DMummy's Mask

Game Master Elmdorprime

Evil Looms. Cowboy Up. Kill It. Get Paid.

Slave Trenches


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Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

I can prepare such spells and yes, diamonds are needed. Plus we have two oils that can bring a person back to life. It is the magic of the divine though so you would be limited to using the oils.

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Ok, then I guess we are ready. Right Tariq? Right Ozzy?
Its ok if I call you Ozzy, right? No, ok Ozzy, thanks for lettin' me know!

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Ibrahim, I thought of a few purchases and upgrades. I hope you can find them in your supplies. he hands the list to the old merchant.


Ibrahim looks over the list and snorts derisively.

"I am...sssurprised you did not asssk for the Axe of the Five Kingsss. But I will sssee what I have."

A small blue silk tent appears and he enters it. You see a few flashes of light before he emerges with your improved equipment.


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

Noonan hands over a small list. Just a few things, your highness.


Ibrahim rolls his eyes - a disturbong sight fiven how they protrude, you're half convinced they'll fall out of his head.

He then moves back to his tent and comes our with a bundled cloth sack he hands to you.

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Dwalindor sighs

Noonan, don't forget your oinment for your creaking back this time! Last time we had to listen to that bone-on-bone grinding and lost any chance of surprise.

Dwalindor looks over to Ozymandius

Hey, Ozy-the-new-guy!
Are you gonna buy anything from this geezer or did you already on the way here? All this shopping is just making us late for ale time afterwards.

Scarab Sages

Male Male Human Summoner 16 [ HP 131/131 | AC 19/15/17 | Fort +13, Ref +12, Will has +16 (+5 mind) | Init +6 | Perception +13 Summoner 16

Ozymandius looks at the dwarf with a smirking face

Oh, my friend, you won’t have to worry about ale time.

He starts to dig through a bag of holding strapped onto his eidolon like a saddlebag. The human pulls out several glass mugs as well as a gallon of ale.

Hopefully, this will keep you from complaining for at least five minutes. I hear from Ibrahim you always are in a grumpy mood.

He returns the items to his bag of holding, ready to get on the road.

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Wait, who said I am grumpy? Noonan, tell them I am the cheerful one in this group!!!

He looks at the ale.

I think I am liking you already, Ozy. Although, better hold onto that ale.
Hey, how much of this did you say fits in that bag?
he leans over trying to look into the bag.


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

He isn't grumpy, that is how he looks when he is happy. You don't want to see his grumpy face.

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

See? Not grumpy. If it wasn't for my cheer, this party would be nothing but drudgery and reporting to Ibrahim. That's why we ain't none of them pathfinders either. Too much paper work!
We are lucky to even have this job. Set our own hours and take vacations. The divine healing benefits plan has improved with the old man Noonan joining the show at least. Just don't even get me started on Tariq and all his choice in dating habits!
the dwarf grins.

Dwalindor is starting to look hungry or ready to move on.


Map Undead M Railroad Engineer 13

I'm ready when you are!

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Great! So do we just step through the gate? Can we take our flying ship, Noonan? Dwalindor tries to decide from looking through the portal how far of a walk it would be.


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

Might as well arrive in style!

Scarab Sages

Male Male Human Summoner 16 [ HP 131/131 | AC 19/15/17 | Fort +13, Ref +12, Will has +16 (+5 mind) | Init +6 | Perception +13 Summoner 16

well, I’m not turning down a fancy boat. What could possibly go wrong?


Map Undead M Railroad Engineer 13

I forgot you had that!

The five of you (and one tiger) sit down in your boat that rises above the sand, a cushion of air keeping the boat settled as you relax.

The gate swells and you see Ibrahim smiling as you begin to move through the swirling portal towards your target. You see the visage of wizened merchant seem to vanish in ripling scarlet magic and the immortal god-king Azghaad stands revealed as he places a hand over his heart in salute to his chosen champions.

"Fight well." His deep bass voice murmurs in your ears as the gate slams shut as you hurtle across the sands towards Hakotep's tomb.

The smooth limestone casing stones of the pyramid are pristine and intact, and hundreds of foot-long rods of black iron, arcing with electricity, protrude perpendicularly from the polished surface. THe pyramid impacted with enough force to drive the base deep under the sands and huge sand berms protrude in every direction.

The pyramid however is massive - seven hundred sixty feet each side and five hundred feet tall.

While you see no way inside three ten foot wide staircases climb up the center of three of the faces to small balconies where stone blocks seal the entrances to the pyramid, put in place on Hakotep's demise.

