Sleepless Detective

Megildur Fallan's page

95 posts. Alias of Raltus.


Full Name

Megildur Fallan

Race

crunch:
Elf Alchemist; HP 12/12 | AC 16 | T 13 | FF 13 | CMD 14 | Fort +2 | Ref +6 | Will +1 | Init +3 | Perc +8

Classes/Levels

Per Day:
Bombs 6/6 Extract 1st 3/3

Strength 13
Dexterity 15
Constitution 14
Intelligence 20
Wisdom 13
Charisma 12

About Megildur Fallan

Megildur Fallan:

Megildur Fallan
Male elf alchemist (chirurgeon) 1 ( Pathfinder RPG Advanced Player's Guide 26, Pathfinder RPG Ultimate
Magic 18)
NG Medium humanoid (elf)
Init +3; Senses low-light vision; Perception +7

Defense:

AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex)
hp 8 (1d8)
Fort +2 Ref +6, Will +1; +2 vs. enchantments
Immune sleep

Offense:

Speed 30 ft. (20 ft. in armor)
Melee longsword +2 (1d8+1/19-20)
Ranged bomb +5 (1d6+5 Fire) or
shortbow +4 (1d6/×3)
Special Attacks bomb 7/day (1d6+5 fire, DC 16)
Alchemist (Chirurgeon) Extracts Prepared (CL 2; concentration +7)
1st—cure light wounds , endure elements , shock shield UC, heightened awareness

Statistics:

Str 13, Dex 17, Con 9, Int 20, Wis 13, Cha 12

Base Atk +1; CMB +2; CMD 15

Feats Brew Potion, Point-Blank Shot, Throw Anything

Traits accelerated drinker, restless wayfarer

Skills Acrobatics +0 (-4 to jump), Craft (alchemy) +10 (+12 to create alchemical items), Diplomacy +2,
Disable Device +5, Heal +6, Knowledge (local) +11, Knowledge (nature) +10, Perception +8, Profession (gardener) +6, Spellcraft +10 (+12 to identify magic item properties), Survival +6, Use Magic Device +6

Racial Modifiers +2 Perception, +2 Spellcraft to identify magic item properties

Languages Celestial, Common, Elven, Gnoll, Gnome, Goblin, Orc, Sylvan

SQ alchemy (alchemy crafting +2), discovery(enhance potion 5/day potion to caster level) elven magic, mutagen (+4/-2, +2 natural armor, 10 minutes)

Other Gear:
alchemy crafting kit, backpack, bedroll, belt pouch, flint and steel, ink, ink pen, pot, soap, thieves' tools, trail
rations (5), water skin, 9 gp, 3 sp


Special Abilities:

Alchemy +2 (Su) +2 to Craft (Alchemy) to create alchemical items, can Id potions by touch.
Bomb 1d6+5 (6/day, DC 16) (su) Thrown Splash Weapon deals 1d6+5 fire damage.
Elven Immunities - Sleep You are immune to magic sleep effects.
Elven Magic +2 to spellcraft checks to determine the properties of a magic item.
Enhance Potion (5/day) A number of times per day equal to his Intelligence modifier, the alchemist can cause any potion he drinks to function at a caster level equal to his class level.
b]Infused Curative[/b] At 2nd level, a chirurgeon's extracts of cure spells automatically act as infusions, and can be used by non-alchemists. When a chirurgeon prepares his extracts, he may choose to render any or all of his infused curatives inert and prepare others
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Mutagen (DC 15) (Su) Mutagen adds +4 to a physical & -2 to a mental attribute, and +2 nat. armor for
10 minutes.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Throw Anything Proficient with improvised ranged weapons. +1 to hit with thrown splash weapons.

Extracts:

1st - Ant Haul, Cure light wounds, Endure elements, Heightened awareness, Identify, Keen senses, shock shield.

abilities