DMummy's Mask

Game Master Elmdorprime

Evil Looms. Cowboy Up. Kill It. Get Paid.

Slave Trenches


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Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

We could go up there first and check out the place...then pull it down later if we don't find no good stuff.


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

Sounds good to me.


Map Undead M Railroad Engineer 13

So moving north and east? Or back to the western corridor?

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Dwalindor points north and east. So this way, right Noonan? Are you gonna fly us up there or we keep looking in these trenches this way first? he heads to the north.


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

Let's keep checking out the trenches, we might find something that can help us out in the pyramid. Noonan nods to the North.


Map Undead M Railroad Engineer 13

The passageway widens into a large, low, cathedral-like space whose ceiling arches up to a height of twenty feet. The floor is decorated with complex patterns of hieroglyphic carvings and geometric designs. To the east, a ten-foot-wide archway opens into an oversized alcove that contains several smaller alcoves.

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Dwalindor whistles

” Whew. That there is a sight more fancier than trenches .“

Perception : 1d20 + 21 ⇒ (10) + 21 = 31


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

Noonan looks around, wary of any attacks.
Perception: 1d20 + 23 ⇒ (7) + 23 = 30


Map Undead M Railroad Engineer 13

Both of you see several pits sitting in the middle of the room, covered by shimmering fields of illusion. Additionally four suspicious looking statues stand nearby, looming above.

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

suspicious - like moving statutes? Is there an open trail between pits or they block entirely?

Dwalindor looks warily at the concealed pits .

”I don’t like it one bit. Has all the makings of an ambush. “


Map Undead M Railroad Engineer 13

The green squares are the pits, the statues are near slightly less weathered patches of stone that surround the feet.


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

We got pits and weird statues. Those might be golems.

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Well, if there be four of them golems, then we best be prepared.

Dwalindor will await any buffs from the party before he advances 20' forward (L28) and readies to attack with his adamantine hammer.


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

Noonan blesses the group +1 Hit/Save vs. Fear, 13 minutes


Map Undead M Railroad Engineer 13

Shad follows up behind you as the golems turn towards the group of cautious adventurers.

You hear the grinding of stone as the statues, images of the dread god Anubis, begin to tread towards you. The spears they carry explode in barely caged electricity as combat begins!

Initiative (Dwalindor): 1d20 + 2 ⇒ (13) + 2 = 15
Initiative (Tariq): 1d20 + 4 ⇒ (3) + 4 = 7
Initiative (Shad): 1d20 + 5 ⇒ (5) + 5 = 10
Initiative (Noonan): 1d20 + 4 ⇒ (7) + 4 = 11
Initiative (Statue): 1d20 + 2 ⇒ (17) + 2 = 19
Initiative (Statue): 1d20 + 2 ⇒ (19) + 2 = 21
Initiative (Statue): 1d20 + 2 ⇒ (6) + 2 = 8
Initiative (Statue): 1d20 + 2 ⇒ (8) + 2 = 10

The status thrum with power and begin to move more smoothly and faster.

Their turn is done and it's your turn!


M Shadow Manifestation Occultist| Level 15 | HP 93/93, AC 23, T 15, FF 19 (+8 armor, +4 Dex, +1 insight)| F 14 R 14 W 15 | CMB 12 CMD 26| Init + 6 | Perc +19 | Darkvision (60 ft.) | Focus 25/25

Shad advances to M28 and summons power from the filigried gauntlet on his hand. A blast of pure darkness zaps out at the creature to the southwest.

Attack (Energy Ray): 1d20 + 13 ⇒ (7) + 13 = 20
Damage (Energy Ray): 7d6 ⇒ (3, 5, 4, 6, 1, 5, 5) = 29

The darkness slams into the stone statue and grinds deep into the stone, causing stone to fracture and fly away as it staggers backwards.

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

so these statues are medium size per map?

Dwalindor waits to see the reaction of Shads blast. If the SW is still standing or not...


Map Undead M Railroad Engineer 13

Large but not 4-square large. It is still up.

