DaWay's Lost Mine of Phandelver
(Inactive)
Game Master
DaWay
Area Map
Phandalin
Cragmaw Castle
male Human; DCI #9100704319 Fighter 3 | HP 31/31 | AC 16 | Passive Per 13 | Init +3 |
"Thanks. I hope I won't get skewered as badly again. Damned redbrands."
AC: 18 | HP: 19/19 | Init: -1 | Perc: +3 (PP: 13) | HD: 2/2d8 | Spell Slots: 1st: 3/3 | Inspiration: [_] | Saves: S: +2, D: -1, Co: +2, I: +1, W: +5, Ch: +2 | War Preist: 3/3 | Channel Divinity: 1/1
if there are five potions of healing that's enough for everyone to keep one on their person right?
@Sahil " I only have a little power left to me today hopefully it will be enough to keep you on your feet. "
Cure wounds for Sahil: 1d8 + 3 ⇒ (8) + 3 = 11
male Human; DCI #9100704319 Fighter 3 | HP 31/31 | AC 16 | Passive Per 13 | Init +3 |
"master Drakr, I am absolutely grateful. When we get, the next tankard of ale is on me."
we have enough potions, esp. To pour down each other's throats ;)
AC: 18 | HP: 19/19 | Init: -1 | Perc: +3 (PP: 13) | HD: 2/2d8 | Spell Slots: 1st: 3/3 | Inspiration: [_] | Saves: S: +2, D: -1, Co: +2, I: +1, W: +5, Ch: +2 | War Preist: 3/3 | Channel Divinity: 1/1
" Now that's a deal I like! " I say smiling. " let's checkout what's behind this hidden door at the bottom of the stairs. "
Marching order the same as always?
Jelly
Anders
Drakr
Amber
Sahil
?
Or do we want to send someone sneaky for a listen first?
AC: 14 | HP: 10/14 | Init: +2 | Perc: +0 | Spell Slots used: 1st: 3/3 | Saves: S: +2, D: 2, Co: +2, I: +4, W: +2, Ch: -1 |
I'm happy with that marching order, but
"Are we going to descend the stairs before we have looked through this level thoroughly?
Never mind, looking more carefully at the map I see that it is basically all the same level, not that Amber knows that...
Barbarian/3; HP: 38/38; AC: 15; Perception: +2; Rage 3/3 per Day, 10/10 Rounds; HD 3/3; Inspiration 1/1
Anders follows Jelly down, his axe held before him.
Male
The walls of this bedchamber are covered with drapes of scarlet cloth. The furnishings include a small writing desk with matching chair, a comfortable looking bed, and a wooden chest at the foot of the bed.
Sitting at the desk is a short, dark-bearded human male in robes, studying a tome. He wears a princely mantle of ermine. A beautiful glass staff leans against his chair, within easy reach.
You have a surprise round.
AC: 14 | HP: 10/14 | Init: +2 | Perc: +0 | Spell Slots used: 1st: 3/3 | Saves: S: +2, D: 2, Co: +2, I: +4, W: +2, Ch: -1 |
"Make a dash for that staff!
Amber casts a spell, directing all three darts to hit the wizard.
damage: 3d4 + 3 ⇒ (3, 1, 3) + 3 = 10
AC: 18 | HP: 19/19 | Init: -1 | Perc: +3 (PP: 13) | HD: 2/2d8 | Spell Slots: 1st: 3/3 | Inspiration: [_] | Saves: S: +2, D: -1, Co: +2, I: +1, W: +5, Ch: +2 | War Preist: 3/3 | Channel Divinity: 1/1
" Yes sir! "
I rush in trying to grab the staff before the wizard can.
