DaWay's Lost Mine of Phandelver (Inactive)

Game Master DaWay

Area Map
Phandalin
Cragmaw Castle


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AC: 14 | HP: 10/14 | Init: +2 | Perc: +0 | Spell Slots used: 1st: 3/3 | Saves: S: +2, D: 2, Co: +2, I: +4, W: +2, Ch: -1 |

Spell Attack: 1d20 + 4 ⇒ (5) + 4 = 9
Fire damage: 1d10 ⇒ 10

Amber casts a fire cantrip at a wolf. Great gusts of flame erupt, but his aim was off.


AC: 18 | HP: 19/19 | Init: -1 | Perc: +3 (PP: 13) | HD: 2/2d8 | Spell Slots: 1st: 3/3 | Inspiration: [_] | Saves: S: +2, D: -1, Co: +2, I: +1, W: +5, Ch: +2 | War Preist: 3/3 | Channel Divinity: 1/1

If I can get past the wolf without taking an AoO:

Drakr charges at the goblins swinging his warhammer.
Attack : 1d20 + 4 ⇒ (7) + 4 = 11
1d8 + 2 ⇒ (3) + 2 = 5
I'll also swing at the same or a second goblin using my war priest ability to Attack as a bonus action.
Bonus Attack : 1d20 + 4 ⇒ (13) + 4 = 17
1d8 + 2 ⇒ (5) + 2 = 7

if I can't get past the wolf I'll do the same attacks on it.


male Human; DCI #9100704319 Fighter 3 | HP 31/31 | AC 16 | Passive Per 13 | Init +3 |

Sahil aims at the other goblin, loosing more bolts.

Attack: 1d20 + 7 ⇒ (12) + 7 = 19 Damage: 1d6 + 3 ⇒ (3) + 3 = 6
Attack Bonus action: 1d20 + 7 ⇒ (15) + 7 = 22 Damage: 1d6 + 3 ⇒ (2) + 3 = 5

just looked in the rules, I will cross off one bolt for every two fired, hope that's okay


Male (DCI 4102834434) HP 13; AC 19; Str +5 Dex +1 Con +5 Int -1 Wis +1 Cha +0; Passive Perception 13 Passive Insight 13; Init +1; Basic attack (battle axe or handaxe) +5 Goliath Fighter 1

I see crates on the map. Can our characters see them, and can we recognize them?

For Buisness!!!!
attack: 1d20 + 5 ⇒ (18) + 5 = 23
damage: 1d8 + 3 ⇒ (6) + 3 = 9

Scarab Sages

Male Survivalist Kasatha Striker Operative 5: Speed:35, AC:21, HP:73/73, DR:2, Fort:11(Toughness), Ref:11, Will:11, Perception:11 Darkvision

I move towards the goblin boss and swing my long sword hit: 5 + 1d20 ⇒ 5 + (5) = 10
dmg: 1d8 + 3 ⇒ (6) + 3 = 9 slashing

edit: warhammer, so blunt damage, not slashing, but same damage an and attack is used

Lantern Lodge

Male

Amber misses the wolf.
Drakr misses the goblin with his first swing, however on the backswing he manages to catch the goblin in the back of the head. Sending him sprawling behind him.
Sahil launches two more bolts killing the last of the goblins.
Arek chooses to punish the last of the rivals to his legitimate business endeavor and catches the wolf with his axe.
Jelly Gelly also swings at the wolf, the last of the enemies, but misses.

Waiting for Anders.

The piles of sacks and crates are marked with the image of a blue lion- the symbol of the Lionshield Coster, a mercant company with a warehouse and trading post in Phandalin. There is a chest that is not marked.


Barbarian/3; HP: 38/38; AC: 15; Perception: +2; Rage 3/3 per Day, 10/10 Rounds; HD 3/3; Inspiration 1/1

Strength Save: 1d20 + 5 ⇒ (6) + 5 = 11

Round 2, Savage Attacker

Anders maintains his balance and attempts to strike the wolf with his axe.

