DMummy's Mask

Game Master Elmdorprime

Evil Looms. Cowboy Up. Kill It. Get Paid.

Slave Trenches


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Male Human. Hp 136/136. Ranger/Rogue 16

Tariq and Baset flee the scene.

”We must…depart. “

I assume depart via the doorway we entered…provoking potentially


Map Undead M Railroad Engineer 13

Straight up drop weapons panic yes. Might need to juice up damage vs. the barbarian onslaught. I keep expecting you to throw your hammer on a giant set of scales and demand more treasure.

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)
DMummy wrote:
I keep expecting you to throw your hammer on a giant set of scales and demand more treasure.

Wait, I can do that??? LOL


Map Undead M Railroad Engineer 13
Dwalindor the Pahmet wrote:
DMummy wrote:
I keep expecting you to throw your hammer on a giant set of scales and demand more treasure.
Wait, I can do that??? LOL

Uh...no. No you can't.


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

A vote for scales!

HP 111/111
AC24T10FF24 (28/14/28 w/Shield of Faith)
Saves F14R8W18
Weapon in Hand:
Resources: Channel 7/7,Touch of Glory 5/5,Divine Presence 9/9 rounds,
Effects: Freedom of Movement on Dwal (130 minutes)

Noonan moves up and channels to burn the undead
Channel DC 20: 10d6 ⇒ (1, 5, 6, 6, 5, 2, 4, 6, 2, 6) = 43


Map Undead M Railroad Engineer 13

Will Save: 1d20 + 15 ⇒ (8) + 15 = 23


Shad moves up and spreads his hands to catch the creature in a fan of flames

”Burn!!! “

Burning hands

Fire : 5d4 ⇒ (2, 3, 4, 2, 1) = 12 bleh. I thought about using some focus mojo but
could not figure out the class features…so save for 6


Male Human. Hp 136/136. Ranger/Rogue 16

Assuming normal greater command, roll saves at end of turn?

Tariq Will : 1d20 + 11 + 2 ⇒ (9) + 11 + 2 = 22
Baset Will : 1d20 + 6 + 2 ⇒ (17) + 6 + 2 = 25

”Wait a minute! Baset why are we out here??? “

Scarab Sages

Male Male Human Summoner 16 [ HP 131/131 | AC 19/15/17 | Fort +13, Ref +12, Will has +16 (+5 mind) | Init +6 | Perception +13 Summoner 16

Will save, Shiberus : 1d20 + 4 ⇒ (15) + 4 = 19

Shiberus still scrambles away.

Ozymandias looks after the fleeting Eidolon and calls it.

Bad dog! Get back here this instant%

He uses his summoning transposition to swap places with the Eidolon, leaving him in the hall and the dog back in the room.


Map Undead M Railroad Engineer 13

I will be honest, Occultist is super cool at first blush but also really confusing.

Ozy, can Shiberus fly?

Scarab Sages

Male Male Human Summoner 16 [ HP 131/131 | AC 19/15/17 | Fort +13, Ref +12, Will has +16 (+5 mind) | Init +6 | Perception +13 Summoner 16

No, luckily.

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

But it can climb and jump :)


Map Undead M Railroad Engineer 13

I am not that mean...since Shiberus doesn't have a climb speed.

The sphinx screams as Tariq and Ba'set recognize their panic is magically induced and pull themselves together before flinging themselves off the cliff.

Meanwhile in a burst of colorless magic Ozymandius rips opens space and propels himself to Shiberus's location, causing his eidolon to reappear as the rift closes behind him.

Dwalindor follows the fan of Shad's flames licking over the mummy and spin his hammer around his head again to gain momentum. He slams the hammer into the sphinx's body, flips himself over to somersault and bring the weapon's head down onto the body then slams the hammer into the sphinx's leg. The bones crack and dried skin explodes outwards in a noxious cloud.

Meanwhile Noonan calls on the holy magic of his goddess to flood the area with powerful positive energy that eats away at the sphinx.

The undead creature hisses and backs away, then chants a terrifying magic spell - to your horror the ashes, boneshards and dust that litter the ground reverse as the mummy's form knits itself back together.

"You are more powerful than I expected - but I will still destroy you."

Shendakut retreats five feet and casts harm on himself.


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

HP 111/111
AC24T10FF24 (28/14/28 w/Shield of Faith)
Saves F14R8W18
Weapon in Hand:
Resources: Channel 7/7,Touch of Glory 5/5,Divine Presence 9/9 rounds,
Effects: Freedom of Movement on Dwal (130 minutes)

Noonan casts Boneshatter on the mummy.

