DM waz up's tale of the adventurer (Inactive)

Game Master william Nightmoon

Astril, the land of the greats. it is the year 364 in the second era. the gods have just finished the ten-thousands war, a conflict that shook the prime material plane and caused the destruction of several lesser planes.
you are a farmer, a mercenary, a student, or perhaps just an unfortunate slave. things turn to your favor, or out of it, and you are sent on a journey to discover your fate!


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M Male CN Cleric (Bacchus) 3 | HP 25/25 AC: 16 (11Tch, 15Fl) | CMB: +1; CMD: 12| F:+ 5, R: +3, W: +7; | Init: +3 | Perc: +3, SM: +0 | Speed 30ft | | Spells: 1st 4/4| Spells: 2nd 3/3 | Channels 7/7 Active conditions:

I think she's at the funeral only.

Sovereign Court

game master

River follows yoy to the tavern and even buys you all drinks... save for gyro who doesn't drink. well, we caused the back of the mine to collapse... it is possible that someone or something opened it back up. And as for what they called themselves, it was disciples of Thoon... which could mean that this Thoon is actually just a powerful figurehead, a "false god" so to speak.

Another thing, they actually had a woman ringleader... I know it was a woman because of her voice, but I was never able to see her face. She had these silvery testicles emerging from the back of her head... or neck. She launched darts and one of them nearly downed Beor...

The Dwarven bartender huffs at River. You try keeping your head when it feels like you've just drank the worst orc slum you can! he says.


Male Elf Bard 1

"I'm a little curious, who else is in town that was around back then? Anyone else that might remember anything?"


M Male CN Cleric (Bacchus) 3 | HP 25/25 AC: 16 (11Tch, 15Fl) | CMB: +1; CMD: 12| F:+ 5, R: +3, W: +7; | Init: +3 | Perc: +3, SM: +0 | Speed 30ft | | Spells: 1st 4/4| Spells: 2nd 3/3 | Channels 7/7 Active conditions:

"Yeah we'll probably check out the mines, but first we need to find out what happened to John, Harly and Thomas. We still haven't finished exploring the tunnels yet. Thanks for your help though, River. We just ran into one this morning."


crunch:
Elf Alchemist; HP 12/12 | AC 16 | T 13 | FF 13 | CMD 14 | Fort +2 | Ref +6 | Will +1 | Init +3 | Perc +8
Per Day:
Bombs 6/6 Extract 1st 3/3

Meg looks up over his meal.

"I agree with Zim once we are done here we can head to the homes of the 3 individuals he mentioned and get to looking into that. The passage may not be safe, we will need magical protection to avoid causing harm to each other."

He continues to eat, pauses and says

"Lets check out the mine before we go back to the tunnels, it could be open or close but it may be a better place to start if it is clear and items have been left."


Male Hero Points: 3/1 Goblin & Lucky Toad Exploration Mode Avoid Notice (Stealth+7) Gunslinger 1 Hp 18/18 AC 18(T), Fort(E) +5, Ref(E) +9, Will(T) +2 Perception(E) +4

Happily drinking his ale, Tindertwig swings his feet as he sits on the tall bar stool.

At the mention of silvery testicles on the back of a lady's neck, he spits out a mouthful of ale across the bar.

Mees tells yous she had silver things under her scarf!

Rippit! comes Dirtbags agreeing croak.


Warforged
Vitals:
HP 25/25; AC 22, FF 21, T 11, CMB +5(+8 Sunder); CMD 17 920 vs sunder) ; F 6, R 1, W 1; Perception +7, Init +1
Skills:
Acrobatics -4 (-8 to jump), Climb +4, Craft (blacksmith) +6 (+8 to repair a warforged.), Knowledge (engineering) +9, Linguistics +3, Perception +7

"Besides that Twiggy. What about Dirtbag? After what happened, should I maybe try making a nice carry bag for him? Something a bit more... safe? " he asks their new goblin friend

-Posted with Wayfinder


Male Hero Points: 3/1 Goblin & Lucky Toad Exploration Mode Avoid Notice (Stealth+7) Gunslinger 1 Hp 18/18 AC 18(T), Fort(E) +5, Ref(E) +9, Will(T) +2 Perception(E) +4

Tindertwig looks blankly at Gyro.

