DaWay's Lost Mine of Phandelver (Inactive)

Game Master DaWay

Area Map
Phandalin
Cragmaw Castle


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Lantern Lodge

Male

Can I get perception checks from the rest of the group since no ones passive is high enough.

Scarab Sages

Male Survivalist Kasatha Striker Operative 5: Speed:35, AC:21, HP:73/73, DR:2, Fort:11(Toughness), Ref:11, Will:11, Perception:11 Darkvision

survival: 2 + 1d20 ⇒ 2 + (8) = 10
perception: 2 + 1d20 ⇒ 2 + (9) = 11


AC: 18 | HP: 19/19 | Init: -1 | Perc: +3 (PP: 13) | HD: 2/2d8 | Spell Slots: 1st: 3/3 | Inspiration: [_] | Saves: S: +2, D: -1, Co: +2, I: +1, W: +5, Ch: +2 | War Preist: 3/3 | Channel Divinity: 1/1

Perception : 1d20 + 3 ⇒ (2) + 3 = 5


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AC: 14 | HP: 10/14 | Init: +2 | Perc: +0 | Spell Slots used: 1st: 3/3 | Saves: S: +2, D: 2, Co: +2, I: +4, W: +2, Ch: -1 |

Perception: 1d20 + 0 ⇒ (8) + 0 = 8

It is good to get these bad rolls out of the way.


male Human; DCI #9100704319 Fighter 3 | HP 31/31 | AC 16 | Passive Per 13 | Init +3 |

perception: 1d20 + 3 ⇒ (18) + 3 = 21

Sahil might have noticed something...., or not, depends on the DM


Male (DCI 4102834434) HP 13; AC 19; Str +5 Dex +1 Con +5 Int -1 Wis +1 Cha +0; Passive Perception 13 Passive Insight 13; Init +1; Basic attack (battle axe or handaxe) +5 Goliath Fighter 1

Sorry had some work to do. Papers are boring
Arek notices the others looking but stays out of it. He holds his handaxe tightly and now has his shield.

Lantern Lodge

Male

The keen eyes of Sahil notices a pit covered with sticks and leaves. Those high seas have surely sharpened your eyes.


male Human; DCI #9100704319 Fighter 3 | HP 31/31 | AC 16 | Passive Per 13 | Init +3 |

Sahil points out the pit to the others, "we need to tread careful," he whispers, "whoever hides here seems prepared." and the time in the crow's nest was well spent....

Lantern Lodge

Male

Following the goblins' trail, you come across a large cave in a hillside five miles from the scene of the ambush. A shallow stream flows out of the cave mouth, which is screened by dense briar thickets. A narrow dry path leads into the cave on the right side of the stream.

Map to come later today.
75 exp to everyone


Barbarian/3; HP: 38/38; AC: 15; Perception: +2; Rage 3/3 per Day, 10/10 Rounds; HD 3/3; Inspiration 1/1

What time of day is it? Just wondering if we need a Long Rest before heading in?

Lantern Lodge

Male

It was late morning when you were ambushed and having traversed five miles through forest with two slower moving dwarves. I am figuring it took you about a half hour per mile, so let's say it is early afternoon.

EDIT: Being the height of summer you can estimate that you have about 6 or 7 hours of Daylight left.


Barbarian/3; HP: 38/38; AC: 15; Perception: +2; Rage 3/3 per Day, 10/10 Rounds; HD 3/3; Inspiration 1/1

Sun on its way down. Do we want to camp nearby before heading into the cave in the morning?


Male (DCI 4102834434) HP 13; AC 19; Str +5 Dex +1 Con +5 Int -1 Wis +1 Cha +0; Passive Perception 13 Passive Insight 13; Init +1; Basic attack (battle axe or handaxe) +5 Goliath Fighter 1

Why we may have 6 hours of light left?


