DM Salsa Presents: Nordholm - Dawn of Dragons (Inactive)

Game Master AdamWarnock

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Sczarni

I like how my submission is the largest chunk in the list. It's just so obtuse.


Merry Christmas! Hope all of you have had a good one.

While, I'm send you my well-wishes, I just want to remind all of you that I'll be closing things in less than 72 hours. If you're interested, now is the time to post a submission. I will be using F Castors list, so if you don't see yourself on it, and have submitted a character, please let me know. Keep in mind that to be a full submission, you need to have your stats, background, appearance, and personality in one post.


Alexander:

Male Human (Imperial) Encanter 3
Neutral
Init +3; Senses Perception +8
--------------------
Defense
--------------------
AC: 13, touch 13, flat-footed 10[]
HP: 24(3d6+9)
Fort: +5
Ref: +5
Will: +5
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Offense
--------------------
Speed 30 ft.
Melee
Ranged:
Destruction Blast: +5 (Vs Touch)
Damage:
Force: 3d6+3/6d6+3

--------------------
Spheres of Power:
--------------------

Spell pool: 11
Specialization(s): Destruction, Channel
Magic Tradition:
Fey Magic; You are born with an innate connection to the energies of the Fey Realms. As you explore and experiment with it, you find how you can mold it to your will. A caster must understand how whatever he is trying to manipulate works, and he must concentrate on what he is doing. Most casters of Fey Magic need to physically manipulate the ley lines and mold their energy into something they can use. The ley lines cause a glow to occur on the caster’s hands and his arms as he casts. Due to the wild and chaotic nature of the Fey Realms, there is always a chance of something strange happening.

Drawbacks: Somatic Components (2), Wild Magic (Fey Realms), Magical Signs
Boons: None

Spheres of Magic: Destruction, Life(restoration), Warp, Nature

Sphere of Destruction talents:
Extend Range
Greater Force Blast
Frost Blast

Sphere of Life Talents:
Greater Healing
Restore Health

Sphere of Warp:
Extend Range

Sphere of Nature(water)

--------------------
Statistics
--------------------
Str: 08, Dex:16, Con: 14, Int: 18, Wis: 12, Cha: 10
Base Atk: +; CMB +0; CMD 13
Feats:
1- Traded for Magic Talent
3- Weapon focus Destructive Blast
Traits: Seeker, Favored Damage (Force)
Languages:

--------------------
Skills:21+6
--------------------
Perception: 3
Know. History: 2
Know. Arcana: 3
Know. Planes: 2
Know. religion: 2
Know. Local: 2
Lore: 2
Fly: 2
Acrobatics: 3
Appraise: 2
Spellcraft: 3
Diplomacy: 3
Sense Motive: 2
Profession(Traveling merchant): 2

background:

The summary is Alexander is an imperial that grew up in a mixture of southern and norden culture due to the fact tha this father was a merchant that traveled around between most of the major settlements. Because he grew up experiencing almost as much Norden culture as Imperial, Alexander doesn't have any particularly supremacist views over the norden, however he does seem them as more brutish, and less gifted in the magical arts than Imperials, though he admits they are likely tougher and stronger on the whole than an Imperial is. After he discovered his innate magical power he went on to studied Destruction magic most of his life, enjoying the power it gave. He found it's flashier and more apparent effects fun and very useful in defending what was now his business against bandits. This went on until him and his sister Maria were ambushed by a large pack of wolves during their travels. Maria was greatly injured before Alexander could kill or scare off the wolves with his magic. As he sat holding his sister, Alexander felt powerless, He realized just how important healing magic could be. He carried his beloved sister to the nearest town, hoping beyond hope for some sort of healer. Once there, and after promising a large portion of his goods to the Norden Healer, She was managed to be saved, however, due to the seriousness of wounds, the cold, and the extended period of time she had had the wounds she seemed never to be able to walk again. Since then, he has studied for a way to let his sister walk again. Delving into medical knowledge from any source including even more taboo sources. Luckily for him, his natural wanderlust combined with his penchant for his fathers business leads him on many travels, and as his knowledge of the world, and his experience in it grows, so to does his magical abilities. He loves learning about the world and its history, as well as more practical skills.

