Druid

Elyana's page

262 posts. Alias of Drogeney.


Classes/Levels

spells 1st 3/4; 2ns 3/3 | Healing Wave 1/hr 3d4 | Penalties: -1 vs disease/poison | conditions: none | explore: Detect Magic

Gender

female elven (seer) (cultist) | HP 19/21 THP 0/0 | AC 17 (18) | F +4, R +8 W +8 | Class DC 19 | Spell DC 19 | lowlight vision; Perception +6; Perception DC 16 | Hero Pts 2 |

About Elyana

Vital Stats:

Age: 24
Speed: 30
HP: 21 (6 Race + 18 Class -3 Con)
Eye Color: Violet
Hair Color: Blonde
Skin Color:pale
Languages common, elven, sylvan:
Background: cultist
Heritage: Seer Elf
Traits: Marked Soul, humanoid, elf
Ability Scores Str 10, Dex 16, Con 8, Int 14, Wis 12, Cha 18

Saves:

Fort (Prof T): +4 | Ref (Prof T): +8 | Will (Prof E): +8
voluntary -1 vs disease/poison

Trained Skills:

Acrobatics: +8 ( 3 Dex + 5 Prof T + Item - Armor)
Arcana: +7 ( 2 Int +5 Prof T + Item)
Athletics: +0 ( 0 Str 0 + Prof + Item - Armor)
Crafting: +2 ( 2 Int +0 Prof + Item)
Deception: +4 ( 4 Cha +0 Prof + Item)
Diplomacy: +9 ( 4 Cha + 5 Prof T + Item)
Intimidation: +4 ( 4 Cha +0 Prof + Item)
Lore: Cult of the Green +9 ( 2 Int + 7 Prof E + Item)
Lore: +2 ( 2 Int +0 Prof + Item)
Medicine: +6 ( 1 Wis +5 Prof T + Item)
Nature: +6 ( 1 Wis +5 T Prof T + Item)
Occultism: +7 (2 Int +5 T Prof T + Item)
Performance (dance): +9 ( 4 Cha + 5 Prof T + Item)
Religion: +1 ( 1 Wis + 0 Prof + Item)
Society: +2 ( 2 Int +0 Prof + Item)
Stealth: +8 ( 3 Dex + 5 Prof T + Item - Armor)
Survival: +6 ( 1 Wis + 5 Prof T + Item)
Thievery: +3 ( 3 Dex +0 Prof + Item - Armor)
Languages common, elven, sylvan, celestial

Feat:

Ancestry
Heritage (Seer Elf) You have an inborn ability to detect and understand magical phenomena. You can cast the detect magic cantrip as an arcane innate spell at will. A cantrip is heightened to a spell level equal to half your level rounded up.

Wildborn Magic You have learned to access the old magic of wild places. Choose one cantrip from the primal spell list. You can cast this cantrip as an innate primal spell at will. A cantrip is heightened to a spell level equal to half your level rounded up.

Class
Reach Spell ◆ You can extend the range of your spells. If the next action you use is to Cast a Spell that has a range, increase that spell’s range by 30 feet. As is standard for increasing spell ranges, if the spell normally has a range of touch, you extend its range to 30 feet.

Skill
Fascinating Performance
GeneralWhen you Perform, compare your result to the Will DC of one observer. If you succeed, the target is fascinated by you for 1 round. If the observer is in a situation that demands immediate attention, such as combat, you must critically succeed to fascinate it and the Perform action gains the incapacitation trait. You must choose which creature you’re trying to fascinate before you roll your check, and the target is then temporarily immune for 1 hour. If you’re an expert in Performance, you can fascinate up to four observers; if you’re a master, you can fascinate up to 10 observers; and if you’re legendary, you can fascinate any number of observers at the same time.

General
Weapon Proficiency (martial)

Bonus
Celebrity Dedication
The more people you have looking at you, the more content you are, and you take every opportunity to show up others when their performances are less than perfect. You gain the Upstage reaction. In addition, when you Earn Income, if the level of the task is higher than your level, you gain a +1 circumstance bonus to your check to Earn Income.

