DMummy's Mask

Game Master Elmdorprime

Evil Looms. Cowboy Up. Kill It. Get Paid.

Slave Trenches


9,151 to 9,200 of 11,569 << first < prev | 179 | 180 | 181 | 182 | 183 | 184 | 185 | 186 | 187 | 188 | 189 | next > last >>

Map Undead M Railroad Engineer 13

Did you just change Holy Word into a Belch? Amazing.

Will Save: 1d20 + 4 - 4 ⇒ (20) + 4 - 4 = 20
Will Save: 1d20 + 4 - 4 ⇒ (17) + 4 - 4 = 17
Will Save: 1d20 + 4 - 4 ⇒ (3) + 4 - 4 = 3
Will Save: 1d20 + 4 - 4 ⇒ (12) + 4 - 4 = 12
Will Save: 1d20 + 4 - 4 ⇒ (17) + 4 - 4 = 17

Noonan's belch echoes through the chamber, bouncing back and forth and assaulting all who hear it.

Those of you of a good nature however are heartened by it, reminded of a great home-cooked meal and your beverage of choice.

Meanwhile you see five tears in reality open briefly where nothing had existed and five extraplanar beings are hurled back to whence they came.


Map Undead M Railroad Engineer 13

Ping.

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Oops - sorry I missed all of them being poofed! And then lost my post...was going to ask if the first one saved with the 20

Dwalindor waits then sniffs. Um, Noonan. What did you do to them? Are they all gone? I cannot smells them anymore.

He will search around the pyramid (walking clockwise).

search: 1d20 + 22 ⇒ (17) + 22 = 39 +2 vs stone


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

All gone!


Map Undead M Railroad Engineer 13

You find nothing around the pyramid - the strange glowing hieroglyphs throughout the chamber however seem to almost bend towards the small pyramid itself.

The hieroglyphs are strange, even for a language as esoteric as Ancient Osiriani.

If you want to know more from the hieroglyphs, roll Linguistics!

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

would a helm of comp Lang work?


Map Undead M Railroad Engineer 13

Not in this case case because you have to know the language to attempt the check.

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Rats! :)

Noonan...Tariq. What are all these cartoons?


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

Linguistics: 1d20 + 4 ⇒ (8) + 4 = 12


Map Undead M Railroad Engineer 13

The hieroglyphs are inscrutable, but you do feel that in general they relate to the wind or movement somehow.


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

Something about wind..Maybe we fart on it.

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Well, you just belched on it. If that ain't gonna do something, not sure what else will.


Map Undead M Railroad Engineer 13

Did you just want to leave the room?


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

Perhaps Tariq can figure something out


Map Undead M Railroad Engineer 13

Or maybe not! I think it's safe to say you turn around and keep going?


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

Noonan turns around and leaves the room with the others and continues!

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Dwalindor follows and heads down the next corridor with Noonan.

Slow down old man. Can't have you wandering off and gettin' into trouble and not sharing it with the rest of us!


Map Undead M Railroad Engineer 13

South or east?


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

East

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Dwalindor shrugs and heads east as Noonan points.

Works for me.


Map Undead M Railroad Engineer 13

A sarcophagus of white marble sits alone in the middle of this immense chamber. The coffin’s lid hovers in the air a few feet above the open sarcophagus. To the north and south sides of the room, fountains lit by softly glowing radiance bubble and churn, sending rippling reflections up along the alabaster-tiled walls.


Human rgr 8/rge 5, CG AC 27, touch 18, ff 20, hp 113/113, DARK VISION Fort +10, Ref +17 Will +7; +2 trait vs. divination effects, +1 vs. Fear, +2 vs. Ongoing conditions, Trap sense +1, uncanny dodge, Init +4; Senses Percep +18, SM +11 EVASION

Sorry guys I was super sick for a week. Tariq reads and writes ancient Orisani

Linquistics: 1d20 + 11 ⇒ (3) + 11 = 14

”Sorry, I was just distracted for a minute. I was thinking on what we saw written on the wall in the room back there. Let me see now . . . what I can see in here.”

