DMummy's Mask

Game Master Elmdorprime

Evil Looms. Cowboy Up. Kill It. Get Paid.

Slave Trenches


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Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

A maze of twisty passages, all alike.


Map Undead M Railroad Engineer 13

You haven't identified the substance yet, so if you don't have another solution everyone else make a DC 20 Fort check and let's get trucking!


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

Fort: 1d20 + 14 ⇒ (2) + 14 = 16

Noonan forgot to take his antitoxin.

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Dwalindor

fort,hardy,: 1d20 + 19 ⇒ (13) + 19 = 32 +2 vs poison, immune gas

Tariq, we are coming...

Scarab Sages

Male Male Human Summoner 16 [ HP 131/131 | AC 19/15/17 | Fort +13, Ref +12, Will has +16 (+5 mind) | Init +6 | Perception +13 Summoner 16

Fort : 1d20 + 13 ⇒ (4) + 13 = 17

This won’t end well.

Fort, Shiberus : 1d20 + 14 ⇒ (3) + 14 = 17
Fort, poison gas , Shiberus : 1d20 + 14 ⇒ (4) + 14 = 18


Male Human. Hp 136/136. Ranger/Rogue 16

tariq fort: 1d20 + 10 ⇒ (13) + 10 = 23
Baset fort: 1d20 + 15 ⇒ (4) + 15 = 19


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

Hilarity happens!


Map Undead M Railroad Engineer 13

Everyone who failed takes 1 Wisdom damage and is confused for 1 round! Continue to save for at most six saves, 2 consecutive saves allows you to stop making saves.

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Its all very scientific-like. The more camel and bean burritos I eat, the more resistant I become to toxic fumes!


Map Undead M Railroad Engineer 13
Dwalindor the Pahmet wrote:
camel and bean burritos

Thanks I hate it.


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

A meat cycle made for two!

Fort: 1d20 + 14 ⇒ (8) + 14 = 22
Fort: 1d20 + 14 ⇒ (17) + 14 = 31


Male Human. Hp 136/136. Ranger/Rogue 16

Baset fort: 1d20 + 15 ⇒ (20) + 15 = 35
Baset fort: 1d20 + 15 ⇒ (17) + 15 = 32


Male Human. Hp 136/136. Ranger/Rogue 16

Baset fort: 1d20 + 15 ⇒ (17) + 15 = 32
Baset fort: 1d20 + 15 ⇒ (14) + 15 = 29

Was not sure of confused actions while making saves, so that could be ugly.

Scarab Sages

Male Male Human Summoner 16 [ HP 131/131 | AC 19/15/17 | Fort +13, Ref +12, Will has +16 (+5 mind) | Init +6 | Perception +13 Summoner 16

Will, Ozymandias : 1d20 + 14 + 5 ⇒ (9) + 14 + 5 = 28
Will, Ozymandias : 1d20 + 14 + 5 ⇒ (13) + 14 + 5 = 32
Will, Shiberus : 1d20 + 4 ⇒ (19) + 4 = 23
Will, Shiberus : 1d20 + 4 ⇒ (7) + 4 = 11

” I could really go for a bean burrito right now. We could at least have some ale if we get out of here alive.“

He realizes that Shiberus won’t be very good with gasses and unsummons him.


Map Undead M Railroad Engineer 13

Well at least you guys are now free - so 1 point of Wisdom damage a piece I believe!

After clearing the winding tunnel you enter into a grand chamber where stout pillars carved with hieroglyphs support the ceiling. On raised niches in the north and south walls are statues of winged lions, though the forms are oddly distorted. The walls of the chamber are painted with scenes of smiling peasants harvesting wheat as flocks of crows tear bits of flesh from their bleeding bodies.

The entire floor of the hall is painted with a dizzying and confused conglomeration of overlapping arcane writing and symbols in a nauseating mixture of colors. The sound of wind comes from the west, where a balcony overlooks an open area.