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Dwalindor calls back to Noonan

”Now THIS is riding in style! We may not want to leave this too close. I don’t see no landing area by the pyramid. Were we supposed to bring a key or do we have to break in? “

He looks for any openings or movement

Perception : 1d20 + 23 ⇒ (19) + 23 = 42


Map Undead M Railroad Engineer 13

You don't see anything beyond the blocked entrances - pyramids are notoriously difficult to enter even for typically shody human contruction - but you do see soldiers scrambling on the walls of Sothis in the distance, fighting against the undead.

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

”Hmm. I wonder if we get into the pyramid by stopping the undead hoard or if we stop the undead hoard by doing something with the pyramid? “

The dwarf grins

”Glad I am only paid to break things and you brains can figure this out! Hah! “


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

We should examine the blocks to see if they can be unsealed.

Scarab Sages

Male Male Human Summoner 16 [ HP 131/131 | AC 19/15/17 | Fort +13, Ref +12, Will has +16 (+5 mind) | Init +6 | Perception +13 Summoner 16

Ozymandius lifts up his gloved hands

well, if worst comes to worst, I can try to see if I can dig through with my gloves.


Map Undead M Railroad Engineer 13

Let me know which way you want to go, although in fairness the walls of Sothis would be...time consuming.

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Dwalindor nods. He will motion for the ship to set nearer (50' away?) from one of the blocks and moves to investigate.

Tariq, do you see any traps here?

If nothing jumps out and grabs him and Tariq does not spot anything, the dwarf will move to the block and give it a very light tap with Amanda.

Seeing how solid this sounds. If we can't break it, we may need to bypass it.


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

I could try summoning something to help break it down, but I have no spells to work stone.


Map Undead M Railroad Engineer 13

From a distance the pyramid appears majestic and serene, save for the occasional arcs of electricity that dance from one iron rod to another. Resting on sandy dunes for the first time in six long millennia, the enormous structure is an achievement of ancient genius and labor, a monument to the reign of Hakotep I.

As you approach however two gargantuan black scorpions wink into existence on its slanted stone face.

They move slightly back and forth as their pincers snip at the air.

Note, the pyramid counts as uneven terrain! Also note electricity arcs nears the scorpions so beware!


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

We could just kill them from afar or let the electricity fry them.


Map Undead M Railroad Engineer 13

Roll Knowledge (Arcana)


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

The ways of the arcane are a mystery to this divine servant

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

”What about Ozy the new guy? Does he know about bug zappers? “

Dwalindor figures he may need to squash them the old fashioned way.

Scarab Sages

Male Male Human Summoner 16 [ HP 131/131 | AC 19/15/17 | Fort +13, Ref +12, Will has +16 (+5 mind) | Init +6 | Perception +13 Summoner 16

I’m afraid I do not. However, I have friends.

He pulls out his Agathion ring and switches it with his Inevitable ring on his finger. Bright light comes from the ring as Shiberus starts to fade away. In his place, a Leonal rises from the swirling light.


Map Undead M Railroad Engineer 13

What have I done.

Can Leonal roll Knowledge (Arcana)?

Scarab Sages

Male Male Human Summoner 16 [ HP 131/131 | AC 19/15/17 | Fort +13, Ref +12, Will has +16 (+5 mind) | Init +6 | Perception +13 Summoner 16

nope but they’re immune to bug zappers. I hope. Edit: wait he can

knowledge, arcana: 1d20 + 19 ⇒ (11) + 19 = 30


Map Undead M Railroad Engineer 13

Neat!

Ozymandius, you notice that the scorpions seem to ignore the electricity zapping them - in some cases they're channeling it around their stinger and pincers.

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Indeed! Very handy 8th level summons are pretty potent.

Dwalindor smiles

Noonan, that new guy ain't half bad. And his friend too!

The dwarf barbarian starts to wonder if these good outsiders may take exception to some of his...less than divine habits.

Oh well, we can cross that bridge when we break it.


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

I can protect us from lightning so we won't get crispy fried.

I don't think old person smells are an anathema.


Map Undead M Railroad Engineer 13

Are we ready for initiative? And do I roll for eidolons separately or do they act on the summoners initiative?

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Technically the eidolon (and Baset for that matter) have their own initiative. But it can be GM fiat to rule they go together. In contrast, I think summons have the same init as the caster/summoner. So if Ozzy unsummons the Agathion - he can get the eidolon back, but that takes a full minnute. I may have missed if he did that.
Otherwise, eidolon is taking a planar nap someplace off-camera. :)

Let's ROCK!