Male Survivalist Kasatha Striker Operative 5: Speed:35, AC:21, HP:73/73, DR:2, Fort:11(Toughness), Ref:11, Will:11, Perception:11 Darkvision
I walk around behind him. I don't think you get a full round in 5th addition for surprise, I think it is just a move or an action, but if you do I'll rolling attack just in case.
hit: 5 + 1d20 ⇒ 5 + (11) = 16
dmg: 1d8 + 3 ⇒ (4) + 3 = 7
AC: 18 | HP: 19/19 | Init: -1 | Perc: +3 (PP: 13) | HD: 2/2d8 | Spell Slots: 1st: 3/3 | Inspiration: [_] | Saves: S: +2, D: -1, Co: +2, I: +1, W: +5, Ch: +2 | War Preist: 3/3 | Channel Divinity: 1/1
there's no surprise rounds any more. If you're surprised you just don't get to act on your turn.
male Human; DCI #9100704319 Fighter 3 | HP 31/31 | AC 16 | Passive Per 13 | Init +3 |
Sahil moves to another area in the room and shoots.
1d20 + 7 ⇒ (12) + 7 = 19. 1d6 + 3 ⇒ (5) + 3 = 8
1d20 + 7 ⇒ (17) + 7 = 24. 1d6 + 3 ⇒ (5) + 3 = 8
better not to stand all together with a wizard
Male
End of combat. The Wizard drops in his now broken chair thanks to JG.
AC: 18 | HP: 19/19 | Init: -1 | Perc: +3 (PP: 13) | HD: 2/2d8 | Spell Slots: 1st: 3/3 | Inspiration: [_] | Saves: S: +2, D: -1, Co: +2, I: +1, W: +5, Ch: +2 | War Preist: 3/3 | Channel Divinity: 1/1
Drakr drops the staff and dives on Glass Staff trying to stabilize the man.
" Damn it he might know where Gundren is! "
Medicine : 1d20 + 5 ⇒ (6) + 5 = 11
Male
Okay math... hold on. So Sahil's first bolt drops him. The second one inflicts a failure on a death save. One round to get over to him and stabilize him.
Drakr stabilizes Glasstaff.
Barbarian/3; HP: 38/38; AC: 15; Perception: +2; Rage 3/3 per Day, 10/10 Rounds; HD 3/3; Inspiration 1/1
Drakr has it spot on...no surprise, but you just go first. Well done guys.
AC: 18 | HP: 19/19 | Init: -1 | Perc: +3 (PP: 13) | HD: 2/2d8 | Spell Slots: 1st: 3/3 | Inspiration: [_] | Saves: S: +2, D: -1, Co: +2, I: +1, W: +5, Ch: +2 | War Preist: 3/3 | Channel Divinity: 1/1
I tie Glass Stalfs hands and feet and lift him onto the bed. Then I tie him to the bed.
" Alright, I think he'll live why don't we search this room while we wait for him to wake up? "
AC: 14 | HP: 10/14 | Init: +2 | Perc: +0 | Spell Slots used: 1st: 3/3 | Saves: S: +2, D: 2, Co: +2, I: +4, W: +2, Ch: -1 |
Amber explores the Glass Staff and hopes to figure out how to unlock its powers.
Arcana: 1d20 + 4 ⇒ (2) + 4 = 6
Male Survivalist Kasatha Striker Operative 5: Speed:35, AC:21, HP:73/73, DR:2, Fort:11(Toughness), Ref:11, Will:11, Perception:11 Darkvision
Jelly Gelly will hold onto the new magical longsword he aquired, but keeps his warhammer within close reach in case a skeleton shows up. Do you have him completely bound so that he can't cast mage hand to untie himself?
AC: 14 | HP: 10/14 | Init: +2 | Perc: +0 | Spell Slots used: 1st: 3/3 | Saves: S: +2, D: 2, Co: +2, I: +4, W: +2, Ch: -1 |
"It is probably worth the hassle to gag him as well."
AC: 18 | HP: 19/19 | Init: -1 | Perc: +3 (PP: 13) | HD: 2/2d8 | Spell Slots: 1st: 3/3 | Inspiration: [_] | Saves: S: +2, D: -1, Co: +2, I: +1, W: +5, Ch: +2 | War Preist: 3/3 | Channel Divinity: 1/1
" Good idea. "
I gag Glass staff.

Male
He will eventually come to.
The glass staff is actually a staff of defense.
