as a crude living space, with thick furs thrown on the floor to serve as carpets, old trophies hanging on the walls, a large bed to the north, and a brazier of coals burning brightly. A round table with several chairs stands to the south near the door. Near the table, on the floor, is a familiar unconscious dwarf who looks badly beaten.
The ready their weapons
bugbear: 1d20 + 2 ⇒ (13) + 2 = 15
female drow: 1d20 + 4 ⇒ (19) + 4 = 23
wolf: 1d20 + 2 ⇒ (11) + 2 = 13
DaWay
|
drakr: 1d20 - 1 ⇒ (1) - 1 = 0
JG: 1d20 + 1 ⇒ (16) + 1 = 17
Initative Order
Drow Female, JG, Bugbear, Wolf, Anders, Drakr
The drow female moves over and delivers two swift kicks to drakr midsection.
1d20 + 6 ⇒ (10) + 6 = 161d20 + 6 ⇒ (1) + 6 = 71d6 + 2 ⇒ (5) + 2 = 7
1d20 + 6 ⇒ (11) + 6 = 171d20 + 6 ⇒ (4) + 6 = 101d6 + 2 ⇒ (5) + 2 = 7
and one manages to bruise a rib.
Drakr (9 damage)
Jelly Gelly
|
I will jump onto the drow athletics: 5 + 1d20 ⇒ 5 + (19) = 24
and try to stab her with my sword while falling hit: 1d20 + 6 ⇒ (18) + 6 = 24
dmg: 1d8 + 4 ⇒ (2) + 4 = 6 magical slashing. and hopefully she takes damage by me falling on top of her, falling damage if it applies falling dmg: 1d6 ⇒ 2 and hopefully she is knocked prone by me landing on top of her.
Picture something you would see out of assassins creed or some other game where you jump from a height and land on top of the enemy and use the sword at the same time, that is what I'm attempting to do.
| Anders Buckman |
Round 1, Rage Rds 1/10, Savage Att
Anders jumps upon the Wolf from above, as he brings his Axe to bear on its head.
Athletics: 1d20 + 5 ⇒ (15) + 5 = 20
Axe Att: 1d20 + 5 ⇒ (6) + 5 = 11
Axe Dam: 1d12 + 5 ⇒ (5) + 5 = 10
Axe Adv Dam: 1d12 + 5 ⇒ (3) + 5 = 8
Falling Damage, if applicable. 1d6 ⇒ 4
| Drakr |
assuming I'm conscious on my Init of 0..,
Drakr groans as he stands throwing a piece of rubble off himself. He takes out his hammer and lashes out at the Drow.
Attack : 1d20 + 4 ⇒ (14) + 4 = 18
1d8 + 2 ⇒ (4) + 2 = 6
DaWay
|
Acrobatics to reduce falling damage
JG: 1d20 + 1 ⇒ (6) + 1 = 7
Anders: 1d20 + 2 ⇒ (9) + 2 = 11
Jelly Gelly wrenches his knee as he lands, but manages to get the sword attack off, though not as well as he was planning, and she merely gets a scratch go down the length of her body.
The bugbear moves quickly over to his ally, Get out, Vyerith. The Spider will kill me if you get hurt. And goes to attack Jelly Gelly with his morning star.
1d20 + 4 ⇒ (19) + 4 = 232d8 + 2 ⇒ (2, 1) + 2 = 5
1d20 + 4 ⇒ (15) + 4 = 192d8 + 2 ⇒ (8, 3) + 2 = 13
...and manages to land to hard hits on the Goliath
The Wolf bounds to aid his master leaping at the throat of Jelly Gelly.
1d20 + 4 ⇒ (10) + 4 = 141d20 + 4 ⇒ (18) + 4 = 222d4 + 2 ⇒ (1, 4) + 2 = 7
and catches the throat of the giant, attempting to drag him down. Strength save DC 11 or be knocked prone
Anders falls on him, and fails to connect the follow up attack as the wolf dodges the reckless swing by hunkering down.
Drakr stands, sorely, as he swings at the drow, connecting with her thigh.
Round 2
The Drow lashes out at her attackers, slapping Jelly Gelly and Drakr.
