DM RichD's Giantslayer Campaign

Game Master Briccone

GiantSlayer Book 3: Forge of the Giant God
Part 3: Cathedral of minderhal

The heroes must infiltrate the ruined temple of an ancient giant god and defeat the Storm Tyrant’s lieutenant to prevent the warlord from gathering an even larger army. Within the cathedral, the adventurers also discover a powerful artifact that they must reactivate before they can make use of its magic.


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Female Dwarf Cleric 6; HP 51/51; AC 22, T 10, FF 22; F+6, R+2, W+8; CMB+6; CMD 16; Init +0, Perc +3; SM +7

Greta casts Bolka's guidance on Kurag again!


NARRATOR Skirgaard GS Map / SS MAP/

Round 7 Cont'

Greta casts guidance on Kurag. BB misses with his assault on Crusher. Sergei's axe axe strikes the orc again. Kurag's second arrow finds its mark. Bormann misses the giant foe.

Round 8

Crusher 19(3/76)WOUNDED
Beast Tamer 1 19(17/17)(12/12)
Beast Tamer 2 19(0/17)(12/12) WOUNDED
Orc 1(6/6)(12/12)
Orc 2(0/6)(-3/12) DEAD
Greta Bolkasdottir 18(27/27)
BB Beetle 14(1/21)WOUNDED
Sergei von Janderhoff 14(39/39)
Kurag Urlot III 4(14/28) WOUNDED
Bormann Grimm 2(33/45)WOUNDED

Crusher Will Save DC14: 1d20 + 3 + 9 ⇒ (15) + 3 + 9 = 27

Crusher is bleeding, but still are the dwarfs! He flails his chains again.

Attack on Bormann: 1d20 + 11 ⇒ (17) + 11 = 28
Attack on BB: 1d20 + 4 ⇒ (7) + 4 = 11
Damage on Bormann: 1d8 + 6 ⇒ (1) + 6 = 7

The Beast Tamer tries to hit Sergei but misses..

Attack: 1d20 + 2 ⇒ (4) + 2 = 6

Everyone give me your Round 8 action.

Tactical Map updated.


Male Dwarf Fighter (Eldritch Guardian / Mutation Warrior) / Mammoth Shaman (Crystal Tender) 4 (HP 36/36) (AC 21/11/20) (CMD 18) (Fort +7, Ref +3, Will +9) (Init +7) (Perception +13)

Scenting victory, Sergei keeps hacking away at the surprisingly resilient orc.

MW Cold Iron Battleaxe: 1d20 + 6 + 1 ⇒ (8) + 6 + 1 = 15, for 1d8 + 6 ⇒ (7) + 6 = 13 damage.

Scarab Sages

Dwarf Male Wizard 6/Monk 1 | Stunning Fist 1/1 | Spells 4/4/4/3 | Conj Spells -/1/1/1 | Bonded Spell | 6/6 Acid Darts | |Filth Fever | Flaming Sphere (4 uses remain) HP 51/51 | AC 14(T 13 FF 13) | CMD 15 | Saves 7/4/9 | Init 0 | Perception 10

BB holds his place and attacks twice more.

Flurry 1: 1d20 + 2 - 4 ⇒ (2) + 2 - 4 = 0
Damage: 1d6 + 2 ⇒ (6) + 2 = 8

Flurry 2: 1d20 + 2 - 4 ⇒ (8) + 2 - 4 = 6
Damage: 1d6 + 2 ⇒ (3) + 2 = 5

He's focusing more on staying alive than landing solid blows, however.

Fighting Defensively, AC is 19


Male HP: 96/96 AC: 20,15,15 saves F:8, R:16, W:11,+2 vs. poison, spells, and spell-like, perception +15, stealth +18 Init:+6 (+2 in mountains); Rng8 Rog 2. / Druid 10

Almost emptying one full quiver Kurag is glad he had a couple mo to spare as many arrows as he was going through. Still, it would be worth it to end the giant and the threat to Trunau.

