Full Name |
Brogg |
Classes/Levels |
INACTIVE - GAME DIED |
Size |
Medium |
Alignment |
Neutral Good |
Languages |
Common, Ogre |
Occupation |
Smith, militiaman |
Strength |
18 |
Dexterity |
13 |
Constitution |
18 |
Intelligence |
10 |
Wisdom |
10 |
Charisma |
10 |
About Brogg
Brogg
Male half-ogre fighter 2
NG medium giant
Init +1; Senses Perception +2
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Defense
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AC 20, touch 12, flat-footed 18 (+5 armor, +2 shield, +1 Dex, +1 natural armor, +1 dodge)
HP 26 (2d10, +8 Con, +2 favored class)
Fort +7 (+3 base, +4 Con), Ref +1 (+0 base, +1 Dex), Will +0 (+0 base, +0 Wis) {+2 vs. fear}
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee Large bastard sword +6 (2d6+4/19-20/x2)
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Statistics
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Str 18, Dex 13, Con 18, Int 10, Wis 10, Cha 10
Base Atk +2; CMB +7; CMD 18
Languages: Common, Ogre
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Feats
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Level 1
Exotic Weapon Proficiency (Combat): Choose one type of exotic weapon, such as the spiked chain or whip. You understand how to use that type of exotic weapon in combat, and can utilize any special tricks or qualities that exotic weapon might allow.
Prerequisite: Base attack bonus +1.
Benefit: You make attack rolls with the weapon normally.
Normal: A character who uses a weapon with which he is not proficient takes a –4 penalty on attack rolls.
Special: You can gain Exotic Weapon Proficiency multiple times. Each time you take the feat, it applies to a new type of exotic weapon.
Chosen weapon: Bastard sword
Fighter 1
Combat Vigor (Combat): You can quickly recuperate from devastating attacks without divine assistance.
Prerequisite: Con 13.
Benefit: You gain a vigor pool with a maximum number of points equal to your Constitution bonus. As a standard action, you can spend up to 1 vigor point per 3 Hit Dice you have (minimum 1) to regain 1d6 hit points per vigor point spent (maximum 7d6). Each time you spend vigor points, you become fatigued for 1 minute. You cannot spend vigor points while fatigued or exhausted. Spending vigor points doesn't provoke attacks of opportunity. The points in your vigor pool are replenished to their maximum after you rest for 8 hours.
Source: Healer's Handbook, p. 14.
Fighter 2
Dodge (Combat): Your training and reflexes allow you to react swiftly to avoid an opponents’ attacks.
Prerequisite: Dex 13.
Benefit: You gain a +1 dodge bonus to your AC. A condition that makes you lose your Dex bonus to AC also makes you lose the benefits of this feat.
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Traits
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Courageous (Combat): Your childhood was brutal, but you persevered through force of will and faith. No matter how hard things got, you knew you'd make it through as long as you kept a level head.
Benefit: You gain a +2 trait bonus on saving throws against fear effects.
Orphaned (Social): You grew up separated from your birth parents, and had to learn to watch out for yourself.
Benefits: You gain a +1 trait bonus on Survival checks, and Survival is always a class skill for you.
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Adventuring Skills
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Total skill ranks: 8 (4 fighter, +4 background)
Perception +2 (2 ranks)
Survival +6 (2 ranks, +3 class skill, +1 trait)
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Background Skills
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Craft (armorer) +5 (2 ranks, +3 class skill)
Craft (weaponsmith) +5 (2 ranks, +3 class skill)
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Untrained Skills
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Climb +4 [0] (+4 Str)
Intimidate +2 (+2 race)
Swim +4 [0] (+4 Str)
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Gear
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Total starting wealth: 175 steel pieces
Traveler's outfit (free)
Large bastard sword (70 stl, 6 lbs.)
Scale mail armor (50 stl, 30 lbs.)
Heavy wooden shield (7 stl, 10 lbs.)
Backpack (2 stl, 2 lbs.)
[
• Artisan's tools, armorsmithing (5 stl, 5 lbs.)
• Artisan's tools, weaponsmithing (5 stl, 5 lbs.)
• Bedroll (2 sp, 5 lbs.)
• Blanket (1 bp, 3 lbs.)
• Canteen (1 stl, ½ lb.)
• Grooming kit (1 stl, 2 lbs.)
• Poncho (1 bp, 2 lbs.)
• Rations, trail, 4 days (2 stl, 4 lbs.)
• Shaving kit (1 stl 1 bp, ½ lb.)
• 29 stl, 8 sp
]
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Special Abilities
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Half-Ogre
Ability Adjustments: +2 Strength, +2 Constitution, -2 Intelligence.
Hulking Brute: Half-Ogres are considered as Large creatures when it is to their advantage (e.g. +1 to CMB). They are intimidating due to their size, which grants them a +2 racial bonus on Intimidate skill checks.