Jelly Gelly: 1d20 + 6 ⇒ (18) + 6 = 241d6 + 4 ⇒ (1) + 4 = 5
Drakr: 1d20 + 6 ⇒ (10) + 6 = 161d6 + 4 ⇒ (1) + 4 = 5
Initiative Order
Jelly Gelly, Bugbear, Wolf, Anders, Drakr .... Round 3: Drow
Female Drow (14 damage)
Bugbear (0 damage)
Wolf (4 damage)
Anders (0 damage)
Drakr (9 damage)
Jelly Gelly (32 damage)
The Drow is not knocked prone because the would either require a tripping attack or a grapple attempt.
Jelly Gelly
|
oh right, thanks for the reminder
stones endurance: 1d12 + 3 ⇒ (2) + 3 = 5 and I'm up, but I'm still prone and being dragged.
and I will stand up if I can and slash at the wolf.
hit: 6 + 1d20 ⇒ 6 + (13) = 19 on the wolf
dmg: 1d8 + 4 ⇒ (4) + 4 = 8 on the wolf
DaWay
|
Jelly Gelly gets dragged down by the wolf, who releases his grip after Anders falls on him. Rising to a knee, Jelly Gelly severs the head of the wolf from the rest of its body.
The bugbear obviously distraught by seeing his faithful companion beheaded, focuses his rage on the goliath.
1d20 + 4 ⇒ (8) + 4 = 122d8 + 2 ⇒ (5, 1) + 2 = 8 miss.
Initiative Order
Anders, Drakr
Round 3
Drow, Jelly Gelly, Bugbear
Female Drow (14 damage)
Bugbear (0 damage)
Wolf (dead)
Anders (0 damage)
Drakr (9 damage)
Jelly Gelly (27 damage)
| Drakr |
Jelly, may I also suggest you use your bonus action second wind?
Drakr continues his assault swinging his hammer wildly at the Drow, trying to knock her out. " Torm, guide my hammer! "
Attack : 1d20 + 4 ⇒ (10) + 4 = 14
Bludgeoning damage: 1d8 + 2 ⇒ (3) + 2 = 5
War priest bonus action attack : 1d20 + 4 ⇒ (8) + 4 = 12
Inspiration : 1d20 + 4 ⇒ (7) + 4 = 11 I'm going to use Channel Divinity: Guided strike to get +10 to my attack on this bonus action.
Attack: 12 + 10 = 22
Bludgeoning damage: 1d8 + 2 ⇒ (7) + 2 = 9
Sigh, D20! >:(
Jelly Gelly
|
I will swing at the bugbear hit: 6 + 1d20 ⇒ 6 + (20) = 26
dmg: 1d8 + 4 ⇒ (5) + 4 = 9
and as a bonus action use my second wind hp restore: 1d10 + 3 ⇒ (9) + 3 = 12
edit: sweet, no confirm crits in 5e.
extra crit dmg: 1d8 ⇒ 7 You messed with the wrong person buddy
DaWay
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Anders swings and misses the bugbear.
Drakr swings and misses with his first attack, his second, channeled with divinity, connects with the skull of bugbear.
The drow continues her assault on Drakr.
1d20 + 6 ⇒ (6) + 6 = 121d6 + 4 ⇒ (2) + 4 = 6 miss
1d20 + 6 ⇒ (11) + 6 = 171d6 + 4 ⇒ (3) + 4 = 7 miss
Jelly Gelly connects with murderous intent on the bugbear.
The bugbear retaliates against Jelly Gelly.
1d20 + 4 ⇒ (18) + 4 = 222d8 + 2 ⇒ (8, 4) + 2 = 14 hit
1d20 + 4 ⇒ (16) + 4 = 202d8 + 2 ⇒ (8, 6) + 2 = 16 hit
Female Drow (14 damage)
Bugbear (25 damage)
Wolf (dead)
Anders (0 damage)
Drakr (9 damage)
Jelly Gelly (45 damage-death saves required)
| Drakr |
As Jelly falls Drakr is there already praying for healing power. " Torm! Bless this warrior heal his wounds to do your work! "
He quickly waves a hand over Jelly's wounds and blue energy begins to knit his skin back together.