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Dwalindor will move to within 10’ of the damaged one and swing

”Raahhhggge! “

+4 Adm furious earthbreaker, rage, pa/FF : 1d20 + 25 ⇒ (18) + 25 = 43
for damage,rage, pa: 2d6 + 28 ⇒ (1, 2) + 28 = 31 ignore hardness/15


Human rgr 8/rge 5, CG AC 27, touch 18, ff 20, hp 113/113, DARK VISION Fort +10, Ref +17 Will +7; +2 trait vs. divination effects, +1 vs. Fear, +2 vs. Ongoing conditions, Trap sense +1, uncanny dodge, Init +4; Senses Percep +18, SM +11 EVASION

”One of these things would look bad ass in my yard. Not moving of course . . . Unless we could make it my gardener. That would be cool too.”

Tariq rushes up and tries to work a flank in conjunction with Dwali knowing His star metal blade can cut stone like butter.

Adamantine Kindjal w/ piranah strike: 1d20 + 19 - 3 + 2 ⇒ (20) + 19 - 3 + 2 = 38
to confirm Adamantine Kindjal: 1d20 + 19 - 3 + 2 ⇒ (19) + 19 - 3 + 2 = 37

Damage: 2d6 + 9 + 6 + 3d6 ⇒ (6, 2) + 9 + 6 + (1, 2, 5) = 31

”That cut was worthy of a Pharaoh. If this was of living flesh, it life blood would be raining like a monsoon over us. Oh my gosh . . . I need a hookah hit right now!”


Map Undead M Railroad Engineer 13

Dwalindor and Tariq move hard and fast, advancing across the map and slamming their hardened weapons into the statue. Stone flies and falls around them but the statue is still standing.


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

Noonan moves behind Dwal and waits for an opening.


Map Undead M Railroad Engineer 13

Are you delaying? Because you're the last one to go!

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Noonan, whatcha got against these? They are made of stout stuff to take two more hits from Tariq and me and not fall.


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

I can bash em with my mace. Cast Divine Favor, +3 Hit/Damage one minute


Human rgr 8/rge 5, CG AC 27, touch 18, ff 20, hp 113/113, DARK VISION Fort +10, Ref +17 Will +7; +2 trait vs. divination effects, +1 vs. Fear, +2 vs. Ongoing conditions, Trap sense +1, uncanny dodge, Init +4; Senses Percep +18, SM +11 EVASION

I could send the cat, but will it break its teeth on the stone? Or do we just do the rolls as normal?


Map Undead M Railroad Engineer 13

Same rolls as normal Tariq! I always assumed since big cats can bite through plate mail that that Golarion had super-calcium.


Map Undead M Railroad Engineer 13

The statues lumber ever closer to you as they surround Dwalindor and Tariq.

Vs. Dwalindor
Attack (Spear): 1d20 + 23 ⇒ (18) + 23 = 41
Damage (Spear): 2d6 + 11 + 1d6 ⇒ (1, 2) + 11 + (1) = 15
Attack (Spear): 1d20 + 23 ⇒ (13) + 23 = 36
Damage (Spear): 2d6 + 11 + 1d6 ⇒ (1, 5) + 11 + (3) = 20

Attack (Spear): 1d20 + 23 ⇒ (11) + 23 = 34
Damage (Spear: 2d6 + 11 + 1d6 ⇒ (4, 4) + 11 + (4) = 23
Attack (Spear): 1d20 + 23 ⇒ (19) + 23 = 42
Damage (Spear): 2d6 + 11 + 1d6 ⇒ (2, 5) + 11 + (6) = 24

2 persistent bleed

Vs. Tariq
Attack (Spear): 1d20 + 23 ⇒ (10) + 23 = 33
Damage (Spear: 2d6 + 11 + 1d6 ⇒ (3, 3) + 11 + (6) = 23
Attack (Spear): 1d20 + 23 ⇒ (13) + 23 = 36
Damage (Spear): 2d6 + 11 + 1d6 ⇒ (5, 5) + 11 + (4) = 25

Attack (Spear): 1d20 + 23 ⇒ (1) + 23 = 24
Attack (Spear): 1d20 + 23 ⇒ (8) + 23 = 31
Damage (Spear): 2d6 + 11 + 1d6 ⇒ (1, 4) + 11 + (6) = 22

2 persistent bleed


M Shadow Manifestation Occultist| Level 15 | HP 93/93, AC 23, T 15, FF 19 (+8 armor, +4 Dex, +1 insight)| F 14 R 14 W 15 | CMB 12 CMD 26| Init + 6 | Perc +19 | Darkvision (60 ft.) | Focus 25/25

Shad pulls power from his ancient gauntlets and pulls a serpent from the ether.