Barbarian/3; HP: 38/38; AC: 15; Perception: +2; Rage 3/3 per Day, 10/10 Rounds; HD 3/3; Inspiration 1/1

Just askin', big fella. Who knows who may want to rest? I can soldier on...


AC: 18 | HP: 19/19 | Init: -1 | Perc: +3 (PP: 13) | HD: 2/2d8 | Spell Slots: 1st: 3/3 | Inspiration: [_] | Saves: S: +2, D: -1, Co: +2, I: +1, W: +5, Ch: +2 | War Preist: 3/3 | Channel Divinity: 1/1

Hey ease up on the short jokes :D... We dwarves are natural sprinters, we're wasted over long distances.

" I say we go in there's some time left in the day and the sunlight won't really matter once we are inside. It could be the difference between life or death for Gundren. "

Drakr looks worriedly at the cave mouth and the thickets.

Perception : 1d20 + 3 ⇒ (6) + 3 = 9 Any goblins on guard duty?


AC: 14 | HP: 10/14 | Init: +2 | Perc: +0 | Spell Slots used: 1st: 3/3 | Saves: S: +2, D: 2, Co: +2, I: +4, W: +2, Ch: -1 |

"The young sergeant here is right, our employers have suffered enough and, assuming they still live, need an immediate rescue.
"However, caution will keep us alive. We will lay in watch for five minutes, convene a plan of attack and storm the cave before they can react properly."

Perception: 1d20 + 0 ⇒ (16) + 0 = 16

Lantern Lodge

Male

Don't look behind the curtain:
DM stuff: 1d20 + 6 ⇒ (19) + 6 = 25

You notice nothing.


Male (DCI 4102834434) HP 13; AC 19; Str +5 Dex +1 Con +5 Int -1 Wis +1 Cha +0; Passive Perception 13 Passive Insight 13; Init +1; Basic attack (battle axe or handaxe) +5 Goliath Fighter 1

Arek will aproach the stream looking around for goblins.
This would be a good ambush site. if there are no goblins, maybe we could take the are for ourselves.

perception: 1d20 + 3 ⇒ (1) + 3 = 4


Barbarian/3; HP: 38/38; AC: 15; Perception: +2; Rage 3/3 per Day, 10/10 Rounds; HD 3/3; Inspiration 1/1

He is a Goliath. Am I missing something, isn't he a big un'?

Lantern Lodge

Male

Making your way to the mouth of the cave you spot two goblins playing a game involving a dogs leg, some dice and a knife. They spot you splashing across the stream and draw their bows.

amber: 1d20 + 2 ⇒ (9) + 2 = 11
anders: 1d20 + 2 ⇒ (18) + 2 = 20
arek: 1d20 + 1 ⇒ (2) + 1 = 3
drakr: 1d20 - 1 ⇒ (6) - 1 = 5
JG: 1d20 + 1 ⇒ (15) + 1 = 16
Sahil: 1d20 + 3 ⇒ (11) + 3 = 14
init goblins: 1d20 + 2 ⇒ (10) + 2 = 12

Anders, Jelly Gelly, and Sahil go ahead and post your actions.

Lantern Lodge

Male

Forgot the written description

On the east side of the stream flowing from the cave mouth, a small area in the briar thickets has been hollowed out to form a lookout post or blind. Wooden planks flatten out the briars and provide room for guards to lie hidden and watch the area- including a pair of goblins lurking their right now!


Barbarian/3; HP: 38/38; AC: 15; Perception: +2; Rage 3/3 per Day, 10/10 Rounds; HD 3/3; Inspiration 1/1

Round 1

Anders throws a javelin at the nearest goblin, then draws his greataxe as he moves to within melee range.

Jav Att: 1d20 + 5 ⇒ (17) + 5 = 22
Jav Dam: 1d6 + 3 ⇒ (2) + 3 = 5


male Human; DCI #9100704319 Fighter 3 | HP 31/31 | AC 16 | Passive Per 13 | Init +3 |

And Sahil fires his cross-bow.