Activate Reaction Upstage; Trigger A foe attempts a skill check and doesn't get a critical success; Effect After your foe has tried their best, you show everyone how it's really done. Attempt a check using the same skill that triggered this reaction.

Critical Success You gain a +1 status bonus to attack rolls, Perception checks, saving throws, and skill checks until the end of your next turn.
Success As critical success, except you gain the benefits only if the triggering creature failed their skill check.

Special You can't select another dedication feat until you have gained two other feats from the celebrity archetype.

Special Abilities:

Schooled in Secrets You notice the signs and symbols that members of mystery cults and other secret societies use to declare their affiliation to fellow members. You can use Occultism in place of Diplomacy to Gather Information about such groups. If you belong to a secret cult, lodge, sect, or similar organization, you automatically recognize members of your group unless they are specifically attempting to conceal their presence from you.
Healing Wave Activate ◆ ◆ envision; Frequency once per hour; Effect You release a wave of positive energy in a 15-foot cone. You and each living target in the area regain 1d4 HP per level of the relic.
Nymph Bloodline
Spell List primal
Bloodline Skills Diplomacy, Nature
Granted Spells cantrip: tanglefoot, 1st: charm, 2nd: calm emotions, 3rd: animal vision, 4th: vital beacon, 5th: crushing despair, 6th: repulsion, 7th: unfettered pack, 8th: moment of renewal, 9th: overwhelming presence
Bloodline Spells initial: nymph's token, advanced: blinding beauty, greater: establish ward
[Blood Magic Nymph grace accentuates your movements and distracts your foes, either granting you a +1 status bonus to Diplomacy checks for 1 round or imposing a –1 status penalty on one target's Will saves for 1 round.
Signature Spells 1st heal, 2nd acid arrow

Special Actions:

Proficiencies:

Weapons:
Simple T
Martial T
Advanced U
Unarmed T
Other
Armor:
Unarmored T
Light U
Medium U
Heavy U

Perception: T

Combat:

Perception: +6 ( 1 Wis + 5 Prof + Item)
AC: 18 ( 10 + 3 Dex + 5 Prof + 0 Item)

dagger | +8 (3 Ability + 5 Prof + Item) | Damage ( 1d4) | Other Damage | Traits: Agile, Finesse, Thrown 10 ft., Versatile S
elven curve blade | +8 (3 Ability +5 Prof + Item) | Damage (1d8) | Other Damage | Traits: Elf, Finesse, Forceful, Uncommon
sling | +8 (3 Ability +5 Prof + Item) | Damage (1d6) | Other Damage | Traits: Propulsive

Spells:

Tradition: Primal
Spell DC: 19 (10 + 4 Key + 5 Prof)
Spell Attack: +9 ( 4 Key + 5 Prof)
2-lvl (3/day) calm emotions (bls), restoration, acid arrow (ss)
1-lvl (4/day) charm (bls), heal (ss), gust of wind, purify food and water
0-lvl (infi) know direction (WBM), tanglefoot (bls), dancing lights, stabilize, read aura, electric arc
Focus Pts 1/1; Focus Spell: Nymph’s Token

Tradition: Arcane
Spell DC: 19 (10 + 4 Key + 5 Prof)
Spell Attack: +9 ( 4 Key + 5 Prof)
0-lvl (infi) detect magic

Equipment and Possessions:

Bulk Limit: 5
Encumbered: 5+
backpack, a bedroll, 10 pieces of chalk, flint and steel, 50 feet of rope, 2 weeks’ rations, soap, waterskin, 2 sets of caltrops 20 sling bullets, dagger, sling, explorer’s clothing, minor healing potion 3, light wooden shield, elven curve blade, Pendant of The Green (relic lvl 3: healing wave) A pendant of round amber wrapped in living wood on a spidersilk cord.
Total Bulk: 1 B 6 L

Money: 9 gp, 6 sp, 3 cp


Description:
Elyana is a blonde young elven woman only a few years short of adulthood. She stands around five foot four with sharply pointed ears, violet colored eyes, and long blonde hair reaching her lower back. She wears a short blouse that leaves her shoulders and midriff bare with a high collar, a knee length skirt, and fingerless gloves that reach just above her elbow. She is quickly beginning to develop physically into an adult and promises to be a great beauty when she is finished.

