DMummy's Mask

Game Master Elmdorprime

Evil Looms. Cowboy Up. Kill It. Get Paid.

Slave Trenches


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Map Undead M Railroad Engineer 13

"If you wish to meet He who wields the Crook and Flail of Kings, you must demonstrate your worthiness by traversing the Fourfold Path—Walk on the Wind, Breathe in the Water, Swim through the Soil, and Dance in the Fire. Only those sorely tested may come into the divine presence of the Most Beloved Son of Set."

"There are four entrances, one for each test you must face to present yourself to the Sky Pharaoh. Perhaps, mortals, we shall meet again."

And as she says this the image of the woman vanishes leaving you on the pyramid's surface alone.

Scarab Sages

Male Male Human Summoner 16 [ HP 131/131 | AC 19/15/17 | Fort +13, Ref +12, Will has +16 (+5 mind) | Init +6 | Perception +13 Summoner 16

As the woman starts to fade, the Leonal heals Dwalindor and Baset.

Lay on hands, Dwalindor : 7d6 ⇒ (6, 6, 2, 3, 5, 4, 1) = 27
Lay on hands, Dwalindor : 7d6 ⇒ (2, 4, 1, 5, 2, 3, 1) = 18
Lay on hands, Baset : 7d6 ⇒ (5, 2, 6, 2, 2, 6, 1) = 24
lay on hands Baset : 7d6 ⇒ (1, 5, 1, 2, 2, 1, 6) = 18

all of the things she wants us to do sound like spells. I happen to have an amulet that lets me breathe underwater so that room is covered.
Hopefully flying counts as wind walking.


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

Sounds more like they wants us to jump through hoops and get ourselves killed.


Map Undead M Railroad Engineer 13

There are in fact 4 entrances, one on each side of the pyramid. Let me know which cardinal direction you'd like to go in first, currently you're on the eastern face.

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Now fully healed (of hp) Dwalindor nods to the outsider with grunt of thanks.

I am good to go...this east door is good as any to start. Unless any of you have a way to fix poison.

we should be good on hp and Tariq was fully healed but dwalindor and Baset may bc still have ability damage.


Map Undead M Railroad Engineer 13

Is east good with everyone?


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

Yep


Map Undead M Railroad Engineer 13

The stone staircase leads to a platform jutting from high atop the pyramid’s eastern face. A large, dark block of stone polished to a mirror-like finish blocks entry into the pyramid’s interior. A few dozen golden tiles inlaid in the block of stone surround a symbol of an arrow piercing a cloud, painted in a blue metallic hue. A single hieroglyph is carved into each tile, and a line of smaller hieroglyphs is engraved above the tiles.

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Dwalindor marches up the staircase looking for any loose stones or critters.

”I suspect they ain’t gonna want us to get in too easy. “

Perception : 1d20 + 23 ⇒ (15) + 23 = 38


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

Noonan examines as well
Perception: 1d20 + 25 ⇒ (10) + 25 = 35


Map Undead M Railroad Engineer 13

Sorry guys, totalled bonered on posting earlier today!

Dwalindor, you can see a number of faintly glowing areas normally painted in gold - a sure sign there's a trap on the block if it is not correctly opened.

As you look closer you can decipher the heiroglyphics:

"Speak the name of the one to whom this Crypt of Air is dedicated."

Make a Knowledge (Planes) or Knowledge (Religion) check.


Male Human. Hp 136/136. Ranger/Rogue 16

Good find. I will try to disable it unless Noonan can figure this sigil's meaning and allow us to bypass it. Tariq offers.

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

I can try my fancy reading helmet if the old man does not have a clue. Dwalindor grins as he looks from Tariq to Noonan, hopeful the priest has something in mind.


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

Noonan scratches his head.

Know-Religion: 1d20 + 17 ⇒ (19) + 17 = 36


Map Undead M Railroad Engineer 13

Noonan, you recognize the strange blue symbol as the signature of an erinyes devil from ancient Osirian myth - Hastepperut.


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

Hastepperut!


Male Human. Hp 136/136. Ranger/Rogue 16

Tariq looks upon the sigil and doorway

”Wait! That’s it? That’s all you had to say? No riddle or puzzle or quadratic equation? Inconceivable! “

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

”I don’t think that word means what you think it does. “


Male Human. Hp 136/136. Ranger/Rogue 16

”Inconceivable? “

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

”No! Quadratic!!!! “


Map Undead M Railroad Engineer 13

The word echoes through the air as Noonan shouts it - and nothing happens.

You stare at the heiroglyphs on the block and wonder what to do.

Scarab Sages

Male Male Human Summoner 16 [ HP 131/131 | AC 19/15/17 | Fort +13, Ref +12, Will has +16 (+5 mind) | Init +6 | Perception +13 Summoner 16

” Noonan, remind me how long you’ve been with these people. I almost feel bad for you. “
He starts to resummon Shiberus in case something comes out of the room.


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

I fell for a classic blunder, I trusted a dwarf and a swordsman when life was on the line.

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Is there a place in the room or beyond we must go or is this blocking us entirely?

Do you have to say it in the old language or while inserting a coin or something?


Map Undead M Railroad Engineer 13

The block covered with hieroglyphs is completely preventing entrance to the pyramid. You could try to force it but you are certain any Pharaoh - much less an insane undead wizard king with a god complex and advanced paranoia - would trap the block somehow. Noonan is certain he has the name of the demon right but simply speaking the name was not enough to open the way.

