DaWay's Lost Mine of Phandelver (Inactive)

Game Master DaWay

Area Map
Phandalin
Cragmaw Castle


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Scarab Sages

Male Survivalist Kasatha Striker Operative 5: Speed:35, AC:21, HP:73/73, DR:2, Fort:11(Toughness), Ref:11, Will:11, Perception:11 Darkvision

I go after goblin number 6 hit: 6 + 1d20 ⇒ 6 + (1) = 7 at least adventures league doesn't have any penalties for crit failures, other than a miss.
dmg: 1d8 + 4 ⇒ (2) + 4 = 6


Barbarian/3; HP: 38/38; AC: 15; Perception: +2; Rage 3/3 per Day, 10/10 Rounds; HD 3/3; Inspiration 1/1

Round 5, Rage Rds 5/10, Savage Att, Resistance

The severely wounded Anders attempts to finish the remaining goblin on him as he bleeds profusely from multiple small wounds.

I need healing!

Axe Att: 1d20 + 5 ⇒ (14) + 5 = 19
Axe Dam: 1d12 + 5 ⇒ (2) + 5 = 7
Axe Adv Dam: 1d12 + 5 ⇒ (4) + 5 = 9

Lantern Lodge

Male

And anders destroys the last goblin.

Goblin attacks
Drakr
1d20 + 4 ⇒ (3) + 4 = 71d6 + 2 ⇒ (4) + 2 = 6 miss
1d20 + 4 ⇒ (2) + 4 = 61d6 + 2 ⇒ (1) + 2 = 3 miss

Jelly Gelly
1d20 + 4 ⇒ (15) + 4 = 191d6 + 2 ⇒ (6) + 2 = 8 hit
1d20 + 4 ⇒ (3) + 4 = 71d6 + 2 ⇒ (2) + 2 = 4 miss

Anders (26 damage)
Drakr (14 damage)
Jelly Gelly (18 damage)

Goblin 1 (dead)
Goblin 2 (dead)
Goblin 3 (dead)
Goblin 4 (4 damage)
Goblin 5 (4 damage)
Goblin 6 (4 damage)
Goblin 7 (dead)
Fat Goblin


AC: 18 | HP: 19/19 | Init: -1 | Perc: +3 (PP: 13) | HD: 2/2d8 | Spell Slots: 1st: 3/3 | Inspiration: [_] | Saves: S: +2, D: -1, Co: +2, I: +1, W: +5, Ch: +2 | War Preist: 3/3 | Channel Divinity: 1/1

" Get over here! " Drakr yells fighting off goblin blows. " Stick together, don't let them separate us. "

Drakr shoves his hammer in his belt saying a fast prayer to Torm as he fends off his goblin attackers with his shield.

Cure wounds level 1 for Anders : 1d8 + 3 ⇒ (1) + 3 = 4

that's my last spell slot guys :)

EDIT: ugh 1...

Scarab Sages

Male Survivalist Kasatha Striker Operative 5: Speed:35, AC:21, HP:73/73, DR:2, Fort:11(Toughness), Ref:11, Will:11, Perception:11 Darkvision

goblin number 6 again hit: 6 + 1d20 ⇒ 6 + (13) = 19
dmg: 1d8 + 4 ⇒ (1) + 4 = 5


Barbarian/3; HP: 38/38; AC: 15; Perception: +2; Rage 3/3 per Day, 10/10 Rounds; HD 3/3; Inspiration 1/1

Anders moves to Drakr, careful not to invite any attack from the remaining goblins. As the healing energy floods his body, some of the many wounds close.

Thank you, Drakr.

