DaWay's Lost Mine of Phandelver (Inactive)

Game Master DaWay

Area Map
Phandalin
Cragmaw Castle


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Lantern Lodge

Male

Goblin dex save 1d20 + 2 ⇒ (11) + 2 = 13

The goblin narrowly avoids the column of flame only to take a crossbow bolt in the temple.

Combat over.

Scarab Sages

Male Survivalist Kasatha Striker Operative 5: Speed:35, AC:21, HP:73/73, DR:2, Fort:11(Toughness), Ref:11, Will:11, Perception:11 Darkvision

I cross the bridge and move ahead.

Lantern Lodge

Male

The stream passage continues up beyond for another set of uneven steps ahead, bending westward as it goes. The waterfall sounds out from the larger cavern behind you.

You eventually make your way to another cavern in which three more goblins wait for you.

1d20 + 2 ⇒ (6) + 2 = 8
amber: 1d20 + 2 ⇒ (13) + 2 = 15
anders: 1d20 + 2 ⇒ (13) + 2 = 15
arek: 1d20 + 1 ⇒ (20) + 1 = 21
drakr: 1d20 - 1 ⇒ (2) - 1 = 1
JG: 1d20 + 1 ⇒ (20) + 1 = 21
Sahil: 1d20 + 3 ⇒ (1) + 3 = 4

It looks like Ambers, Anders, Arek, and Jelly Gelly go before the goblins.

Scarab Sages

Male Survivalist Kasatha Striker Operative 5: Speed:35, AC:21, HP:73/73, DR:2, Fort:11(Toughness), Ref:11, Will:11, Perception:11 Darkvision

move towards the first goblin and swing my warhammer hit: 5 + 1d20 ⇒ 5 + (10) = 15
dmg: 1d8 + 3 ⇒ (8) + 3 = 11 blunt

Lantern Lodge

Male

One down.


AC: 14 | HP: 10/14 | Init: +2 | Perc: +0 | Spell Slots used: 1st: 3/3 | Saves: S: +2, D: 2, Co: +2, I: +4, W: +2, Ch: -1 |

Amber stays as far back as possible. He squeezes a flame into existence whilst using an arcane chant. He moulds it into an apple-sized ball and tosses it at the nearest goblin.

Spell Attack: 1d20 + 4 ⇒ (3) + 4 = 7
Fire Damage: 1d10 ⇒ 8

F i r e B o l t:

Evocation cantrip
Casting Time: 1 action
Range: 120 feet
Components: V, S
Duration: Instantaneous
You hurl a mote of fire at a creature or object within
range. Make a ranged spell attack against the
target. On a hit, the target takes 1d10 fire damage. A
flammable object hit by this spell ignites if it isn't being
worn or carried.
This spell’s damage increases by 1d10 when you reach
5th level (2d10), 11th level (3d10), and 17th level (4d10).


Barbarian/3; HP: 38/38; AC: 15; Perception: +2; Rage 3/3 per Day, 10/10 Rounds; HD 3/3; Inspiration 1/1

Round 1, Savage Attacker

Anders steps up and attacks another one of the goblins.

GA Dam: 1d20 + 5 ⇒ (10) + 5 = 15
GA Dam: 1d12 + 3 ⇒ (1) + 3 = 4

Sav Att: 1d12 + 3 ⇒ (6) + 3 = 9

Lantern Lodge

Male

Two down, waiting for Arek Kai.

Lantern Lodge

Male

I believe I have given Arek ample opportunity.
Arek attacks as well, 1d20 + 5 ⇒ (5) + 5 = 101d8 + 3 ⇒ (4) + 3 = 7

Arek misses and the goblin retaliates against him
1d20 + 4 ⇒ (12) + 4 = 161d6 + 2 ⇒ (4) + 2 = 6

Everyone my post.


AC: 18 | HP: 19/19 | Init: -1 | Perc: +3 (PP: 13) | HD: 2/2d8 | Spell Slots: 1st: 3/3 | Inspiration: [_] | Saves: S: +2, D: -1, Co: +2, I: +1, W: +5, Ch: +2 | War Preist: 3/3 | Channel Divinity: 1/1

Holding his holy symbol high Drakr calls for another column of radiant energy.

Sacred flame. Dc13 Dex save or take: 1d8 ⇒ 1 Radiant damage.

Lantern Lodge

Male

1d20 + 2 ⇒ (5) + 2 = 7
1 damage


male Human; DCI #9100704319 Fighter 3 | HP 31/31 | AC 16 | Passive Per 13 | Init +3 |

Sahil shoots another set of bolts.