Perception: 1d20 + 18 ⇒ (9) + 18 = 27

”Uh, guys. The Sarcophagus is open . . . You think that thing we saw lurking a couple a rooms back came out of this?”

Tariq snatches a glance behind them.


AC 25, touch 14, ff20, hp 102/102, Fort +14, Ref +13, Will +5 (+4 bonus vs. enchantment) Init +8; Senses low-light vision, scent; Perception +5, Defensive ability: evasion, Speed 50 ft.; sprint Melee bite +17(1d8+12, 2 claws +18 (1d6+12

The tiger sniffs the air scenting it.

Perception: 1d20 + 5 ⇒ (3) + 5 = 8


Map Undead M Railroad Engineer 13

No worries, the whole coronavirus thing is no doubt throwing people off.

While Tariq notices that two statues Ba'set is uninterested in seem irregular.


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

Might have. So, will be subjecting ourselves to horrible torment once more?

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Dunno. Can you sense any vibes or such around here? I ain't sayin' it ain't what we already seen. But it could still be lurking around here too.

Dwalindor will sniff around for any trouble. (no scent, since not in rage, but just following his nose)

perception: 1d20 + 20 ⇒ (13) + 20 = 33 +2 vs stone


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

Noonan sweeps with Detect Magic

Spellcraft: 1d20 + 16 ⇒ (8) + 16 = 24


Map Undead M Railroad Engineer 13

Dwalindor realizes that the statues Tariq pointed out aren't made of stone but just llook like it.

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

”A HAH! I suspected as much! These stairs are fakes! “


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

Stairs, or statues?

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

” Right! That’s uh what I said. These statutes are so fake they look like stairs!“


Map Undead M Railroad Engineer 13

:Facepalm:

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Dwalindor will move within 10' and give one of the fake stair/statues a poke with his hammer.

A couple good smacks with Amanda here, and stairs or statues...they will just be rubble.


Map Undead M Railroad Engineer 13

The stone warps around the statue and suddenly the figure of a mummified harpy appear shrieking, reaching for Dwalindor's blood.

Meanwhile a creature stands from the sarcophagus.

"Fools!" she cries as she unsheathes a khopesh, "The Sky Pharaoh shall have your heads by my hand and I will be rewarded for my faith! Soon Osirion will rise under his command and all shall bow before him!"

Initiative (Dwalindor): 1d20 + 2 ⇒ (4) + 2 = 6
Initiative (Tariq): 1d20 + 4 ⇒ (11) + 4 = 15
Initiative (Shad): 1d20 + 5 ⇒ (19) + 5 = 24
Initiative (Noonan): 1d20 + 4 ⇒ (7) + 4 = 11
Initiative (Monster): 1d20 + 9 ⇒ (12) + 9 = 21
Initiative (Monster): 1d20 + 9 ⇒ (5) + 9 = 14
Initiative (Monster): 1d20 + 2 ⇒ (7) + 2 = 9

You guys go first!

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Dwalindor will step back, half surprised.

I weren't expecting that! RAARRGGGGE!

He rages after 5' step back and slams the mummy harpy a few times for good measure.

+4 Adm furious earthbreaker, rage, pa/FF : 1d20 + 25 ⇒ (20) + 25 = 45
for damage,rage, pa: 2d6 + 28 ⇒ (5, 1) + 28 = 34 ignore hardness/15
+4 Adm furious earthbreaker, rage, pa : 1d20 + 16 ⇒ (9) + 16 = 25
for damage,rage, pa: 2d6 + 28 ⇒ (6, 5) + 28 = 39 ignore hardness/15
+4 Adm furious earthbreaker, rage, pa : 1d20 + 11 ⇒ (12) + 11 = 23
for damage,rage, pa: 2d6 + 28 ⇒ (4, 6) + 28 = 38 ignore hardness/15

Crit? : 1d20 + 25 ⇒ (10) + 25 = 35
for damage,rage, pa: 4d6 + 56 ⇒ (2, 2, 3, 5) + 56 = 68 ignore hardness/15

I hope that confirms!