Various papers and notes are stacked neatly on the desk, mostly consisting of his written orders to apothecaries and alchemists in nearby settlements for more materials for his workshop. You also find a letter that reads:
Lord Albrek,
My spies in Neverwinter tell me that strangers are due to arrive in Phandalin. They could be working for the dwarves. Capture them if you can, kill them if you must, but don't allow them to upset our plans. See that any dwarven maps in their possession are delivered to me with haste. I'm counting on you, Iarno. Don't disappoint me.
(Signed with a drawing of a black spider)
At the foot of Iarno's bed is a sturdy, unlocked wooden chest holdin gthe best pickings of the Redbrand's loot over the last two months. It contains 180 sp, 130 gp, and a silk pouch containing give carnelians (10 gp each), two peridots (15 gp each), and one pearl (100 gp). It also contains a scroll of charm person and a scroll of fireball.
Male Survivalist Kasatha Striker Operative 5: Speed:35, AC:21, HP:73/73, DR:2, Fort:11(Toughness), Ref:11, Will:11, Perception:11 Darkvision
alright spell casters, claim your scrolls, you will want them.
Barbarian/3; HP: 38/38; AC: 15; Perception: +2; Rage 3/3 per Day, 10/10 Rounds; HD 3/3; Inspiration 1/1
Split the gold up, and we can sell those gems.
AC: 14 | HP: 10/14 | Init: +2 | Perc: +0 | Spell Slots used: 1st: 3/3 | Saves: S: +2, D: 2, Co: +2, I: +4, W: +2, Ch: -1 |
I believe the scrolls and staff are all arcane...? So, gimme, gimme, gimme!
AC: 18 | HP: 19/19 | Init: -1 | Perc: +3 (PP: 13) | HD: 2/2d8 | Spell Slots: 1st: 3/3 | Inspiration: [_] | Saves: S: +2, D: -1, Co: +2, I: +1, W: +5, Ch: +2 | War Preist: 3/3 | Channel Divinity: 1/1
oh man, fireball, awesome.
" Lord Albrek? What is this guy, some kind of noble gone wrong? "
When he wakes up I start to question him. " You've been in contact with the Black Spider! " I say standing over him. " Who and where is he? Where is he holding my cousin, Gundren Rockseeker?! "
Intimidate : 1d20 + 2 ⇒ (13) + 2 = 15
Male
Iarno spits and then snarls, I see the guests have arrived. Tell me what unpleasant business has occurred to my fine gentlemen. He pauses for a moment, Ah, the Black Spider. That drow most likely has your cousin in the Wave Echo Cave. Before you ask, I do not know the location of the cave, but the bugbears most likely do perhaps you should ask them. They are somewhere about the hideout. Now, as a member of the Lords' Alliance, I wold like to parlay with you.
Male Survivalist Kasatha Striker Operative 5: Speed:35, AC:21, HP:73/73, DR:2, Fort:11(Toughness), Ref:11, Will:11, Perception:11 Darkvision
Okay, so what is the deal here? Jelly asks interestingly. wait a second, is Jelly the only Lords alliance?
Male
Oh, it is quite simple. I want to be turned over to the Lords' Alliance because I am afraid of my fate with you ruffians.
BTW, JG you know that Sildar Hallwinter is also Lords' Alliance
Male Survivalist Kasatha Striker Operative 5: Speed:35, AC:21, HP:73/73, DR:2, Fort:11(Toughness), Ref:11, Will:11, Perception:11 Darkvision
Yes I can do that. Anyone opposed to him coming with us?
male Human; DCI #9100704319 Fighter 3 | HP 31/31 | AC 16 | Passive Per 13 | Init +3 |
"Not at all, happy to hand him to the Lord's Alliance."
AC: 18 | HP: 19/19 | Init: -1 | Perc: +3 (PP: 13) | HD: 2/2d8 | Spell Slots: 1st: 3/3 | Inspiration: [_] | Saves: S: +2, D: -1, Co: +2, I: +1, W: +5, Ch: +2 | War Preist: 3/3 | Channel Divinity: 1/1
" As long as he faces some kind of justice for what he has done, that's fine. "
Should we take him there now or leave him tied up here with the doors locked while we clear the rest of the Redbrands hide out?