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

Noonan casts Resist Energy-Communal(Electricity) amongst everyone 150 minutes divided amongst everyone


Map Undead M Railroad Engineer 13

Initiative (Dwalindor): 1d20 + 2 ⇒ (14) + 2 = 16
Initiative (Tariq): 1d20 + 4 ⇒ (6) + 4 = 10
Initiative (Shad): 1d20 + 6 ⇒ (2) + 6 = 8
Initiative (Noonan): 1d20 + 4 ⇒ (9) + 4 = 13
Initiative (Ozymandius): 1d20 + 6 ⇒ (2) + 6 = 8
Initiative (Monster): 1d20 ⇒ 12
Initiative (Monster): 1d20 ⇒ 19

Monsters win!

The scorpions see you ready to move and respond by scurrying forward and snapping at Dwalindor before plunging their stingers at the dwarven barbarian.

Attack (Sting): 1d20 + 21 ⇒ (1) + 21 = 22

Attack (Sting): 1d20 + 21 ⇒ (20) + 21 = 41
Attack (Sting, Confirm Critical): 1d20 + 21 ⇒ (7) + 21 = 28
Damage (Sting): 4d6 + 22 ⇒ (5, 4, 2, 3) + 22 = 36

Dwalindor, make a Fortitude save vs Poison or take 1d4 ⇒ 3 Strength damage, 1d4 ⇒ 4 Dexterity damage and 1d4 ⇒ 1 Constitution damage. If you fail you have to roll a save each round or take the same dice damage each round for six rounds and you need to make three saves to cure.


Map Undead M Railroad Engineer 13

Just in case the notification didn't pop.

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Dwalindor grunts in pain as the second stinger nearly decapitated him

”Now you are making me very angry. Tariq and Ozy your pets can have the one on the left! “

Fort, hardy : 1d20 + 19 + 2 ⇒ (6) + 19 + 2 = 27

He rages in pain and anger

”RRRAAAGGGGHhRrrr! “

He steps forward to the north east (right) with Amanda in a broad arc

scent)

+5 Adm furious earthbreaker, rage, pa/FF : 1d20 + 28 ⇒ (13) + 28 = 41
for damage,rage, pa: 2d6 + 30 ⇒ (2, 5) + 30 = 37 ignore hardness/15
+5 Adm furious earthbreaker, rage, pa : 1d20 + 19 ⇒ (12) + 19 = 31
for damage,rage, pa: 2d6 + 30 ⇒ (4, 1) + 30 = 35 ignore hardness/15
+5 Adm furious earthbreaker, rage, pa : 1d20 + 14 ⇒ (2) + 14 = 16
for damage,rage, pa: 2d6 + 30 ⇒ (1, 4) + 30 = 35 ignore hardness/15


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

Noonan moves behind Dwal and casts Cure Moderate Wounds

CMW,Empowered: 2d8 + 10 ⇒ (8, 1) + 10 = 19+50% is 28

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

that should put him 2 shy of full hp

Scarab Sages

Male Male Human Summoner 16 [ HP 131/131 | AC 19/15/17 | Fort +13, Ref +12, Will has +16 (+5 mind) | Init +6 | Perception +13 Summoner 16

Ozymandius starts to cast haste, a decent amount of space between him and the action.

Let the fun begin!

The Leonal starts casting a fireball at the second, undamaged scorpion in a 15 foot by 15 foot burst.

damage: 10d6 ⇒ (4, 3, 5, 3, 6, 2, 6, 3, 3, 1) = 36


Map Undead M Railroad Engineer 13

Bad News Dwalindor, DC of the save is 29.

Ozy, what is the DC for the fireball save?

Don't forget to roll for Tariq and Shad!

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

doh! Ok, Dwalindor is not feeling so good.

Shad and Tariq! We need to put the hurtin' on these things! And fast!

Scarab Sages

Male Male Human Summoner 16 [ HP 131/131 | AC 19/15/17 | Fort +13, Ref +12, Will has +16 (+5 mind) | Init +6 | Perception +13 Summoner 16

I believe the DC is 15. I think if it is aimed behind of scorpion, Tariq and Shad should be out of the range of the fireball.


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

Don't worry, I will shove my fingers down your throat.


Map Undead M Railroad Engineer 13

Sorry Ozy, that does seem confusing! I meant for Dwalindor and Noonan who are taking over botting for a bit.

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