Lantern Lodge

Male

Drakr heals Anders
Anders disengages
Jelly Gelly Kills goblin 6

Goblins attack
Jelly Gelly
1d20 + 4 ⇒ (20) + 4 = 242d6 + 2 ⇒ (6, 2) + 2 = 10 hit
Drakr
1d20 + 4 ⇒ (5) + 4 = 91d6 + 2 ⇒ (6) + 2 = 8 miss
Anders
1d20 + 4 ⇒ (17) + 4 = 211d6 + 2 ⇒ (5) + 2 = 7 hit

Anders (27 damage)
Drakr (14 damage)
Jelly Gelly (25 damage)

Goblin 1 (dead)
Goblin 2 (dead)
Goblin 3 (dead)
Goblin 4 (4 damage)
Goblin 5 (4 damage)
Goblin 6 (dead)
Goblin 7 (dead)
Fat Goblin


AC: 18 | HP: 19/19 | Init: -1 | Perc: +3 (PP: 13) | HD: 2/2d8 | Spell Slots: 1st: 3/3 | Inspiration: [_] | Saves: S: +2, D: -1, Co: +2, I: +1, W: +5, Ch: +2 | War Preist: 3/3 | Channel Divinity: 1/1

" Step behind me, back through the door! " Drakr barks this order taking on a very military tone.

I'm after Jelly and Anders in the Init order yes? If not I'll ready to disengage. If they do as I say and retreat through the door I'll disengage and stand in the doorway.

@Jelly and Anders, my end game with this order is to block the goblins from hitting you. I'll stand in the doorway using the dodge action every round while you guys use ranged weapons over my head.

Scarab Sages

Male Survivalist Kasatha Striker Operative 5: Speed:35, AC:21, HP:73/73, DR:2, Fort:11(Toughness), Ref:11, Will:11, Perception:11 Darkvision

I'm not ready to run yet, they will come after us, best to get rid of this group first and then hopefully make a run for it before reinforcements arrive. And then find a place to rest for the night.

I swing at the Fat goblin hit: 6 + 1d20 ⇒ 6 + (1) = 7
dmg: 1d8 + 4 ⇒ (6) + 4 = 10

I like the idea of using ranged weapons, over your head, but they might do the same, and you are putting yourself at risk. Not to mention, cover penalties, because we have to shoot over you. My attack bonus with the crossbow is 3-2 because of the cover penalty, making most of my attacks a miss. Anders is also less effective.

If I go down, finish these guys out before healing me, I'm willing to take chances


AC: 18 | HP: 19/19 | Init: -1 | Perc: +3 (PP: 13) | HD: 2/2d8 | Spell Slots: 1st: 3/3 | Inspiration: [_] | Saves: S: +2, D: -1, Co: +2, I: +1, W: +5, Ch: +2 | War Preist: 3/3 | Channel Divinity: 1/1

Drakr growls and swings at one of the burnt goblins.

Attack : 1d20 + 4 + 10 ⇒ (2) + 4 + 10 = 16 I'll use my guided strike to add +10
Damage: 1d8 + 2 ⇒ (1) + 2 = 3

Lantern Lodge

Male

Drakr kills another goblin

the two remaining attack jelly and anders
Anders 1d20 + 4 ⇒ (3) + 4 = 71d6 + 2 ⇒ (1) + 2 = 3
Jelly 1d20 + 4 ⇒ (2) + 4 = 61d6 + 2 ⇒ (5) + 2 = 7

but both miss

round 527

Anders (27 damage)
Drakr (14 damage)
Jelly Gelly (25 damage)

Goblin 1 (dead)
Goblin 2 (dead)
Goblin 3 (dead)
Goblin 4 (4 damage)
Goblin 5 (dead)
Goblin 6 (dead)
Goblin 7 (dead)
Fat Goblin


Barbarian/3; HP: 38/38; AC: 15; Perception: +2; Rage 3/3 per Day, 10/10 Rounds; HD 3/3; Inspiration 1/1

Round 6, Rage Rds 6/10, Resistance

The severely wounded Anders steps back 20 feet and fires a javelin at the fat goblin.

Jav Att: 1d20 + 5 ⇒ (20) + 5 = 25
Jav Dam: 1d6 + 3 ⇒ (6) + 3 = 9
Crit Dam: 1d6 + 3 ⇒ (3) + 3 = 6

Lantern Lodge

Male

Anders you do not add the static modifier to crit damage, only the dice are double. That being said you do kill the fat one.