Damage (Fire Snake): 13d6 ⇒ (3, 1, 3, 5, 5, 2, 2, 5, 6, 6, 2, 1, 5) = 46 Vs. DC 23

Reflex Save: 1d20 + 8 ⇒ (17) + 8 = 25 23 damage
Reflex Save: 1d20 + 8 ⇒ (20) + 8 = 28 23 damage
Reflex Save: 1d20 + 8 ⇒ (9) + 8 = 17 Full Damage
Reflex Save: 1d20 + 8 ⇒ (9) + 8 = 17 Full Damage


Map Undead M Railroad Engineer 13

The statue to the south of Dwalindor shatters as it burns, leaving three statues scorched around the group of you.


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

Whoa

Noonan cats Heal on Tariq, wiping away his wounds.

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Did they full attack and do they have reach?


Map Undead M Railroad Engineer 13

They did not, they have haste cast on them and 70 feet of movement. Whoops! Sorry about that, I've been playing too much 2e and forgot they only get an extra attack when they full attack! Ignore the second attack for each statue.

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Dwalindor takes a swing as one of the creatures approaches.

He grunts as two spears hit (of four), but his thick skin saves him from some of the damage.

38 - 10DR = 28 damage, so 187/215 hp

AOO +4 Adm furious earthbreaker, rage, pa/FF : 1d20 + 25 ⇒ (15) + 25 = 40
for damage,rage, pa: 2d6 + 28 ⇒ (5, 6) + 28 = 39 ignore hardness/15

Then steps back and full attacks with Amanda

Get away from me you creeps!

+4 Adm furious earthbreaker, rage, pa/FF : 1d20 + 25 ⇒ (8) + 25 = 33
for damage,rage, pa: 2d6 + 28 ⇒ (2, 6) + 28 = 36 ignore hardness/15
+4 Adm furious earthbreaker, rage, pa : 1d20 + 16 ⇒ (7) + 16 = 23
for damage,rage, pa: 2d6 + 28 ⇒ (4, 1) + 28 = 33 ignore hardness/15
+4 Adm furious earthbreaker, rage, pa : 1d20 + 11 ⇒ (12) + 11 = 23
for damage,rage, pa: 2d6 + 28 ⇒ (3, 2) + 28 = 33 ignore hardness/15


Human rgr 8/rge 5, CG AC 27, touch 18, ff 20, hp 113/113, DARK VISION Fort +10, Ref +17 Will +7; +2 trait vs. divination effects, +1 vs. Fear, +2 vs. Ongoing conditions, Trap sense +1, uncanny dodge, Init +4; Senses Percep +18, SM +11 EVASION

”I was like a peach, chicken and onion Shish kebab there for a moment! I do not like this or these stabby statues!”

”Come mighty Ba’set! Let us take this one down together!”

The Desert warrior and his Tiger simultaneously attack the statue that skewered Tariq!

+3 Flaming Shamshir: 1d20 + 19 + 2 + 4 ⇒ (7) + 19 + 2 + 4 = 32
Damage: 1d8 + 10 ⇒ (2) + 10 = 12
Flanking: 3d6 ⇒ (2, 6, 3) = 11
Fire: 1d6 ⇒ 1

Adamantine Kindjal: 1d20 + 17 + 2 + 4 ⇒ (6) + 17 + 2 + 4 = 29
Damage: 1d6 + 9 ⇒ (3) + 9 = 12
Flanking: 3d6 ⇒ (1, 3, 6) = 10

+3 Flaming Shamshir: 1d20 + 14 + 2 + 4 ⇒ (2) + 14 + 2 + 4 = 22Damage: 1d8 + 10 ⇒ (4) + 10 = 14
Flanking: 3d6 ⇒ (6, 3, 3) = 12
Fire: 1d6 ⇒ 5

Adamantine Kindjal: 1d20 + 12 + 2 + 4 ⇒ (12) + 12 + 2 + 4 = 30
Damage ignores DR: 1d6 + 9 ⇒ (5) + 9 = 14
Flanking: 3d6 ⇒ (2, 2, 5) = 9


AC 25, touch 14, ff20, hp 102/102, Fort +14, Ref +13, Will +5 (+4 bonus vs. enchantment) Init +8; Senses low-light vision, scent; Perception +5, Defensive ability: evasion, Speed 50 ft.; sprint Melee bite +17(1d8+12, 2 claws +18 (1d6+12

”Gwwaaarrrr!”

