Map of Tarsis.Imagine the crater next to the city being filled with water. That entire stretch of land is all port. In addition, the wall running out into the water is also a man made port and the wall is a combination of wall and dock. The elven ship is at the very end.
Another Tarsis Map The Cathedral to Branchala is just to the northeast of the Central Plaza. It is not represented on the map but I wanted to give the group a sense for the city.
House Rules for Hero Points:
Hero Point Mechanics:
1) One permanent Hero Point may be used to avoid a final death scenario allowing a narrow cinematic escape,
2) One temporary Hero Point may be used if you are between -1 and -9 hit points to stabilize yourself to prevent further blood loss,
3) Temporary Hero Points may be expended to power Feats. These grant a lasting bonus for a one scene or one round duration depending on the feat description,
4) One temporary Hero Point grants a character a chance to supplement their d20 roll by 1d6 and add the result (whatever it was - no re-roll) to the d20 result,
5) No more than one Hero Point may be expended per round.
Optional rules mostly in the form of New Feats for Hero Points:
Arcane Surge (Prerequisites - Arcane Class) (Allows wielder to increase a spell DC by 3 for 1 round by expending a Hero Point),
Attune Item (Prerequisites - A Weapon of Legacy) (Allows wielder to expend one hero point to add +3 to attack and damage for the scene with chosen item),
Defensive Ward (Prerequisites - Dodge) (Allows wielder to expend one hero point to give yourself a +3 Luck bonus to AC for the scene),
Divine Surge (Prerequisites - Divine Class) (Allows wielder to increase a spell DC by 3 for 1 round by expending a Hero Point),
Heroic Feat (Prerequisites - None) (Any saving throw successfully made 10 points above an effects DC automatically allows the character to regain 1 used Hero Point),
Heroic Grace (Prerequisite - None) (Allows wielder to expend one hero point to add +1 to all saving throws or +3 to one saving throw for one scene),
Heroic Quickness (Prerequisites - Improved Initiative) (Allows wielder to expend one hero point to add +3 to Initiative checks),
Manifesting Surge (Prerequisites - Psionic Class) (Allows wielder to increase a powers save DC by 3 for 1 round by expending a Hero Point).
Minotaur Brawler 2 / AC 16, Touch 11, Flat 15 / (HP 22/22) / Init +1 / Fort +5, Ref +4, Will +1 / Perception +8, Martial Flexibility 4/day
This week seems like a pet week. I had to take my doggie to the vet too cos he couldn't open his eye. He's better now at least. Eyedrops 3 times a day. Hope your animals are alright.
This week seems like a pet week. I had to take my doggie to the vet too cos he couldn't open his eye. He's better now at least. Eyedrops 3 times a day. Hope your animals are alright.
Seem ok but we have to wash it out twice a day every day for two weeks or until it seems to be healing and place a honey based neo sporin ointment into it. Plus antibiotics plus pain killers. He is a pretty stoic boy and does not object too much. My older boy would be a real beast if he had to go through that.
Due to my being in the middle of two rather major RL events, those being a) looking for a new place seeing as I am married and looking to eventually start a family, and b) trying to set up the whole private practice thing, my posting will be... erratic, spotty, what have you for the weeks and quite possibly months to come. By all means, if I seem to be taking too long to post, move along, DMPC even. And I will do my best to catch up if or when such a thing is needed.
Red-Ohn Gathas, Zsar Kizar, Brogg & Gaurm, as soon as this other scene resolves itself, the group will be together in the same place for the first time!
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A bit about the plot thus far.
1) Tarsis is the site for a massive meeting of Good and perhaps Neutral aligned Clerics from across the Races and across the world, this may be the first meeting of its kind. The topics to be discussed are not clear to all of you yet, though Huru has an idea.
2) The elves with nowhere else to lodge have placed their trust in a Black Robed Wizard apprentice to assist them with their lodging needs. So it is clear that the meeting is an important one.
3) Remy the half-elf (now a DMPC) just survived an assassination, and its not the first one to target him.
4) Soze is here to meet with a business contact for his Master who he has yet to name. IN the meantime, he and Eldren are "testing" and being tested by Theo who both their Masters seem to want as an apprentice for some reason.
5) Falseed the Merchant is here to finalize some sort of trade deal, the Half-Ogres are his hired muscle.
6) Eddie, has a secret history only an NPC knows about so far :-)
7) Zsar and Red claim that a massive war is brewing in the northeast and that the army is led by followers of the Dragon Queen and powerful followers as they include Dragons among their aerial assaults!
8) The city, though seemingly friendly, appears to be hostile to half of the party just based upon their races alone.
Did I miss anything?
Let me know if you have any questions guys as the adventure is about to start kicking off. Sorry for all the backstory but I like to let games grow organically and the loss of two PCs from the jump hurt the pace a great deal.