
Drakr |

If I can get past the wolf without taking an AoO:
Drakr charges at the goblins swinging his warhammer.
Attack : 1d20 + 4 ⇒ (7) + 4 = 11
1d8 + 2 ⇒ (3) + 2 = 5
I'll also swing at the same or a second goblin using my war priest ability to Attack as a bonus action.
Bonus Attack : 1d20 + 4 ⇒ (13) + 4 = 17
1d8 + 2 ⇒ (5) + 2 = 7
if I can't get past the wolf I'll do the same attacks on it.

Sahil Reis |

Sahil aims at the other goblin, loosing more bolts.
Attack: 1d20 + 7 ⇒ (12) + 7 = 19 Damage: 1d6 + 3 ⇒ (3) + 3 = 6
Attack Bonus action: 1d20 + 7 ⇒ (15) + 7 = 22 Damage: 1d6 + 3 ⇒ (2) + 3 = 5
just looked in the rules, I will cross off one bolt for every two fired, hope that's okay

Arek Kai |

I see crates on the map. Can our characters see them, and can we recognize them?
For Buisness!!!!
attack: 1d20 + 5 ⇒ (18) + 5 = 23
damage: 1d8 + 3 ⇒ (6) + 3 = 9

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I move towards the goblin boss and swing my long sword hit: 5 + 1d20 ⇒ 5 + (5) = 10
dmg: 1d8 + 3 ⇒ (6) + 3 = 9 slashing
edit: warhammer, so blunt damage, not slashing, but same damage an and attack is used

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Amber misses the wolf.
Drakr misses the goblin with his first swing, however on the backswing he manages to catch the goblin in the back of the head. Sending him sprawling behind him.
Sahil launches two more bolts killing the last of the goblins.
Arek chooses to punish the last of the rivals to his legitimate business endeavor and catches the wolf with his axe.
Jelly Gelly also swings at the wolf, the last of the enemies, but misses.
Waiting for Anders.
The piles of sacks and crates are marked with the image of a blue lion- the symbol of the Lionshield Coster, a mercant company with a warehouse and trading post in Phandalin. There is a chest that is not marked.

Anders Buckman |

Strength Save: 1d20 + 5 ⇒ (6) + 5 = 11
Round 2, Savage Attacker
Anders maintains his balance and attempts to strike the wolf with his axe.
GA Att: 1d20 + 5 ⇒ (18) + 5 = 23
GA Dam: 1d12 + 3 ⇒ (2) + 3 = 5
Savage Attacker: 1d12 + 3 ⇒ (2) + 3 = 5

Drakr |

" Aye I can heal you, but then my power will be drained till I can rest. "
Drakr moves over to Anders and chants raising his right hand. It begins to glow with white light, then he waves the hand over the wolf bite Starts to close over and the blood flow stemed.
Cure wounds: 1d8 + 3 ⇒ (1) + 3 = 4

Anders Buckman |

Aye, thank you, Drakr.
Are those stairs going down the only other way out of the room that we can see?
Anders begins to look through the sacks and crates.
Mayhap we can block the stairs with some crates so we can rest peaceably here?
Perception: 1d20 + 3 ⇒ (19) + 3 = 22

Drakr |

" Lets keep going for now. Next time someone gets hurt bad we can patch ourselves up with bandages and the like and rest then. I know a little about mundane medicine as well. "
" We should keep clearing out this place and searching for Gundren. "

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Moving down the steep natural stairs you emerge into a large cave divided in half by a ten-foot high escarpment. The air is hazy with the smoke of cooking fire, and pungent from the smell of poorly cured hides and six unwashed goblins who are ready and waiting for you from your previous entanglement with the hobgoblin.
Five goblins are tending the fire in the lower part of the cave, while one is near you, sword drawn, and eyes trained on you with vile intent.
A human is held prisoner in the chamber, securely bound on the southern ledge of the cavern. He shows signs of physical abuse and dry blood is plastered across his bruised skin and tattered garments. You recognize him as Gundren Rockseeker's partner Sildar Hallwinter.
goblin: 1d20 + 2 ⇒ (20) + 2 = 22
amber: 1d20 + 2 ⇒ (9) + 2 = 11
anders: 1d20 + 2 ⇒ (14) + 2 = 16
arek: 1d20 + 1 ⇒ (2) + 1 = 3
drakr: 1d20 - 1 ⇒ (19) - 1 = 18
JG: 1d20 + 1 ⇒ (5) + 1 = 6
Sahil: 1d20 + 3 ⇒ (9) + 3 = 12

