DM waz up's tale of the adventurer (Inactive)

Game Master william Nightmoon

Astril, the land of the greats. it is the year 364 in the second era. the gods have just finished the ten-thousands war, a conflict that shook the prime material plane and caused the destruction of several lesser planes.
you are a farmer, a mercenary, a student, or perhaps just an unfortunate slave. things turn to your favor, or out of it, and you are sent on a journey to discover your fate!


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Medium Male Humanoid (Orc) | Fighter 2 | Theme Song

GM Only:
Understand Tindertwig's pejorative
roll + ability + trait
Sense Motive: 1d20 - 3 - 2 ⇒ (17) - 3 - 2 = 12
Blast. Was hoping he wouldn't get that one!

Goldoth stands near the front. When Tindertwig issues his warning, his grip on his axe tightens.

Sovereign Court

game master

The kobold takes the arrow and collapses into the ground, the shaft pointing out of it's chest. It never saw the arrow coming...

It appears the kobold was alone, but further down the cave come the sounds of steel on rock, and the grubling of broken Draconic.

the kobold is bleeding out, he carried no loot nor anything other than a sling and a torch.


M Male CN Cleric (Bacchus) 3 | HP 25/25 AC: 16 (11Tch, 15Fl) | CMB: +1; CMD: 12| F:+ 5, R: +3, W: +7; | Init: +3 | Perc: +3, SM: +0 | Speed 30ft | | Spells: 1st 4/4| Spells: 2nd 3/3 | Channels 7/7 Active conditions:

"One more to interrogate."Zimul remarks."Come, let's bring him along with us while we explore this place."

Cast stabilise on kobold. Also use rod Sylvia gave on kobold.


Male Hero Points: 3/1 Goblin & Lucky Toad Exploration Mode Avoid Notice (Stealth+7) Gunslinger 1 Hp 18/18 AC 18(T), Fort(E) +5, Ref(E) +9, Will(T) +2 Perception(E) +4

Tindertwig puts a dirty finger to his lips, pointing ahead.

He creeps forward in the shadows.
stealth: 1d20 + 14 ⇒ (5) + 14 = 19


crunch:
Elf Alchemist; HP 12/12 | AC 16 | T 13 | FF 13 | CMD 14 | Fort +2 | Ref +6 | Will +1 | Init +3 | Perc +8
Per Day:
Bombs 6/6 Extract 1st 3/3

"Lets hope this one doesn't blow up as well."

Meg will follow a little bit further behind Tindertwig.

Sovereign Court

game master

The rod buzzes and you pick up a high concentration of quintessence... but not in the kobold. It is in the ore that Tindertwig had snatched.

Thindertwig advances ahead, trying to keep silent.

Luckily he makes his way forward without notice. He spots the other kobold, about 13 of them. They carry picks and hammers, but no weapons. A group of them is colecting stones to move out of the way while others are chipping away at the walls. A hooded figure stands in the middle, a whip in its hands. Occasionally it cracks the whip at a straggler.

mysterious rolls:

1d20 + 7 ⇒ (3) + 7 = 10


Male Hero Points: 3/1 Goblin & Lucky Toad Exploration Mode Avoid Notice (Stealth+7) Gunslinger 1 Hp 18/18 AC 18(T), Fort(E) +5, Ref(E) +9, Will(T) +2 Perception(E) +4

Tindertwig watches the kobolds and, especially, the one with the whip for a moment.
He then attempts to sneak back to the group to report.
stealth: 1d20 + 14 ⇒ (17) + 14 = 31

Once back, the excited goblin points back down the tunnel, whispering,
Wees gots most rats. Dere be a whip-man too.

The little goblin seems to be counting his fingers. After 3 tries, a rippit, rippit is given by Dirtbag.

More than three!, the goblin confidently relays.


crunch:
Elf Alchemist; HP 12/12 | AC 16 | T 13 | FF 13 | CMD 14 | Fort +2 | Ref +6 | Will +1 | Init +3 | Perc +8
Per Day:
Bombs 6/6 Extract 1st 3/3

"How many in total? We need to know exactly"

With that Meg pulls out some chalk and starts drawing lines on the wall until Tindertwig tells him to stop.