Dirtbag is safe. His not leaves my head, since..

The little goblin looks puzzled. He begins counting his dirty fingers.

1, 2, 6, 3, 2!

He looks up smiling. Two!

Rippit! Rippit! comes the agreement from Dirtbag.


Warforged
Vitals:
HP 25/25; AC 22, FF 21, T 11, CMB +5(+8 Sunder); CMD 17 920 vs sunder) ; F 6, R 1, W 1; Perception +7, Init +1
Skills:
Acrobatics -4 (-8 to jump), Climb +4, Craft (blacksmith) +6 (+8 to repair a warforged.), Knowledge (engineering) +9, Linguistics +3, Perception +7

"Twiggy. He is NOT safe just sitting on your head.... I mean it. Its very dangerous. Do you want me to prove it..? "

-Posted with Wayfinder


Male Hero Points: 3/1 Goblin & Lucky Toad Exploration Mode Avoid Notice (Stealth+7) Gunslinger 1 Hp 18/18 AC 18(T), Fort(E) +5, Ref(E) +9, Will(T) +2 Perception(E) +4

Can Tindertwig get a +10 circumstance bonus to his CMD whenever someone attempts to take Dirtbag off his head? There is plenty of adhesive from the tod being up there for a long time...lol.

Sovereign Court

game master
Tindertwig&Dirtbag wrote:
Can Tindertwig get a +10 circumstance bonus to his CMD whenever someone attempts to take Dirtbag off his head? There is plenty of adhesive from the tod being up there for a long time...lol.

]sorry, but no


M Male CN Cleric (Bacchus) 3 | HP 25/25 AC: 16 (11Tch, 15Fl) | CMB: +1; CMD: 12| F:+ 5, R: +3, W: +7; | Init: +3 | Perc: +3, SM: +0 | Speed 30ft | | Spells: 1st 4/4| Spells: 2nd 3/3 | Channels 7/7 Active conditions:

"Tindertwig - I am on the verge of mastering another ancient technique. I can use Ra's divine energies to daze our foes within 30 ft of me." Zimul raises a cautionary finger. "Unfortunately it is rather indiscriminate and I can only control the energies not to affect 4 other members of the party. Which of you would want to be on the receiving end of the divine blast in his stead?"

Goldoth, Gryo, Tindertwig and toad will be within 30 ft of me and the bad guys. Meg also, because bombs have 20 ft range increment. Alitas probably won't - so I don't need to exclude him for selective channel. That makes 5 I need to exclude, and I can only exclude 4. Expediency will ask me not to exclude the familiar.


Male Hero Points: 3/1 Goblin & Lucky Toad Exploration Mode Avoid Notice (Stealth+7) Gunslinger 1 Hp 18/18 AC 18(T), Fort(E) +5, Ref(E) +9, Will(T) +2 Perception(E) +4

Dirtbag is just really fun and fluff. He doesn't give any mechanical advantages. It's just really fun role play.

Tindertwig looks at Zimul. He squints his beady eyes a bit.

Dirtbag likes it!

Rippit? comes a worried reply.


M Male CN Cleric (Bacchus) 3 | HP 25/25 AC: 16 (11Tch, 15Fl) | CMB: +1; CMD: 12| F:+ 5, R: +3, W: +7; | Init: +3 | Perc: +3, SM: +0 | Speed 30ft | | Spells: 1st 4/4| Spells: 2nd 3/3 | Channels 7/7 Active conditions:

Zimul throws his hands into the air, exasperated. "Fine, have it your way. Though I say the toad is the more sensible of the two." He shakes his head and sighs. 'Its not as if they haven't been warned' He thinks. "I suggeat with the recent spate of murders, we set up a night watch at the inn whike the rest of the party rests. I'm willing to take the first shift."


Male Hero Points: 3/1 Goblin & Lucky Toad Exploration Mode Avoid Notice (Stealth+7) Gunslinger 1 Hp 18/18 AC 18(T), Fort(E) +5, Ref(E) +9, Will(T) +2 Perception(E) +4

Tindertwig is an archer, anyway.