Attack: 1d20 + 7 ⇒ (8) + 7 = 15 Damage: 1d6 + 3 ⇒ (6) + 3 = 9
Attack Bonus action: 1d20 + 7 ⇒ (12) + 7 = 19 Damage: 1d6 + 3 ⇒ (5) + 3 = 8

And Sahil starts to wonder, if he packed enough bolts.....

Scarab Sages

Male Survivalist Kasatha Striker Operative 5: Speed:35, AC:21, HP:73/73, DR:2, Fort:11(Toughness), Ref:11, Will:11, Perception:11 Darkvision

Can I get to the goblins in melee?

If so I move to one of them and attack with longsword hit: 5 + 1d20 ⇒ 5 + (14) = 19
dmg: 1d8 + 3 ⇒ (3) + 3 = 6 slashing

Lantern Lodge

Male

Between the combined efforts of Sahil, Jelly Gelly, and Anders the goblins go down before they are even able to noch their arrows. Nothing of note on the bodies.

How do you wish to proceed?


AC: 18 | HP: 19/19 | Init: -1 | Perc: +3 (PP: 13) | HD: 2/2d8 | Spell Slots: 1st: 3/3 | Inspiration: [_] | Saves: S: +2, D: -1, Co: +2, I: +1, W: +5, Ch: +2 | War Preist: 3/3 | Channel Divinity: 1/1

Drakr has some bolts he probably will never use...

"Good job, shall we check out this cave? " Drakr picks up a pebble from the stream and chants for a moment the pebble begins to glow. " who's taking point? " he asks offering the pebble.

Casts light.


AC: 14 | HP: 10/14 | Init: +2 | Perc: +0 | Spell Slots used: 1st: 3/3 | Saves: S: +2, D: 2, Co: +2, I: +4, W: +2, Ch: -1 |

"Hmph," voices Amber as he watches his dwarf-comrade casts Light. Then he raises an eyebrow as Drakr passes the Light-pebble to a surface-dweller.

"Good idea really. Team player. Well thought on, Drakr."

Amber then repeats the gestures and incantations on a similar pebble. "Here's another for one of... here's another." He straightens and offers the pebble with a look that might be an embarrassed smile.


Barbarian/3; HP: 38/38; AC: 15; Perception: +2; Rage 3/3 per Day, 10/10 Rounds; HD 3/3; Inspiration 1/1

If ya light the wat, I'll still lead.

As the pebble is tossecd ahead, Anders looks into the cave for traps and enemies.

Perception: 1d20 + 3 ⇒ (11) + 3 = 14

After checking if the coast is clear, he hefts his greataxe and proceeds quietly.

Stealth: 1d20 + 4 ⇒ (20) + 4 = 24

Lantern Lodge

Male

Are you heading straight, left, or right?


Male (DCI 4102834434) HP 13; AC 19; Str +5 Dex +1 Con +5 Int -1 Wis +1 Cha +0; Passive Perception 13 Passive Insight 13; Init +1; Basic attack (battle axe or handaxe) +5 Goliath Fighter 1

TO the right. it is the right path after all. Besides, it may be easiest.

Scarab Sages

Male Survivalist Kasatha Striker Operative 5: Speed:35, AC:21, HP:73/73, DR:2, Fort:11(Toughness), Ref:11, Will:11, Perception:11 Darkvision

Jelly heads right as well with the party.

Lantern Lodge

Male

Just inside the cave mouth, a few uneven stone steps lead to a small, dank chamber on the east side of the passage. North is down in the map. The cave narrows to a steep fissure at the far end, and is filled with the stench of animals. Savage snarls and the sounds of rattling chains greet your ears where three wolves are chained just inside the opening. Each wolf's chain leads to an iron rod driven into the base of stalagmite.