Rapid precise shot 1d20 + 6 ⇒ (8) + 6 = 14 for 1d8 + 2 ⇒ (5) + 2 = 7
Second precise shot 1d20 + 6 ⇒ (17) + 6 = 23 for 1d8 + 2 ⇒ (3) + 2 = 5


Male Dwarf Barbarian 6 (HP 78/90(+15) | DR 3/- | AC:19 T:11 F:19 | Saves F:+9 R:+5 W:+4 | CMB:+10 CMD:21 | Init:+1 | Perc: +10 Intimidate: +8 | Rage 20/20 rounds | Conditions: Bull's Str

Bormann weathers another strike from the giant's chain. Though it pains him, he knows that every blow he takes is a blow another dwarf does not... and he can take the punishment longer than most.
And with his greataxe, he returns the favor...

fatigued greataxe: 1d20 + 6 - 1 ⇒ (17) + 6 - 1 = 22
damage: 1d12 + 3 ⇒ (3) + 3 = 6

Status: Fatigued 4 rounds, 2 to go, current AC 15


Female Dwarf Cleric 6; HP 51/51; AC 22, T 10, FF 22; F+6, R+2, W+8; CMB+6; CMD 16; Init +0, Perc +3; SM +7

Greta casts guidance on Kurag again!


NARRATOR Skirgaard GS Map / SS MAP/

Round 8 Cont'

Greta again casts guidance on Kurag. BB attempts to strike Crusher while defending himself. Sergei slays the orc he has been fighting. Kurag's first arrow misses but his second arrow buries itself into the giant's chest. He looks at it and ponders it and then falls over bleeding out. Bormann seeing the giant down, attacks the nearest orc wounding it severely.

Round 9

Crusher 19(-2/76)DEAD
Beast Tamer 1 19(17/17)(12/12)
Beast Tamer 2 19(0/17)(-1/12) DEAD
Orc 1(0/6)(12/12) FEROCITY
Orc 2(0/6)(-3/12) DEAD
Greta Bolkasdottir 18(27/27)
BB Beetle 14(1/21)WOUNDED
Sergei von Janderhoff 14(39/39)
Kurag Urlot III 4(14/28) WOUNDED
Bormann Grimm 2(26/45)WOUNDED

The orc, surprised that Crusher has fallen, and seeing an angry dwarf in his face, tries to strike back.

Attack: 1d20 + 5 ⇒ (14) + 5 = 19
Damage: 2d4 + 4 ⇒ (2, 2) + 4 = 8

His desperate attack slips through Bormann's armor.

The other orc steps up to Sergei.

Attack: 1d20 + 2 ⇒ (17) + 2 = 19

But has no better luck then the orc it replaced.

Everyone give me your Round 9 actions.

Tactical Map Updated.


Male HP: 96/96 AC: 20,15,15 saves F:8, R:16, W:11,+2 vs. poison, spells, and spell-like, perception +15, stealth +18 Init:+6 (+2 in mountains); Rng8 Rog 2. / Druid 10

Seeing the giant fall Kurag gives a small whoop in accomplishment but it is short lived as he sees the orcs piling on the attacks on his brethren. Moving along the edge of the water Kurag fires only a single arrow into the closest orc.

Greta, hurry they may need your healing hand as it looks like their bleeding badly.

precise shot favored enemy hatred 1d20 + 11 ⇒ (6) + 11 = 17 for 1d8 + 5 ⇒ (6) + 5 = 11

Scarab Sages

Dwarf Male Wizard 6/Monk 1 | Stunning Fist 1/1 | Spells 4/4/4/3 | Conj Spells -/1/1/1 | Bonded Spell | 6/6 Acid Darts | |Filth Fever | Flaming Sphere (4 uses remain) HP 51/51 | AC 14(T 13 FF 13) | CMD 15 | Saves 7/4/9 | Init 0 | Perception 10

"Whoo! Now that the town is in much less danger, let's finish these orcs off."

BB draws upon the energy in his amulet and tries to stun the orc fighting Bormann, then edges closer to the fray.

Standard Action: Cast Daze on the Orc fighting Bormann (Will Save DC 13 or lose his next action.