Male Hero Points: 3/1 Goblin & Lucky Toad Exploration Mode Avoid Notice (Stealth+7) Gunslinger 1 Hp 18/18 AC 18(T), Fort(E) +5, Ref(E) +9, Will(T) +2 Perception(E) +4

An exasperated rippit comes from the toad at 13....

Tindertwig just shrugs his small shoulders.


M Male CN Cleric (Bacchus) 3 | HP 25/25 AC: 16 (11Tch, 15Fl) | CMB: +1; CMD: 12| F:+ 5, R: +3, W: +7; | Init: +3 | Perc: +3, SM: +0 | Speed 30ft | | Spells: 1st 4/4| Spells: 2nd 3/3 | Channels 7/7 Active conditions:

"Good job, Tindertwig. With that many, we need a plan, right?" He asks the group, being careful to keep his voice hushed.


crunch:
Elf Alchemist; HP 12/12 | AC 16 | T 13 | FF 13 | CMD 14 | Fort +2 | Ref +6 | Will +1 | Init +3 | Perc +8
Per Day:
Bombs 6/6 Extract 1st 3/3

"I can try to hit the centre one with a bomb and it will hit a few that surround him but after that all bets are off. Mind you we have 2 very stalwart gentlemen here who are very capable in melee combat."

Meg begins to pull out components from various pouches


M Male CN Cleric (Bacchus) 3 | HP 25/25 AC: 16 (11Tch, 15Fl) | CMB: +1; CMD: 12| F:+ 5, R: +3, W: +7; | Init: +3 | Perc: +3, SM: +0 | Speed 30ft | | Spells: 1st 4/4| Spells: 2nd 3/3 | Channels 7/7 Active conditions:

"We could always ask for some divine blessing?" Zimul puts forward the idea.


Medium Male Humanoid (Orc) | Fighter 2 | Theme Song

Goldoth holds up his right hand, extending his thumb out and fingers up, and repeatedly brings the tips of his fingers together to his thumb in quick succession.


M Male CN Cleric (Bacchus) 3 | HP 25/25 AC: 16 (11Tch, 15Fl) | CMB: +1; CMD: 12| F:+ 5, R: +3, W: +7; | Init: +3 | Perc: +3, SM: +0 | Speed 30ft | | Spells: 1st 4/4| Spells: 2nd 3/3 | Channels 7/7 Active conditions:

Zimul asks for Ra's blessing for the party.

Everyone gets +1 to hit for 2 min. Lets go!


crunch:
Elf Alchemist; HP 12/12 | AC 16 | T 13 | FF 13 | CMD 14 | Fort +2 | Ref +6 | Will +1 | Init +3 | Perc +8
Per Day:
Bombs 6/6 Extract 1st 3/3

"Want me to start and everyone else go after that?"


M Male CN Cleric (Bacchus) 3 | HP 25/25 AC: 16 (11Tch, 15Fl) | CMB: +1; CMD: 12| F:+ 5, R: +3, W: +7; | Init: +3 | Perc: +3, SM: +0 | Speed 30ft | | Spells: 1st 4/4| Spells: 2nd 3/3 | Channels 7/7 Active conditions:

Yeah sounds like a good idea to start bombing!


Male Hero Points: 3/1 Goblin & Lucky Toad Exploration Mode Avoid Notice (Stealth+7) Gunslinger 1 Hp 18/18 AC 18(T), Fort(E) +5, Ref(E) +9, Will(T) +2 Perception(E) +4

Tindertwig begins to giggle, as they move forward to kill rats!


crunch:
Elf Alchemist; HP 12/12 | AC 16 | T 13 | FF 13 | CMD 14 | Fort +2 | Ref +6 | Will +1 | Init +3 | Perc +8
Per Day:
Bombs 6/6 Extract 1st 3/3

Meg finishes prepping his bomb, he aims at the whip wielder, trying to get within 20 feet without being noticed.

stealth: 1d20 + 2 ⇒ (5) + 2 = 7

bomb: 1d20 + 7 ⇒ (16) + 7 = 231d6 + 6 ⇒ (1) + 6 = 7 using point blank shot, splash to all with in 5 feet is 7dmg, with a ref save of 16


Medium Male Humanoid (Orc) | Fighter 2 | Theme Song

GM Only:
roll + ability (DEX)
Initiative: 1d20 - 1 ⇒ (8) - 1 = 7
Just putting this here.