Tariq and Noonan. I don't like the looks of that one in the back!


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

Noonan 5'steps backwards and casts Blessing of Fervor on the party
13 rounds, choose yer bonuses


Map Undead M Railroad Engineer 13

Dwalindor slams his earthbreaker into the statue and then slams another hit into the offguard mummy causing it to stagger out of the way of the third blow.

The massive slams nearly crush the creature entirely but it remains standing.

Tariq?


Human rgr 8/rge 5, CG AC 27, touch 18, ff 20, hp 113/113, DARK VISION Fort +10, Ref +17 Will +7; +2 trait vs. divination effects, +1 vs. Fear, +2 vs. Ongoing conditions, Trap sense +1, uncanny dodge, Init +4; Senses Percep +18, SM +11 EVASION

”Well too bad! Because, The First and Eternal sent us to end your little resurrected after party up in this air barge!”

Catching monster before it can attack, Tariq unleashed upon it with the holy attack magic granted by the cleric.

Flaming Shamshir: 1d20 + 17 + 2 + 4 ⇒ (11) + 17 + 2 + 4 = 34
damage: 1d8 + 10 + 4 + 2 ⇒ (4) + 10 + 4 + 2 = 20
Flame: 1d6 ⇒ 4
Flat footed: 3d6 ⇒ (3, 4, 5) = 12

Adamantine Kindjal: 1d20 + 16 + 4 + 2 ⇒ (4) + 16 + 4 + 2 = 26
Damage: 1d6 + 9 + 4 + 2 ⇒ (1) + 9 + 4 + 2 = 16
Flatfooted: 3d6 ⇒ (5, 1, 3) = 9

Flaming Shamshir: 1d20 + 12 + 4 + 2 ⇒ (16) + 12 + 4 + 2 = 34
damage: 1d8 + 10 + 4 + 2 ⇒ (5) + 10 + 4 + 2 = 21
Flame: 1d6 ⇒ 3
Flat footed: 3d6 ⇒ (1, 4, 4) = 9

Adamantine Kindjal: 1d20 + 11 + 4 + 2 ⇒ (11) + 11 + 4 + 2 = 28
Damage: 1d6 + 9 + 4 + 2 ⇒ (1) + 9 + 4 + 2 = 16
Flatfooted: 3d6 ⇒ (1, 2, 3) = 6

Flaming Shamshir: 1d20 + 7 + 4 + 2 ⇒ (2) + 7 + 4 + 2 = 15
damage: 1d8 + 10 + 4 + 2 ⇒ (2) + 10 + 4 + 2 = 18
Flame: 1d6 ⇒ 4
Flat footed: 3d6 ⇒ (5, 4, 4) = 13

Adamantine Kindjal: 1d20 + 6 + 4 + 2 ⇒ (3) + 6 + 4 + 2 = 15
Damage: 1d6 + 9 + 4 + 2 ⇒ (6) + 9 + 4 + 2 = 21
Flatfooted: 3d6 ⇒ (1, 6, 2) = 9

”Ba’set! Take down that injured one!”


AC 25, touch 14, ff20, hp 102/102, Fort +14, Ref +13, Will +5 (+4 bonus vs. enchantment) Init +8; Senses low-light vision, scent; Perception +5, Defensive ability: evasion, Speed 50 ft.; sprint Melee bite +17(1d8+12, 2 claws +18 (1d6+12

The tiger roared, leaped and attempts to end the injured harpy mummy already reeling from the dwarf’s attacks!