Fort DC 19: 15d6 ⇒ (1, 4, 2, 5, 2, 5, 6, 4, 5, 5, 6, 3, 6, 2, 2) = 58

Scarab Sages

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Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Dwalindor smiles at Noonan

”He ain’t gonna be bad mouthing Sarenrae after that! “

He steps up at haves at it with Amanda, taking +2 blessing

”Curse you furry dead thing!!! “
+5 Adm furious earthbreaker, rage, pa/FF : 1d20 + 28 + 2 + 2 ⇒ (20) + 28 + 2 + 2 = 52
for damage,rage, pa: 2d6 + 30 + 2 ⇒ (6, 5) + 30 + 2 = 43 ignore hardness/15
+5 Adm furious earthbreaker, rage, pa : 1d20 + 19 + 2 + 2 ⇒ (16) + 19 + 2 + 2 = 39
for damage,rage, pa: 2d6 + 30 + 2 ⇒ (3, 5) + 30 + 2 = 40 ignore hardness/15
+5 Adm furious earthbreaker, rage, pa : 1d20 + 14 + 2 + 2 ⇒ (20) + 14 + 2 + 2 = 38
for damage,rage, pa: 2d6 + 30 + 2 ⇒ (4, 4) + 30 + 2 = 40 ignore hardness/15
Mammoth Helm Gore, rage, pa : 1d20 + 13 + 2 + 2 ⇒ (5) + 13 + 2 + 2 = 22
for damage,rage, pa: 1d6 + 8 + 2 ⇒ (5) + 8 + 2 = 15

umm…if this thing is critable, it ain’t going to go well…

Confirms?:

+5 Adm furious earthbreaker, rage, pa/FF : 1d20 + 28 + 2 + 2 ⇒ (14) + 28 + 2 + 2 = 46
for damage,rage, pa: 4d6 + 60 + 4 ⇒ (4, 1, 6, 1) + 60 + 4 = 76 ignore hardness/15
+5 Adm furious earthbreaker, rage, pa/FF : 1d20 + 14 + 2 + 2 ⇒ (11) + 14 + 2 + 2 = 29
for damage,rage, pa: 4d6 + 60 + 4 ⇒ (4, 5, 3, 5) + 60 + 4 = 81 ignore hardness/15

.


Male Human. Hp 136/136. Ranger/Rogue 16

Tariq and Baset rush back to the room.

”What did we miss? “


Map Undead M Railroad Engineer 13

Oh dear. The dice taketh away indeed.

Fortitude: 1d20 + 20 ⇒ (15) + 20 = 35

Noonan infuses the air with his prayers and cups his hands around his mouth and utters a note of pure magic, directing the force at Shendakut. The mummy shudders as its undead magic fights against the magic trying to fracture its skeleton as Dwalindor steps up.

The dwarf whirls his hammer again slamming the weapon again and again into the mummy. The heavy weapon strikes at the mummy, exploiting the cracks created by Noonan's spell until he grunts and puts his whole weight and the supernatural rage of the Pahmet in an overhead blow that explodes the mummy's skull into fragments of bone and necromantic sparks.

The body of the mummy slumps and falls onto the floor - with the dark energy of the Forgotten Pharaoh no longer keeping the body together the millenia-old linen, bones and muscles decay into dust that blows away in the wind stirred by the storm in the column behind you.

The glowing green pyramid sits before you, pulsing with powerful magic.

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Dwalindor drops to the ground breathing heavily

”And…stay….dead!!!“ he huffed


Male Human. Hp 136/136. Ranger/Rogue 16

Tariq takes a closer look at the strange pyramid

”Well now that the ancient guardian is out of the way, I can concentrate on the matter at hand. “

Perception, bof : 1d20 + 17 + 2 ⇒ (2) + 17 + 2 = 21 vs traps or secret stuff

so much for the kind dicebot


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

Let that show you not to insult Sarenrae!


Map Undead M Railroad Engineer 13

Good news! Tariq detects no traps.


Shad looks around for any other doors from the place

Perception : 1d20 + 21 ⇒ (7) + 21 = 28

”Seems like this is a dead end. Figuratively and literally. “

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Dwalindor examines the giant emerald for special stone work

”I wonder what this is worth? “

Perception : 1d20 + 21 ⇒ (18) + 21 = 39


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

Noonan examines the magic
Spellcraft: 1d20 + 19 ⇒ (13) + 19 = 32


Map Undead M Railroad Engineer 13

Shedakut has a belt of giant strength +4, a headband of alluring charisma +4, ring of protection +2, a gold unholy symbol of Set (worth 50 gp), a vial of eye ointment (worth 250 gp), and a gold headpiece (worth 700 gp) on him.

The words “Open in the name of Hakotep” are inscribed in Ancient Osiriani around the base of the pyramid.