Tindertwig smiles, Burp!

He looks at the others, shrugging his shoulders.


Male Elf Bard 1

"Oh lighten up Zimul, let the goblin be a goblin. And personally, I feel quite safe in here. Sure there were a few attacks, but nothing in this particular area. Are you trying to insult the fine capabilities of this establishment's owner? The protector of the great apple tree of greatness? How rude."


M Male CN Cleric (Bacchus) 3 | HP 25/25 AC: 16 (11Tch, 15Fl) | CMB: +1; CMD: 12| F:+ 5, R: +3, W: +7; | Init: +3 | Perc: +3, SM: +0 | Speed 30ft | | Spells: 1st 4/4| Spells: 2nd 3/3 | Channels 7/7 Active conditions:

"Look, something murdered the kobolds under the custody of the town guards. Are you saying an inn in town provides better security then the town guards?"Zimul challenges Alitas.


crunch:
Elf Alchemist; HP 12/12 | AC 16 | T 13 | FF 13 | CMD 14 | Fort +2 | Ref +6 | Will +1 | Init +3 | Perc +8
Per Day:
Bombs 6/6 Extract 1st 3/3

Meg moves his bowl aside, flags the page in his book with a piece of ribbon, folding his hands in front of himself he looks between Zim and Alitas.

"Gentlemen, may I call you both that? Is there a reason for this heated discussion? In a way you could both be very right, the owner of this fine establishment probably has more experience in dealing with oddities than the town guards. The town guards are excellent at what they do from what I have seen, they were unprepared for this type of attack or execution so who is to say the could or could not have handled it? I am not."

He slowly opens his book again and goes back to his meal.

Sovereign Court

game master

Beor laughes. I believe the Elf be right! I had to throw some of the guards out me-self on occasion. Of course I let them come back, always fun throwing them out. River rolls her eyes.
River turns to Zimul. I'm afraid i have some work to attend, I thank you for attending the funeral, It's always nice to see young adventurers in this town...and yes, you are all quite young.

Time update 6:30PM

Silva comes down the stairs, her clothes are quite warm for the weather... and you'd think that her fur would provide enough as it is. she has her scarf back on. She glares at Tindertwig as she passes him, and she orders a Cider.


Male Hero Points: 3/1 Goblin & Lucky Toad Exploration Mode Avoid Notice (Stealth+7) Gunslinger 1 Hp 18/18 AC 18(T), Fort(E) +5, Ref(E) +9, Will(T) +2 Perception(E) +4

The innocent little goblin smiles back as he eats hungrily.


M Male CN Cleric (Bacchus) 3 | HP 25/25 AC: 16 (11Tch, 15Fl) | CMB: +1; CMD: 12| F:+ 5, R: +3, W: +7; | Init: +3 | Perc: +3, SM: +0 | Speed 30ft | | Spells: 1st 4/4| Spells: 2nd 3/3 | Channels 7/7 Active conditions:

Zimul facepalms at hearing Beor throws the town guard out for fun. He generally preferred a well...more ordered...way of doing things.

edited, you're right


Male Hero Points: 3/1 Goblin & Lucky Toad Exploration Mode Avoid Notice (Stealth+7) Gunslinger 1 Hp 18/18 AC 18(T), Fort(E) +5, Ref(E) +9, Will(T) +2 Perception(E) +4

Silva is the one that glared at Tindertwig. The scarf lady.


crunch:
Elf Alchemist; HP 12/12 | AC 16 | T 13 | FF 13 | CMD 14 | Fort +2 | Ref +6 | Will +1 | Init +3 | Perc +8
Per Day:
Bombs 6/6 Extract 1st 3/3

Meg picks up his dinner and book, moving over to Tindertwig. He points with the back of his spork.

"What is the newest invention you are working on my little friend? May I document what you are doing so that it can be done again without much difficulty?"