Move Action: Move to U24.


Male Dwarf Fighter (Eldritch Guardian / Mutation Warrior) / Mammoth Shaman (Crystal Tender) 4 (HP 36/36) (AC 21/11/20) (CMD 18) (Fort +7, Ref +3, Will +9) (Init +7) (Perception +13)

"Nice shot, Kurag!"

Pleased that he has taken down his own target, Sergei takes a swing at the new Orc that has engaged him.

MW Cold Iron Battleaxe: 1d20 + 6 + 1 ⇒ (2) + 6 + 1 = 9, for 1d8 + 6 ⇒ (8) + 6 = 14 damage.


Female Dwarf Cleric 6; HP 51/51; AC 22, T 10, FF 22; F+6, R+2, W+8; CMB+6; CMD 16; Init +0, Perc +3; SM +7

Greta nods to Kurag and hustles as fast as she can toward the others.


Male Dwarf Barbarian 6 (HP 78/90(+15) | DR 3/- | AC:19 T:11 F:19 | Saves F:+9 R:+5 W:+4 | CMB:+10 CMD:21 | Init:+1 | Perc: +10 Intimidate: +8 | Rage 20/20 rounds | Conditions: Bull's Str

Bormann shouts at the surviving orcs, "The giant has fallen! What makes you think you will do better? Die! Die now before the might of the dwarves!"

fatigued greataxe: 1d20 + 6 - 1 + 1 ⇒ (9) + 6 - 1 + 1 = 15
damage: 1d12 + 3 ⇒ (9) + 3 = 12

Status: Fatigued 4 rounds, 1 to go, current AC 15


NARRATOR Skirgaard GS Map / SS MAP/

Round 9 Cont'

Greta double moves along the river trying to reach the spot where her fellow dwarves crossed. Kurag follows Greta and fires an arrow into the beast-tamer facing Sergei.

Will Save DC13: 1d20 - 1 ⇒ (14) - 1 = 13

The orc fighting Bormann looks a little confused for a brief second before shaking it off.

Sergei misses his orc foe with his axe.

As Bormann's axe bites into the orc he is fighting the orc says,

Orc:
Skreed will torture us and kill us if we don't!

As it falls to the ground dead.

Round 10

Crusher 19(-3/76)DEAD
Beast Tamer 1 19(6/17)(12/12) WOUNDED
Beast Tamer 2 19(0/17)(-1/12) DEAD
Orc 1(0/6)(0/12) DEAD
Orc 2(0/6)(-3/12) DEAD
Greta Bolkasdottir 18(27/27)
BB Beetle 14(1/21)WOUNDED
Sergei von Janderhoff 14(39/39)
Kurag Urlot III 4(14/28) WOUNDED
Bormann Grimm 2(19/45)WOUNDED

The last remaing orc, knowing it has minutes to live, hopes to take out one of the pesky dwarves!

Attack: 1d20 + 2 ⇒ (5) + 2 = 7

His hopes are dashed as he misses Sergei.

Everyone give me your Round 10 action

Tactical Map Updated.


Male Dwarf Fighter (Eldritch Guardian / Mutation Warrior) / Mammoth Shaman (Crystal Tender) 4 (HP 36/36) (AC 21/11/20) (CMD 18) (Fort +7, Ref +3, Will +9) (Init +7) (Perception +13)

Sergei narrows his eyes, and attempts to finish-off the last orc!

MW Cold Iron Battleaxe: 1d20 + 6 + 1 ⇒ (5) + 6 + 1 = 12, for 1d8 + 6 ⇒ (8) + 6 = 14 damage.

Scarab Sages

Dwarf Male Wizard 6/Monk 1 | Stunning Fist 1/1 | Spells 4/4/4/3 | Conj Spells -/1/1/1 | Bonded Spell | 6/6 Acid Darts | |Filth Fever | Flaming Sphere (4 uses remain) HP 51/51 | AC 14(T 13 FF 13) | CMD 15 | Saves 7/4/9 | Init 0 | Perception 10

"Skreed? Who is this Skreed guy?" BB would like to capture the orc, but he's too wounded to make much of a request.