Alexander is usually a happy go lucky guy. He prefers to live life, to feel it, rather than think about it. While he is highly intelligent, he sees thinking more than needed as dangerous, more for philosophical reasons than any real physical reason. He can be a bit of a hopeless romantic at times, and sometimes can be shy, but that rarely lasts long, particularly if magic is a subject of discussion.

will flesh out his parents and youngest brother (13) if selected.

Appearance. Mostly.

would you like a more detailed background? or is this ok?


I'm not going to be going through submissions just yet, so I can't answer that. If you feel it's detailed enough, then I wouldn't worry about it.


This is the 48 hour warning. Recruitment will close in 48 hours.

Grand Lodge

zerceses: Daerdryn Ingdora, NG Male Female Human (Norden) Elementalist (Electrokinetic) 3

Did you just reassign Daerdryn's gender Castor? :)

Been looking over the setting document again. I think that if Daerdryn's power had a source, it most likely would have been Tanskani. Still, no plans to change anything from my app. I like Daerdryn not knowing where it came from. I really like the other characters so far. Wish we could all end up in the game.


Oops... Sorry about that.

As for me, Kieran is ready and can be found here.

Also, another iteration of the list follows.

Arythain: Eliyah Belegos, ? Female Elf Armorist 3

Crayfish Hora: Ja'Rasha, LN Male Skinwalker (Weretiger-Kin) Monk (Unchained) 1/Rogue (Unchained, Treasure Seeker) 1/Bloodrager (Urban Bloodrager) 1

D-Kal: Grith, N Male Dwarf Armorist (Whitesmith) 3

Dotraj: Silent Dwarf, CG Male Dwarf Rogue (Unchained) 3

Drogeney: Elyana, CN Female Changeling Soul Weaver 3

F. Castor: Kieran Markavien, LG Male Human (Imperial) Fighter (Weapon Master) 1/Monk (Unchained) 2

inxspitter: Thomias "Tom" Aberdale, LG Male Human (Norden) Bard 3

Jereru: Daimiel Bagheerian, CG Half-Elf Fighter (Lore Warden) 3

JGray: Idana, N Female Changeling Druid (Arctic Druid) 3

Mark Thomas 66: Olyenna, N Female Changeling Fighter (Unbreakable) 3

Stratos: Denenor, CG Male Elf Incanter 3

thelizardwizard: Alexander, N Male Human (Imperial) Incanter 3

WarforgedMan: Sigurd Warborn, CG Male Human (Norden) Barbarian (Unchained, Armored Hulk) 3

Whiskey and a Bonesaw: Harthacnut Elbasson, ? Male Human (Norden) Thaumaturge 3

william Nightmoon: Neris Vel'zar, CN Male Tiefling (Qlippoth-Spawn) Shifter 3

zerceses: Daerdryn Ingdora, NG Female Human (Norden) Elementalist (Electrokinetic) 3


23 hours left.

And thank you once again, F Castor, for doing that.


Here is the finalized submission for Eliyah as well as her alias. I assumed Snow Elves had the coloring of Drow. A couple tiny alterations to her crunch and fluff:

Crunchwise: Finalized feat selection (added Dodge)

Fluffwise: Added another background hook for the GM (mother vanished, not confirmed dead).

Here's the finalized info in its entirety:

Crunch:

Eliyah Belegos
Female Elf Armorist 3
Init +3; Senses Perception +6
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Defense
--------------------
AC 14, touch 14, flat-footed 10 (+3 Dex, +1 Dodge)
hp 22 (3 HD; (10+6+6-3) +3 Favored class bonus
Fort +2, Ref +4, Will +4
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Offense
--------------------
Speed 30 ft.
Melee
Dagger +6 (1d4+3/19-20/x2)
Bound Greatsword +7 (2d6+4/19-20/x2)
Ranged
(usual) Summoned Composite Bow