Sovereign Court

game master

You are currently in downtime mode, you may craft and such, but remember stuff still takes time, I will let you know if anything happens that stops this during your activities


M Male CN Cleric (Bacchus) 3 | HP 25/25 AC: 16 (11Tch, 15Fl) | CMB: +1; CMD: 12| F:+ 5, R: +3, W: +7; | Init: +3 | Perc: +3, SM: +0 | Speed 30ft | | Spells: 1st 4/4| Spells: 2nd 3/3 | Channels 7/7 Active conditions:

Zimul rushes up to Silva. "I've been educating Tindertwig on property belonging to others and he shouldn't be eyeing your stuff any longer. Please forgive him. Also, the quintessence you're talking about is dangerous. River said in the past she found some people abusing the quintessence and they became mutated, grew tentacles. In fact, the kobold that had some in him actually blew up in front of us. Are you sure you want to experiment with that stuff?" Zimul pauses for a moment. "People have died because of my actions. The guard I set guarding the kobold..he's gone now." Zimul gives a mournful sigh. I wouldn't want you to be added on the list, should I pass you some quintessence. "

Sovereign Court

game master

Silva looks at Zimul with a confused look."Grew tentacles? Ha! I am the foremost expert on quintessence and do you see tentacles comeing from me?... well... I am an alchemist so you shouldn't be surprised even if I did have one... I don't belive it is quintessence that makes your kobold explode. Rather I belive it is something else. It is true quintessence was found inside your kobold, but I have found it in every living being. It appears in varying quantities, everything from unnoticeable to a whole gallon. True larger amounts are rare, about one in 1000 people have more than a single ounce. But quintessence is absolutely harmless unless it is used in the wrong way... as for these murders, are you sure quintessence was involved, perhaps it was some cult that found an unconventional use for the rare liquid...


Male Hero Points: 3/1 Goblin & Lucky Toad Exploration Mode Avoid Notice (Stealth+7) Gunslinger 1 Hp 18/18 AC 18(T), Fort(E) +5, Ref(E) +9, Will(T) +2 Perception(E) +4

Tindertwig suddenly spews whatever mostly chewed food onto the bar.
He jumps up onto the stool, shouting,

Writings bees bad!

He jumps down from the stool, and runs out the door...

...a few seconds later, the scared little goblin races back in, hops on his stool, grabs his remaining bowl of food, and dashes back out the door.

Rippit!, comes a frightened croak from outside.

Goblins are frightened of writing...lol.


M Male CN Cleric (Bacchus) 3 | HP 25/25 AC: 16 (11Tch, 15Fl) | CMB: +1; CMD: 12| F:+ 5, R: +3, W: +7; | Init: +3 | Perc: +3, SM: +0 | Speed 30ft | | Spells: 1st 4/4| Spells: 2nd 3/3 | Channels 7/7 Active conditions:

"All right. Just so long as you know what you're doing with it." Zimul is reassured by Silva's words. [b]"Do you happen to have any vials I can purchase off you? The quintessence might be in a liquid.{/b]

Sovereign Court

game master

Silva huffs. the chances of it being in a liquid are minimal. It apears mostly in rate metals or stones. Such as gold, mythral, silver, cold iron, and others. I think the only liquid you are to find of it would be in quicksilver, but you are not going to find that just lieing around. she flicks her scarf around her neck. And if it is found in living things, don't worry. Most living things have at least a little. The more intelligence the more it has. But don't be bringing me live creatures, you can just skip over those. Silva smiles innocently

Sence Motive DC=10:

nothing seems out of the ordinary, every 5 over DC gets more info


Warforged
Vitals:
HP 25/25; AC 22, FF 21, T 11, CMB +5(+8 Sunder); CMD 17 920 vs sunder) ; F 6, R 1, W 1; Perception +7, Init +1
Skills:
Acrobatics -4 (-8 to jump), Climb +4, Craft (blacksmith) +6 (+8 to repair a warforged.), Knowledge (engineering) +9, Linguistics +3, Perception +7

want to start working on full plate. And if its from bits and pieces of his damaged body, that would be helpful. Yes. Its going to take a long time. =^^= but i should have a suit of adamantine full plate by level 5

-Posted with Wayfinder


M Male CN Cleric (Bacchus) 3 | HP 25/25 AC: 16 (11Tch, 15Fl) | CMB: +1; CMD: 12| F:+ 5, R: +3, W: +7; | Init: +3 | Perc: +3, SM: +0 | Speed 30ft | | Spells: 1st 4/4| Spells: 2nd 3/3 | Channels 7/7 Active conditions:

sense motive: 1d20 + 3 ⇒ (14) + 3 = 17

Sovereign Court

game master

@Zimul:
there is something strange about what she says, but you can't quite put your finger in it...