Instead, BB holds his ground and tries to stun the remaining orc.

Standard Action: Cast Daze on the last Orc (Will Save DC 13 or lose his next action)


Male Dwarf Barbarian 6 (HP 78/90(+15) | DR 3/- | AC:19 T:11 F:19 | Saves F:+9 R:+5 W:+4 | CMB:+10 CMD:21 | Init:+1 | Perc: +10 Intimidate: +8 | Rage 20/20 rounds | Conditions: Bull's Str

Bormann steps up to the final orc... and misses cleanly.

fatigued great axe: 1d20 + 6 - 1 + 1 ⇒ (1) + 6 - 1 + 1 = 7

Status: fatigued 4 rounds - last round, AC 15


Male HP: 96/96 AC: 20,15,15 saves F:8, R:16, W:11,+2 vs. poison, spells, and spell-like, perception +15, stealth +18 Init:+6 (+2 in mountains); Rng8 Rog 2. / Druid 10

Kurag sees the second to last orc fall and hopes that he others can finish the job. Unfortunately it seems that eh blood loss and fatigue has set in stymying the efforts of his allies. Stopping his march around the pond Kurag fires twice to put the roc down for good before it can seek revenge on BB.

rapid precise shot with favored enemy and hatred 1d20 + 9 ⇒ (5) + 9 = 14 for 1d8 + 5 ⇒ (8) + 5 = 13
second shot 1d20 + 9 ⇒ (8) + 9 = 17 for 1d8 + 5 ⇒ (8) + 5 = 13

17 arrows used this combat


Female Dwarf Cleric 6; HP 51/51; AC 22, T 10, FF 22; F+6, R+2, W+8; CMB+6; CMD 16; Init +0, Perc +3; SM +7

Double moving to the others!


NARRATOR Skirgaard GS Map / SS MAP/

Round 10 Cont'

Greta rushes to catch up with the others.

Will DC13: 1d20 + 1 ⇒ (1) + 1 = 2

BB casts stun and the orc just stands there with a blank expression on his face.

Sergei misses the orc with his axe.

Two arrows from Kurag finish it off.

The orc falling causes Bormann to miss it with his axe.

Out of Round Mode

Scarab Sages

Dwarf Male Wizard 6/Monk 1 | Stunning Fist 1/1 | Spells 4/4/4/3 | Conj Spells -/1/1/1 | Bonded Spell | 6/6 Acid Darts | |Filth Fever | Flaming Sphere (4 uses remain) HP 51/51 | AC 14(T 13 FF 13) | CMD 15 | Saves 7/4/9 | Init 0 | Perception 10

BB pants, but he's glad they were victorious. "Good job, fellas." He coughs up some blood. "These orcs were terrified of someone named Skreed. They figured dying to us was better than reporting back to this Skreed guy."

BB sits down. "This big guy was as dumb as a bag of bricks, and just as destructive. Glad we took him down."


Male HP: 96/96 AC: 20,15,15 saves F:8, R:16, W:11,+2 vs. poison, spells, and spell-like, perception +15, stealth +18 Init:+6 (+2 in mountains); Rng8 Rog 2. / Druid 10

Kurag hurries around the water to get to the others holding the wand out. Great if you need to use this go ahead. There is not much left though. 6 charges remaining

Kurag thinks on all of the orc names that he has heard of while in the service of Trunau trying to remember if he ever heard of a Skreed before. know local 1d20 + 5 ⇒ (15) + 5 = 20 While he ruminates ont eh name he searches the area for any salvageable arrows to replenish his stock.

