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Sanvil Trett

Kieran Markavien's page

385 posts. Alias of F. Castor.

Full Name

Kieran Markavien


Human (Imperial)


Fighter (Weapon Master) 1/Monk (Unchained) 2; AC 16, touch 16, flat-footed 12, CMD 22; HP 28/28; Ki 0/0; Fort +5*, Ref +7*, Will +4*; Initiative +5; Perception +8, Sense Motive +8




6 ft., 176 lbs.




Lawful Good

About Kieran Markavien

Male Human (Imperial) Fighter (Weapon Master) 1/Monk (Unchained) 2
LG Medium Humanoid (Human)
Init +5; Senses Perception +8
AC 16, touch 16, flat-footed 12. . (+3 Dex, +2 Wis, +1 dodge)
hp 28 (3d10+3+3)
Fort +5*, Ref +7*, Will +4*
Defensive Abilities AC Bonus, Evasion
Spd 30 ft.
Melee Masterwork quarterstaff +8/+8 (1d6+4/20/x2/bludgeoning) or
. . Unarmed strike +6/+6 (1d6+3/20/x2/bludgeoning) or
. . Masterwork dagger +7 (1d4+3/19-20/x2/piercing or slashing)
Ranged Masterwork dagger +7 (1d4+3/19-20/x2/10 ft./piercing or slashing)
Special Attacks Flurry of Blows, Stunning Fist (2/day, DC 13; stun)
Str 16, Dex 16, Con 13, Int 12, Wis 14, Cha 10
Base Atk +3; CMB +6; CMD 22
Feats Ascetic Style, Combat Reflexes, Dodge, Improved Unarmed Strike, Power Attack, Stunning Fist, Toughness, Weapon Focus (Quarterstaff)
Traits Affable, Reactionary, Restless Wayfarer
Drawbacks Foul Brand
Skills (Trained) Acrobatics +9, Climb +7, Diplomacy +4 (+6 to gather information), Escape Artist +7, Knowledge (Geography) +7, Knowledge (History) +6, Knowledge (Local) +6, Linguistics +3, Perception +8, Sense Motive +8, Stealth +9, Survival +6, Swim +7
Skills (Untrained) Appraise +1, Artistry +1, Bluff +0, Craft +1, Disguise -1, Fly +3, Heal +2, Intimidate +0, Perform +0, Ride +3
Languages Dwarven, Elven, Giant, Imperial, Nordic, Orc
SQ Bonus Feat (Human), Bonus Feats (Fighter), Bonus Feats (Monk), Chosen Weapon (Quarterstaff), Skilled, Unarmed Strike
Automatic Bonus Progression Resistance +1
Combat Gear Masterwork quarterstaff, masterwork dagger; Other Gear Explorer's outfit, masterwork backpack (48.5 lbs: bedroll, cold weather outfit, furs, mess kit, rope (50 ft.), soap, torch x2, trail rations x7, waterskin, wineskin, winter blanket), belt pouch (0 lbs: flint and steel)
Magic Items None
Oils None; Potions barkskin (CL 2nd), cure light wounds (CL 1st) x3, invisibility (CL 2nd); Scrolls None
Money 0 platinum pieces, 0 gold pieces, 0 silver pieces, 0 copper pieces; Other Wealth None

Of Books and Covers:
Fair-skinned, raven-haired and gray-eyed, Kieran stands around six feet tall, strong and fit and agile. Preferring simple and functional traveler's clothes that restrict movement as little as possible, he forgoes armor and weapons, at least excluding a quarterstaff, which is used to aid him in traveling about as much as to defend himself with, and on occasion a dagger, which can function as both tool and, if need be, weapon.

Affable and gregarious, Kieran is calm and easy-going, the smile gracing his features more often than not a clear enough indication of his nature. Quick with a joke, he enjoys the company of friends and strangers alike, but what is probably his most defining characteristic is his wanderlust and love of traveling, especially if adventure ends up being a part of his journeys. Well, that and his quickness to rise to the defense of those he calls friends, as well as those unable to defend themselves, even if his first choice tends to be words rather than fists or a sturdy wooden staff.

The Journey So Far:
Kieran has had a sense of wanderlust and the desire to travel and see new and interesting places for as long as he can remember. And truth be told, this is hardly surprising given the general unpleasantness of an orphan childhood spent scrounging and running to survive in one of the larger cities in the lands south of Nordholm. Still, despite the difficulties he managed to grow up and become not only a good man, but a capable fighter as well, this latter fact helping him to secure jobs guarding Imperial merchant caravans to the north. And it was while he was escorting one such caravan, his last one as it turned out, that things went wrong.

They came out of nowhere, a small band of hooded and armored followers of Mavek, and, taking advantage of the merchant caravan's stop for the night and the negligence of a tired guard, set upon the Imperial men and women. Most of them they killed but some, Kieran among them, they took, branding them with the symbol of their god and transporting them blindfolded to some unknown destination and for some unknown purpose, unknown at least for their captives. Thankfully though they never reached it. Kieran did not know how much time had passed exactly since he had been captured, several days certainly, when there came the sounds of fighting from outside the small wagon he and others were being kept. It went on for some time before it all subsided and then the blindfold was pulled from his eyes. The Norden man who took it off was not old, but at least middle-aged and an experienced warrior; old scars on his face and arms were proof enough of that. Still, he seemed kind and indeed he was, despite a sadness in his eyes that darkened the smile on his lips, sadness that had his young apprentice's demise during their rescue attempt as the cause. As for Kieran's captors, as far as he could tell, some had perished and others had managed to flee. And right there and then the young Imperial knew he had a debt he could never repay. But he would try, if in no other way than by traveling alongside the man called Audun. After all, had he not always wanted to see new places and new people? And the North had certainly its share of both of those.

That was several years ago. The two wanderers moved about, never staying in one place for too long, and more often than not lending their aid to people who had need of it. But alas, such a thing will sooner or later lead to one finding oneself in the wrong place at the wrong time. And so it came to be for the two men as they were simply minding their own business having dinner in a tavern when a brawl broke out between some of the patrons and a few drunk soldiers. Despite their best efforts it quickly got out of hand and blades were drawn and lives were lost. When the constables finally came they were not looking for the truth so much as they were looking for someone -or someones- to blame. And two outsiders seemed like the perfect fit.

In the ensuing chaos the two got separated. Kieran was arrested without putting up too much of a fight, not wanting to add to the body count in the tavern. As for Audun, he was not told what happened to him despite asking time and again, but he feared for the worst.

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