GA Att: 1d20 + 5 ⇒ (18) + 5 = 23
GA Dam: 1d12 + 3 ⇒ (2) + 3 = 5

Savage Attacker: 1d12 + 3 ⇒ (2) + 3 = 5

Lantern Lodge

Male

...and the wolf goes down with a yelp.


Barbarian/3; HP: 38/38; AC: 15; Perception: +2; Rage 3/3 per Day, 10/10 Rounds; HD 3/3; Inspiration 1/1

Anders wipes his axe blade on his leathers to clean it, then he bends at the waist.

That wolf took a good chunk outta me. Do any of ya have any healing?


AC: 18 | HP: 19/19 | Init: -1 | Perc: +3 (PP: 13) | HD: 2/2d8 | Spell Slots: 1st: 3/3 | Inspiration: [_] | Saves: S: +2, D: -1, Co: +2, I: +1, W: +5, Ch: +2 | War Preist: 3/3 | Channel Divinity: 1/1

" Aye I can heal you, but then my power will be drained till I can rest. "
Drakr moves over to Anders and chants raising his right hand. It begins to glow with white light, then he waves the hand over the wolf bite Starts to close over and the blood flow stemed.

Cure wounds: 1d8 + 3 ⇒ (1) + 3 = 4

Lantern Lodge

Male

So there are the crates/sacks/chests, the fissure where you climbed up from and the stairs down, or you can chance it and rest. All I need to know are your actions.


Barbarian/3; HP: 38/38; AC: 15; Perception: +2; Rage 3/3 per Day, 10/10 Rounds; HD 3/3; Inspiration 1/1

Aye, thank you, Drakr.

Are those stairs going down the only other way out of the room that we can see?

Anders begins to look through the sacks and crates.

Mayhap we can block the stairs with some crates so we can rest peaceably here?

Perception: 1d20 + 3 ⇒ (19) + 3 = 22

Lantern Lodge

Male

yes, the stairs are the only other exit.


AC: 18 | HP: 19/19 | Init: -1 | Perc: +3 (PP: 13) | HD: 2/2d8 | Spell Slots: 1st: 3/3 | Inspiration: [_] | Saves: S: +2, D: -1, Co: +2, I: +1, W: +5, Ch: +2 | War Preist: 3/3 | Channel Divinity: 1/1

" Lets keep going for now. Next time someone gets hurt bad we can patch ourselves up with bandages and the like and rest then. I know a little about mundane medicine as well. "

" We should keep clearing out this place and searching for Gundren. "


male Human; DCI #9100704319 Fighter 3 | HP 31/31 | AC 16 | Passive Per 13 | Init +3 |

Sahil nods in agreement, "better be it. They might try to get help otherwise. Or move Gundren."


AC: 14 | HP: 10/14 | Init: +2 | Perc: +0 | Spell Slots used: 1st: 3/3 | Saves: S: +2, D: 2, Co: +2, I: +4, W: +2, Ch: -1 |

"Yes, keep moving onwards."

Lantern Lodge

Male

Moving down the steep natural stairs you emerge into a large cave divided in half by a ten-foot high escarpment. The air is hazy with the smoke of cooking fire, and pungent from the smell of poorly cured hides and six unwashed goblins who are ready and waiting for you from your previous entanglement with the hobgoblin.

Five goblins are tending the fire in the lower part of the cave, while one is near you, sword drawn, and eyes trained on you with vile intent.