17 arrows used but only 9 hit leaving 8 to be salvaged. 50% chance for each arrow.
1d100 ⇒ 36
1d100 ⇒ 30
1d100 ⇒ 67
1d100 ⇒ 38
1d100 ⇒ 88
1d100 ⇒ 81
1d100 ⇒ 23
1d100 ⇒ 48 5 arrows found


NARRATOR Skirgaard GS Map / SS MAP/

As you catch your breath from defeating Crusher you notice that the sounds of battle seem to abate. Within minutes Kurst Grath rides up with three other members of the militia. The are bloodied, grimy and look exhausted. Seeing the dead giant, Kurst smiles. Friends! It seems that a dwarf's reputation as giantslayers is well deserved! He looks at the tunnel the giant exposed. He turns to a member of the militia, Is this it? the milita woman looks into the tunnel. Aye! I saw them go in there. Someone with some wolves followed by someone else a few minutes later! Kurst looks embararrased to even ask it. He looks at each one of you before saying, Friends! Trunau owes you so much. I dare not ask anything more of you today, but if you are able, can you apprehend or flush out whoever’s hiding within? I fear they are up to no good whoever they are? What say you?

BB 1/21
Kurag 14/28
Bormann 19/45

Scarab Sages

Dwarf Male Wizard 6/Monk 1 | Stunning Fist 1/1 | Spells 4/4/4/3 | Conj Spells -/1/1/1 | Bonded Spell | 6/6 Acid Darts | |Filth Fever | Flaming Sphere (4 uses remain) HP 51/51 | AC 14(T 13 FF 13) | CMD 15 | Saves 7/4/9 | Init 0 | Perception 10

BB stands up, a bit woozy. "I'll definitely need some assistance before we head on. I feel like the lightest breeze could knock me down. Once I'm patched up though, I'll definitely help out."

"In the meantime though, the orcs here were terrified of someone by the name of Skreed. They said dying in battle was worse than what he had in stake for them if they returned empty handed. Poor fellas."


Male HP: 96/96 AC: 20,15,15 saves F:8, R:16, W:11,+2 vs. poison, spells, and spell-like, perception +15, stealth +18 Init:+6 (+2 in mountains); Rng8 Rog 2. / Druid 10

Nodding affirmative Kurst, Kurag picks up his bow as he looks to the others. I am in but like BB says, If you got anything to patch up our wounds we'd be grateful. My only question though is dead or alive for those we find in there?


Female Dwarf Cleric 6; HP 51/51; AC 22, T 10, FF 22; F+6, R+2, W+8; CMB+6; CMD 16; Init +0, Perc +3; SM +7

Greta will apply her cure light wound potion to BB. CLW: 1d8 + 1 ⇒ (1) + 1 = 2

Scarab Sages

Dwarf Male Wizard 6/Monk 1 | Stunning Fist 1/1 | Spells 4/4/4/3 | Conj Spells -/1/1/1 | Bonded Spell | 6/6 Acid Darts | |Filth Fever | Flaming Sphere (4 uses remain) HP 51/51 | AC 14(T 13 FF 13) | CMD 15 | Saves 7/4/9 | Init 0 | Perception 10

"Thanks Greta!" BB feels a few of the wounds close. He pulls out another potion. "And one more for good luck."

Cure Light Wounds: 1d8 + 1 ⇒ (2) + 1 = 3

"That will have to do...I'll let you guys take the lead on these fights."


Male Dwarf Barbarian 6 (HP 78/90(+15) | DR 3/- | AC:19 T:11 F:19 | Saves F:+9 R:+5 W:+4 | CMB:+10 CMD:21 | Init:+1 | Perc: +10 Intimidate: +8 | Rage 20/20 rounds | Conditions: Bull's Str

Bormann takes off his helmet to mop the sweat from his brow and face.

"Aye, this has been a punishing day. I have one more potion to cure superficial wounds and I feel we should use it before we engage the enemy. I will submit to counsel who can best use it so that we may all bring the fight to Trunau's attackers," he offers.


Male HP: 96/96 AC: 20,15,15 saves F:8, R:16, W:11,+2 vs. poison, spells, and spell-like, perception +15, stealth +18 Init:+6 (+2 in mountains); Rng8 Rog 2. / Druid 10

Don't forget abothte 4 potions of cure light we just found as well.

I do not need one at this time. I am in the back and thus those in the front should have priority.