Goldoth looks dejected as everyone ignores his suggestion, but follows along.

GM Only:
Sneak
roll + ability (DEX) + ACP
Stealth: 1d20 - 1 - 4 ⇒ (1) - 1 - 4 = -4
Initiate sneaky beaky mode!


Warforged
Vitals:
HP 25/25; AC 22, FF 21, T 11, CMB +5(+8 Sunder); CMD 17 920 vs sunder) ; F 6, R 1, W 1; Perception +7, Init +1
Skills:
Acrobatics -4 (-8 to jump), Climb +4, Craft (blacksmith) +6 (+8 to repair a warforged.), Knowledge (engineering) +9, Linguistics +3, Perception +7

here. Will hold back. Then attack if things go bad. He isnt made for stealth

-Posted with Wayfinder


Medium Male Humanoid (Orc) | Fighter 2 | Theme Song

It's fine, Gyro. You can't possibly fail your stealth any harder than Goldoth has. ;)

Sovereign Court

game master

unfortunately, Goldoth somehow fails to keep quiet even holding still the kobolds and the figure notice your approach, but the bomb landing in their midst throws them into chaos.

Rolls for monsters:

1d20 + 4 ⇒ (8) + 4 = 12
1d20 + 7 ⇒ (19) + 7 = 26

the hooded figure growls something in an unfamiliar language.

Undercommon:
Quick, retreat! they must not enter the Lower caverns!

the kobolds that didn't get hit bu the bomb are retreating those that did are on the ground incapacitated by their wounds.

There are five reeling on the ground, otherwise the figure was swift enough to avoid a majority of the fire. the others are running deeper into the caves


Male Hero Points: 3/1 Goblin & Lucky Toad Exploration Mode Avoid Notice (Stealth+7) Gunslinger 1 Hp 18/18 AC 18(T), Fort(E) +5, Ref(E) +9, Will(T) +2 Perception(E) +4

Tindertwig lets loose at the whip-man!

Ranged shortbow: 1d20 + 7 ⇒ (17) + 7 = 24
damage: 1d4 + 2 ⇒ (4) + 2 = 6


M Male CN Cleric (Bacchus) 3 | HP 25/25 AC: 16 (11Tch, 15Fl) | CMB: +1; CMD: 12| F:+ 5, R: +3, W: +7; | Init: +3 | Perc: +3, SM: +0 | Speed 30ft | | Spells: 1st 4/4| Spells: 2nd 3/3 | Channels 7/7 Active conditions:

"May Ra guide your axe-arm" Zimul prays.

Inspiring Command (Su): As a standard action, you can issue an inspiring command to your allies. The inspiring command affects one ally plus one additional ally for every three cleric levels you possess, who must all be within 30 feet of you. Affected allies gain a +2 insight bonus on attack rolls, AC, combat maneuver defense, and skill checks for 1 round. This is a language-dependent mind-affecting effect. - On Goldoth


Medium Male Humanoid (Orc) | Fighter 2 | Theme Song

About how far away from Goldoth is the hooded figure?

Sovereign Court

game master

Goldoth is about 35ft away if he is standing next to tindertwig.

The arrow sticks in the Figure's back, but it doesn't seem to notice.