A human is held prisoner in the chamber, securely bound on the southern ledge of the cavern. He shows signs of physical abuse and dry blood is plastered across his bruised skin and tattered garments. You recognize him as Gundren Rockseeker's partner Sildar Hallwinter.

goblin: 1d20 + 2 ⇒ (20) + 2 = 22
amber: 1d20 + 2 ⇒ (9) + 2 = 11
anders: 1d20 + 2 ⇒ (14) + 2 = 16
arek: 1d20 + 1 ⇒ (2) + 1 = 3
drakr: 1d20 - 1 ⇒ (19) - 1 = 18
JG: 1d20 + 1 ⇒ (5) + 1 = 6
Sahil: 1d20 + 3 ⇒ (9) + 3 = 12

Lantern Lodge

Male

The one closest to you moves to attack Anders.
1d20 + 4 ⇒ (11) + 4 = 151d6 + 2 ⇒ (5) + 2 = 7

Arrows are fired at the rest...
1. Amber 2. Anders 3. Arek 4. Drakr 5. Jelly Gelly 6. Sahil
5d6 ⇒ (2, 1, 6, 4, 6) = 19

Attack on Anders: 1d20 + 4 ⇒ (4) + 4 = 81d6 + 2 ⇒ (3) + 2 = 5
attack on Amber: 1d20 + 4 ⇒ (8) + 4 = 121d6 + 2 ⇒ (1) + 2 = 3
attack on Drakr: 1d20 + 4 ⇒ (1) + 4 = 51d6 + 2 ⇒ (2) + 2 = 4
attack on Sahil: 1d20 + 4 ⇒ (4) + 4 = 81d6 + 2 ⇒ (1) + 2 = 3
attack on Sahil: 1d20 + 4 ⇒ (5) + 4 = 91d6 + 2 ⇒ (2) + 2 = 4


Barbarian/3; HP: 38/38; AC: 15; Perception: +2; Rage 3/3 per Day, 10/10 Rounds; HD 3/3; Inspiration 1/1

Round 1, Ouch!, Rage 1/10 Rds, Savage Attacker

Anders flies into a rage and attacks the Goblin that just wounded him.

GA Att: 1d20 + 5 ⇒ (1) + 5 = 6
GA Dam: 1d12 + 3 + 2 ⇒ (4) + 3 + 2 = 9

Savage Attacker: 1d12 + 3 + 2 ⇒ (2) + 3 + 2 = 7

Rest would have been wise, I am in trouble. Did I find anything of value rooting through the crates and sacks before we moved on?

Scarab Sages

Male Survivalist Kasatha Striker Operative 5: Speed:35, AC:21, HP:73/73, DR:2, Fort:11(Toughness), Ref:11, Will:11, Perception:11 Darkvision

I move to the closest goblin to attack hit: 5 + 1d20 ⇒ 5 + (10) = 15
dmg: 1d8 + 3 ⇒ (4) + 3 = 7 blunt


AC: 18 | HP: 19/19 | Init: -1 | Perc: +3 (PP: 13) | HD: 2/2d8 | Spell Slots: 1st: 3/3 | Inspiration: [_] | Saves: S: +2, D: -1, Co: +2, I: +1, W: +5, Ch: +2 | War Preist: 3/3 | Channel Divinity: 1/1

Drakr chages in swinging at some goblin heads. " Take this ya filthy critters! "

War hammer Attack : 1d20 + 4 ⇒ (18) + 4 = 22
1d8 + 2 ⇒ (5) + 2 = 7
using the 2/3 War priest ability for the day to hit a second goblin.
Bonus Warhammer Attack : 1d20 + 4 ⇒ (16) + 4 = 20
1d8 + 4 ⇒ (1) + 4 = 5


AC: 14 | HP: 10/14 | Init: +2 | Perc: +0 | Spell Slots used: 1st: 3/3 | Saves: S: +2, D: 2, Co: +2, I: +4, W: +2, Ch: -1 |

Amber moves within striking distance and with fingers outspread conjures searing flame from his hands to scorch the little critters.
Aiming to catch as many of the goblins within a 15' cone, without harming Sildar.

Burning Hands: 3d6 ⇒ (5, 6, 6) = 17
Dex vs Spell Save DC 12 for half damage = 8

Spell details:

B u r n i n g H a n d s
1st-level evocation
Casting Time: 1 action
Range: Sel f (15-foot cone)
Components: V, S
Duration: Instantaneous
As you hold your hands with thumbs touching and
fingers spread, a thin sheet of flames shoots forth from
your outstretched fingertips. Each creature in a 15-foot
cone must make a Dexterity saving throw. A creature
takes 3d6 fire damage on a failed save, or half as much
damage on a successful one.
The fire ignites any flammable objects in the area that
aren’t being worn or carried.
At Higher Levels. When you cast this spell using a
spell slot of 2nd level or higher, the damage increases by
1d6 for each slot level above 1st.

