DMummy's Mask

Game Master Elmdorprime

Evil Looms. Cowboy Up. Kill It. Get Paid.

Slave Trenches


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Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

Blood or unholy water should work.


Map Undead M Railroad Engineer 13

Yep.


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

Noonan takes out a small knife and prays to Sarenrae to forgive this dodgy offering and drips some blood on the blot.

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Dwalindor looks at the old man with shock

”I was gonna say it didn’t have to be one of our blood. But not sure there is anything else living in here. More likely to find cursed waters I bet. Now what do we do?“


Map Undead M Railroad Engineer 13

The block shivers but otherwise does not move.

Its thirst has to be slaked. Gonna need more than that.

Scarab Sages

Male Male Human Summoner 16 [ HP 131/131 | AC 19/15/17 | Fort +13, Ref +12, Will has +16 (+5 mind) | Init +6 | Perception +13 Summoner 16

”Welp, guess we have to go back and bleed the thunderbirds! “

Ozy stretches his wings and flies back to the thunderbirds and bleeds the thunderbirds. He comes back holding two mugs, one half full of ale, the other filled to the top with blood.

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Dwalindor shakes his head

”I will go with you Incase you find any giblets. I will bring those back for me. “


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

I feel dirty. Excuse me while I go whip myself. Noonan does just that.


Map Undead M Railroad Engineer 13

Wow, dark guys. Also sorry, forgot that my browser is not working normally. Woo.

As Ozy pours the blood over the symbol the stone block slowly retracts into the floor, revealing another interior.

The gentle sound of water lapping on stone echoes, issuing from a wide canal that heads north into the pyramid’s interior. Torches line the canal walls, their fitful illumination dancing across the surface of the water.

As you step inside mists part and the prow of an Osirian funeral barge appears in the canal, heading south. At the stern is a horned, skeletal being swathed in tattered, black robes. It holds a gnarled oar of blackened wood in its bony hands as it guides the boat through the water.

Seconds later, two more barges appear, also piloted by these deathly figures. The f lat-bottomed boats are about 3 feet wide and 15 feet long. They come to a stop 10 feet from the southern edge of the canal, and each pilot holds out a gaunt hand. In unison, they speak the Ancient Osiriani word for “toll.”

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Dwalindor reluctantly shrugs and hands over a pair of gold coins to the first boney hand extended.

I think that oughta cover it, right?


Male Human. Hp 136/136. Ranger/Rogue 16

Tariq has his hands ready to pull coins or weapons depending on the reaction to the dwarf's initial offer.


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

Hold up Dwal? He addresses the figures. What is the toll?


Map Undead M Railroad Engineer 13

The beings remain unmoved, the coins Dwalindor placing in their hands clearly insufficient. They are mute to Noonan's inquiry.


Shad will study the creatures, trying to get an idea of their type and motives.

knowledge planes or religion (same): 1d20 + 27 ⇒ (9) + 27 = 36

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

What do ya think, Shad?

Dwalindor will shrug and continue to press coins (not sure how many actual gold coins he has) until they respond or he reaches 100.

Then he will stop and determine if they are really looking for something else (token etc).


Map Undead M Railroad Engineer 13

100 gold coins is not enough for the toll apparently - the gold lands in its hand and vanishes into an extradimensional pocket. Shad believes these creatures are thanademons - called by bards the Deacons of Death, they represent the inevitable death through old age.

Thanadaemons effortlessly work eerie skiffs along every pus- and bile-choked river in Abaddon, including the legendary River Styx. For the right price (typically 50 pp or 2 gems worth at least 300 gp each), a thanadaemon will even carry passengers on its skiff, yet those who travel with these fiends should beware—they frequently renegotiate the terms once they’ve got their passengers in dangerous realms.

Thanadaemons prove supremely patient, and unlike the majority of their kindred, are willing to deal with other beings, even mortals, should such clients pay their desired price.


Shad calls to the dwarf.

They need more, Dwalindor. Like 50 platinum coins or two large gems

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

So do we need to mess with these guys now or search other places here first? I ain't sure we wiil coming back as easily.

He looks to Noonan and Ozy.


Map Undead M Railroad Engineer 13

If you can pay them since they are bound you feel confident they know where to take you inside this crypt.


While Tariq starts digging through his coin belt and trying to scare up the funds, Shad responds.

Our shaggy stout friend may have a point. If we search everywhere here, we may find more funds or clues to why we would need to engage the services of these boatmen and where we would actually need to go.

Not sure we are clear - or I am not - that we can tell them a destination

Scarab Sages

Male Male Human Summoner 16 [ HP 131/131 | AC 19/15/17 | Fort +13, Ref +12, Will has +16 (+5 mind) | Init +6 | Perception +13 Summoner 16

Ozy takes out 300 platinum pieces from his Christmas boot money.

”There. That should cover it for all of us. “


Map Undead M Railroad Engineer 13

They are willing to take you where they think you should go, you don't negotiate with them. Of note they are not currently trying to block your way.

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

”Thanks Ozy. Now let’s just hope these guys know where we are going. Not that it gives me any comfort knowing that they know…you know. “

So we splitting up or do we all fit into one skiff…assuming Shebetus is unsummoned.