M Male CN Cleric (Bacchus) 3 | HP 25/25 AC: 16 (11Tch, 15Fl) | CMB: +1; CMD: 12| F:+ 5, R: +3, W: +7; | Init: +3 | Perc: +3, SM: +0 | Speed 30ft | | Spells: 1st 4/4| Spells: 2nd 3/3 | Channels 7/7 Active conditions:

knowledge local on hooded figure: 1d20 + 4 ⇒ (4) + 4 = 8


Male Hero Points: 3/1 Goblin & Lucky Toad Exploration Mode Avoid Notice (Stealth+7) Gunslinger 1 Hp 18/18 AC 18(T), Fort(E) +5, Ref(E) +9, Will(T) +2 Perception(E) +4

Tindertwig frowns.
He the smiles, pointing at the arrow and tugging on Goldoth's pant leg.

Cans yous push dat in further?

Sovereign Court

game master

Initiative order:Tindertwig, Hooded figure, Other party, Kobolds
Zimul does not recognize the figure... a Grizzled old man. He glares at you with dead eyes. Strange silver strands dangle from his neck. He Draws a sword and readies for an attack.


Male Hero Points: 3/1 Goblin & Lucky Toad Exploration Mode Avoid Notice (Stealth+7) Gunslinger 1 Hp 18/18 AC 18(T), Fort(E) +5, Ref(E) +9, Will(T) +2 Perception(E) +4

Tindertwig watches Goldoth for a moment.

Looks. Mees shows yous.

Ranged shortbow: 1d20 + 7 ⇒ (13) + 7 = 20
damage: 1d4 + 2 ⇒ (4) + 2 = 6


Medium Male Humanoid (Orc) | Fighter 2 | Theme Song

Twiggy, I think you've taken your turn this round already. Gonna try and pester Alitas into posting.


Male Hero Points: 3/1 Goblin & Lucky Toad Exploration Mode Avoid Notice (Stealth+7) Gunslinger 1 Hp 18/18 AC 18(T), Fort(E) +5, Ref(E) +9, Will(T) +2 Perception(E) +4

Figured that was a surprise round the way DM posted that initiative order after?


Medium Male Humanoid (Orc) | Fighter 2 | Theme Song

Fair fair. I figured since the robed figure took his turn in that post, that he was counting your action within the initiative, but I can see it interpreted either way, so I guess we'll wait for the GM.

Alitas is at work, so I dunno if he'll be able to post until later. In the meantime...

Goldoth rushes forward at the hooded figure presumably once Alitas begins to play his music, taking a great swing with the flat of his felling axe.

Charge Robed Figure
roll + ability (STR) + base + insight (Inspiring Command + competence (Inspire Courage) + untyped (Charge) + untyped (Nonlethal)
Attack (Greataxe): 1d20 + 6 + 2 + 2 + 1 + 2 - 4 ⇒ (15) + 6 + 2 + 2 + 1 + 2 - 4 = 24

roll + ability (STR x 1.5) + competence (Inspire Courage)
Damage (Nonlethal): 1d12 + 9 + 1 ⇒ (4) + 9 + 1 = 14

Summary (Round 1):
Full-Round Action: Charge Robed Figure with Greataxe (nonlethal)


M Male CN Cleric (Bacchus) 3 | HP 25/25 AC: 16 (11Tch, 15Fl) | CMB: +1; CMD: 12| F:+ 5, R: +3, W: +7; | Init: +3 | Perc: +3, SM: +0 | Speed 30ft | | Spells: 1st 4/4| Spells: 2nd 3/3 | Channels 7/7 Active conditions:

I think we waiting for hooded figure before its our turn

Sovereign Court

game master

Tindertwig was correct.

The figure takes another arrow and growls. With a strange gurgle he fires a dart from his mouth right back at the goblin.
1d20 + 8 ⇒ (6) + 8 = 14

The dart flies wide and clacks aginst the wall.


crunch:
Elf Alchemist; HP 12/12 | AC 16 | T 13 | FF 13 | CMD 14 | Fort +2 | Ref +6 | Will +1 | Init +3 | Perc +8
Per Day:
Bombs 6/6 Extract 1st 3/3

Meg whips his show bow off his back, nocking an arrow and letting fly at the hooded man.