1d20 + 7 ⇒ (2) + 7 = 9. 1d6 + 3 ⇒ (3) + 3 = 6
1d20 + 7 ⇒ (9) + 7 = 16. 1d6 + 3 ⇒ (4) + 3 = 7

Lantern Lodge

Male

the final bolt pierces the goblin's heart, dropping him lifeless to the ground.

After a few minutes of searching you are sure that you have cleared the threat from the caves. No sign of the map Sildar mentioned.

275 exp.

On to Phandalin? Are you going to get a cart and load up the crates you found?

EDIT: Loot Reminder.
600 cp, 110 sp, 1 potion of healing remaining, a jade statuette of a frog with tiny golden orbs for eyes (40 gp).

Current Health
Drakr 5/11
Anders 13/14


Barbarian/3; HP: 38/38; AC: 15; Perception: +2; Rage 3/3 per Day, 10/10 Rounds; HD 3/3; Inspiration 1/1

Yes, we do. I suggest selling the statuette and splitting the proceeds. Someone should keep the remaining potion.

Lantern Lodge

Male

By the time you go back to get a cart, load it up, and make your way back to the path, I am going to call it dark. Do you want to press on the last bit at night or make camp and rest to recover some hp?


male Human; DCI #9100704319 Fighter 3 | HP 31/31 | AC 16 | Passive Per 13 | Init +3 |

"Shall we take some rest?" Sahil asks. "Might be worth it, and then carry on during daylight. Don't wanna get ambushed during the night."

Split the loot and give the potion maybe to one in the back for emergencies?
With the selling of the statue everyone would get 9 gp and 5 sp - we are rich ;)


Barbarian/3; HP: 38/38; AC: 15; Perception: +2; Rage 3/3 per Day, 10/10 Rounds; HD 3/3; Inspiration 1/1

Thanks for doing the math, Sahil.

Scarab Sages

Male Survivalist Kasatha Striker Operative 5: Speed:35, AC:21, HP:73/73, DR:2, Fort:11(Toughness), Ref:11, Will:11, Perception:11 Darkvision

Did we actually explore the entire cave? I really want to find that lost map.

I check the room for openings we missed or secrets perception: 2 + 1d20 ⇒ 2 + (17) = 19


AC: 18 | HP: 19/19 | Init: -1 | Perc: +3 (PP: 13) | HD: 2/2d8 | Spell Slots: 1st: 3/3 | Inspiration: [_] | Saves: S: +2, D: -1, Co: +2, I: +1, W: +5, Ch: +2 | War Preist: 3/3 | Channel Divinity: 1/1
Sahil Reis wrote:

"Shall we take some rest?" Sahil asks. "Might be worth it, and then carry on during daylight. Don't wanna get ambushed during the night."

Split the loot and give the potion maybe to one in the back for emergencies?
With the selling of the statue everyone would get 9 gp and 5 sp - we are rich ;)

" Sounds good. Don't want to blunder into any more ambushes in the dark. I'll take the first watch. " Drakr start to set out a camp if no one else objects to resting.

leveled up and ready to continue.

Lantern Lodge

Male

Metagame notations, the lost map is not in the cave.

Everyone rests, some more than others with Jelly Gelly searching the caves will into the night.

Consider yourselves back to full health.

Part Two: Phandalin
The year is 1485 Dale Reckoning. It is currently the 9th day on the second tenday in the month of the Summertide. It is sunny and humid in the high 70's right now.

The rutted track emerges from a wooded hillside, and you catch your first glimpse of Phandalin. The town consists of forty or fifty simple log buildings, some built on old fieldstone foundations. More old ruins-crumbling stone walls covered in ivy and briars- surround the newer houses and shops. Showing how this must have been a much larger town in centuries past. Most of the newer buildings are set on the sides of the cart track, which widens into a muddy main street of sorts as it climbs toward a ruined manor house on a hillside at the east side of town.
As you approach, you see children playing on the town green and townsfolk tending to chores or running errands at shops. Many people look up as you approach, but all returns to their business as you go by.
Sildar seems much more at ease.
My friends, he says, let us secure lodgings. I'm told the local in is very quaint.


male Human; DCI #9100704319 Fighter 3 | HP 31/31 | AC 16 | Passive Per 13 | Init +3 |

"Ey sir." Sahil responds. "Would be good to get to know some townfolks. And we have all the stuff from the Lionshield Coster. They might be happy to see us, and help us out."

I think we too it along, or?