M Male CN Cleric (Bacchus) 3 | HP 25/25 AC: 16 (11Tch, 15Fl) | CMB: +1; CMD: 12| F:+ 5, R: +3, W: +7; | Init: +3 | Perc: +3, SM: +0 | Speed 30ft | | Spells: 1st 4/4| Spells: 2nd 3/3 | Channels 7/7 Active conditions:

"No, I wouldn't be bringing you live creatures. That'd be too cruel. Unfortunately some don't seem to have as many scruples as you do, Silva. I'll see what I can find."Zimul promises her.

Not much to do for me, will keep 2 hours of night watch, then go to bed and pray at sunrise.


crunch:
Elf Alchemist; HP 12/12 | AC 16 | T 13 | FF 13 | CMD 14 | Fort +2 | Ref +6 | Will +1 | Init +3 | Perc +8
Per Day:
Bombs 6/6 Extract 1st 3/3

Meg watches Tindertwig run around at the word writing, a smile coming to his face. He is only half listening to the conversation with Zim and Silva.

"So the smarter a being is the more quintessence?" He writes this down "I have never heard that before it is an interesting theory."

He turns back to those of his new friends who are still here, "So where are we off to tomorrow?"


Warforged
Vitals:
HP 25/25; AC 22, FF 21, T 11, CMB +5(+8 Sunder); CMD 17 920 vs sunder) ; F 6, R 1, W 1; Perception +7, Init +1
Skills:
Acrobatics -4 (-8 to jump), Climb +4, Craft (blacksmith) +6 (+8 to repair a warforged.), Knowledge (engineering) +9, Linguistics +3, Perception +7

"Well. Where ever you lead. I havnt been out much. So anywhere is good" he chuckles
He nods at Silva
"Welcome back. Refreshed?"

-Posted with Wayfinder

Sovereign Court

game master

Silva shrugs at Gyro, I'm fine, but I have some business to attend tonight and I wont be here for the night. I'll be back by the morning.


Male Hero Points: 3/1 Goblin & Lucky Toad Exploration Mode Avoid Notice (Stealth+7) Gunslinger 1 Hp 18/18 AC 18(T), Fort(E) +5, Ref(E) +9, Will(T) +2 Perception(E) +4

The occasional bang, boom, bam! comes from Gyro's workshop throughout the night.

craft traps: 1d20 + 4 ⇒ (2) + 4 = 6

Sovereign Court

game master

Mysterious rolls:

%: 1d100 ⇒ 43

Tindertwig doesn't seem good at making traps now does he? :P


Warforged
Vitals:
HP 25/25; AC 22, FF 21, T 11, CMB +5(+8 Sunder); CMD 17 920 vs sunder) ; F 6, R 1, W 1; Perception +7, Init +1
Skills:
Acrobatics -4 (-8 to jump), Climb +4, Craft (blacksmith) +6 (+8 to repair a warforged.), Knowledge (engineering) +9, Linguistics +3, Perception +7

its a goblin... :P btw. Want me to start rolling for armor? Will keep track on my sheet for it. We using unchained crafting?

-Posted with Wayfinder

Sovereign Court

game master
Gyro Linebreaker wrote:

its a goblin... :P btw. Want me to start rolling for armor? Will keep track on my sheet for it. We using unchained crafting?

-Posted with Wayfinder

Yes we are, thanks for asking :)


Male Hero Points: 3/1 Goblin & Lucky Toad Exploration Mode Avoid Notice (Stealth+7) Gunslinger 1 Hp 18/18 AC 18(T), Fort(E) +5, Ref(E) +9, Will(T) +2 Perception(E) +4

That's part of the fun!

Dirtbag. Just dems wait. Dis bees bestest trap ever!

Rippit?, comes a not-so-convinced croak.