Show bow: 1d20 + 5 ⇒ (14) + 5 = 191d6 + 1 ⇒ (6) + 1 = 7 Point blank shot +1/+1


Male Hero Points: 3/1 Goblin & Lucky Toad Exploration Mode Avoid Notice (Stealth+7) Gunslinger 1 Hp 18/18 AC 18(T), Fort(E) +5, Ref(E) +9, Will(T) +2 Perception(E) +4

The little goblin proudly bows to the whip-man.

Sovereign Court

game master

using Goldoth's attack there. going to bot Gyro as charging in then...
Gyro sees the situation has turned sour and advances, charging the hooded figure.Attack w. bastardsword: 1d20 + 5 ⇒ (5) + 5 = 10
unfortunately the figure parries.

the kobolds run, unarmed and weak they'd rather not get crushed by the large orc in front of them.

tindertwig's time to react.


Male Hero Points: 3/1 Goblin & Lucky Toad Exploration Mode Avoid Notice (Stealth+7) Gunslinger 1 Hp 18/18 AC 18(T), Fort(E) +5, Ref(E) +9, Will(T) +2 Perception(E) +4

Smiling widely, the goblin lets fly another at the whip-man.

Ranged shortbow: 1d20 + 7 ⇒ (17) + 7 = 24
damage: 1d4 + 2 ⇒ (2) + 2 = 4

BOOM! Goblin's on fire!


M Male CN Cleric (Bacchus) 3 | HP 25/25 AC: 16 (11Tch, 15Fl) | CMB: +1; CMD: 12| F:+ 5, R: +3, W: +7; | Init: +3 | Perc: +3, SM: +0 | Speed 30ft | | Spells: 1st 4/4| Spells: 2nd 3/3 | Channels 7/7 Active conditions:

After hooded man acts:

"Let his strength fill you as you carry out his will."Zimul moves closer to Goldoth and chants.

inspiring command, Goldoth. Stay within 10 ft of Goldoth.

Sovereign Court

game master

The man grips his whip in his off hand and swipes it around, lashing at Goldoth's legs.
1d20 + 7 ⇒ (16) + 7 = 23 non-leathal: 1d3 + 3 ⇒ (3) + 3 = 6
The whip wraps around his legs and the man Pulls with all his strength.
Trip: 1d20 + 7 ⇒ (11) + 7 = 18

Goldoth is sent sprawling onto the ground.
Party up


M Male CN Cleric (Bacchus) 3 | HP 25/25 AC: 16 (11Tch, 15Fl) | CMB: +1; CMD: 12| F:+ 5, R: +3, W: +7; | Init: +3 | Perc: +3, SM: +0 | Speed 30ft | | Spells: 1st 4/4| Spells: 2nd 3/3 | Channels 7/7 Active conditions:

I don't think the trip landed.. As a standard action, you can issue an inspiring command to your allies. The inspiring command affects one ally plus one additional ally for every three cleric levels you possess, who must all be within 30 feet of you. Affected allies gain a +2 insight bonus on attack rolls, AC, combat maneuver defense, and skill checks for 1 round. This is a language-dependent mind-affecting effect. Goldoth's CMD with command is 19.


Medium Male Humanoid (Orc) | Fighter 2 | Theme Song

Also don't think Goldy took any damage. Per the SRD, "A whip deals no damage to any creature with an armor bonus of +1 or higher or a natural armor bonus of +3 or higher."

Goldoth, having not tripped, per Zimul, is not amused, and swings mightily at the robed figure once more.

Attack Robed Figure
roll + ability (STR) + base + insight (Inspiring Command) + competence (Inspire Courage) + untyped (nonlethal)
Attack (Greataxe): 1d20 + 6 + 2 + 2 + 1 - 4 ⇒ (18) + 6 + 2 + 2 + 1 - 4 = 25

roll + ability (STR x 1.5) + competence (Inspire Courage)
Damage (Nonlethal): 1d12 + 9 + 1 ⇒ (11) + 9 + 1 = 21

Summary (Round 2):
Standard Action: Attack Robed Figure with Greataxe (nonlethal)


M Male CN Cleric (Bacchus) 3 | HP 25/25 AC: 16 (11Tch, 15Fl) | CMB: +1; CMD: 12| F:+ 5, R: +3, W: +7; | Init: +3 | Perc: +3, SM: +0 | Speed 30ft | | Spells: 1st 4/4| Spells: 2nd 3/3 | Channels 7/7 Active conditions:

There are feats for that. Also uh forgot to take in the charge (-2 to AC) so I think you still get tripped. I really did forget.