Male Dwarf Barbarian 6 (HP 78/90(+15) | DR 3/- | AC:19 T:11 F:19 | Saves F:+9 R:+5 W:+4 | CMB:+10 CMD:21 | Init:+1 | Perc: +10 Intimidate: +8 | Rage 20/20 rounds | Conditions: Bull's Str

Bormann makes perception check and "Ah, hah!" notices the new post on the discussion thread...


NARRATOR Skirgaard GS Map / SS MAP/

Kurst shakes his head, I am sorry but we too have used all of our resources. He frowns at not being able to deliver better news.

BB 6/21
Kurag 14/28
Bormann 19/45


Female Dwarf Cleric 6; HP 51/51; AC 22, T 10, FF 22; F+6, R+2, W+8; CMB+6; CMD 16; Init +0, Perc +3; SM +7

Greta sighs and distributes three of the four found Cure Light Wounds potions to BB, Kurag and Bormann. She lets them decide who gets the last one.

CLW for BB: 1d8 + 1 ⇒ (3) + 1 = 4
CLW for Kurag: 1d8 + 1 ⇒ (1) + 1 = 2
CLW for Bormann: 1d8 + 1 ⇒ (7) + 1 = 8

I will be traveling tomorrow and internet may be spotty until Wednesday. Please NPC me as needed.


Male HP: 96/96 AC: 20,15,15 saves F:8, R:16, W:11,+2 vs. poison, spells, and spell-like, perception +15, stealth +18 Init:+6 (+2 in mountains); Rng8 Rog 2. / Druid 10

With 3 charges of the wand Kurag taps Bormann twice and BB twice as well.

Bormann 2d8 + 2 ⇒ (3, 6) + 2 = 11
BB 2d8 + 2 ⇒ (1, 4) + 2 = 7

This leaves only 2 charges left on the wand. Do we wish to use them now or keep them for an emergency?

Scarab Sages

Dwarf Male Wizard 6/Monk 1 | Stunning Fist 1/1 | Spells 4/4/4/3 | Conj Spells -/1/1/1 | Bonded Spell | 6/6 Acid Darts | |Filth Fever | Flaming Sphere (4 uses remain) HP 51/51 | AC 14(T 13 FF 13) | CMD 15 | Saves 7/4/9 | Init 0 | Perception 10

"Nah, hold onto them. You've done more than enough." BB stands up. "I'll fight to the end to protect this town. Sounds like there is more going on than a simple Orc raid."

BB's at 17/21, he should be good enough to keep going for now.


Male Dwarf Fighter (Eldritch Guardian / Mutation Warrior) / Mammoth Shaman (Crystal Tender) 4 (HP 36/36) (AC 21/11/20) (CMD 18) (Fort +7, Ref +3, Will +9) (Init +7) (Perception +13)

Sergei nods.

"Agreed. We should find out what was so important about this tunnel, that it motivated an Orc raid..."

Sheathing his battleaxe, he instead draws his warhammer.

"Let's go crush some Orcish skulls!"


Male HP: 96/96 AC: 20,15,15 saves F:8, R:16, W:11,+2 vs. poison, spells, and spell-like, perception +15, stealth +18 Init:+6 (+2 in mountains); Rng8 Rog 2. / Druid 10

Kurag gestures with his free hand to Sergei. Lead on and I will be right behind you ready to fill some orc hides with my arrows. I have used many but there is still enough to bring a small tribe down.

2 charges remaining on the wand FYI.

After BB indicates that he is sufficiently healed Kurag sheaths the wand. Just let me know when it is needed. Greta, you know where it is as well should I be using my bow.


Male Dwarf Fighter (Eldritch Guardian / Mutation Warrior) / Mammoth Shaman (Crystal Tender) 4 (HP 36/36) (AC 21/11/20) (CMD 18) (Fort +7, Ref +3, Will +9) (Init +7) (Perception +13)

Sergei nods, and bangs his warhammer on his shield.

"Right then! Let's hunt some Orc!"

He then heads into the tunnel.