Barbarian/3; HP: 38/38; AC: 15; Perception: +2; Rage 3/3 per Day, 10/10 Rounds; HD 3/3; Inspiration 1/1

My bad...I knew that...

Lantern Lodge

Male
Anders Buckman wrote:
My bad...I knew that...

suuuure


AC: 18 | HP: 19/19 | Init: -1 | Perc: +3 (PP: 13) | HD: 2/2d8 | Spell Slots: 1st: 3/3 | Inspiration: [_] | Saves: S: +2, D: -1, Co: +2, I: +1, W: +5, Ch: +2 | War Preist: 3/3 | Channel Divinity: 1/1

Drakr chases down the last singed goblin and tries to cave in it's skull.

Attack : 1d20 + 4 ⇒ (14) + 4 = 18
1d8 + 2 ⇒ (3) + 2 = 5

Lantern Lodge

Male

...and does so.

Combat over

Scarab Sages

Male Survivalist Kasatha Striker Operative 5: Speed:35, AC:21, HP:73/73, DR:2, Fort:11(Toughness), Ref:11, Will:11, Perception:11 Darkvision

If we haven't alerted everyone, lets see where we can rest I loot then I hide the bodies.


Barbarian/3; HP: 38/38; AC: 15; Perception: +2; Rage 3/3 per Day, 10/10 Rounds; HD 3/3; Inspiration 1/1

I agree.


AC: 18 | HP: 19/19 | Init: -1 | Perc: +3 (PP: 13) | HD: 2/2d8 | Spell Slots: 1st: 3/3 | Inspiration: [_] | Saves: S: +2, D: -1, Co: +2, I: +1, W: +5, Ch: +2 | War Preist: 3/3 | Channel Divinity: 1/1

Drakr wipes the gore from his hammer shaking his head

" I'm glad that turned out as it did but if they hadn't have gone down we could have been in trouble. Now I'll never leave a mans side in the middle of a fight but sometimes you have to use the terrain to your advantage. Look at you two, bruised and bleeding all over you're on your last legs. I have to know that if I give an order like that again you'll listen. "

Short rest? Or Long? I've still got a hit dice left.


Barbarian/3; HP: 38/38; AC: 15; Perception: +2; Rage 3/3 per Day, 10/10 Rounds; HD 3/3; Inspiration 1/1

I also have 1 left, but that may not be enough because I do not believe you have any healing left, do you, Drakr?


AC: 18 | HP: 19/19 | Init: -1 | Perc: +3 (PP: 13) | HD: 2/2d8 | Spell Slots: 1st: 3/3 | Inspiration: [_] | Saves: S: +2, D: -1, Co: +2, I: +1, W: +5, Ch: +2 | War Preist: 3/3 | Channel Divinity: 1/1

That's right I'm out of spells.


Barbarian/3; HP: 38/38; AC: 15; Perception: +2; Rage 3/3 per Day, 10/10 Rounds; HD 3/3; Inspiration 1/1

I would suggest a long rest, then.


AC: 18 | HP: 19/19 | Init: -1 | Perc: +3 (PP: 13) | HD: 2/2d8 | Spell Slots: 1st: 3/3 | Inspiration: [_] | Saves: S: +2, D: -1, Co: +2, I: +1, W: +5, Ch: +2 | War Preist: 3/3 | Channel Divinity: 1/1

" I'm going to go get Gundren, I don't like to leave him there while we rest. "

While Jelly is clearing out the Goblin bodies from this room Drakr tries to sneak back to the room where Gundren is and retrieve his body.

Stealth : 1d20 ⇒ 16
Disadvantage from armour : 1d20 ⇒ 13

Perception, looking out for Goblins as I go... : 1d20 + 3 ⇒ (14) + 3 = 17

Lantern Lodge

Male

You see no more goblins, though under Grol's mattress is a stitched leather sack containing 220 sp, 160 ep, three potions of healing and Gundren's map to the Wave Echo Cave.

Lantern Lodge

Male

Actions?