Barbarian/3; HP: 38/38; AC: 15; Perception: +2; Rage 3/3 per Day, 10/10 Rounds; HD 3/3; Inspiration 1/1
Let's tie his hands and tow rope him behind us. I do not like leavin' him here.
AC: 14 | HP: 10/14 | Init: +2 | Perc: +0 | Spell Slots used: 1st: 3/3 | Saves: S: +2, D: 2, Co: +2, I: +4, W: +2, Ch: -1 |
Male Survivalist Kasatha Striker Operative 5: Speed:35, AC:21, HP:73/73, DR:2, Fort:11(Toughness), Ref:11, Will:11, Perception:11 Darkvision
Jelly will lead the way when everyone is ready, he will just where people want him to.
Male
Where are we going, through the door or back the way we came?
Male Survivalist Kasatha Striker Operative 5: Speed:35, AC:21, HP:73/73, DR:2, Fort:11(Toughness), Ref:11, Will:11, Perception:11 Darkvision
I'm thinking back the way we came and through the other door, but Jelly will wait for further instructions.
Male
I will wait for a majority vote.
Barbarian/3; HP: 38/38; AC: 15; Perception: +2; Rage 3/3 per Day, 10/10 Rounds; HD 3/3; Inspiration 1/1
Anders heads back the way they came and approaches the other door. He listens at the door.
Perception: 1d20 + 3 ⇒ (14) + 3 = 17
Male
Nothing going through there is a door immediately in front of you (east) and a hallway ending in a door (15' South)
AC: 14 | HP: 10/14 | Init: +2 | Perc: +0 | Spell Slots used: 1st: 3/3 | Saves: S: +2, D: 2, Co: +2, I: +4, W: +2, Ch: -1 |
I'm sorry, but I am now lost. Which room number are we talking about? I thought we were in 12.
male Human; DCI #9100704319 Fighter 3 | HP 31/31 | AC 16 | Passive Per 13 | Init +3 |
Same here. Wouldn't it make more sense to do room 11 then? But if someone is in there would have come through already...
AC: 18 | HP: 19/19 | Init: -1 | Perc: +3 (PP: 13) | HD: 2/2d8 | Spell Slots: 1st: 3/3 | Inspiration: [_] | Saves: S: +2, D: -1, Co: +2, I: +1, W: +5, Ch: +2 | War Preist: 3/3 | Channel Divinity: 1/1
" Sorry Lord Albrek, but we can't have you casting spells on us. " I say as I gag him again. Then I take the rope and leads him out.
I believe Anders is wanting to exit here the way we came and then listen at the other secret door we found in area 7
Male Survivalist Kasatha Striker Operative 5: Speed:35, AC:21, HP:73/73, DR:2, Fort:11(Toughness), Ref:11, Will:11, Perception:11 Darkvision
That is what I got from it.
Jelly will open the door and walk in, ie the secret door in area 7.
Male
You found him in Iarno Albrek in room 12. I was told by Jelly Gelly and Anders that you left went to 7. I advanced you and have you just past the secret door in at the locked door to room number 6.
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Male Survivalist Kasatha Striker Operative 5: Speed:35, AC:21, HP:73/73, DR:2, Fort:11(Toughness), Ref:11, Will:11, Perception:11 Darkvision
I will knock on the door and hope someone answers.
Male
AC: 18 | HP: 19/19 | Init: -1 | Perc: +3 (PP: 13) | HD: 2/2d8 | Spell Slots: 1st: 3/3 | Inspiration: [_] | Saves: S: +2, D: -1, Co: +2, I: +1, W: +5, Ch: +2 | War Preist: 3/3 | Channel Divinity: 1/1
" Anybody pick locks? " I whisper.
Barbarian/3; HP: 38/38; AC: 15; Perception: +2; Rage 3/3 per Day, 10/10 Rounds; HD 3/3; Inspiration 1/1
If not, let's just put a shoulder to it.
male Human; DCI #9100704319 Fighter 3 | HP 31/31 | AC 16 | Passive Per 13 | Init +3 |
"No tools, otherwise I would give it a go," Sahil responds, "Now funds are better, something to get when we are back."
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