Half-Fiend Minotaur

Red-Ohn Gathas's page

105 posts. Alias of That Sean fellow.


Race

Minotaur Brawler 2 / AC 16, Touch 11, Flat 15 / (HP 22/22) / Init +1 / Fort +5, Ref +4, Will +1 / Perception +8, Martial Flexibility 4/day

About Red-Ohn Gathas

Red-Ohn Gathas
Male minotaur (dragonlance) brawler 2 (Pathfinder RPG Advanced Class Guide 23)
LG Medium monstrous humanoid
Init +1; Senses darkvision 60 ft.; Perception +8
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Defense
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AC 16, touch 11, flat-footed 15 (+4 armor, +1 Dex, +1 natural)
hp 22 (2d10+6)
Fort +5, Ref +4, Will +1
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Offense
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Speed 30 ft.
Melee unarmed strike +7 (1d6+5) or
. . unarmed strike flurry of blows +5/+5 (1d6+5) or
. . gore +7 (1d6+7)
Ranged javelin +3 (1d6+5)
Special Attacks brawler's flurry, martial flexibility 4/day
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Statistics
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Str 20, Dex 12, Con 14, Int 8, Wis 13, Cha 12
Base Atk +2; CMB +7; CMD 18
Feats Improved Unarmed Strike, Mountain-splitting Strike, Snapping Turtle Style[UC]
Traits broken, not beaten, lost origins (any city)
Skills Climb +7, Intimidate +7, Perception +8, Swim +10
Languages Common, Kothian
SQ brawler's cunning, martial training
Other Gear lamellar (leather) armor[UC], javelin (6), backpack, bedroll, belt pouch, flint and steel, hemp rope (50 ft.), torch (10), trail rations (5), waterskin, 75 gp
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Special Abilities
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Brawler's Cunning (Ex) Count as Int 13 for the purpose of combat feat pre-requisites.
Brawler's Flurry +0/+0 (Ex) Can make full attack & gain two-wep fighting, but only with unarmed strike, close, or monk wep.
Darkvision (60 feet) You can see in the dark (black and white only).
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Martial Flexibility (move action, 4/day) (Ex) As a Move action, gain a combat feat for 1 min. More gained for greater actions.
Martial Training (Ex) Brawler levels count as fighter/monk levels for feat/item pre-reqs and effects.
Mountain-Splitting Strike On charge vs. larger foe, unarmed strike deals dam at +1 size and +2 on stunning fist DC.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Snapping Turtle Style +1 Gain +1 shield bonus to AC when at least one hand is free

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Recent History:

Slavery. That is the lot of your people. To of all beings the hated Ogres. Besides Dragons, the only race more physically powerful and imposing as your own.

Your parents were slaves as were their parents and before them as well. Still, stories are told of freedom from shackles. Before and in the future.

Then, the Ogres were approached it is said by a Human Warlord. His scheme, to rid the lands of the nearby Empire of Falthana. You wonder why they do not attack the Humans of Dravinaar but as a slave you have learned not to question such things just think them.

The war against Falthana goes well. The Bakali have joined the cause of this evil Warlord. In the late hours of night the barriers of invasion mystically disappear moved by what you cannot imagine or are burned, by Wizard's fire? Before you can discover the mystery you are moved off of the frontlines.

The flank must be protected. But the Ogre who covers the flank, your slave master, is too aggressive, they seek to cross the Falthana Bay and strike at the Druids of the Worldscape Forest lest they give aid to the humans of Falthana. But the attack backfires as wind and wave rise up against the invaders swamping the boats.

You survive after all what Minotaur does not swim?! You find yourself on the rocky shores of the Forest free???