Lantern Lodge

Male

DM Stuff:
1d20 + 1 ⇒ (17) + 1 = 181d20 + 1 ⇒ (20) + 1 = 211d20 + 1 ⇒ (20) + 1 = 21


male Human; DCI #9100704319 Fighter 3 | HP 31/31 | AC 16 | Passive Per 13 | Init +3 |

Sahil grabs any bolts, which are not damaged.

"Not good, the goblins' pet wolves? Shall we dispatch them?"


Male (DCI 4102834434) HP 13; AC 19; Str +5 Dex +1 Con +5 Int -1 Wis +1 Cha +0; Passive Perception 13 Passive Insight 13; Init +1; Basic attack (battle axe or handaxe) +5 Goliath Fighter 1

Arek brings down his axe from his shoulder.

If these belong to goblins its time to be an executioner.

He launches himself at a wolf, hoping it will be a clean hill.

attack: 1d20 + 5 ⇒ (8) + 5 = 13
damage: 1d8 + 3 ⇒ (8) + 3 = 11


male Human; DCI #9100704319 Fighter 3 | HP 31/31 | AC 16 | Passive Per 13 | Init +3 |

Seeing Arek trying to down a wolf, Sahil uses more bolts.

Attack: 1d20 + 7 ⇒ (14) + 7 = 21 Damage: 1d6 + 3 ⇒ (2) + 3 = 5
Attack bonus action: 1d20 + 7 ⇒ (20) + 7 = 27 Damage: 1d6 + 3 ⇒ (6) + 3 = 9
Crit Damage: 1d6 ⇒ 2

Lantern Lodge

Male

Guess we are going to initiative

amber: 1d20 + 2 ⇒ (18) + 2 = 20
anders: 1d20 + 2 ⇒ (2) + 2 = 4
arek: 1d20 + 1 ⇒ (16) + 1 = 17
drakr: 1d20 - 1 ⇒ (1) - 1 = 0
JG: 1d20 + 1 ⇒ (13) + 1 = 14
Sahil: 1d20 + 3 ⇒ (11) + 3 = 14
Wolves: 1d20 + 2 ⇒ (3) + 2 = 5

Arek lifts his axe high and brings it down. Chopping the head off one of the wolves. Sahil launches two more bolts, kill another wolf. There is one more with Amber and Jelly Gelly to post.

Scarab Sages

Male Survivalist Kasatha Striker Operative 5: Speed:35, AC:21, HP:73/73, DR:2, Fort:11(Toughness), Ref:11, Will:11, Perception:11 Darkvision

Jelly walks up to the last wolf and tries to swing at it hit: 5 + 1d20 ⇒ 5 + (20) = 25
dmg: 1d8 + 3 ⇒ (5) + 3 = 8 slashing with a longsword.

yes, in 5th addition, no confirming of crits necessary
extra crit dmg: 1d8 ⇒ 5

Lantern Lodge

Male

...and the last wolf goes down still chained to the stalagmite. You can choose to either follow the stream or there is the fissure which would require a climb.


AC: 14 | HP: 10/14 | Init: +2 | Perc: +0 | Spell Slots used: 1st: 3/3 | Saves: S: +2, D: 2, Co: +2, I: +4, W: +2, Ch: -1 |

"Nice work men. No one wants to leave an enemy behind us. Let's continue on quietly."

Scarab Sages

Male Survivalist Kasatha Striker Operative 5: Speed:35, AC:21, HP:73/73, DR:2, Fort:11(Toughness), Ref:11, Will:11, Perception:11 Darkvision

towards the fissure to climb athletics: 5 + 1d20 ⇒ 5 + (18) = 23


Barbarian/3; HP: 38/38; AC: 15; Perception: +2; Rage 3/3 per Day, 10/10 Rounds; HD 3/3; Inspiration 1/1

Anders follows Jelly through and up the fisdure.

Athletics: 1d20 + 5 ⇒ (16) + 5 = 21

Lantern Lodge

Male

both Anders and Jelly Gelly make it halfway up the fissure while Amber debates the merits of clearing out the hideout.


male Human; DCI #9100704319 Fighter 3 | HP 31/31 | AC 16 | Passive Per 13 | Init +3 |

"Can you drop us a rope?" Sahil asks.