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The one closest to you moves to attack Anders.
1d20 + 4 ⇒ (11) + 4 = 151d6 + 2 ⇒ (5) + 2 = 7
Arrows are fired at the rest...
1. Amber 2. Anders 3. Arek 4. Drakr 5. Jelly Gelly 6. Sahil
5d6 ⇒ (2, 1, 6, 4, 6) = 19
Attack on Anders: 1d20 + 4 ⇒ (4) + 4 = 81d6 + 2 ⇒ (3) + 2 = 5
attack on Amber: 1d20 + 4 ⇒ (8) + 4 = 121d6 + 2 ⇒ (1) + 2 = 3
attack on Drakr: 1d20 + 4 ⇒ (1) + 4 = 51d6 + 2 ⇒ (2) + 2 = 4
attack on Sahil: 1d20 + 4 ⇒ (4) + 4 = 81d6 + 2 ⇒ (1) + 2 = 3
attack on Sahil: 1d20 + 4 ⇒ (5) + 4 = 91d6 + 2 ⇒ (2) + 2 = 4

Anders Buckman |

Round 1, Ouch!, Rage 1/10 Rds, Savage Attacker
Anders flies into a rage and attacks the Goblin that just wounded him.
GA Att: 1d20 + 5 ⇒ (1) + 5 = 6
GA Dam: 1d12 + 3 + 2 ⇒ (4) + 3 + 2 = 9
Savage Attacker: 1d12 + 3 + 2 ⇒ (2) + 3 + 2 = 7
Rest would have been wise, I am in trouble. Did I find anything of value rooting through the crates and sacks before we moved on?

Drakr |

Drakr chages in swinging at some goblin heads. " Take this ya filthy critters! "
War hammer Attack : 1d20 + 4 ⇒ (18) + 4 = 22
1d8 + 2 ⇒ (5) + 2 = 7
using the 2/3 War priest ability for the day to hit a second goblin.
Bonus Warhammer Attack : 1d20 + 4 ⇒ (16) + 4 = 20
1d8 + 4 ⇒ (1) + 4 = 5

Amber the Righthanded |

Amber moves within striking distance and with fingers outspread conjures searing flame from his hands to scorch the little critters.
Aiming to catch as many of the goblins within a 15' cone, without harming Sildar.
Burning Hands: 3d6 ⇒ (5, 6, 6) = 17
Dex vs Spell Save DC 12 for half damage = 8
B u r n i n g H a n d s
1st-level evocation
Casting Time: 1 action
Range: Sel f (15-foot cone)
Components: V, S
Duration: Instantaneous
As you hold your hands with thumbs touching and
fingers spread, a thin sheet of flames shoots forth from
your outstretched fingertips. Each creature in a 15-foot
cone must make a Dexterity saving throw. A creature
takes 3d6 fire damage on a failed save, or half as much
damage on a successful one.
The fire ignites any flammable objects in the area that
aren’t being worn or carried.
At Higher Levels. When you cast this spell using a
spell slot of 2nd level or higher, the damage increases by
1d6 for each slot level above 1st.

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Anders by my count you are 3 hp
Anders rears back to bring his axe onto the goblins head, however the goblin quickly cuts him. A deep gash below the floating ribs.
Jelly Gelly takes advantage and clubs the goblin on the head. However he is made of tougher stuff than the rest and takes the damage in stride. 7 damage
Drakr charges into the fray and knocks on goblin out cold and manages to strike the shoulder of another. One dead, 5 damage to the other
Amber strides into position, the armor rustling with his every step, and quickly unleashes the fury of the volcano contained in the heart of his dwarven brethren. The flames erupt from his hand consuming three foes in a wide fan.
1d20 + 2 ⇒ (2) + 2 = 41d20 + 2 ⇒ (19) + 2 = 211d20 + 2 ⇒ (15) + 2 = 17
All three go down, almost in unison
Three dead
In case you need a head count. One tough goblin on Anders. One damaged one on Drakr all others are out of play.
EDIT: Waiting for Sahil and Arek

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RETCON: in the crates appears to be some stolen provisions. The chest contains 600 cp, 110 sp, two potions of healing, and a jade statuette of a frog with tiny golden orbs for eyes. The frog statuette is small enough to fit in a pocket or pouch.
I apologize for not answering in my previous post. I was to busy thinking of ways to describe the action going on.