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Tariq, I think this place was decorated by that crazy chick you met last year. These colors are making me wanna hurl.

Dwalindor checks out the lions.

perception: 1d20 + 23 ⇒ (1) + 23 = 24 +2 vs stonework


Male Human. Hp 136/136. Ranger/Rogue 16

What exactly are you looking at, dwarf? This color scheme matches like every article of clothing you have ever worn.

Tariq and Baset check for traps in the area, especially the walls.

perception: 1d20 + 18 ⇒ (2) + 18 = 20

dang, Tariq and Dwalindor would do better to pay attention and stop yacking so much...

Ozy and Noonan. Do you know anything about these paintings with the crows?


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

Hm...Wish I studied more.

Know-History: 1d20 + 9 ⇒ (8) + 9 = 17
Know-Religon: 1d20 + 17 ⇒ (9) + 17 = 26


Map Undead M Railroad Engineer 13

Amazingly both Tariq and Dwalindor notice that each of the niches appear to have a compartment buried within them.

Noonan, you know that the designs on the floor are not historical or religious in nature but perhaps a more arcane-minded person could study them to obtain more information.

Scarab Sages

Male Male Human Summoner 16 [ HP 131/131 | AC 19/15/17 | Fort +13, Ref +12, Will has +16 (+5 mind) | Init +6 | Perception +13 Summoner 16

”Wow. These crows are really going to make me sleep well tonight. I don’t know too much about the painting, but I can summon something that can. “

Ozy begins to summon another Leonal.

Knowledge,Arcana : 1d20 + 19 ⇒ (7) + 19 = 26


Map Undead M Railroad Engineer 13

Is summoning a spell or a spell like effect in this case?

Scarab Sages

Male Male Human Summoner 16 [ HP 131/131 | AC 19/15/17 | Fort +13, Ref +12, Will has +16 (+5 mind) | Init +6 | Perception +13 Summoner 16

The summoners ability not the spell.

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

So whatcha think it is, guys? Should I smash it?


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

Stand ready for smashing but hold off for now.


Map Undead M Railroad Engineer 13

Ah, I see it didn't post. Fun.

Ozy's summon informs him that these symbols and forms are a jumbled variety of poorly executed or strangely altered summoning and protection circles of archaic pedigree.

As you look out over the core of the crypt you see a yawning chasm below, and have to think about your next move.


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

I picked a bad time to not have wind walk

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

”Yeah, that would be handy. Ozy may have his friend Carry some of us. But I don’t like being carried so I am glad I bought me these fancy flying boots back In town. “ he looks down at his winged boots

”So Tariq , what do you have? “


Male Human. Hp 136/136. Ranger/Rogue 16

”I was not able to visit the bazaar as you know. I had to take some time to rest and recover as did Baset. “

I don’t see any other items or ability to allow Tariq to fly unfortunately.


Map Undead M Railroad Engineer 13

A sudden crash of thunder reverberates from above, and a flash of light briefly illuminates a circular shaft, massive in diameter and of indeterminate height, its pale walls made of smooth, unblemished limestone. Clouds roil in the upper reaches of the great chamber, and a chill, unceasing wind howls mournfully.

Does Tariq's gear meet WBL? If not there is always...the climb check.


Male Human. Hp 136/136. Ranger/Rogue 16

I will check his sheet and update level and WBL. I am thinking both are still 13th. I was adding +1 to his attacks to compensate

Scarab Sages

Male Male Human Summoner 16 [ HP 131/131 | AC 19/15/17 | Fort +13, Ref +12, Will has +16 (+5 mind) | Init +6 | Perception +13 Summoner 16

I think I have wings so I can fly. I have a flying carpet but it’s in my eidolon’s bag of holding.

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Does anyone see a door at the top? I ain't spotting one down here, but that sure would make this a bunch easier. Dwalindow calls out as he starts to circle the edifice to see if there is anything to be seen closer to the ground.

About how high are we talking here? 100' or 1000' or too far to tell?

