Saga of a New Land

Game Master karlprosek

A Kingmaker campaign of politics, intrigue, and war.

Maps:
Combat Map | Current Area Map
Greenbelt and Barony Map | Needs updating Stolen Lands Map

Reference:
Kingdom Tracker Spreadsheet
BLANK Loot Sheet | Quest Tracker | Known NPCs


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Female Human
VITALS:
AC: 21, T: 16, FF: 15; HP: 63/63; F5, R:12, W:4; Init: +7; Per +14
Gunslinger 5 / Rogue 2
SKILLS:
Acro +15, Climb +10, Craft (alchemy) +11, K. (engineering) +11, K. (local) +11, Perc +14, Prof (Bountyhunter) +13, Stealth +21 (+26 sniping), Survival +13, Swim +5

"Guilty hides their actions. I'm ready when you are" as she grips her weapon


Prism 7 | HP 66/66 Nonlethal 00/66 | AC 22 T 14 FF 18 | CMB +5, CMD 19 | F: +7, R: +7, W: +9| Init: +8 | Perc: +13| +1 Scimitar: +10 (1d6+5/18-20x2 PS) | Speed 40/30ft | Active Conditions: *None*| Channel 4d6: 5/5;
Spells Per Day:
Level 1: TBD | Level 2: TBD

"Ugh! Fog during a wedding?! This isn't right! This isn't right at all!" Elaina is naturally ready to protect the sanctity of the ceremony.


Male Human Ranger 5/Hinterlander 2

"Of course we'll help out. Any idea where, exactly, Tenzekil lives? Apparently, this attack is his doing." Zarrin asks his old friend, as he looks around for signs of any tracks that might point them in the right direction. If I can take 10 on Survival, I will, which would be a 29. I also have profession(tracker) at +8, in case that matters.


Elyin nods and gives directions to Tenzekil's apiary and farm. "Good. We'll gather everyone up and prepare a defense in case more of these things come for the town." The thick fog makes normal travel a slog- the sky is hidden, terrain features impossible to see, even normal vision is stopped more than a few dozen feet.

While the fog is active, all vision is impaired past 20 feet. 20-40 feet grants Concealment (20% miss chance). 40+ feet is Total Concealment (50%).

Due to the fog, no Take 10 on Survival checks to navigate the wilderness.

Any prep before leaving town?


Female Human
VITALS:
AC: 21, T: 16, FF: 15; HP: 63/63; F5, R:12, W:4; Init: +7; Per +14
Gunslinger 5 / Rogue 2
SKILLS:
Acro +15, Climb +10, Craft (alchemy) +11, K. (engineering) +11, K. (local) +11, Perc +14, Prof (Bountyhunter) +13, Stealth +21 (+26 sniping), Survival +13, Swim +5

glad I got a Seeking enchantment. And 2nd. Perhaps a compass or other item for navigating?


HP:40 | AC:19 ; T:18 ; FF:16 ; CMD:22/19 (24/21 Grapple) | Fort:+5 ; Ref:+7 ; Will:+7 | Init:+2 ; SM:+7 ; PER:+8 (Darkvision 10’, Low-Light)
karlprosek wrote:

Elyin nods and gives directions to Tenzekil's apiary and farm. "Good. We'll gather everyone up and prepare a defense in case more of these things come for the town." The thick fog makes normal travel a slog- the sky is hidden, terrain features impossible to see, even normal vision is stopped more than a few dozen feet.

While the fog is active, all vision is impaired past 20 feet. 20-40 feet grants Concealment (20% miss chance). 40+ feet is Total Concealment (50%).

Due to the fog, no Take 10 on Survival checks to navigate the wilderness.

GM, I believe that my spell counteracts these effects, see my spoilered post on the last page.

Cenna casts Mage Armor lasting 6 hours, other than that, she is ready to go.


Cenna, unless you can make Ashen Path last for hours instead of minutes it's not relevant to Survival checks to navigate.


HP:40 | AC:19 ; T:18 ; FF:16 ; CMD:22/19 (24/21 Grapple) | Fort:+5 ; Ref:+7 ; Will:+7 | Init:+2 ; SM:+7 ; PER:+8 (Darkvision 10’, Low-Light)
karlprosek wrote:
Cenna, unless you can make Ashen Path last for hours instead of minutes it's not relevant to Survival checks to navigate.