Lantern Lodge

Male

Anders by my count you are 3 hp

Anders rears back to bring his axe onto the goblins head, however the goblin quickly cuts him. A deep gash below the floating ribs.

Jelly Gelly takes advantage and clubs the goblin on the head. However he is made of tougher stuff than the rest and takes the damage in stride. 7 damage

Drakr charges into the fray and knocks on goblin out cold and manages to strike the shoulder of another. One dead, 5 damage to the other

Amber strides into position, the armor rustling with his every step, and quickly unleashes the fury of the volcano contained in the heart of his dwarven brethren. The flames erupt from his hand consuming three foes in a wide fan.

1d20 + 2 ⇒ (2) + 2 = 41d20 + 2 ⇒ (19) + 2 = 211d20 + 2 ⇒ (15) + 2 = 17

All three go down, almost in unison
Three dead

In case you need a head count. One tough goblin on Anders. One damaged one on Drakr all others are out of play.

EDIT: Waiting for Sahil and Arek


Barbarian/3; HP: 38/38; AC: 15; Perception: +2; Rage 3/3 per Day, 10/10 Rounds; HD 3/3; Inspiration 1/1

You are correct...it says as much in my tag line. Did I find anything searchingbthe crates and sacks before we came down? My perception roll was very good.

Lantern Lodge

Male

RETCON: in the crates appears to be some stolen provisions. The chest contains 600 cp, 110 sp, two potions of healing, and a jade statuette of a frog with tiny golden orbs for eyes. The frog statuette is small enough to fit in a pocket or pouch.

I apologize for not answering in my previous post. I was to busy thinking of ways to describe the action going on.


Barbarian/3; HP: 38/38; AC: 15; Perception: +2; Rage 3/3 per Day, 10/10 Rounds; HD 3/3; Inspiration 1/1

NP...I would have kept one of those potions on me at a minimum.

Lantern Lodge

Male

I have no problem with that as long as the majority of the other players agree.


Male (DCI 4102834434) HP 13; AC 19; Str +5 Dex +1 Con +5 Int -1 Wis +1 Cha +0; Passive Perception 13 Passive Insight 13; Init +1; Basic attack (battle axe or handaxe) +5 Goliath Fighter 1

Sorry. was busy yesterday. Arek votes taking the chests with us.

Lantern Lodge

Male

That was weird. Arek chimes in on the taking the chests which wasn't discussed at all but doesn't take the combat actions required. Botting him and Sahil.

Arek will move to attack the tough goblin
1d20 + 5 ⇒ (4) + 5 = 91d8 + 3 ⇒ (2) + 3 = 5 miss

Sahil will fire two bolts at the tough goblin.
1d20 + 7 ⇒ (5) + 7 = 121d6 + 3 ⇒ (4) + 3 = 7 miss
1d20 + 7 ⇒ (13) + 7 = 201d6 + 3 ⇒ (2) + 3 = 5 hit.

The tough goblin goes down.

The other drops his shortbow and pulls a scimitar to attack drakr
1d20 + 4 ⇒ (17) + 4 = 211d6 + 2 ⇒ (3) + 2 = 5

You guys are up, first come first acts.


AC: 18 | HP: 19/19 | Init: -1 | Perc: +3 (PP: 13) | HD: 2/2d8 | Spell Slots: 1st: 3/3 | Inspiration: [_] | Saves: S: +2, D: -1, Co: +2, I: +1, W: +5, Ch: +2 | War Preist: 3/3 | Channel Divinity: 1/1

" Gnhg! "
Drakr grunts with pain as he takes a nasty cut on his arm. He swings back but his hammer doesn't find its mark.