Personality:
Elyana is a dutiful young woman she has always applied herself to meet the expectations of her mother and the duties she is to inherit. At the same time she is inflicted with a desire for a bit of freedom, to not have so much of a burden placed on her young shoulders. She wants to have time to herself, time to make friends, and is more than pleased that she now has that opportunity.

Despite her interest in some freedom Elyana takes her responsibilities seriously and can be a bit of a mother hen to those younger than her. She keeps an eye out for those she cares for and is always willing to help them and she has a tendency to ignore the rules to do so when she needs to.

Background:
Elyana was born around sixteen years ago, the first generation of her family born on the Isle of Cadranite, to her elven parents Mirethiel and Sandowyn Faervald. Her mother’s clan was a matriarchal one and due to their distant fey heritage have a long standing role as seers and keepers of harvest and fertility rites for the elven peoples when they came to this island. For the first several years of her life Elyana only really spent times with her parents, her mother in particular, as she was indoctrinated into the rites of the Cult of the Green.

When Elyana turned fifteen her family decided to settle down in the town of Swampwood. There were very few elves in the area but there were rumors that a new settlement would begin in the area within the next few years. Elyana’s mother wanted to prepare the area and finish her daughter’s training in an area where they wouldn’t harm the territory of the coming elves and to try and build bridges with the humans in the area. As a part of this she had gone with her mother to meet two prominent businessmen in the town, the elven weaponsmith and his daughter Zaranna who Elyana thought was gorgeous. She didn't see Zaranna again after that because her father kept the girl isolated most of the time. She also met Alric, the son of the local woodcarver but didn't have a lot of time to speak with him either.

Elyana was excited to have a chance to settle down for a while and make some friends. While she didn’t complain it had been very hard on her growing up as they moved from place to place every few months Not long after arriving Elyana met two human children, a girl of around fourteen named Kara and her older brother Tomlin who was sixteen and quickly became fast friends with them. Naturally, of course, one of the first things she heard about was the story of the piper. She thought the whole thing was simply a ghost story, too bad that such stories are often grounded in just a little bit of fact.

When she was sixteen Elyana was kidnapped along with a number of the other children by The Piper and, while they managed to escape, they did not do so unharmed. One of the children, Shei was possessed by some shadowy thing that erupted from The Piper’s remains and disappeared and they were all marked in some manner on their right wrists. Even worse, after their rescue, Elyana came down very ill after nearly having been killed by a large rat. The illness came on her suddenly and left her susceptible to illness and poison ever after that.

A few years later she and her family moved to the sight of the new elven village of Symeshara in the nearby forest of Symestra when the first of the colonists arrived to settle. While there was distance between Symeshara and Swampwood it was not so far that Elyana didn’t return to visit her friends. Sadly her duties as a Cultist of the Green began to take up most of her time and during that she had grown into a fey beauty as the nymph ancestry of her family showed up in her. She honed her magic and practiced the rites she was raised in as well as began to learn the elven curve blade from her father. All of this kept Elyana very busy and she had been unable to return to Swampwood for the last several years. On the eve of the eighth year after the events of that horrible two days though Elyana made the time to go back and see her old friends once again.

Young Elyana
Grown Up Elyana

Post in Progress:
Elyana considered what the dwarf said carefully, he was a thief and she didn't trust him, but she decided that he got the point. "You want compensation? How about you get to keep your life, your bear, your freedom, and I don't take you back to face punishment at the hands, or should I say gaze, of it's rightful owner?"

Despite the harshness of her words Elyana knew the dwarf would face the wrath of the wizard if he didn't manage to get away and that might expose her and Naomi to the wizard as well. That thought struck Elyana as she realized that the wizard might well be the one who cursed Naomi in the first place.

Suspicious Elyana asked, "Did the wizard commission you to steal the mask? What is his name?" She hesitated and then said, "What compensation would you require for this information and the mask."