Ty Hollow |
I may be stupid but I just want to check the following. Using PFS #30 as an example. Spoilers follow.
-Player finds two potions of cure moderate wounds on the dead derron in A1, do they pay the money for them immediately, at the end of the adventure or not at all if they use them in the adventure, but if they want to keep/buy more they have to pay the money then, again at the end of the scenario?
-Say a player takes the derros shortsword, apply the above questions about payment
-Do the same general rules for finding special magic items and loot apply to non-magical and readily available items as for special loot?
-The player takes the Nature's Cataclysm fighter's trap trinket, can he sell it? Does he need to? or this it simply get removed and added to the gold gained for the adventure. If so, is its value given to everyone, or divided by the number of players.
Sorry to be a bother, I'm pretty okay on the whole thing bar the intricacies of loot.
Chris Mortika RPG Superstar 2010 Top 16 |
Hey, Ty. Perfectly reasonable question.
During the adventure, player characters can use anything they find. They can strip armor off the bad guys and wear it, they can consume potions found lying around, wizards can scribe scrolls into their spellbooks, everybody can spend gold, whatever.
At the end of the scenario, it's assumed that the party sells everything and divvies up the loot. The "maximum reward" for each tier is the grand total, divided by 6. I suppose that it's reasonable to reduce this by 1/6th the amount of treasure they ruin / consume / spend.
Mark Moreland Director of Brand Strategy |
Unless someone wants to buy something that isn't found on an enemy of laying about, no money needs to change hands during a scenario. PCs can use anything they find, whether it's a permanent magic item or a consumable. At the end of the scenario, anything they haven't paid for, though, goes away. Since wealth is abstracted in PFS, the sale of any trinkets like the trap trigger, jewelry, etc. is already figured into the totals per encounter.
Airhead |
Pfs 29
Tier 1-2
Yet these are not listed in the items found summary sheet.
Is that because they would be available anyway? Or just an oversight?
I'm just trying to make sure I'm logging this right.
****
They get the BG's before they have a chance to use their potions, the potions are now 'treasure' and usable? And at the end of the adventure, each player could buy 2 potions each regardless of city size?
or
They get the BG's after they've drank the potions. Now there is no potion for treasure... can they still buy one at the end of the adventure regardless of town size?
Dragnmoon |
Pfs 29
Tier 1-2
** spoiler omitted **
Yet these are not listed in the items found summary sheet.
Is that because they would be available anyway? Or just an oversight?
I'm just trying to make sure I'm logging this right.
****
They get the BG's before they have a chance to use their potions, the potions are now 'treasure' and usable? And at the end of the adventure, each player could buy 2 potions each regardless of city size?or
They get the BG's after they've drank the potions. Now there is no potion for treasure... can they still buy one at the end of the adventure regardless of town size?
Since those Items are always available they did not show up, Only stuff that is not always available would show up on the chronicle sheet, so you would be able to buy them earlier then normal.
nathan blackmer |
I may be stupid but I just want to check the following. Using PFS #30 as an example. Spoilers follow.
-Player finds two potions of cure moderate wounds on the dead derron in A1, do they pay the money for them immediately, at the end of the adventure or not at all if they use them in the adventure, but if they want to keep/buy more they have to pay the money then, again at the end of the scenario?
-Say a player takes the derros shortsword, apply the above questions about payment
-Do the same general rules for finding special magic items and loot apply to non-magical and readily available items as for special loot?
-The player takes the Nature's Cataclysm fighter's trap trinket, can he sell it? Does he need to? or this it simply get removed and added to the gold gained for the adventure. If so, is its value given to everyone, or divided by the number of players.
Sorry to be a bother, I'm pretty okay on the whole thing bar the intricacies of loot.
So what about the gold in the chest? Edit : at the end of scenario 29 there's a chest with a bunch of gold in it. Do you divvy it up?