The cat leaps and attacks!

Bite: 1d20 + 17 + 2 + 2 ⇒ (19) + 17 + 2 + 2 = 40
Damage: 1d8 + 12d1d20 + 18 + 2 + 2 ⇒ (6) + (17, 12, 18, 13, 16, 20, 12, 11, 15, 10, 1, 5) + 18 + 2 + 2 = 178
Damage: 1d6 + 12 ⇒ (1) + 12 = 13

Claw: 1d20 + 18 + 2 + 2 ⇒ (10) + 18 + 2 + 2 = 32
Damage: 1d6 + 12 ⇒ (1) + 12 = 13

Claw: 1d20 + 18 + 2 + 2 ⇒ (18) + 18 + 2 + 2 = 40
Damage: 1d6 + 12 ⇒ (5) + 12 = 17

Claw: 1d20 + 18 + 2 + 2 ⇒ (15) + 18 + 2 + 2 = 37
Damage: 1d6 + 12 ⇒ (3) + 12 = 15

disappointing dice rolls for damage if they have DR!


Map Undead M Railroad Engineer 13

Dwalindor shatters the statue in front of him.


Map Undead M Railroad Engineer 13

Weird, didn't see Tariq's posts!

Tariq crushes the statue in front of him too.


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

Noonan channels
Heal: 7d6 ⇒ (4, 5, 2, 3, 2, 1, 3) = 20


Map Undead M Railroad Engineer 13

Was that a redo of last round or the action this round?


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

Redo


Map Undead M Railroad Engineer 13

Gotcha, then you're still up this round!


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

Noonan moves up and bashes any pottery with his mace

Mace+2,Bless,Divine Favor: 1d20 + 13 + 1 + 3 ⇒ (16) + 13 + 1 + 3 = 331d8 + 8 ⇒ (5) + 8 = 13


Map Undead M Railroad Engineer 13

Dwalindor hits one of the statues still standing sending a chunk of stone flying.

The two remaining statues however can finally unleash their full fury on the intruders to this sacred place.

Vs. Tariq

Attack (Longspear): 1d20 + 23 ⇒ (15) + 23 = 38
Damage (Longspear): 2d6 + 11 ⇒ (1, 5) + 11 = 17
Attack (Longspear): 1d20 + 23 ⇒ (15) + 23 = 38
Damage (Longspear): 2d6 + 11 ⇒ (4, 2) + 11 = 17
Attack (Longspear): 1d20 + 18 ⇒ (15) + 18 = 33
Damage (Longspear): 2d6 + 11 ⇒ (1, 3) + 11 = 15
Attack (Longspear): 1d20 + 13 ⇒ (13) + 13 = 26

Vs. Dwalindor

Attack (Longspear): 1d20 + 23 ⇒ (1) + 23 = 24
Attack (Longspear): 1d20 + 23 ⇒ (14) + 23 = 37
Damage (Longspear): 2d6 + 11 ⇒ (5, 3) + 11 = 19
Attack (Longspear): 1d20 + 18 ⇒ (13) + 18 = 31
Damage (Longspear): 2d6 + 11 ⇒ (3, 3) + 11 = 17
Attack (Longspear): 1d20 + 13 ⇒ (12) + 13 = 25
Damage (Longspear): 2d6 + 11 ⇒ (6, 3) + 11 = 20


M Shadow Manifestation Occultist| Level 15 | HP 93/93, AC 23, T 15, FF 19 (+8 armor, +4 Dex, +1 insight)| F 14 R 14 W 15 | CMB 12 CMD 26| Init + 6 | Perc +19 | Darkvision (60 ft.) | Focus 25/25

Shad pulls power through the ancient figurine he pulled from the ancient ruins of a Shadow Plane keep and casts cure serious wounds on Tariq.