He scratches his beard as he considers the height and best approach.


Male Human. Hp 136/136. Ranger/Rogue 16

I have Tariq entered into herolab for the most part (at his current 13th level). I am not sure if he'd have a preference on items, I will probably boost his stats/saves - generic purchases. I will add some way for him to fly.
One of my favorites is figurine golden griffin, but that is not for everyone.

Indeed my stout friend. Ascending to such heights is not for those of meager means. If we must fight a battle at the top before we are able to enter, we will want to be prepared. Sending a scout up, if not too high, would be prudent.


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

Make sure we are spread out so if something happens, we don't all plummet tot he ground.


Map Undead M Railroad Engineer 13

The shaft is 450 feet high, you are about 200 feet from the floor.

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

So are we going up? Or down? I always like down.

While Tariq digs out his new ebony fly figurine to give him and Baset a lift, the surly dwarf looks into the shaft, then activates his flying boots and starts to fly into the shaft to see what he can see.

perception: 1d20 + 23 ⇒ (2) + 23 = 25

Fly to the middle of the shaft first, raging after his boots give him flight....


Male Human. Hp 136/136. Ranger/Rogue 16

Hold up you imbec...impatient dwarf! Tariq shakes his fist at the dwarf.

You will get us all killed.

He looks at his leopard.

Get ready, Baset. We are probably going to have to rescue him yet again.


Map Undead M Railroad Engineer 13

Dwalindor, please note that you are under the affect of severe wind.

A sudden crash of thunder reverberates from above, and a flash of light briefly illuminates a circular shaft, massive in diameter and of indeterminate height, its pale walls made of smooth, unblemished limestone. Clouds roil in the upper reaches of the great chamber, and a chill, unceasing wind howls mournfully.

The tough Pahmet flies into the storm and looks to see what he can - there are a few balconies he can see at the cardinal points at various heights around the cylinder as the lightning flashes brightly to give him a glimpse of the other areas.

You're currently 200 feet up!


Map Undead M Railroad Engineer 13

bump!

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Dwalindor looks around and notices the balconies, before he flies back to the group.

I saw some balconies. Not sure how far up or down. But we might be able to land there.

Balconies more than 50' up or down on any of the 4 cardinal points....did it look like the balconies were open or enclosed?

But it was dang windy in there. More windy than Noonan preaching about the virtues of prune juice. Should we get ready and just pick one to try or anyone have better way to pick which one?


Male Human. Hp 136/136. Ranger/Rogue 16

Tariq smiles as he is relieved they did not need to rescue the dwarf this time (or do they?)

I do not know which balcony to try. Or whether we need try any of them at all. Could you see the absolute top or bottom of the shaft?


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

Let us try the first one we get to. Might as well.


Map Undead M Railroad Engineer 13

You don't see any doors during the flashes of lightning - you've got a good shot at least of making it to any of them; you're coming in from the east.

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Dwalindor nods to Noonan.

If everyone is ready, the place is windy, but I think we can make the closest ones coming from the east. Follow me.

He leads the way and points to the closest balcony.

There!


Male Human. Hp 136/136. Ranger/Rogue 16

Tariq has his summoned fly grab him and Baset and prepare to fly into the shaft and the closest balcony.

So the dwarf has his boots, we have the ebony fly. Noonan and Ozy do you have a way to get there?


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

Spread my arms real wide?


Map Undead M Railroad Engineer 13

I mean, I know you do need a way to fly/dimension door/teleport?


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

I'll summon an air elemental to take me up Noonan casts Summon Monster 4 for a medium air elemental.

Scarab Sages

Male Male Human Summoner 16 [ HP 131/131 | AC 19/15/17 | Fort +13, Ref +12, Will has +16 (+5 mind) | Init +6 | Perception +13 Summoner 16

Ozymandias begins to flap his wings and hovers in the air.

”I’m good.“

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Once everyone is assembled, Dwalindor motions with his arm....

This way, ladies!

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