Kellid

Anders Buckman's page

630 posts. Alias of Filios.


Full Name

Anders Buckman

Classes/Levels

Barbarian/3; HP: 38/38; AC: 15; Perception: +2; Rage 3/3 per Day, 10/10 Rounds; HD 3/3; Inspiration 1/1

About Anders Buckman

Anders Buckman
Male Human Barbarian (Outlander)
Chaotic Neutral
Height: 6'4", Weight: 235 LBS
Init +2; Passive Perception 12
XP:676
Inspiration: 1
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DEFENSE
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Armor Chain Shirt (13+Dex) No Armor (14)
AC: 15
HP: 38

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OFFENSE
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Spd 30 ft.
Melee
Greataxe +5 1d12+3 Slashing (+2 Dam w/Rage)
Ranged
Handaxes (2) +5 1d6+3 Slashing (20/60)
Javelins (4) +5 1d6+3 Piercing (30/120)
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STATISTICS
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Str 16(+3), Dex 14(+2), Con 15(+2), Int 10(+0), Wis 10(+0), Cha 8(-1)
Proficiency Bonus: +2
Saving Throws Strength, Constitution
Tools Musical Instrument: Horn
Skills Athletics +5, Intimidation +1, Perception +2, Stealth +4, Survival +2
Languages: Common, Dwarven
Gear:Explorer's Pack: backpak, bedroll, tinderbox, mess kit, 10 torches, 10 days rations, waterskin, 50' hempen rope, Hunting Trap, Bearclaw Necklace, belt pouch, Traveler's Clothes made of buckskin, Bear Claw on a leather thong around neck, Chain Shirt.

Coin:
PP:
GP:
EP:
SP: 1
CP: 2
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CLASS FEATURES/RACIAL TRAITS
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Rage 1 Minute (10 Rounds)/3X Before long Rest/+2 damage: On your turn, you can enter a Rage as a bonus action. If not wearing heavy Armor: you have advantage on strength checks and strength saving throws, when you make a melee att using strength, you gain a +2 bonus to the damage roll, and you have resistance to bludgeoning, piercing and slashing damage (damaged halved after multipliers). The Rage lasts for 10 Combat Rounds. It ends if you are knocked unconscious, or if your combat round ends and you have not attacked an enemy since your last combat round or taken damage. You can also end your Rage as a bonus action. Once you have Raged a number of times on the table, then you must complete a long rest before raging again.
Unarmored Defense: When wearing no armor, your AC equals 10+Dex(2)+ Con(2) = 14
Feat - Savage Attacker Once per turn when you roll damage for a melee weapon, you can reroll the weapons total and take the higher roll.
Reckless Attack You may decide to attack recklessly. Doing so gives you advantage on melee weapon attack rolls using Strength during this turn, but attack rolls against you have advantage until your next turn.
Danger Sense You have advantage on Dexterity saving throws against effects that you can see, such as traps and spells. To gain this benefit, you cannot be blinded, deafened, or incapacitated.
Primal Path of the Totem Warrior - Bear unusually hairy when raging. While raging, resistance to all damage types except psychic damage.

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BACKGROUND - OUTLANDER (Tribal Marauder)
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Wanderer: You have an excellent memory for maps and geography, and you can always recall the general layout of terrain, settlements and other features around you. In addition, you can find food and fresh water for yourself and up to five others each day, provided that the land offers berries, small game, water and so forth.
Personality Trait:I watch over my friends as if they were a litter of newborn pups.
Ideal: I must earn glory in battle, for myself and my clan.
Bond:My family, clan or tribe is the most important thing in my life, even when they are far from me.
Flaw: Violence is my answer to almost any challenge.

History:
Anders was born and raised in the foothills of the Dragonback Mountains as part of the Clan of the Bear. The human barbarians were hunters and trappers that often traded with the Dwarves and locals of Kimble's Rest.

His clan was aware of an orc clan moving into the area, into the Dragonback Mountains. Usually there isn't any orc activity in the area, so they migrated in from somewhere else. This was a several years ago. They didn't cause any outright problems to begin with, just passing through. However a few years later, a matter of within months from now, they became more aggressive. They would probe Ander's camp looking for weaknesses, and eventually they attacked. They took out the clan with the help of a cloaked figure who seemed too slender to be an orc, someone proficient in magic.

Anders was barely left alive from the attack, they must have thought he too was dead, yet he survived all the same. Anders awoke to notice a lot of missing supplies: their farm animals, their food stocks, their weapons. That and on the couple of orc corpses that were left behind that his clan managed to kill during the attack, he found a bone necklace with a rune burned onto it. Anders does not know what this symbol means, but he thinks it might identify the proper clan of orcs in the future.

He has taken to hiring himself out for many tasks, but he still remains close with the brewmaster dwarves. Anders continues to strive for fame and recognition so that his name is sung by all in the sagas of the bards. He heads to Kimble's Rest to answer a call to arms.