Sovereign Court

game master

the night goes by, however you awake in the night, there is a clamor outside, yelling and shouting. Get to the wells! quickly! you hear someone say. Time update: 10:30PM

Beor knocks on your doors Best be getting out of your beds! fire next door! once he says that, you can see the glow from outside... and you can smell the smoke...


crunch:
Elf Alchemist; HP 12/12 | AC 16 | T 13 | FF 13 | CMD 14 | Fort +2 | Ref +6 | Will +1 | Init +3 | Perc +8
Per Day:
Bombs 6/6 Extract 1st 3/3

At the sound of the hollering Meg rolls out of bed, picking himself up he puts on some pants and his jacket as he rushes down the stairs. He appears outside with no shoes on, looking around frantically where he can help. As he sports the guard Capt he rushes over to him.

"Where can I help?" He then quickly scoffs down a liquid that moves between fire red and Ice blue.

Endure elements


Warforged
Vitals:
HP 25/25; AC 22, FF 21, T 11, CMB +5(+8 Sunder); CMD 17 920 vs sunder) ; F 6, R 1, W 1; Perception +7, Init +1
Skills:
Acrobatics -4 (-8 to jump), Climb +4, Craft (blacksmith) +6 (+8 to repair a warforged.), Knowledge (engineering) +9, Linguistics +3, Perception +7

Gyro would already be there helping, what do i need to roll to help?

Sovereign Court

game master

We need help putting the fire out, anything would do as long as it doesn't cause more damage! Beor says, making his way quickly outside.

basically all you need to do is put out the fire


Warforged
Vitals:
HP 25/25; AC 22, FF 21, T 11, CMB +5(+8 Sunder); CMD 17 920 vs sunder) ; F 6, R 1, W 1; Perception +7, Init +1
Skills:
Acrobatics -4 (-8 to jump), Climb +4, Craft (blacksmith) +6 (+8 to repair a warforged.), Knowledge (engineering) +9, Linguistics +3, Perception +7

Gyro is helping then.

"This is not helping the town at all. Goblins. Things that explode. And now this..." he grumbles as he throws another bucket of water onto one of the burning buildings

-Posted with Wayfinder


Male Hero Points: 3/1 Goblin & Lucky Toad Exploration Mode Avoid Notice (Stealth+7) Gunslinger 1 Hp 18/18 AC 18(T), Fort(E) +5, Ref(E) +9, Will(T) +2 Perception(E) +4

Bumping his big-eared head on the bottom of Gyro's work bench, Tindertwig frowns.

Dirtbag, stops making so much noises!

he little goblin goes back to sleep.

Rippit?, comes a tired croak.

Sovereign Court

game master

Mysterious rolls:

1d20 + 0 ⇒ (17) + 0 = 17
1d20 + 10 ⇒ (19) + 10 = 29
1d20 + 7 ⇒ (10) + 7 = 17
1d20 + 8 ⇒ (11) + 8 = 19

@everyone: as you are helping to put the fire out, you notice a woman among the townsfolk. she seems different. she is slim like an elf, but her features are more pronounced. she is casting spells to create water and fill up buckets... her hair is green and her clothes are woven from what appears to be a green fabric

@dirtbag:
you notice that the woman's skin resembles wood that has the bark pulled away, smooth and lightly colored. her hair looks more like vines than hair. And her clothes are obviously made from leaf.


Male Hero Points: 3/1 Goblin & Lucky Toad Exploration Mode Avoid Notice (Stealth+7) Gunslinger 1 Hp 18/18 AC 18(T), Fort(E) +5, Ref(E) +9, Will(T) +2 Perception(E) +4

What is that infernals racket!, comes a squeaky voice from Gyro's workshop.

Angrily appearing from the shop, Tindertwig takes in all the commotion.

He scratches his head (Dirtbag deftly moving out of the way).

Dirtbag notices the strange woman and promptly pokes Tindertwig in his left eye with his tongue.

Ouch!, comes the goblin. Looking to his right, Tindertwig also notices the strange woman.

The goblin smiles as he runs over to help the neat-looking lady.

knowledge nature: 1d20 + 4 ⇒ (12) + 4 = 16

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