Male Dwarf Barbarian 6 (HP 78/90(+15) | DR 3/- | AC:19 T:11 F:19 | Saves F:+9 R:+5 W:+4 | CMB:+10 CMD:21 | Init:+1 | Perc: +10 Intimidate: +8 | Rage 20/20 rounds | Conditions: Bull's Str

Bormann, feeling much better, follows closely behind Sergei.


NARRATOR Skirgaard GS Map / SS MAP/

BB 17/21
Kurag 16/28
Bormann 38/45

Tunnel Entrance (P1)

Gossamer cobwebs hang from the ceiling of this rough tunnel, and the misty spray from the Hopespring’s waterfall outside glimmers faintly on strands of spider silk. Chunks of rubble lie scattered on the floor amid piles of dirt.


Female Dwarf Cleric 6; HP 51/51; AC 22, T 10, FF 22; F+6, R+2, W+8; CMB+6; CMD 16; Init +0, Perc +3; SM +7

Greta sighs at the willingness of dwarven men to rush headlong into danger and shoulders her shield and mace.


Male HP: 96/96 AC: 20,15,15 saves F:8, R:16, W:11,+2 vs. poison, spells, and spell-like, perception +15, stealth +18 Init:+6 (+2 in mountains); Rng8 Rog 2. / Druid 10

perception 1d20 + 7 ⇒ (7) + 7 = 14 +2 if orc

Kurag, with bow in hand follows after Sergei keeping his eyes and ears open. His darkvision would truly be a help in the cave but hopefully he could hear the sound of any approaching enemies first to give him an advantage. Really though he didn't hear much more than the steady pounding of dwarven feet on the floor. The blows from the giant's rock having rung his head 1 too many times.


Male Dwarf Fighter (Eldritch Guardian / Mutation Warrior) / Mammoth Shaman (Crystal Tender) 4 (HP 36/36) (AC 21/11/20) (CMD 18) (Fort +7, Ref +3, Will +9) (Init +7) (Perception +13)

Sergei cautiously works his way forward, gripping the haft of his warhammer tightly.

Scarab Sages

Dwarf Male Wizard 6/Monk 1 | Stunning Fist 1/1 | Spells 4/4/4/3 | Conj Spells -/1/1/1 | Bonded Spell | 6/6 Acid Darts | |Filth Fever | Flaming Sphere (4 uses remain) HP 51/51 | AC 14(T 13 FF 13) | CMD 15 | Saves 7/4/9 | Init 0 | Perception 10

BB keeps a javelin at the ready, and his ears wide open.

Perception: 1d20 + 6 ⇒ (10) + 6 = 16


NARRATOR Skirgaard GS Map / SS MAP/

Bormann 38/45

[ooc]Entrance Cavern (P2)

The air in this cavern is humid but cool, and a thin sheen of condensation coats its rocky walls. A narrow passage exits the cavern to the west. To the south, the floor drops away into darkness, while a bridge of stone leads to another cavern to the east. The sound of trickling water echoes through the cavern.

As you step into the cavern, eerie squeaks can be heard as an swarm of shadow rats converge on you.

Initiative:

BB Beetle: 1d20 + 0 ⇒ (18) + 0 = 18
Bormann Grimm: 1d20 + 1 ⇒ (6) + 1 = 7
Greta Bolkasdottir: 1d20 + 0 ⇒ (3) + 0 = 3
Kurag Urlot III: 1d20 + 3 ⇒ (7) + 3 = 10
Sergei von Janderhoff: 1d20 + 1 ⇒ (12) + 1 = 13
Swarm: 1d20 ⇒ 17

Round 1
BB Beetle 18(17/21)WOUNDED
Swarm 17 (39/39)
Sergei von Janderhoff 13(39/39)
Kurag Urlot III 10(16/28)WOUNDED
Bormann Grimm 7(38/45)WOUNDED
Greta Bolkasdottir 3(27/27)

Tactical Map Updated

Up Next: BB

Scarab Sages

Dwarf Male Wizard 6/Monk 1 | Stunning Fist 1/1 | Spells 4/4/4/3 | Conj Spells -/1/1/1 | Bonded Spell | 6/6 Acid Darts | |Filth Fever | Flaming Sphere (4 uses remain) HP 51/51 | AC 14(T 13 FF 13) | CMD 15 | Saves 7/4/9 | Init 0 | Perception 10

Knowledge(Nature): 1d20 + 8 ⇒ (15) + 8 = 23
Any special resistances? Are they poisonous? Are they big enough to be hit by weapons?