Bite: 1d20 + 16 + 2 ⇒ (11) + 16 + 2 = 29
Damage: 1d8 + 11 ⇒ (5) + 11 = 16

Claw: 1d20 + 17 + 2 ⇒ (20) + 17 + 2 = 39
To confirm: 1d20 + 17 + 2 ⇒ (6) + 17 + 2 = 25
Damage: 1d6 + 11 ⇒ (1) + 11 = 12
Extra damage: 1d6 ⇒ 3

Claw: 1d20 + 17 + 2 ⇒ (3) + 17 + 2 = 22
Damage: 1d6 + 11 ⇒ (5) + 11 = 16

Claw: 1d20 + 17 + 2 ⇒ (15) + 17 + 2 = 34
Damage: 1d6 + 11 ⇒ (6) + 11 = 17

Claw: 1d20 + 17 + 2 ⇒ (8) + 17 + 2 = 27
Damage: 1d6 + 11 ⇒ (5) + 11 = 16

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Yeah! Go get em tiger!


Map Undead M Railroad Engineer 13

Ba'set brings down the mummy Dwalindor was attacking, slashing and shredding the mummy as Tariq attacks as well.

Meanwhile the mummy slashed and burned by Tariq screeches in anger and seems to blur forward trying to kill Tariq.

Attack (Khopesh): 1d20 + 20 ⇒ (16) + 20 = 36
Damage (Khopesh): 1d8 + 8 ⇒ (2) + 8 = 10
Attack (Khopesh): 1d20 + 20 ⇒ (13) + 20 = 33
Damage (Khopesh): 1d8 + 8 ⇒ (1) + 8 = 9
Attack (Khopesh): 1d20 + 15 ⇒ (1) + 15 = 16
Attack (Khopesh): 1d20 + 10 ⇒ (12) + 10 = 22

Meanwhile Isatemkhebet cackles dryly at you. Pulling a charm from a bracelet she stands and exits her sarcophagus.

Fools! You'll soon pay for the temerity of entering my resting place!

In a whoosh of smoke the gorgon statue you ignored earlier appears behind you, breathing foul vapors.

Now you, dwarf...kneel before me and beg forgiveness!

The force of the mummy's voice strikes you Dwalindor, rolling over you. Honed over the din of countless battles for her master it compels you to do as she commands.

Dwalindor please make a Will Save, DC 23, or you do what she says!

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Dwalindor smiles at the woman

will+rage+hardy: 1d20 + 13 ⇒ (11) + 13 = 24 +4 vs spell/like effects

Not today, tootsie! Whew

Will post attack now, but save it if not yet his turn...

Oh crud, Noonan! Yer dang Bull-Madoozah just arrived!

He will 5' step SW and wail on the large creature, extra attack from BoF

+4 Adm furious earthbreaker, rage, pa/FF : 1d20 + 25 ⇒ (6) + 25 = 31
for damage,rage, pa: 2d6 + 28 ⇒ (3, 4) + 28 = 35 ignore hardness/15
+4 Adm furious earthbreaker, rage, pa : 1d20 + 16 ⇒ (7) + 16 = 23
for damage,rage, pa: 2d6 + 28 ⇒ (1, 3) + 28 = 32 ignore hardness/15
+4 Adm furious earthbreaker, rage, pa : 1d20 + 11 ⇒ (6) + 11 = 17
for damage,rage, pa: 2d6 + 28 ⇒ (5, 6) + 28 = 39 ignore hardness/15

Extra +4 Adm furious earthbreaker, rage, pa/FF : 1d20 + 25 - 4 ⇒ (19) + 25 - 4 = 40
for damage,rage, pa: 2d6 + 28 ⇒ (1, 3) + 28 = 32 ignore hardness/15


Map Undead M Railroad Engineer 13

It's your turn again! I figure it's at least a standard action to use a magical item.


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

Wanting to take the heat off of the party, Noonan casts Wall of Stone right in front of the woman, stretching across the room and cutting her line of sight of the party.


Map Undead M Railroad Engineer 13

That's a boss play, not going to lie.