AC: 14 | HP: 10/14 | Init: +2 | Perc: +0 | Spell Slots used: 1st: 3/3 | Saves: S: +2, D: 2, Co: +2, I: +4, W: +2, Ch: -1 |

Amber is keen to settle for the night. He doesn't complain overly about the hour of laborious study needed due to his forced change in career.

Lantern Lodge

Male

You also have the stuff for Barthen's Provisions. It was in your wagon after all. I will sum each of them up for you, there is additional stuff to uncover, I am just setting the scene to cut down on time spent in this chapter.

Barthen's Provisions is the biggest trading post in Phandalin. It's shelves stock mostly ordinary goods and supplies. The proprietor is Elmar Barthen, a lean and balding human male shopkeeper of fifty years with a kindly manner. He employs a couple young clerks, Ander and Thistle, who help unload your wagons, and who wait on customers when he isn't around.
Upon your arrival the clerks unload your cart will Barthen gathers your coin. You each gain 10 gp
He looks at you, Where is Master Gundren? I was so looking forward to discussing the mine with him?

Lionshield Coster.
Hanging above the front door of this modest trading post is a sign shaped like a wooden shield with a blue lion painted on it.

Stonehill Inn.
In the center of the town stands a large, newly built roadhouse of fieldstone and rough-hewn timbers. The common room is filled with locals nursing mugs of ale or cider, all of them eyeing you with curiosity.
The proprietor is a short, friendly young human male named Toblen Stonehill. Sildar speaks with him, and secures your coin he promised 50gp to split


male Human; DCI #9100704319 Fighter 3 | HP 31/31 | AC 16 | Passive Per 13 | Init +3 |

Sahil throws the door of the Lionshied Coster open, "heiho, by my barnacles. I think you lost something. At least, let's say we come upon some of your booty on our travels. Found it in a goblins' den, I can say you, arrrgh, what a waste of bolts. Needless to say, let's get the stuff in, if you want it back."

Lantern Lodge

Male

Oh thank you! Says the proprietor about 35 years old. I am Linene Graywind, I had believed that those damn Redbrands had taken the goods like they have so many others. Those ruffians are trouble and if I were you I would avoid the Sleeping Giant tap house. After all, it's where they rest. If you need to resupply your weapons or need new ones or armor. Let me know. I have you covered. She drops a pouch in Sahil's hand, For recovering my goods

Inside the pouch is 50 gp to split.

Be sure to reference the Phandalin map above for any other locations you wish to visit in town.

Scarab Sages

Male Survivalist Kasatha Striker Operative 5: Speed:35, AC:21, HP:73/73, DR:2, Fort:11(Toughness), Ref:11, Will:11, Perception:11 Darkvision

I say we go to the sleeping giant at night and catch them while they sleep, we go stealthily


male Human; DCI #9100704319 Fighter 3 | HP 31/31 | AC 16 | Passive Per 13 | Init +3 |

"You wanna ruff them up?" Sahil shrugs. "I think I first need a good mug of ale at the Stonehill Inn."


Barbarian/3; HP: 38/38; AC: 15; Perception: +2; Rage 3/3 per Day, 10/10 Rounds; HD 3/3; Inspiration 1/1

Aye, Ale then ruffing up the locals sounds like fun to me.

So, we have 5 in the party, right. Does that translate to 30 gp each?


male Human; DCI #9100704319 Fighter 3 | HP 31/31 | AC 16 | Passive Per 13 | Init +3 |

Hearing about re-supplying Sahil turns around, "yeah, that's what I need. Too many bolts are sticking now in those pesky goblins. Do you have a bundle for me, would be grat!"

Sahil will buy another 20 bolts, you never know.
Btw., do you allow shield use with crossbow expert or not? There is no 100% ruling, but before he buys one

Lantern Lodge

Male

That sounds more reasonable than two crossbows. Shall we say you keep the case of bolts strapped to your shield. That makes sense thematically as you won't have to reach around to grab the bolt after every shot.


male Human; DCI #9100704319 Fighter 3 | HP 31/31 | AC 16 | Passive Per 13 | Init +3 |

"Ah, and as we have it, throw in a shield as well!"

Wow, not much money, takes some time even to get enough for a shield..., things changed compared to 4E and PFS, I like it

Lantern Lodge

Male

So far its one vote Sleeping Giant, one vote Stonehill.