"Rats! Scatter!" BB drops his javelin and moves to H18, drawing a flask of alchemist's fire. He hurls it at the swarm.

"Scarlet said I had a good throwing arm!"
Ranged Touch Attack: 1d20 + 1 ⇒ (12) + 1 = 13
Fire Damage: 1d6 ⇒ 1
Miss Direction: 1d8 ⇒ 2

Next round, the swarm takes 1d6 ⇒ 3 extra fire damage.

Swarms usually take +50% damage from AoO attacks, so they should take 1 and 4 damage from the flask.


Male HP: 96/96 AC: 20,15,15 saves F:8, R:16, W:11,+2 vs. poison, spells, and spell-like, perception +15, stealth +18 Init:+6 (+2 in mountains); Rng8 Rog 2. / Druid 10

I think swarms are know dungeoneering so here is that roll.

Know check 1d20 + 5 ⇒ (16) + 5 = 21

Seeing the swarm and the need for alternative attacks Kurag follows BB and pulls out a alchemist fire while moving away. Reaching a desired spot he piles the fire damage on.

Attack 1d20 + 6 ⇒ (9) + 6 = 15 for 1d6 ⇒ 4 + 50%= 6 this round


NARRATOR Skirgaard GS Map / SS MAP/

Round 1

BB moves closer to the swarm and throws a flask of alchemist's fire at the swarm, burning some of the rats.

The swarm continues straight to Sergei crawling all over him.

Actual Damage: 2d6 ⇒ (4, 3) = 7
Strength Damage: 1d4 ⇒ 1

Sergei, Give me a DC 15 fort save.

Pass:
Nothing happens.

Fail:
Onset: 1d3 ⇒ 1;Frequency 1/Day,Dex Damage: 1d3 ⇒ 3 & Con Damage: 1d3 ⇒ 1,Cure is 2 conseecitive saves

Kurag throws his alchemist's fire and damages the swarm. And I am assuming Sergei as well since the share the square?

Up Next: Sergei, Bormann & Greta

Tactical Map updated.

@Kurag & BB:
These are no ordinary rats. They are undead shadow rats.

Scarab Sages

Dwarf Male Wizard 6/Monk 1 | Stunning Fist 1/1 | Spells 4/4/4/3 | Conj Spells -/1/1/1 | Bonded Spell | 6/6 Acid Darts | |Filth Fever | Flaming Sphere (4 uses remain) HP 51/51 | AC 14(T 13 FF 13) | CMD 15 | Saves 7/4/9 | Init 0 | Perception 10

"These things aren't alive or dead!" BB hurls his flask. It's not as potent as he hoped. "Any holy magic that covers an area will do you well."


Male Dwarf Fighter (Eldritch Guardian / Mutation Warrior) / Mammoth Shaman (Crystal Tender) 4 (HP 36/36) (AC 21/11/20) (CMD 18) (Fort +7, Ref +3, Will +9) (Init +7) (Perception +13)

Fort: 1d20 + 6 ⇒ (12) + 6 = 18.

Sergei grimaces, steps back, and slams at the swarm with his hammer, trying to crush a few rats.

MW Alchemical Silver Warhammer: 1d20 + 7 ⇒ (9) + 7 = 16, for 1d8 + 7 ⇒ (2) + 7 = 9 damage.

Theoretically, if they are tiny, I should do normal damage with this weapon...


Male HP: 96/96 AC: 20,15,15 saves F:8, R:16, W:11,+2 vs. poison, spells, and spell-like, perception +15, stealth +18 Init:+6 (+2 in mountains); Rng8 Rog 2. / Druid 10

Since Sergei goes first in init is it possible to him take his step back before Kurag throws? If so then only the 1 pt of splash damage would affect him.

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