Warhammer : 1d20 + 4 ⇒ (4) + 4 = 8
Blunt Dmg : 1d8 + 2 ⇒ (4) + 2 = 6


AC: 14 | HP: 10/14 | Init: +2 | Perc: +0 | Spell Slots used: 1st: 3/3 | Saves: S: +2, D: 2, Co: +2, I: +4, W: +2, Ch: -1 |

Amber creates an apple-sized ball of flame. He throws this at the goblin attacking his comrade, Drakr, and then moves about 10' behind Drakr.

Fire Bolt details:

F i r e B o l t
Evocation cantrip
Casting Time: 1 action
Range: 120 feet
Components: V, S
Duration: Instantaneous
You hurl a mote of fire at a creature or object within
range. Make a ranged spell attack against the
target. On a hit, the target takes 1d10 fire damage. A
flammable object hit by this spell ignites if it isn't being
worn or carried.
This spell’s damage increases by 1d10 when you reach
5th level (2d10), 11th level (3d10), and 17th level (4d10).

Spell Attack: 1d20 + 4 ⇒ (10) + 4 = 14
Damage: 1d10 ⇒ 5

Scarab Sages

Male Survivalist Kasatha Striker Operative 5: Speed:35, AC:21, HP:73/73, DR:2, Fort:11(Toughness), Ref:11, Will:11, Perception:11 Darkvision

continue to attack the tough goblin if he is still up, otherwise move to one of the others and hammer it hit: 5 + 1d20 ⇒ 5 + (3) = 8
dmg: 1d8 + 3 ⇒ (8) + 3 = 11

Lantern Lodge

Male

miss, miss, miss

Anders, Arek, Sahil please post your actions.


Barbarian/3; HP: 38/38; AC: 15; Perception: +2; Rage 3/3 per Day, 10/10 Rounds; HD 3/3; Inspiration 1/1

Round 2, Ouch!, Rage 2/10 Rds, Savage Attacker

Anders quickly chugs a potion of healing, then he attacks the remaining goblin.

Healing: 2d4 + 4 ⇒ (3, 3) + 4 = 10

GA Att: 1d20 + 5 ⇒ (8) + 5 = 13
GA Dam: 1d12 + 3 + 2 ⇒ (1) + 3 + 2 = 6

Savage Attacker: 1d12 + 3 + 2 ⇒ (11) + 3 + 2 = 16

Lantern Lodge

Male

Miss


male Human; DCI #9100704319 Fighter 3 | HP 31/31 | AC 16 | Passive Per 13 | Init +3 |

Another two bolts from Sahil at the last one. if I see this right

1d20 + 7 ⇒ (14) + 7 = 21. 1d6 + 3 ⇒ (3) + 3 = 6
1d20 + 7 ⇒ (18) + 7 = 25. 1d6 + 3 ⇒ (5) + 3 = 8

just back from my trip

Lantern Lodge

Male

and the last goblin goes down.

combat over.


Barbarian/3; HP: 38/38; AC: 15; Perception: +2; Rage 3/3 per Day, 10/10 Rounds; HD 3/3; Inspiration 1/1

So, did we recover the chests too from the room above, or do we need to go back. Let's split this treasure.

Lantern Lodge

Male

Need to go back, with the crates and supplies it's going to be too much to carry.


AC: 18 | HP: 19/19 | Init: -1 | Perc: +3 (PP: 13) | HD: 2/2d8 | Spell Slots: 1st: 3/3 | Inspiration: [_] | Saves: S: +2, D: -1, Co: +2, I: +1, W: +5, Ch: +2 | War Preist: 3/3 | Channel Divinity: 1/1

Drakr moves over to the southern ledge and checks Sildar's injuries and unties his bonds.