Fair enough! I could cast it on our single tracker repeatedly but that would certainly burn through resources...


Male HP:72/72 AC:20 T:15 FF:14 F:+6 R:+5 W:+4 Perc:+11 Init:+5 Bastard Sword +12, 1d10+3 CMB:+10 CMD:+20 Human Cavalier 7 (Daring Champion)

Christian makes his way to they wagon the traveled in. He pulls forth a large chest from the back and opens it. The unabashed lord proceeds to empty the chest of clothing and an assortment of equipment. Standing by the wagon, the lord of Charis begins to undress and quickly equips himself for the mission that awaits them.
Hjorleaf!
The large man comes rushing over without a word.
I need you and Ohma to stay behind and help defend this place. This is their home so advise but follow their lead. Keep our old lady out of their stocks less she drinks them dry.

The nobleman walks towards Elyin and nods to Hjorleaf.
This is Hjorleaf. He will remain behind to help you defend the village. Ohma will also remain behind. She may be old but her ability to cook is legendary and will help calm the populace.

Christian looks her in the eyes as his next words come out with great care.
This is of course with your permission, I can send word and have some of my people here as soon as possible. They will be under Hjorleaf's command, but they will work with you to defend your home. We can also see about getting word to Lord Varn and ask for his assistance. This is your home and therefore the final say is yours.
Perception: 1d20 + 16 ⇒ (7) + 16 = 23


I figured Zarrin would take the lead here since he's the wilderness guy?

Elyin integrates Christian's followers into the town's defense plan as the party makes ready to leave town. It will be difficult to navigate with no visible landmarks or even the sky to determine direction or time of day, something only a very skilled guide would even think to attempt.


Male Human Ranger 5/Hinterlander 2

Sorry, I tried posting the other day, got hit by one of the weird Paizo errors a few times, and forgot to come back to try again.

Do I need to make a survival check to get us Tezekil's place? If so 1d20 + 19 ⇒ (1) + 19 = 20 Oof, hopefully since we know where we're goin and have directions, that's enough.


Prism 7 | HP 66/66 Nonlethal 00/66 | AC 22 T 14 FF 18 | CMB +5, CMD 19 | F: +7, R: +7, W: +9| Init: +8 | Perc: +13| +1 Scimitar: +10 (1d6+5/18-20x2 PS) | Speed 40/30ft | Active Conditions: *None*| Channel 4d6: 5/5;
Spells Per Day:
Level 1: TBD | Level 2: TBD

"Are we LOST?!" Elaina wails after approximately ten yards.


Female Human
VITALS:
AC: 21, T: 16, FF: 15; HP: 63/63; F5, R:12, W:4; Init: +7; Per +14
Gunslinger 5 / Rogue 2
SKILLS:
Acro +15, Climb +10, Craft (alchemy) +11, K. (engineering) +11, K. (local) +11, Perc +14, Prof (Bountyhunter) +13, Stealth +21 (+26 sniping), Survival +13, Swim +5

"It won't help if you complain though, in fact, complaining will just make it easier for us to be spotted" she remarks from her position


HP:40 | AC:19 ; T:18 ; FF:16 ; CMD:22/19 (24/21 Grapple) | Fort:+5 ; Ref:+7 ; Will:+7 | Init:+2 ; SM:+7 ; PER:+8 (Darkvision 10’, Low-Light)

Cenna grins inside at Elaina's ridiculousness as Aldrea lets her know its not the best option for stealth.

[ooc]Mage Armor still active.[/ooc


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Female Human
VITALS:
AC: 21, T: 16, FF: 15; HP: 63/63; F5, R:12, W:4; Init: +7; Per +14
Gunslinger 5 / Rogue 2
SKILLS:
Acro +15, Climb +10, Craft (alchemy) +11, K. (engineering) +11, K. (local) +11, Perc +14, Prof (Bountyhunter) +13, Stealth +21 (+26 sniping), Survival +13, Swim +5

i find it funny that Alrea, the one with a boom stick, talks about stealth, though she has a meager -5 penalty to shoot from stealth/snipe :P


Male HP:72/72 AC:20 T:15 FF:14 F:+6 R:+5 W:+4 Perc:+11 Init:+5 Bastard Sword +12, 1d10+3 CMB:+10 CMD:+20 Human Cavalier 7 (Daring Champion)

We are not lost, we exactly where we want to be. Where that is...I am not certain. Everyone, keep your eyes and ears open.
His voice is low enough for those around him to hear him but still too loud for his liking.
Christian moves closer to Zarrin.
What is our situation?