Ogre Blood: Half-Ogres count as Ogres for any effect related to race (including being considered giant types).
Normal Speed: Half-ogre base land speed is 30 feet.
Low-Light Vision: Half-ogres can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. They retain the ability to distinguish color and detail under these conditions.
Ogre Ferocity: Once per day, when a Half-Ogre is brought below 0 hit points, but not killed, he can fight on for one more round as if disabled. At the end of his next turn, unless brought to above 0 hit points, he immediately falls unconscious and begins dying.
Thick Hide: +1 natural armor bonus.
Automatic Languages: Common, Ogre. Bonus Languages: Any. Half-ogres often take their human parent's regional language as a bonus language.
Fighter 2
Weapon and Armor Proficiency: A fighter is proficient with all simple and martial weapons and with all armor (heavy, light, and medium) and shields (including tower shields).
Bonus Feats: At 1st level, and at every even level thereafter, a fighter gains a bonus feat in addition to those gained from normal advancement (meaning that the fighter gains a feat at every level). These bonus feats must be selected from those listed as Combat Feats, sometimes also called “fighter bonus feats.”
Upon reaching 4th level, and every four levels thereafter (8th, 12th, and so on), a fighter can choose to learn a new bonus feat in place of a bonus feat he has already learned. In effect, the fighter loses the bonus feat in exchange for the new one. The old feat cannot be one that was used as a prerequisite for another feat, prestige class, or other ability. A fighter can only change one feat at any given level and must choose whether or not to swap the feat at the time he gains a new bonus feat for the level.
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Backstory
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Description: Brogg is massively muscled and huge, almost seven feet tall, with exaggerated features including a wide mouth and deep-set eyes. His fingers are thick and his arms slightly longer than a normal human's would be, proportionately. His hair is black and thin, though not especially coarse, and he has a sparse sprinkling of small, bony nodules in his skin over much of his body.
Brogg dresses very simply, usually in a brown vest and breeches, with the addition of a leather skirt when working at a forge, and a pair of ankle-high hobnail boots. When armed for battle he wears an iron helm and a rugged scale shirt, carries a hefty wooden shield with iron banding, and bears a hand-and-a-half sword that can cut through a sheep shank in one swing.
Hair: Black
Eyes: Brown
Height: 6' 10"
Weight: 323 lbs.
Age: 19
Background: Brogg comes from the usual kind of unfortunate circumstances that define many half-ogres. His mother died in childbirth, and as a result he was sent to an orphanage in his home town of Gateway - after some heated debate, as there was a very real argument made to smother him at birth. There he grew up, rapidly growing to a huge size, dwarfing other children and having to deal with the slings and arrows of his status as an orphaned social outcast.
At a young age, Brogg became something of a problem, because his great strength and prodigious appetite meant that he was dangerous to other children. After a great deal of debate the townspeople decided to apprentice him to the local blacksmith. Normally this would be reserved for an older child, perhaps one with a well-to-do family that could pay for the position, but in Brogg's case it was as much to make sure that someone could keep an eye on him as to give him a chance to learn a trade. The hope was that his great strength could be put to good use, hauling wood, coal, and iron about all day long. Brogg proved equal to that task, able to carry massive amounts of supplies without tiring.
The master smith was a firm but fair teacher, and he taught Brogg the basics of how to mend armor and put an edge on a sword - but always under careful supervision; people feared the possibility of the "young beast" suddenly lashing out with any weapon that he got his hands upon. While this was never a realistic possibility, the prejudice still ran strong. Even the journeyman working for the master smith alternately sneered at and feared Brogg, and over ale in the evening spoke ill of the "dull, stupid, clumsy beast."
At the age of fourteen, Brogg had learned the fundamentals of the trade, but it was also clear that he would not be accepted as a journeyman smith. To improve his fortunes, he eagerly volunteered for the town's militia. Once again, this met with heated debate, as many people were not sure whether he could be trusted with weapons, but finally it was decided that in practical terms it would be better to have him with the town against their enemies, than the other way 'round.
Brogg spent four years working as a junior smith's assistant and militiaman, eking out a living in Gateway. The master smith died and his shop was inherited by the journeyman who despised Brogg, so Brogg gathered what little he could and set out to find a new home where he would be accepted, or at least tolerated. He has been traveling for about a year now.
Personality Traits: Despite his fearsome appearance, Brogg is a gentle giant - though dangerous when defending his allies. He has a huge appetite and enjoys festivals, frolics, simple dancing and wrestling matches. Unfortunately, he is usually treated with suspicion at best, and rarely has opportunities to find camaraderie. He is frequently quiet around strangers, which sometimes comes off as threatening because they assume that he is planning violence.
Brogg is not well-educated, but he is not stupid, to the surprise of many.
More than anything, Brogg just wants to have some friends and a place where he can really belong.