Barbarian/3; HP: 38/38; AC: 15; Perception: +2; Rage 3/3 per Day, 10/10 Rounds; HD 3/3; Inspiration 1/1

I agreed with Sahil on Stonehill


male Human; DCI #9100704319 Fighter 3 | HP 31/31 | AC 16 | Passive Per 13 | Init +3 |

looking at the map, I think we should stay for longer. Lots of places to visit and i guess lots of things to do

Scarab Sages

Male Survivalist Kasatha Striker Operative 5: Speed:35, AC:21, HP:73/73, DR:2, Fort:11(Toughness), Ref:11, Will:11, Perception:11 Darkvision
DaWay wrote:
So far its one vote Sleeping Giant, one vote Stonehill.

not that I would go by myself, but there is always the option of party split. If 2 people vote sleeping giant that 2nd person has the option to party split with me.


male Human; DCI #9100704319 Fighter 3 | HP 31/31 | AC 16 | Passive Per 13 | Init +3 |

usually you don't wanna split the party. We can go through all local points, maybe get some info and then visit it together? Esp., after the warning not to visit....

Lantern Lodge

Male

So where to?


AC: 18 | HP: 19/19 | Init: -1 | Perc: +3 (PP: 13) | HD: 2/2d8 | Spell Slots: 1st: 3/3 | Inspiration: [_] | Saves: S: +2, D: -1, Co: +2, I: +1, W: +5, Ch: +2 | War Preist: 3/3 | Channel Divinity: 1/1

At Barthen's Provisions:

DaWay wrote:


Barthen's Provisions is the biggest trading post in Phandalin. It's shelves stock mostly ordinary goods and supplies. The proprietor is Elmar Barthen, a lean and balding human male shopkeeper of fifty years with a kindly manner. He employs a couple young clerks, Ander and Thistle, who help unload your wagons, and who wait on customers when he isn't around.
Upon your arrival the clerks unload your cart will Barthen gathers your coin. You each gain 10 gp
He looks at you, " Where is Master Gundren? I was so looking forward to discussing the mine with him?

"Well Elmar, I'm afraid he was taken on the road by goblins. We tracked them down and cleared out their lair but they had already handed him over to someone else. The Black Spider! Have you heard of this Black Spider? "

At the Lions Shield Coster:
" I don't know about just walking into town and causing trouble. What are these Redbrands? Bandits or some kind of gang? I wouldn't mind an Ale at the Stonehill Inn and I think we should ask around a bit about the Black Spider. Gundren could still be alive and if he isn't I'd like to at least avenge him. "

Drakr will buy three Hand axes


male Human; DCI #9100704319 Fighter 3 | HP 31/31 | AC 16 | Passive Per 13 | Init +3 |

"I would say the same. The locals know more then us, I would be up for a good mug of ale and get to know more about the place, before our next step."

Lantern Lodge

Male

Here is the rumor mill of Stonehill Inn for your convenience: Let's say 1 sp worth of drinking will be enough to establish a rapport and gather the following rumors. Remember these are rumors they may or may not be true.

Nath, an old farmer Sister Garaele, who oversees the Shrine of Luck, recently left town for a few days, then returned wounded and exhausted.

Elsa, a gossipy barmaid Daran Edermath, the orchard keeper is a former adventurer.

Lanar, a miner Orc raiders have been seen on the east end of Triboar Trail. The townmaster is looking for someone to run them off.

Trilena, the innkeeper's wife Thel Dendrar, a local woodcarver, stoof up to the Redbrands a tenday ago when they came by his shop and leered at his wife. The ruffians murdered him. Several townsfolk saw it happen. The redbrands grabbed his body, and now his wife, daughter and son have gone missing too.

Pip, Toblen's young son Qelline Alderleaf's son Carp said he found a secret tunnel in the woods, but the Redbrands almost caught him.

Freda, a weaver, The Redbrands hassle every business in town, except fot the Phandalin Miner's Exchange. They don't want trouble with Halia Thornton, who runs it.

They all tell you the Redbrands frequent the Sleeping Giant tap house at the east end of town- and that the ruffians are trouble.

Scarab Sages

Male Survivalist Kasatha Striker Operative 5: Speed:35, AC:21, HP:73/73, DR:2, Fort:11(Toughness), Ref:11, Will:11, Perception:11 Darkvision

Well maybe if we go to the sleeping Giant at the crack of dawn a few minutes before they open and hide, we can surprise them and catch them off guard.


AC: 18 | HP: 19/19 | Init: -1 | Perc: +3 (PP: 13) | HD: 2/2d8 | Spell Slots: 1st: 3/3 | Inspiration: [_] | Saves: S: +2, D: -1, Co: +2, I: +1, W: +5, Ch: +2 | War Preist: 3/3 | Channel Divinity: 1/1

Ales all round! (Deducting 5sp from my money.)