Unfortunately Noonan's extensive work with the pyramid however fails to yield its secrets.

You can make Knowledge (Arcana) check on the pyramid as well.


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

Hmm...I could get beefier with the belt. Dwal could use the headband, make him all purdy for his lady love.

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

”I am pretty enough for the both of us! And that lady ain’t been around in months anyhow. But if you needs the belt to lift your aged body up out if bed, I ain’t gonna argue none. “
Dwalindor chuckles


Shad will try to study the pyramid

Kn:arcana : 1d20 + 27 ⇒ (18) + 27 = 45

”Will you be quiet? I am concentrating here! “


Map Undead M Railroad Engineer 13

Shad is able to spend his time reaching deep into the magic of the pyramid.

The pyramid appears to be a control device for the attack pyramids floating above Sothis - orders are given from this pyramid to a corresponding receptor in the pyramid that allows Hakotep to direct his forces.

Additionally some sort of keying function is set - perhaps a corresponding lock is set to a control word or magical spell tied deep in the pyramid itself.


Shad shares the intel

”I have deduced this will allow us to deactivate the attack on Sothis. There is some key yet to be attuned or affixed. “


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

Wouldn't be surprised if Hakotep has it.


Male Human. Hp 136/136. Ranger/Rogue 16

Agreed. We better keep looking. I suspect he knows we are here now.


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

Well ok, let's flap off to another place. Noonan leaves.

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Alright. Let's rock back out if there ain't nothing left to see here.

Dwarf picks up his hammer and anything expensive looking from the creature/room and departs.

I am assuming nothing key-like on the sphinx?

Scarab Sages

Male Male Human Summoner 16 [ HP 131/131 | AC 19/15/17 | Fort +13, Ref +12, Will has +16 (+5 mind) | Init +6 | Perception +13 Summoner 16

Hopefully if there is you didn’t crush it with your massive hammer.

Ozy and Shiberus leave the room with everyone else.

”Anyone up for ale? “

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Were there any turns or side passages, or are we back to the central shaft? If the latter, can we go up or down and how many landings in either direction?

Ale? Heck yeah! But I bets Noonan is gonna want to find that key Shad was yapping about. So after!!!


Male Human. Hp 136/136. Ranger/Rogue 16

Tariq and Baset follow the others out. They recover any dropped items from the room before they depart.


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

I could go for some ale. Mighty big thirst from all this fighting.


Map Undead M Railroad Engineer 13

No keys no. There is a route out and three more entrances on the outside of the pyramid.


Shad indicates the way out and takes the next entrance to the right.

This way...


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

Noonan follows!


Map Undead M Railroad Engineer 13

At the base of the great pyramid’s south face is a dark stone block the size of a large doorway. Carved into its surface at eye level are hieroglyphs surrounding an irregular, blob-shaped design in putrid green.

The Ancient Osiriani hieroglyphs read, “Slake the thirst of the one honored by this Water Crypt.”

Roll Knowledges! Planes or Religion

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

”Noonan that looks like yer cup of tea. I ain’t thirsty for knowledge…just ale. “


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

Know-Religon: 1d20 + 17 ⇒ (17) + 17 = 34


Map Undead M Railroad Engineer 13

Apparently my normal browser isn't letting me login to Paizo. Fun.

The asymmetrical green blob is the symbol of a legendary piscodaemon named Aluash Imnah, normally satisfied by its adherents or petitioners with an offering of liquid.

Another roll to determine the required offering! Or you can wing it, which could be fun.


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

Well we have options from Spit,water,ale, or pee

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

So Noonan...I hear them gears a whirling. What's you thinking this green blob does?

The dwarf scratched his beard while waiting.


Male Human. Hp 136/136. Ranger/Rogue 16

Dwal just give the man a minute to concentrat.


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

Hm...The symbol of a legendary daemon named Aluash. We can offer liquid as an offering.

Religion: 1d20 + 17 ⇒ (20) + 17 = 37


Map Undead M Railroad Engineer 13

Noonan searches through his memories and back in the days when he was but a neophyte learning the ways of Sarenrae he remembers the teenage almost-a-priest teaching him droning on about demons and daemons.

While the teenage Sarenrite spent a lot of time talking about succubi, mariliths and erinyes (probably too much given the fact he was replaced with a much older, retired priest who was long married with seven children and eighteen grandchildren whose names Noonan could not help but memorize along with birthdays, ailments and one truly annoying broken engagement - it would have spared Noonan three weeks of complaints if the silly girl hadn't run off with the paladin and married the grandson, who was a nice enough boy even with the huge, unfortunate mole on his nose) he distinctly remembers that Aluash demanded either blood or unholy water to "slake his thirst".

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