For some strange reason, athletics is not his strength. unless acrobatics works as well?


Male (DCI 4102834434) HP 13; AC 19; Str +5 Dex +1 Con +5 Int -1 Wis +1 Cha +0; Passive Perception 13 Passive Insight 13; Init +1; Basic attack (battle axe or handaxe) +5 Goliath Fighter 1

athletics: 1d20 + 5 ⇒ (18) + 5 = 23

It had to be done. Maybe if we stop these goblins from waylaying merchants I can get some good contracts. he mutters to himself, his voice picking up when he mentions contracts.

Lantern Lodge

Male

Everyone is going to be assumed to make it up the rope safely. In this room sacks and crates of looted provisions are piled up in the south end of this large cave. To the west, the floor slopes toward a narrow opening that descends into darkness. A larger opening leads north down a set of natural stone steps, the roar of falling water echoing from beyond. In the middle of the cavern, the coals of a large fire smolder.

In this room there is a bugbear wielding a longsword, alongside a mangy looking wolf, and two goblins. The bugbear roars, Who dares defy Klarg!?

hobgoblin: 1d20 + 1 ⇒ (17) + 1 = 18
wolf: 1d20 + 2 ⇒ (16) + 2 = 18
goblins: 1d20 + 2 ⇒ (16) + 2 = 18
amber: 1d20 + 2 ⇒ (7) + 2 = 9
anders: 1d20 + 2 ⇒ (19) + 2 = 21
arek: 1d20 + 1 ⇒ (15) + 1 = 16
drakr: 1d20 - 1 ⇒ (4) - 1 = 3
JG: 1d20 + 1 ⇒ (12) + 1 = 13
Sahil: 1d20 + 3 ⇒ (13) + 3 = 16

Anders your up, then baddies, then the party


AC: 18 | HP: 19/19 | Init: -1 | Perc: +3 (PP: 13) | HD: 2/2d8 | Spell Slots: 1st: 3/3 | Inspiration: [_] | Saves: S: +2, D: -1, Co: +2, I: +1, W: +5, Ch: +2 | War Preist: 3/3 | Channel Divinity: 1/1

Just to clarify: We came up through the opening to the west?

Lantern Lodge

Male

If you are viewing the map as the top being north, yes. Remember a couple of posts ago I indicated that north was down.


Barbarian/3; HP: 38/38; AC: 15; Perception: +2; Rage 3/3 per Day, 10/10 Rounds; HD 3/3; Inspiration 1/1

Round 1, Savage Attacker

Anders moves in and attacks the bugbear with his great axe.

That would be me!

GA Att: 1d20 + 5 ⇒ (20) + 5 = 25
GA Dam: 1d12 + 3 ⇒ (8) + 3 = 11
Crit Dam: 1d12 + 3 ⇒ (5) + 3 = 8

Savage Attacker: 1d12 + 3 ⇒ (1) + 3 = 4

19 Total Damage. Wasted that feat roll.

Lantern Lodge

Male

With a quick swipe, Anders takes half of the hobgoblins head off. Leaving him to utter the words, Puny Humans before he drops to the ground.

The wolf moves to attack Anders.
1d20 + 4 ⇒ (13) + 4 = 17 for 2d4 + 2 ⇒ (2, 4) + 2 = 8 and you need to make a Strength saving throw DC 11 or be knocked prone.

The goblins fire their short bows at Anders, fearful they are next after their leader was taken out.
1d20 + 4 ⇒ (2) + 4 = 61d6 + 2 ⇒ (2) + 2 = 4
1d20 + 4 ⇒ (3) + 4 = 71d6 + 2 ⇒ (1) + 2 = 3

I believe all of you caravan guards are up.

Nice job on the roll, Anders. The hobgoblin in tandem with the wolf is quite a pair.

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