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

only thing better is putting up the wall after Tariq charges into that side Lol - just kidding

”Great plan Old Man! I hope she aint got an Amanda of her own. “


Map Undead M Railroad Engineer 13

Tariq?


Human rgr 8/rge 5, CG AC 27, touch 18, ff 20, hp 113/113, DARK VISION Fort +10, Ref +17 Will +7; +2 trait vs. divination effects, +1 vs. Fear, +2 vs. Ongoing conditions, Trap sense +1, uncanny dodge, Init +4; Senses Percep +18, SM +11 EVASION

Sorry guys it’s been a tough week. Is the Gorgon still alive? I think the mummy I was attacking with Tariq is.

”Nice! Mop these lackeys up quick. She won’t be behind that wall long!”

Tariq continues to try to end the mummy that bloodied him.

Flaming Shamshir: 1d20 + 17 + 2 + 4 ⇒ (6) + 17 + 2 + 4 = 29
damage: 1d8 + 10 + 4 + 2 ⇒ (7) + 10 + 4 + 2 = 23
Flame: 1d6 ⇒ 6

Extra Attack from Spell Flaming Shamshir: 1d20 + 17 + 2 + 4 ⇒ (12) + 17 + 2 + 4 = 35
damage: 1d8 + 10 + 4 + 2 ⇒ (3) + 10 + 4 + 2 = 19
Flame: 1d6 ⇒ 3
Adamantine Kindjal: 1d20 + 16 + 4 + 2 ⇒ (12) + 16 + 4 + 2 = 34
Damage: 1d6 + 9 + 4 + 2 ⇒ (1) + 9 + 4 + 2 = 16

Flaming Shamshir: 1d20 + 12 + 4 + 2 ⇒ (10) + 12 + 4 + 2 = 28
damage: 1d8 + 10 + 4 + 2 ⇒ (2) + 10 + 4 + 2 = 18
Flame: 1d6 ⇒ 3

Adamantine Kindjal: 1d20 + 11 + 4 + 2 ⇒ (4) + 11 + 4 + 2 = 21
Damage: 1d6 + 9 + 4 + 2 ⇒ (2) + 9 + 4 + 2 = 17

Flaming Shamshir: 1d20 + 7 + 4 + 2 ⇒ (3) + 7 + 4 + 2 = 16
damage: 1d8 + 10 + 4 + 2 ⇒ (4) + 10 + 4 + 2 = 20
Flame: 1d6 ⇒ 3

Adamantine Kindjal: 1d20 + 6 + 4 + 2 ⇒ (13) + 6 + 4 + 2 = 25
Damage: 1d6 + 9 + 4 + 2 ⇒ (5) + 9 + 4 + 2 = 20


Map Undead M Railroad Engineer 13

No problem, the end of the week got pretty busy for me too.

Tariq slams his attacks into the monster and it falls beneath his whirling blades.

Meanwhile you hear an enraged shrieking from behind Noonan's wall as the mummy tries to break it down.

Attack (Khopesh): 1d20 + 20 ⇒ (13) + 20 = 33
Damage (Khopesh): 1d8 + 10 ⇒ (3) + 10 = 13
Attack (Khopesh): 1d20 + 20 ⇒ (9) + 20 = 29
Damage (Khopesh): 1d8 + 10 ⇒ (2) + 10 = 12
Attack (Khopesh): 1d20 + 20 ⇒ (5) + 20 = 25
Damage (Khopesh): 1d8 + 10 ⇒ (8) + 10 = 18

You hear the sound of smashing stone but Noonan knows it will take a while for anything to break through the magically conjured wall.

Meanwhile the gorgon retreats back to P16 and then breaths out its petrifying breath.

Roll Fortitude, DC 23, or turn to stone!

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Do we get AOo on the retreat?

Fort, hardy rage : 1d20 + 21 ⇒ (16) + 21 = 37

1 to 50 of 11,569 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / DMummy's Mask All Messageboards

Want to post a reply? Sign in.