Scarab Sages

Male Survivalist Kasatha Striker Operative 5: Speed:35, AC:21, HP:73/73, DR:2, Fort:11(Toughness), Ref:11, Will:11, Perception:11 Darkvision

We are taking a long rest. Do we succeed without interruptions? Or does something bother us during that time?

Lantern Lodge

Male

Your long rest is interrupted by a hobgoblin warband returning home. This warband consists of three hobgoblins led by another with two wolves.

hobgoblin init: 1d20 + 1 ⇒ (4) + 1 = 5
wolf init: 1d20 + 2 ⇒ (17) + 2 = 19
anders: 1d20 + 2 ⇒ (2) + 2 = 4
drakr: 1d20 - 1 ⇒ (18) - 1 = 17
JG: 1d20 + 1 ⇒ (3) + 1 = 4

Wolves, Drakr, Hobgoblins, Anders, Jelly Gelly

Smelling their masters blood on the clothes the wolves attack.
2d3 ⇒ (3, 3) = 6 1=A, 2=D, 3=JG.

Poor Jelly as the hunt the beast of a man.
1d20 + 4 ⇒ (16) + 4 = 201d20 + 4 ⇒ (8) + 4 = 122d4 + 2 ⇒ (1, 1) + 2 = 4 hit
1d20 + 4 ⇒ (8) + 4 = 121d20 + 4 ⇒ (2) + 4 = 62d4 + 2 ⇒ (1, 4) + 2 = 7 miss

Anders (27 damage)
Drakr (14 damage)
Jelly Gelly (29 damage)

Scarab Sages

Male Survivalist Kasatha Striker Operative 5: Speed:35, AC:21, HP:73/73, DR:2, Fort:11(Toughness), Ref:11, Will:11, Perception:11 Darkvision

I grab my sword and swing at wolf, the one that bit me hit: 6 + 1d20 ⇒ 6 + (8) = 14
dmg: 1d8 + 4 ⇒ (3) + 4 = 7


AC: 18 | HP: 19/19 | Init: -1 | Perc: +3 (PP: 13) | HD: 2/2d8 | Spell Slots: 1st: 3/3 | Inspiration: [_] | Saves: S: +2, D: -1, Co: +2, I: +1, W: +5, Ch: +2 | War Preist: 3/3 | Channel Divinity: 1/1

Ok so for a long rest I would have removed my Chainmail so my AC will be 12 here.

Drakr grabs his shield and picks up his Warhammer from nearby.

That would be about my action right? One free item manipulation and then my action to get my hammer?

Lantern Lodge

Male

Yes. You are correct.

The hobgoblins move in to attack
4d3 ⇒ (2, 3, 2, 3) = 10 D, JG, D, JG

The first moves in to attack Drakr
1d20 + 3 ⇒ (16) + 3 = 191d8 + 1 ⇒ (3) + 1 = 4 hit

The next hobgoblin moves in to attack JG preoccupied with the wolves
1d20 + 3 ⇒ (5) + 3 = 81d8 + 2d6 + 1 ⇒ (7) + (3, 4) + 1 = 15 miss

The next moves in to attack Drakr
1d20 + 3 ⇒ (5) + 3 = 81d8 + 2d6 + 1 ⇒ (5) + (5, 2) + 1 = 13 miss

The hobgoblin boss attacks Jelly Gelly
1d20 + 3 ⇒ (16) + 3 = 191d8 + 2d6 + 1 ⇒ (7) + (1, 5) + 1 = 14 hit

Anders go....

Jelly Gelly using your roll as a death save. 1/failure

Anders (27 damage)
Drakr (18 damage)
Jelly Gelly (1/3 F, 0/3 S)


Barbarian/3; HP: 38/38; AC: 15; Perception: +2; Rage 3/3 per Day, 10/10 Rounds; HD 3/3; Inspiration 1/1

I have me at 22 points of damage. What did I miss?

Round 1, Savage Attacker

The severely wounded Anders steps up to attack a hobgoblin.

I still need healing!