3d8 + 13 ⇒ (5, 1, 7) + 13 = 26


Map Undead M Railroad Engineer 13

Just checking?

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Dwalindor relaxes as the first spear badly misses, but then gasps as the next three draw blood...his blood.

hp+DR5: 185 - 19 - 17 - 20 + 15 = 144

You will pay for that! he howls as he swings Amanda in retaliation at any statues in reach.

+4 Adm furious earthbreaker, rage, pa/FF : 1d20 + 25 ⇒ (7) + 25 = 32
for damage,rage, pa: 2d6 + 28 ⇒ (6, 6) + 28 = 40 ignore hardness/15
+4 Adm furious earthbreaker, rage, pa : 1d20 + 16 ⇒ (13) + 16 = 29
for damage,rage, pa: 2d6 + 28 ⇒ (1, 4) + 28 = 33 ignore hardness/15
+4 Adm furious earthbreaker, rage, pa : 1d20 + 11 ⇒ (7) + 11 = 18
for damage,rage, pa: 2d6 + 28 ⇒ (1, 2) + 28 = 31 ignore hardness/15


Human rgr 8/rge 5, CG AC 27, touch 18, ff 20, hp 113/113, DARK VISION Fort +10, Ref +17 Will +7; +2 trait vs. divination effects, +1 vs. Fear, +2 vs. Ongoing conditions, Trap sense +1, uncanny dodge, Init +4; Senses Percep +18, SM +11 EVASION

Tariq Attacks the Statue closest to the Cleric.

”If you fall we all
Fall!”

”Um, well, maybe not Dwali, he’s pretty close to the ground as it is.”

”Ba’set! Help the dwarf!”

+3 Flaming Shamshir: 1d20 + 19 + 4 ⇒ (15) + 19 + 4 = 38
Damage: 1d8 + 10 + 1d6 ⇒ (6) + 10 + (1) = 17

Adamantine Kindjal: 1d20 + 17 + 4 ⇒ (3) + 17 + 4 = 24
Damage ignores DR: 1d6 + 9 ⇒ (1) + 9 = 10

+3 Flaming Shamshir: 1d20 + 14 + 4 ⇒ (3) + 14 + 4 = 21Damage: 1d8 + 10 + 1d6 ⇒ (3) + 10 + (1) = 14

Adamantine Kindjal: 1d20 + 12 + 4 ⇒ (17) + 12 + 4 = 33
Adamantine Kindjal to confirm: 1d20 + 12 + 4 ⇒ (2) + 12 + 4 = 18Damage ignores DR: 1d6 + 9 ⇒ (3) + 9 = 12

+3 Flaming Shamshir: 1d20 + 9 + 4 ⇒ (20) + 9 + 4 = 33
+3 Flaming Shamshir to confirm: 1d20 + 9 + 4 ⇒ (8) + 9 + 4 = 21Damage: 1d8 + 10 + 1d6 ⇒ (8) + 10 + (5) = 23

Adamantine Kindjal: 1d20 + 7 + 4 ⇒ (4) + 7 + 4 = 15
Damage ignores DR: 1d6 + 9 ⇒ (4) + 9 = 13


AC 25, touch 14, ff20, hp 102/102, Fort +14, Ref +13, Will +5 (+4 bonus vs. enchantment) Init +8; Senses low-light vision, scent; Perception +5, Defensive ability: evasion, Speed 50 ft.; sprint Melee bite +17(1d8+12, 2 claws +18 (1d6+12

The great tiger attempts to bite and claw the statue the dwarf had earlier pummeled.

Claw: 1d20 + 18 ⇒ (11) + 18 = 29
damage: 1d6 + 12 ⇒ (3) + 12 = 15

Claw: 1d20 + 18 ⇒ (2) + 18 = 20
damage: 1d6 + 12 ⇒ (4) + 12 = 16

Bite: 1d20 + 17 ⇒ (10) + 17 = 27
damage: 1d8 + 12 ⇒ (5) + 12 = 17


Map Undead M Railroad Engineer 13

Tariq and Dwalindor smash the remaining two statues leaving them in pieces and you in a quiet room.

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