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Magic
--------------------
Caster Level 1; MSB 3; MSD 14; Concentration +6
CAM Wis +3
Spell Points 3
Spheres: Warp
Talents
Warp: Distant Teleport, Quick Teleport
-Teleport, +1 Spell point for Long distance, +1 Spell point for Move Action
--------------------
Statistics
--------------------
Str 16, Dex 16, Con 8, Int 12, Wis 16, Cha 10
Base Atk +3; CMB +6; CMD 19
Skill (With Ranks): Intimidate +4 (1 rank), Know(Arcana) +5 (1 rank), Know(Nobility) +5 (1 rank), Perception +6 (3 ranks), SpellCraft +5 (1 rank), Stealth +5 (2 ranks)
Feats
Armor Training (Move normally in Med Armor, -1 to Dex/Armor Check Penalties)
Power Attack
Dodge (+1 AC)
Traits
Axe To Grind: +1 damage to enemies only this player is threatening
Resilient: +1 To Fortitude Saves
Languages
Nordic, Imperial Common
Other Gear
None
--------------------
Special Abilities
--------------------
Arsenal Tricks: 1
Enhanced Equipment: Greatsword

Bound Equipment: Greatsword
Current Form: +1 Greatsword, Vicious (+2d6 damage to enemy, +1d6 damage to wielder)

History:

Eliyah was born to an to an odd sort of elven pair. Her father was a weaponsmith, a Tower elf of the empire, and her mother was a Dusk elf huntress. Their partnership attracted much gossip in the earlier years, but ceased to be of interest to any but strangers by the time Eliyah was born. When she was still a girl, her mother disappeared while on a hunt, and very little sign of her was ever found - the town concluded she had been taken by a beast of the wild. Despite this sorrow, Eliyah’s childhood was, for the most part, happy.

Her father was renowned amongst the smiths of Nordholm despite his status as a foreigner. But he still had enemies. Eliyah remembers the gossip and rumours, the whispers her father tried to shield her from. As she was entering her teenage years, they were getting more persistent and more wicked. Finally, one of his most zealous detractors rose to leadership of the Guild of Weaponsmiths, and the plot came to fruition. Accusations of cheating, of bribery, of double-dealing and of counterfeit work were leveled upon her father. He was stripped of his rank in the guild and eventually imprisoned.

Through her father’s close friends, Eliyah learned that the Guildmaster had had an ally in the local Sheriff, an Imperial human who needed wealthy, connected allies amongst the populace he ruled. Only the help of such a lofty noble had been able to squash her father’s reputation so quickly and shut off all means of clearing his name.

Eliyah was turned out of her home, and was given shelter by a family that had been close with hers, farmers who lived a few miles from the town she called home. But they could not help her father, for fear of the Sheriff. Eliyah herself had the looks of a Nordholm elf and had thus far escaped the attention of bigots.

As years passed and her father wasted away in prison, Eliyah’s rage grew and grew. She would visit her father often, offering the guards bribes and lies to let her see him. It did not always work. She took to stealing away to the woods to beat at tree trunks with a stout branch, imagining it was one of the mighty greatswords wielded by the ancient elven warriors in her father’s stories.

When Eliyah was 22 years old, her father in prison of starvation and disease. The town had largely forgotten him, and for that Eliyah hated them, too. But always her greatest ire was directed at the Guildmaster and the Sheriff. On the day she learned of her father’s death, she set up a pair of old scarecrows in the woods and wrote names upon them in charcoal. Then she beat at them with the branch until her hands were bloody. And still she struck them more. With one final, furious blow she swung at the Guildmaster’s stand-in, imagining she could see his leering face.

The top half of the mannequin was sliced cleanly off, for she no longer held a stick - but a blade, enormous and sharp. She was so startled she dropped it, and watched it dissolve in a shower of sparks.

For days afterwards she attempted to bring the blade back, and could not. Her frustration grew until she confessed it to perhaps her only friend, an elderly elven woman named Dreili. Dreili patted Eliyah on the head, told her to be patient, and that she knew of someone who could help her.

A few weeks later, while Eliyah was again trying in vain to summon the sword, another elf appeared out of the underbrush. At first Eliyah was afraid it was a bandit, but was soon assured that it was none other than Dreili’s friend, a warrior mystic who lived in the forest. Dreili had gotten word to her about Eliyah’s plight. She had received word from her friend and had come to live at the farm for a time.

Over the next few years, the young elf learned of magic, and battle. She learned of how she had summoned the great sword to her hands and that she could do the same with other things. She learned, too, of the Hidden Paths, the secret ways that existed between places. She learned the discipline of a warrior and how to focus her anger, control it and use it, rather than let it use her.