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

”Maybe say it again while pushing or inserting some coin? “

Dwalindor looks for any coin slot or wear marks

Perception : 1d20 + 23 ⇒ (8) + 23 = 31


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

Hmm..Maybe touching the symbols while saying the name...

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Dwalindor speaks the name again and tries to blow air on it. If that does not work he tries a different tact.

Hey Ozy, we may need something that blows more hot air than Noonan talking about his wooden teeth collection. Can you summons some critter with air?


Map Undead M Railroad Engineer 13

You don't see any slots or wear marks on or around the block Dwalindor.

Scarab Sages

Male Male Human Summoner 16 [ HP 131/131 | AC 19/15/17 | Fort +13, Ref +12, Will has +16 (+5 mind) | Init +6 | Perception +13 Summoner 16

Depends on how big. The elemental I mean

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Ok, so Dwalindor tried, speaking the name while blowing. Speaks while pushing or touching the symbol. If still nothing...

Ozy, maybe one of the smaller air kind - like little wind tornado? I don't know and I ain't no expert on this spell stuff. You can Noonan maybe can figure out something.


Male Human. Hp 136/136. Ranger/Rogue 16

While the dwarf gets physical with the stonework, Tariq rattles off the name in different languages.

Just to be sure...heiroglyphs can be tricky.

He speaks in Ancient Osiriani, Celestial, Common, Draconic, Dwarven, Ignan, Kelish, Osiriani, Sphinx, Terran

If that fails, he continues to look for a way to disable it.


Map Undead M Railroad Engineer 13

Dwalindor shoulders Noonan aside gruffly and tells him what he should be doing.

He touches the symbols on the block that make the name of the demon and after he finishes the block begins to grind, slowly, before retreating into the floor, leaving an entrance into the pyramid.

The dwarf smugly looks at the priest.

"Books."

He snorts, hoists his earthbreaker and steps inside.

Beyond the platform is a narrow corridor that turns south almost immediately. A thick, greenish-white mist fills the passage, masking its length.

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Proud of his brainy and brawny contributions, Dwalindor steps aside.

Well, Tariq this may be your area next.
Unless we want to blow away that green gas. That wasn't me....this time.


Male Human. Hp 136/136. Ranger/Rogue 16

Tariq frowns as he looks into the hall.

Right Dwal, this gas is probably less dangerous than yours.

perception, trap: 1d20 + 18 ⇒ (9) + 18 = 27

He looks for any obvious traps as he has Baset at his side and steps cautiously into the tunnel.


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

Know-it-all young whippersnapper. Noonan mutters.


Map Undead M Railroad Engineer 13

Tariq, the smoke is terrible but you don't immediately detect anything wrong.


Male Human. Hp 136/136. Ranger/Rogue 16

Tariq and Baset advance and Dwalindor follows 15' behind, all taking a look around for movement or traps or secret side passages.


Map Undead M Railroad Engineer 13

Tariq and Ba'set, please make a Fortitude save! Dwalindor, make a Perception check, DC 28. If you fail make a Fortitude save!


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

Just like those whippersnappers to set off a trap I tell you.


Male Human. Hp 136/136. Ranger/Rogue 16

Tariq Fort : 1d20 + 10 ⇒ (17) + 10 = 27
Baset Fort : 1d20 + 15 ⇒ (15) + 15 = 30

”What did you say, Noonan? I can’t hear you over the dwarf’s stomach rumblings as usual… “

fyi I need to look up as other situational bonuses may apply. Also Ozy lost his post from last night but was going to entry and summoning a medium air elemental - as a prepared spell not his class feature

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Dwalindor watches as the scouts enter

Perception : 1d20 + 23 ⇒ (16) + 23 = 39

”Hey, watch where you step!!! Could be piles of mummified dung beetles in there. “

also Dwalindor and Ozy have necklaces of adaptation vs gasses. I am not sure who else does.


Map Undead M Railroad Engineer 13

Gotcha, sorry about yesterday, I totalky crashed yesterday.

Tariq and Ba'set manage to fight off the effects of the fog around them but Dwalindor notices there's some type of substance suspended in the air in the tunnel. Tariq and B'set sneak around the corner to find a hallway moving north again.

Let me know how you want to deal with the substance!

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

The substance is something solid different than the gas?

”Noonan, Ozy! Check this out. Is it magic? Is it floating dung beetle dung? What is it? “

Survival : 1d20 + 15 ⇒ (6) + 15 = 21

Kn nature or dungeon : 1d20 + 6 ⇒ (9) + 6 = 15


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

Noonan casts detect magic at the substance
Spellcraft: 1d20 + 19 ⇒ (17) + 19 = 36


Map Undead M Railroad Engineer 13

It's within the gas, like fine droplets of mist suspended in the air within the corridor.

Noonan, you don't identify the substance with magic - in fact you can't detect anything particularly magical in the substance at all, although the pyramid surrounding you glows faintly as you'd expect from the flying tomb of a pharaoh.

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Dwalindor’s first thought is to try and catch some with his hand like catching snowflakes

”Whatever it is - not sure we can trust it. Tariq don’t wander too far ahead!!!“


Male Human. Hp 136/136. Ranger/Rogue 16

Tariq and Baset say around the corner but half as the dwarf calls out

Perception : 1d20 + 18 ⇒ (17) + 18 = 35

”Ok we will wait. Just don’t take all day. “


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

Not magical, hmm.. So some sort of poison that is very light.


Map Undead M Railroad Engineer 13

Hope everyone had a great thanksgiving!

The same fog covers the route ahead of Tariq and Ba'set leading to another corner - the Osiriani loved their twisting corridors apparently.

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