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That was weird. Arek chimes in on the taking the chests which wasn't discussed at all but doesn't take the combat actions required. Botting him and Sahil.
Arek will move to attack the tough goblin
1d20 + 5 ⇒ (4) + 5 = 91d8 + 3 ⇒ (2) + 3 = 5 miss
Sahil will fire two bolts at the tough goblin.
1d20 + 7 ⇒ (5) + 7 = 121d6 + 3 ⇒ (4) + 3 = 7 miss
1d20 + 7 ⇒ (13) + 7 = 201d6 + 3 ⇒ (2) + 3 = 5 hit.
The tough goblin goes down.
The other drops his shortbow and pulls a scimitar to attack drakr
1d20 + 4 ⇒ (17) + 4 = 211d6 + 2 ⇒ (3) + 2 = 5
You guys are up, first come first acts.

Drakr |

" Gnhg! "
Drakr grunts with pain as he takes a nasty cut on his arm. He swings back but his hammer doesn't find its mark.
Warhammer : 1d20 + 4 ⇒ (4) + 4 = 8
Blunt Dmg : 1d8 + 2 ⇒ (4) + 2 = 6

Amber the Righthanded |

Amber creates an apple-sized ball of flame. He throws this at the goblin attacking his comrade, Drakr, and then moves about 10' behind Drakr.
F i r e B o l t
Evocation cantrip
Casting Time: 1 action
Range: 120 feet
Components: V, S
Duration: Instantaneous
You hurl a mote of fire at a creature or object within
range. Make a ranged spell attack against the
target. On a hit, the target takes 1d10 fire damage. A
flammable object hit by this spell ignites if it isn't being
worn or carried.
This spell’s damage increases by 1d10 when you reach
5th level (2d10), 11th level (3d10), and 17th level (4d10).
Spell Attack: 1d20 + 4 ⇒ (10) + 4 = 14
Damage: 1d10 ⇒ 5

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continue to attack the tough goblin if he is still up, otherwise move to one of the others and hammer it hit: 5 + 1d20 ⇒ 5 + (3) = 8
dmg: 1d8 + 3 ⇒ (8) + 3 = 11

Anders Buckman |

Round 2, Ouch!, Rage 2/10 Rds, Savage Attacker
Anders quickly chugs a potion of healing, then he attacks the remaining goblin.
Healing: 2d4 + 4 ⇒ (3, 3) + 4 = 10
GA Att: 1d20 + 5 ⇒ (8) + 5 = 13
GA Dam: 1d12 + 3 + 2 ⇒ (1) + 3 + 2 = 6
Savage Attacker: 1d12 + 3 + 2 ⇒ (11) + 3 + 2 = 16

Drakr |

Drakr moves over to the southern ledge and checks Sildar's injuries and unties his bonds.
Medicine : 1d20 + 5 ⇒ (11) + 5 = 16
Once he's revived and had some water Drakr asks him " Sildar, what happened? Do you know what the goblins have done with Gundren? "

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The human male, nearly in his 50's Never in all my times in the Griffon Cavalary. I...I...All I know is that Klarg had orders from Black Spider to waylay Gundren and his, us. The goblins said that the Black Spider wanted Gundren brought to him. Have you seen my map? No, the goblins must have sent it with Gundren to the Cragmaw Castle. Look I don't know about you but I inted to continue to Phandalin, I need to meet my contact Iarno Albrek. Here's the deal, you provide escort and I'll pay you.

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sure thing, need to get to the rest of the cave to get to the bottom of this. Your map is probably somewhere in here stolen, and besides it seems we have unfinished business here.

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There is a lone goblin on your side of the bridge, obviously keeping an eye out for any intruders.
goblin: 1d20 + 2 ⇒ (16) + 2 = 18
amber: 1d20 + 2 ⇒ (14) + 2 = 16
anders: 1d20 + 2 ⇒ (6) + 2 = 8
arek: 1d20 + 1 ⇒ (17) + 1 = 18
drakr: 1d20 - 1 ⇒ (16) - 1 = 15
JG: 1d20 + 1 ⇒ (4) + 1 = 5
Sahil: 1d20 + 3 ⇒ (15) + 3 = 18
He fires an arrow at Jelly Gelly
1d20 + 4 ⇒ (2) + 4 = 61d6 + 2 ⇒ (6) + 2 = 8

Amber the Righthanded |

Amber follows Jelly towards the bridge.
"Pesky goblins.
Spell Attack: 1d20 + 4 ⇒ (4) + 4 = 8
Fire Damage: 1d10 ⇒ 3
The dwarf throws a small ball of fire at the goblin, though it goes wide.

Drakr |

Drakr hangs at the back of the group and casts sacred flame. A pillar of white flame rushes down at the goblin.
Dex save Dc 13 (no benefit from cover) or take: 1d8 ⇒ 8 radiant damage.