Axe Att: 1d20 + 5 ⇒ (6) + 5 = 11
Axe Dam: 1d12 + 3 ⇒ (2) + 3 = 5
Sav Att Dam: 1d12 + 3 ⇒ (12) + 3 = 15

Lantern Lodge

Male

miscalculation of rage

Anders (death saves)
Drakr (death saves)
Jelly Gelly (1/3 F, 0/3 S)

Round 2.
The two wolves move to 2d2 ⇒ (2, 2) = 4 Drakr
1d20 + 4 ⇒ (18) + 4 = 221d20 + 4 ⇒ (6) + 4 = 102d4 + 2 ⇒ (3, 1) + 2 = 6
1d20 + 4 ⇒ (14) + 4 = 181d20 + 4 ⇒ (11) + 4 = 152d4 + 2 ⇒ (2, 3) + 2 = 7

That's two strength saves DC 11 or be knocked prone Drakr

The Hobgoblins move to Anders
1d20 + 3 ⇒ (14) + 3 = 171d8 + 1 ⇒ (6) + 1 = 7 hit
1d20 + 3 ⇒ (11) + 3 = 141d8 + 2d6 + 1 ⇒ (6) + (6, 3) + 1 = 16 hit
1d20 + 3 ⇒ (6) + 3 = 91d8 + 2d6 + 1 ⇒ (5) + (1, 2) + 1 = 9 miss
1d20 + 3 ⇒ (4) + 3 = 71d8 + 2d6 + 1 ⇒ (2) + (1, 6) + 1 = 10 miss

...and that's game, sorry that it ended with a TPK, but it's not the first i've had with this scenario. Most of my kills come from hobgoblin and bugbears. I enjoyed gaming with you guys but it seems as though yours and gundren's fate was not to make it to the Wave Echo Cave.


AC: 18 | HP: 19/19 | Init: -1 | Perc: +3 (PP: 13) | HD: 2/2d8 | Spell Slots: 1st: 3/3 | Inspiration: [_] | Saves: S: +2, D: -1, Co: +2, I: +1, W: +5, Ch: +2 | War Preist: 3/3 | Channel Divinity: 1/1

Certainly seems that way. Thanks for Gming DaWay I certainly had some good times here

:)


Barbarian/3; HP: 38/38; AC: 15; Perception: +2; Rage 3/3 per Day, 10/10 Rounds; HD 3/3; Inspiration 1/1

Thanks! It was enjoyable, regardless of the outcome. I appreciate it!

Scarab Sages

Male Survivalist Kasatha Striker Operative 5: Speed:35, AC:21, HP:73/73, DR:2, Fort:11(Toughness), Ref:11, Will:11, Perception:11 Darkvision

um, we had 3 people, you are surprised at a TPK why? Adjustments are suppose to be made when that happens, even though the home games provide no guidelines for the adjustments. Can we still continue the game? Even though we won't get adventures league credit, I never played all of this game, just part of 3 and 4, and I wanted to see the ending. Any chance we can continue this game on as if we had won this battle?

Scarab Sages

Male Survivalist Kasatha Striker Operative 5: Speed:35, AC:21, HP:73/73, DR:2, Fort:11(Toughness), Ref:11, Will:11, Perception:11 Darkvision

death save: 1d20 ⇒ 1 because technically speaking we can still fight and play it out, if we roll a 20, we get back up with 1 HP.


Barbarian/3; HP: 38/38; AC: 15; Perception: +2; Rage 3/3 per Day, 10/10 Rounds; HD 3/3; Inspiration 1/1

Just in case...

Death Save: 1d20 ⇒ 11Success
Death Save: 1d20 ⇒ 9Fail
Death Save: 1d20 ⇒ 2Fail
Death Save: 1d20 ⇒ 3Fail

Lantern Lodge

1 person marked this as a favorite.
Male

It was adjusted, heavily. Even accounted for the Hack and Slash tactics of you, Jelly. It's a TPK if you want to find out what happens might I suggest more cautious tactics next time you play.

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