
![]() |

^_^ Woo hoo! Now we got a fatigued rager... :p
Haku makes his way around his friends to find another opening and takes another swing at the chattering gremlin!
Club (2h): 1d20 + 4 + 1 ⇒ (14) + 4 + 1 = 19 Damage: 1d6 + 3 + 1 ⇒ (5) + 3 + 1 = 9
>50=Hit: 1d100 ⇒ 100

DM Rah |

I keep forgetting about the floor hazard. Here are some checks for everyone. that moved 10 feet or more this round.
Sark sharp debris >50=caltrop attack: 1d100 ⇒ 48
Haku sharp debris >25=caltrop attack: 1d100 ⇒ 35
Caltrop vs Haku: 1d20 ⇒ 19 hit
Sark keeps moving, distracting the gremlin with flaning maneuvers.
Haku steps on something sharp in the darkness as he moves to attack the gremlin. Limping, he still manages to connect with a two-handed swing of his club. 1 damage and movement halved.
Alden strikes the creature as well, but in his weakened state the blow doesn't seem to affect it.
Leonides' swing scatters tools and debris, just missing.

DM Rah |

Finally! Though it looks like Ugly's damage is off. Looks to me like he should be doing 1d10+3, +1 more for bardic courage, for 6 more points of damage.
Ugly sharp debris >50=caltrop attack: 1d100 ⇒ 17
The Stranger moves in, stepping around the sharp objects, and hacks the gremlin down with a near-perfect swing of his nodachi.
COMBAT OVER!
Soon after the gremlin's demise the darkness coming from the other flying monster dissipates. No more threats present themselves and you are free to search the gremlin and the vault.
On the gremlin you find a masterwork shortsword, a walking stick, and a battered notebook haphazardly filled with information on Thassilon. Most of the contents of the notebook are damp, and the ink has run and smeared, but Haku is able to piece together the information within, which might prove valuable in the right hands. Secondary Mission Success!
Eventually, you also find Sascha's cache of treasure beneath several of the flagstones in an unlocked cell. Within are a masterwork breastplate, a set of masterwork butterfly swords, a pearl-studded silver brooch in the shape of a dove, two spelunking kits, two scrolls of mage armor, a scroll of grease, a ring of protection +1, a fine emerald, and a pouch of platinum pieces. In addition, you find a tarnished, plain silver locket whose interior bears only the inscription “Ever Yours—EK.”
Anything else before returning to meet with Canayven and Sascha?

![]() |

Haku gathers everyone together and after removing darts and shards from feet, he chants pouring water out into his hand, then out onto the floor.
Channel Energy: 1d6 ⇒ 6
Woo hoo! Everyone gets 6 hp back!
"Mr. Burns, did you still want to check out those cells up above?"

![]() |

Sark will go back and open every locked door looking for more treasures or foes hiding.
Also Sark will look down the other passage to see if will connect to exit tunnel and if anything is there. He also wants to find out if the two we let go got eaten or not.

![]() |

If nothing else.
Ugly sticks the nodashi through the dead creature like a campfire skewer and bring it face level to inspect. hmm..., then flings it off into a corner with disinterest. As the loot is sifted, Ugly reads the glimmering inscription on the locket....E.K...
"Erifeek....", he growls, "I suspected you played a part-. Pressing the ring hard against the palm, he gathers his gear and leaves the catacombs behind.
...next time...soon.

![]() |

nothing else then? so you will send us the sheet through email again i assume?

![]() |

Great job everyone. Glad I could help. Ran out of rage near the end lol. No credit for me.

DM Rah |

It doesn't take long for Leonides to eradicate the subtle signs of the old cult, and your group soon departs the sewers to again meet with Canayven and Sascha, who anxiously inquires about her locket. To his dismay, the Stranger is forced to give up the item, but Sascha gives her heartfelt thanks and pledges her friendship and assistance in the future. "Should you need my help in the future I am planning to use some old favors to start up a low-profile weapons shop in Andoran. Should you visit, I suggest you forget my name and pretend we are strangers."
To the Stranger, she gives a curious look. "Erifeek, you say? I am certain these initials stand for something else, though perhaps a dual meaning is possible. I will make inquires on your behalf."
Canayven is also pleased with your success, and more so with the information discovered in the gremlin's notebook. He offers to arrange passage for anyone bound for Absalom with the stipulation that they take the notebook directly to the Grand Lodge for further study.
THE END

![]() |

Congrats to all.
lol We could make this sort of a regular thing as the group dynamics are pretty good.