Shortly after Eliyah’s 26th birthday, the mystic left again, claiming Eliyah had all the skills she could teach. Only a few days later the young elf put in motion the plans she had been developing for years.

From a hill overlooking his mansion, Eliyah could see directly into the Guildmaster’s bedroom. He was old, fat, successful, secure in his position. Unguarded. It had taken her a great deal of time to see paths long enough to walk directly from the hilltop to his bedside, but she found them. She had contemplated all the punishments she might visit upon him. The bloody, hateful vengeance she could wreak. In the end, she barred his door, tied and gagged him in his bed, informed him of her identity, and beheaded him. It took less than five minutes, and then she was gone again.

The Sheriff was a far different story. He slept in a windowless room. There were many guards about. He had survived two attempts on his life already. Eliyah spent months getting herself a position in his household, working diligently, suffering the indignities in silence. Always ready for her moment to strike. And finally it came, as she walked by his huge sleeping quarters carrying clean linen. He was alone in his room, the door half-shut and two armored guards flanking it. Without another thought she dropped the sheets, walked the Path to the far side of his door, kicked it shut and barred it. He turned to see her even as her blade appeared in her hands.

Her blade had grown in power as she did, and she had imbued it with the deadliest magic she could, magic that had a price in her own blood. The Sheriff, neither coward nor weakling, fought back. But when the guards finally destroyed the door and entered the room, all they found was an unarmed, unarmored elven maiden, standing over their leader’s corpse and grinning, covered in his blood and her own.

She was knocked unconscious, brutalized, starved. She was not taken to the local prison, she was sure of that. She had no idea where they’d taken her. But it did not matter. She expected some torture to lie in her future, then execution. So be it. Her task was complete. She relaxed back against the frigid stones of the dungeon cell and thought of her father.

Appearance:

At 6' tall, Eliyah is of above-average height for an elven woman, and somewhere between lean and well-muscled. She has typical skin, hair, and eye coloring for a dusk elf (whatever those are!) and blends in well with native elf populations. She prefers wearing clothing that balances protection against the climate against her need to move freely, including the split skirts once favored by her mother.

Personality:

Eliyah is a character of great passions, but greater discipline. Her early tutelage has trained her to channel her passions into purpose. When she feels angry, she seeks to take action; when she feels sad, she seeks to find joy, etc. However, after having sought out and accomplished her great task - the destruction of those who brought about her father's imprisonment and death - she is left somewhat adrift, and while in prison is ready to accept death (and only idly considering fighting back against it). If she survives, she will need time to find new purpose. But she is not inherently fatalistic and will embrace life again if it comes her way.

She hates injustice and the powerful preying upon the weak. She also hates bigotry in every form she recognizes. She is cynical about the nature of the world and about the nature of people in general.

A quick note about Eliyah's alignment (NG): As her early life was largely concerned with revenge it did not showcase her alignment much. Her goodness would have come across more in day-to-day life as a simple selflessness and general kindness. Furthermore, her decision not to torture or otherwise punish one of her father's tormentors points to a conscious decision not to indulge in cruelty and sadism, even when emotionally speaking she may have enjoyed it.


@ Eliyah: Nope, snow elves are pale with silver or white hair.

And recruitment is closed. I'll be posting who's as soon as I can.


Ah, I see I've made an error. Eliyah, Dusk elves have dark eyes and hair. Their skin is more tanned, but not drow black or purple.

The Exchange

Good luck folks.


Okay, so after going through the submissions, I've come to a decision.

Congratulations!
F. Castor: Kieran Markavien
WarforgedMan: Sigurd Warbor
zerceses: Daerdryn Ingdora
Drogeney: Elyana
JGray: Idana
Mark Thomas 66: Olyenna

Please go ahead and make a post in the discussion thread and dot the gameplay thread.

Discussion
Gameplay

To the rest of you, thanks for applying and I wish you luck wherever you go.


Wooohoo!!! Looking forward to it!


Yay! Time to be a g&&&~!n barbarian! Thanks for the selection, I'll get an Alias set up soon.

Grand Lodge

I'll get to work on my alias too. Thanks Salsa.


Pathfinder Adventure Path, Rulebook Subscriber

Yay! This'll be fun.


Congrats to you all, have fun!


Congrats to the chosen! I'll no doubt be following along for at least a while, so keep me entertained. ;)

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