" Yes, it certainly sounds like they need dealing with. I'm going to head over to the Town Hall and see if I can get a meeting with whoever's in charge here. See what they think of the Redbrands and if they've heard of the Black Spider. Who's coming? "

Drakr stands as he drains his tankard and slams it down on the table. He waits for whoever agrees to come and then heads over to the Town Hall to find the leader of Phandalin.

What time of day is it?

Scarab Sages

Male Survivalist Kasatha Striker Operative 5: Speed:35, AC:21, HP:73/73, DR:2, Fort:11(Toughness), Ref:11, Will:11, Perception:11 Darkvision

Jelly follows along Me he answers.

Lantern Lodge

Male

It is currently midday.


Barbarian/3; HP: 38/38; AC: 15; Perception: +2; Rage 3/3 per Day, 10/10 Rounds; HD 3/3; Inspiration 1/1

I am with ya!

Lantern Lodge

Male

The Sleeping Giant is a ramshackle taproom at the east end of town. Four human ruffian's linger on the covered porch, perched on an empty ale barrel or leaning against the wall. they all wear grimy scarlet cloaks, their sullen stares fixed on you as you approach.
One of the thugs spits on the ground. Well, well he snarls, Here's a whole pack of little puppies. What do you want puppies? Come here to bark at us?


Barbarian/3; HP: 38/38; AC: 15; Perception: +2; Rage 3/3 per Day, 10/10 Rounds; HD 3/3; Inspiration 1/1

Anders cracks his nuckles.

Ok, loudmouth, pick the biggest and badest of ya four punks, and step down here fer an ass whoopin'.

Lantern Lodge

Male

They eye one another, easily dismissing Anders threat, and all four step forward.

Initiative
amber: 1d20 + 2 ⇒ (18) + 2 = 20
anders: 1d20 + 2 ⇒ (13) + 2 = 15
arek: 1d20 + 1 ⇒ (17) + 1 = 18
drakr: 1d20 - 1 ⇒ (6) - 1 = 5
JG: 1d20 + 1 ⇒ (2) + 1 = 3
Sahil: 1d20 + 3 ⇒ (6) + 3 = 9
redbrands: 1d20 + 2 ⇒ (10) + 2 = 12

Amber and Anders you are up.

I have to remember to take Arek out of the initiative queue.


AC: 14 | HP: 10/14 | Init: +2 | Perc: +0 | Spell Slots used: 1st: 3/3 | Saves: S: +2, D: 2, Co: +2, I: +4, W: +2, Ch: -1 |

"Puppies, hey? This is boring me already..."

As the four approach Amber casts a spell over them. Despite his brave words the dwarf does not approach the four, staying back out of melee.

"I see ye can't all handle the booze. We should be havin' a drinkin' competition, not this debased thuggery you seem to be wanting."

Sleep:

S l e e p
1st-level enchantment
Casting Time: 1 action
Range: 90 feet
Components: V, S, M (a pinch of fine sand, rose petals,
or a cricket)
Duration: 1 minute
This spell sends creatures into a magical slumber.
Roll 5d8; the total is how many hit points of creatures
this spell can affect. Creatures within 20 feet of
a point you choose within range are affected in
ascending order of their current hit points (ignoring
unconscious creatures).
Starting with the creature that has the lowest current
hit points, each creature affected by this spell falls
unconscious
until the spell ends, the sleeper takes
damage, or someone uses an action to shake or slap the
sleeper awake. Subtract each creature’s hit points from
the total before moving on to the creature with the next
lowest hit points. A creature’s hit points must be equal
to or less than the remaining total for that creature
to be affected.
Undead and creatures immune to being charmed
aren’t affected by this spell.
At Higher Levels. When you cast this spell using a
spell slot of 2nd level or higher, roll an additional 2d8 for
each slot level above 1st.
5d8 ⇒ (1, 7, 3, 7, 2) = 20

Sorry for the lack of posts these last five days. I have been following the story when I have had a chance, but I have not had a lot of time nor much to say. I look forward to combing through some of these rumours when we are done with these ruffians.

Scarab Sages

Male Survivalist Kasatha Striker Operative 5: Speed:35, AC:21, HP:73/73, DR:2, Fort:11(Toughness), Ref:11, Will:11, Perception:11 Darkvision

I step forward when it is my turn and swing with my warhammer at an untouched redbrandhit: 5 + 1d20 ⇒ 5 + (16) = 21
dmg: 1d8 + 3 ⇒ (3) + 3 = 6

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