Medicine : 1d20 + 5 ⇒ (11) + 5 = 16

Once he's revived and had some water Drakr asks him " Sildar, what happened? Do you know what the goblins have done with Gundren? "

Lantern Lodge

Male

The human male, nearly in his 50's Never in all my times in the Griffon Cavalary. I...I...All I know is that Klarg had orders from Black Spider to waylay Gundren and his, us. The goblins said that the Black Spider wanted Gundren brought to him. Have you seen my map? No, the goblins must have sent it with Gundren to the Cragmaw Castle. Look I don't know about you but I inted to continue to Phandalin, I need to meet my contact Iarno Albrek. Here's the deal, you provide escort and I'll pay you.

Scarab Sages

Male Survivalist Kasatha Striker Operative 5: Speed:35, AC:21, HP:73/73, DR:2, Fort:11(Toughness), Ref:11, Will:11, Perception:11 Darkvision

sure thing, need to get to the rest of the cave to get to the bottom of this. Your map is probably somewhere in here stolen, and besides it seems we have unfinished business here.


male Human; DCI #9100704319 Fighter 3 | HP 31/31 | AC 16 | Passive Per 13 | Init +3 |

Sahil nods. "yeah, let's clean the caves first. And then we might find your map as well .

Sahil is not quite sure about the man, and tries to determine if he is hiding something.
Insight: 1d20 + 3 ⇒ (20) + 3 = 23

Lantern Lodge

Male

He is being completely honest with you. There is a passage, a bridge, and the stream.

Scarab Sages

Male Survivalist Kasatha Striker Operative 5: Speed:35, AC:21, HP:73/73, DR:2, Fort:11(Toughness), Ref:11, Will:11, Perception:11 Darkvision

I head towards the bridge.


Barbarian/3; HP: 38/38; AC: 15; Perception: +2; Rage 3/3 per Day, 10/10 Rounds; HD 3/3; Inspiration 1/1

You all must not be so foolhardy. Yer going to get yerself killed.

Anders shakes his head and jogs after Jelly, his axe before him.

Lantern Lodge

Male

There is a lone goblin on your side of the bridge, obviously keeping an eye out for any intruders.

goblin: 1d20 + 2 ⇒ (16) + 2 = 18
amber: 1d20 + 2 ⇒ (14) + 2 = 16
anders: 1d20 + 2 ⇒ (6) + 2 = 8
arek: 1d20 + 1 ⇒ (17) + 1 = 18
drakr: 1d20 - 1 ⇒ (16) - 1 = 15
JG: 1d20 + 1 ⇒ (4) + 1 = 5
Sahil: 1d20 + 3 ⇒ (15) + 3 = 18

He fires an arrow at Jelly Gelly
1d20 + 4 ⇒ (2) + 4 = 61d6 + 2 ⇒ (6) + 2 = 8


AC: 14 | HP: 10/14 | Init: +2 | Perc: +0 | Spell Slots used: 1st: 3/3 | Saves: S: +2, D: 2, Co: +2, I: +4, W: +2, Ch: -1 |

Amber follows Jelly towards the bridge.

"Pesky goblins.

Spell Attack: 1d20 + 4 ⇒ (4) + 4 = 8
Fire Damage: 1d10 ⇒ 3

The dwarf throws a small ball of fire at the goblin, though it goes wide.


AC: 18 | HP: 19/19 | Init: -1 | Perc: +3 (PP: 13) | HD: 2/2d8 | Spell Slots: 1st: 3/3 | Inspiration: [_] | Saves: S: +2, D: -1, Co: +2, I: +1, W: +5, Ch: +2 | War Preist: 3/3 | Channel Divinity: 1/1

Drakr hangs at the back of the group and casts sacred flame. A pillar of white flame rushes down at the goblin.

Dex save Dc 13 (no benefit from cover) or take: 1d8 ⇒ 8 radiant damage.


male Human; DCI #9100704319 Fighter 3 | HP 31/31 | AC 16 | Passive Per 13 | Init +3 |

"What a waste of bolts...."

1d20 + 7 ⇒ (12) + 7 = 19 1d6 + 3 ⇒ (6) + 3 = 9
1d20 + 7 ⇒ (4) + 7 = 11 1d6 + 3 ⇒ (5) + 3 = 8

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