Medium Male Humanoid (Orc) | Fighter 2 | Theme Song

Ah, true. In that case, Goldoth will use his move action to stand first. It'll provoke an AoO, but since the AoO resolves first, he can't trip Goldoth again, since Goldoth will still be prone when the AoO resolves.

I also realized that attacking with a whip normally provokes an AoO, and Goldoth was adjacent when he was attacked. There are feats for that too, but those feats allow you to deal lethal damage with a whip if you want, so it's weird that he would deal nonlethal damage. Let me know if maybe this was an oversight, but for now I'm assuming Whip Mastery is in play.


Warforged
Vitals:
HP 25/25; AC 22, FF 21, T 11, CMB +5(+8 Sunder); CMD 17 920 vs sunder) ; F 6, R 1, W 1; Perception +7, Init +1
Skills:
Acrobatics -4 (-8 to jump), Climb +4, Craft (blacksmith) +6 (+8 to repair a warforged.), Knowledge (engineering) +9, Linguistics +3, Perception +7

Gyro swings his sword in a wide arch, trying to at least make the figure focus in him instead

Swing!: 1d20 + 3 ⇒ (14) + 3 = 17
Damage: 1d10 + 7 ⇒ (10) + 7 = 17

-Posted with Wayfinder


Male Hero Points: 3/1 Goblin & Lucky Toad Exploration Mode Avoid Notice (Stealth+7) Gunslinger 1 Hp 18/18 AC 18(T), Fort(E) +5, Ref(E) +9, Will(T) +2 Perception(E) +4

Tindertwig frowns, counting the arrows he put in the whip-man.

Rippit!, comes an agreeing croak from Dirtbag.

Sovereign Court

game master

it was intentional. This is a very skilled enemy, although he's within your lvl range.

The man seems to be still standing. His face is brused by Golfoth's mighty swing. Although he did manage to swing his sword when goldoth went to stand. 1d20 + 4 ⇒ (2) + 4 = 6 the. Swing is clumsy.
Gyro's sword slashes into the man, who then collapses... he's not breathing.


Male Hero Points: 3/1 Goblin & Lucky Toad Exploration Mode Avoid Notice (Stealth+7) Gunslinger 1 Hp 18/18 AC 18(T), Fort(E) +5, Ref(E) +9, Will(T) +2 Perception(E) +4

Tindertwig approaches the downed whip-man. The little goblin kicks the body, jumping back quickly.

He then shrugs his small shoulders and begins sneaking out toward the retreating rats!

stealth: 1d20 + 14 ⇒ (17) + 14 = 31


Medium Male Humanoid (Orc) | Fighter 2 | Theme Song

GM Only:
Monster Lore
roll + ability (INT)
Knowledge (Local); Untrained (!>10): 1d20 - 3 ⇒ (13) - 3 = 10
If robed figure was humanoid

roll + ability (INT) + skill rank + class skill
Knowledge (Nature): 1d20 - 3 + 1 + 3 ⇒ (17) - 3 + 1 + 3 = 18
If robed figure was some other natural creature (monstrous humanoid, animal, vermin, plant, or fey)

Given that he had 35 nonlethal damage on him and hadn't passed out yet, 17 lethal damage shouldn't have been enough to push him into the negatives, so he's either stopped breathing for reasons other than damage, or something like Diehard was in play. But Goldoth doesn't know any of that, so comical attempts at first aid ho!

Goldoth drops his axe, grabs the robed man by the shoulders, and begins to shake him vigorously.

GM Only:
Provide First Aid
roll + ability (WIS)
Heal: 1d20 - 3 ⇒ (17) - 3 = 14
Oh my, that was actually pretty close!

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