Male Human. Hp 136/136. Ranger/Rogue 16

Tariq says plainly

”I take no comfort either. And Baset cannot be dismissed so she will be with me. It appears our path has been set before us. “


”Unseen lands on a quest for knowledge and stopping a tyrant. “

if all one boat ..great
If two then perhaps
1-Tariq, Baset ,Ozy
2-Dwalindor Noonan and Shad?


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

Looks like a good set up to me


Map Undead M Railroad Engineer 13

The ferrymen accept the tolls paid and once aboard you glide through the canal, turning right three times to come to a small landing.

An L-shaped chamber lies at the end of this canal. Brightly colored wall paintings depict figures of winged serpents. Beyond the entrance is what appears to be a pool, though the water is frozen solid. A large painting of a winged serpent figure in red is discernible through the ice.

The ferrymen stand still after they take you here, uttering the word "Wait."


Shad examines the winged creature with interest

Kn planes or religion : 1d20 + 27 ⇒ (19) + 27 = 46


Shad examines the winged creature with interest

”Wait? “

Kn planes or religion : 1d20 + 27 ⇒ (13) + 27 = 40


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

I think they mean they will wait for us.

Yesh, Shad know religion better than a cleric.


Map Undead M Railroad Engineer 13

That pesky intelligence stat.

The red serpent appears to signify Wadjet, a goddess of wisdom and protection. She was also considered a guardian and a guide for the rulers of Osirion.

As you peer further down you see a wooden coffin beneath the ice near the center of the serpent, perhaps this body is that of a revered councilor of Hakotep buried within his pyramid with him.


”You are probably right.
Also these figures…
The red serpent appears to signify Wadjet, a goddess of wisdom and protection. She was also considered a guardian and a guide for the rulers of Osirion.

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

”I hate waiting…for anything. This Better not take too long! “


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

Hmm..If we melt the ice, say with a fire elemental, we can examine the coffin


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

Noonan summons a small fire elemental to melt through the ice.


Map Undead M Railroad Engineer 13

Noonan sets the fire elemental to burning the ice and the moment he does the ice seems to flash into vapors. You begin to gag and choke as the smoke instantly fills the room.

Rounds to Dissipate: 2d4 ⇒ (2, 2) = 4

Make Fortitude saves! DC 18, if you fail the first save, keep saving until you make 2 consecutive saves. Every round until you make 2 consecutive saves with a failed save deals 1 Constitution DRAIN and Constitution Damage: 1d3 ⇒ 2 Yes, this can kill you. You all also take [dice=Fall Damage]1d6[[dice] for falling ten feet to the bottom of the pit. Which you now have to get out of. Plus side: coffin is right there waiting for you.


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

Fort save: 1d20 + 14 ⇒ (12) + 14 = 26

Augh! I'm sorry!


Map Undead M Railroad Engineer 13

Good news for Noonan who coughs his way to a bruising! Sorry my fall dice didn't take - Falling Damage: 1d6 ⇒ 1


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

Noonan uses Summon Monster 4 to get an air elemental to suck away all the vapor.

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Dwalindor has a necklace of adaptation vs gasses .
will roll for Tariq and Shad and Baset in a bit..,


Male Human. Hp 136/136. Ranger/Rogue 16

Tariq fort: 1d20 + 13 ⇒ (4) + 13 = 17

Baset fort: 1d20 + 12 ⇒ (8) + 12 = 20

Mr. Noonan, I don't feel so good...

Tariq fort: 1d20 + 13 ⇒ (17) + 13 = 30


Shad fort: 1d20 + 14 ⇒ (3) + 14 = 17

Me either...

Shad fort: 1d20 + 14 ⇒ (8) + 14 = 22

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Well, that was fun, wasn't it?

Dwalindor grins sarcastically.

But here is the coffin. What ...or who...is supposed to be here again?


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

Noonan sends the gas filled elemental out to blow the vapor into the sky.

Scarab Sages

Male Male Human Summoner 16 [ HP 131/131 | AC 19/15/17 | Fort +13, Ref +12, Will has +16 (+5 mind) | Init +6 | Perception +13 Summoner 16

Ozy also has the necklace vs gasses.


Map Undead M Railroad Engineer 13

It's still 2 consecutive saves to cure, damage happens 1/round for 6 rounds. The trap is super nasty.

As the air elemental pushes the vapors out of the cavity made by the missing ice. The mummy of a dwarven woman sits in the coffin, holding a decanter of endless water in her linen-wrapped hands. Jewelry easily worth 12,500gp adorns the mummy as well.

If you would like to you may use Knowledge (Nobility) to try and identify the corpse.

Scarab Sages

Male Male Human Summoner 16 [ HP 131/131 | AC 19/15/17 | Fort +13, Ref +12, Will has +16 (+5 mind) | Init +6 | Perception +13 Summoner 16

”I call dibs on the jug. By the way Dwalindor, have you been eating camel burritos again? It stunk in here.“


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

Noonan casts Heal on Tariq to cure him


So I need another save for all Shad?

Shad fort: 1d20 + 14 ⇒ (17) + 14 = 31

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Bah - you can have that jug. If it be one to shoot out ale, now THAT would be one I'd take.
The sparklies here make up for it - we will be taking them for sure.

He looks at the dwarven corpse.

Not sure who this fancy dead lady was. But you sure can't take it with ya no matter how fancy.

kn:history?: 1d20 + 5 ⇒ (13) + 5 = 18

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