Cure wounds 2nd lvl slot: 2d8 + 3 ⇒ (3, 1) + 3 = 7
le sigh...
DaWay
|
Anders swings wildly at the bugbear, and misses horribly, as the bugbear easily steps back.
Drakr runs over to aid his friend, ,bringing him back from the brink of death.
The drow goes to attack Drakr in an attempt to thwart the future efforts of him reviving his allies.
1d20 + 6 ⇒ (17) + 6 = 231d6 + 4 ⇒ (5) + 4 = 9 hit
1d20 + 6 ⇒ (19) + 6 = 251d6 + 4 ⇒ (3) + 4 = 7 hit
Jelly Gelly...you're up.
Initiative Order
Jelly Gelly, Bugbear, Anders Drakr ... Round 4: Drow
Female Drow (14 damage)
Bugbear (25 damage)
Wolf (dead)
Anders (0 damage)
Drakr (25 damage)
Jelly Gelly (24 damage)
| Drakr |
If I'm still up on my turn.
Drakr coughs up some blood, praying for strength to continue the fight.
Cure wounds 2nd lvl slot: 2d8 + 3 ⇒ (7, 2) + 3 = 12
DaWay
|
Jelly Gelly swings and misses the bugbear.
going to bot Anders...
Anders with all his rage throws everything he has into his attack against the bugbear.
reckless attack 1d20 + 5 ⇒ (20) + 5 = 251d20 + 5 ⇒ (10) + 5 = 15
savage attacker 1d12 + 5 ⇒ (1) + 5 = 61d12 + 5 ⇒ (1) + 5 = 6 ...7 damage
and kills the bugbear.
Drakr heals some of his wounds.
The drow moves, provoking an opportunity attack from Drakr, grabs a dagger from a nearby table and slits the dwarf lying on the floors throat before moving out of the tower.
Combat is over unless you wish to pursue the drow.
Female Drow (14 damage)
Bugbear (dead)
Wolf (dead)
Anders (0 damage)
Drakr (13 damage)
Jelly Gelly (24 damage)
| Drakr |
Opportunity attack : 1d20 + 4 ⇒ (9) + 4 = 13 curses
Drakr runs to the dwarf (is it Gundren?) and immediately attempts a cure spell on him.
Cure Wounds: 1d8 + 3 ⇒ (1) + 3 = 4
| Drakr |
Drakr kneels before Gundren's body letting out an anguished groan. " We were too late! " he leaps up and rushes after the Drow. " Get back here! "
I guess I'm an action behind but I will chase her if I can work out where she went.
DaWay
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She went straight through two doors and then there is nothing in a tower that has almost completely collapsed, although the ground floor has a little open space. Rotting crates and ancient barrels show that provisions were once stored here. A heavy curtain blocks a crumbling area to the south, and an intact door leads east. To the north, a short passage through the rubble ends before a screen of canvas.
Drakr bonus for rolling your 20, you notice the tracks go from that of a delicate elven foot to that of a small goblin.
| Drakr |
@DaWay, Do you mean that it looks like her feet changed from Drow to goblin? Like she used a shape hanging spell or something? Or just that I find goblin tracks as well?
Also can I tell which way she went?
If I can tell which way she went:
Drakr runs after the Drow trying to follow her tracks.
If I can't tell which way her tracks lead from this tower room... 1d3 ⇒ 2
Drakr charges at the door to the east, not even bothering to check the handle he slams into it with a shoulder charge!
Strength to open door : 1d20 + 2 ⇒ (10) + 2 = 12
| Drakr |
Drakr lets out a frustrated growl after looking this way and that. " I will find you, Drow witch! I'll find you and avenge Gundren! " He yells into the forest.
If there's no instant goblin agro from my outburst
Drakr stares into the forest for a moment before heading back into the castle and back to the room where Gundren is.
Jelly Gelly
|
oh, for heavens sakes, you need someone with more experience to track, or maybe you're just too tired. as he goes through the tapestry survival: 2 + 1d20 ⇒ 2 + (15) = 17