From Elyin's directions, Zarrin had thought it would only take a couple of hours walking from town to get to the gnome's apiary. The skilled tracker is certain he isn't lost- as certain as he can be with no landmarks to navigate by- but once the group was away from the cultivated area around Bellis it seemed like the land had changed. Zarrin is sure the country shouldn't be this wild, with grasping thickets of wild creepers and encroaching trees he's sure he didn't see on the way in. If he had to guess just based on the foliage, Zarrin would have said they were somewhere else entirely, somewhere that had never suffered the touch of humanity before.

DM rolls:
1d4 ⇒ 2

I'm going to let Zarrin respond quickly then I have something for you guys to react to.


Male Human Ranger 5/Hinterlander 2

"We are not lost, but I do not believe we are anywhere near Bellis, or possibly even within the Stolen Lands any longer." The ranger says, as he draws and nocks an arrow to his bow.

1d20 + 11 ⇒ (11) + 11 = 22 Nature, to see if I might know anything about where we might be.

1d20 + 19 ⇒ (8) + 19 = 27 General Survival check, just in case it could help.


HP:40 | AC:19 ; T:18 ; FF:16 ; CMD:22/19 (24/21 Grapple) | Fort:+5 ; Ref:+7 ; Will:+7 | Init:+2 ; SM:+7 ; PER:+8 (Darkvision 10’, Low-Light)

Cenna grimaces at the proposition raised by Zarrin, "Wonderful, does this mean that we have stepped into a portal of some kind? I suppose there's not much to do but continue forward and find our way out after the fact..."

She contemplates what magical effect could have done this - Knowledge Arcana 1d20 + 9 ⇒ (17) + 9 = 26.


As the group discusses the situation, a slender, furtive figure staggers out of the mist. It takes only a couple of steps and then collapses to the ground at your feet with a gasp of pain. “Please... you must help us!” her small voice implores. “They came from the shadows... in the mist! My sisters are dying! They’re burning our trees! We have nowhere else to turn! You must help!”

Zarrin:
If you had to guess, this seems like the First World, the first draft of the world created by the gods as a testing ground. You know that everything in the First World is bigger, brighter, more. The wild is more wild, the darkness is more dark, the monsters are more monstrous. These plants and this terrain seems like the kind of thing you'd encounter there. You've heard of travelers and dreamers sometimes accidentally slipping into the First World. Or of people being kidnapped, or unknowingly making a bargain and being whisked away to it. It is the home of the fae and you know they are tricky and dangerous.

Cenna:
There are just too many possibilities. Alternate dimension, mass illusion, dreamscape, spatial incursion, magic fog, moving across a planar boundary without noticing. It could be any of those. Or something else. It's impossible to tell just standing in the fog.


Female Human
VITALS:
AC: 21, T: 16, FF: 15; HP: 63/63; F5, R:12, W:4; Init: +7; Per +14
Gunslinger 5 / Rogue 2
SKILLS:
Acro +15, Climb +10, Craft (alchemy) +11, K. (engineering) +11, K. (local) +11, Perc +14, Prof (Bountyhunter) +13, Stealth +21 (+26 sniping), Survival +13, Swim +5

"You heard the lady" she nods as she grips her weapon in both hands "Can't have people burning the homes of others, especially ladies' homes"


HP:40 | AC:19 ; T:18 ; FF:16 ; CMD:22/19 (24/21 Grapple) | Fort:+5 ; Ref:+7 ; Will:+7 | Init:+2 ; SM:+7 ; PER:+8 (Darkvision 10’, Low-Light)

Cenna listens but as they are in an alien place, and in light of the recent attack, she's not quite sure this isn't a trick...
Sense Motive 1d20 + 11 ⇒ (2) + 11 = 13


Male Human Ranger 5/Hinterlander 2

"It's likely we've somehow stumbled into the First World aka the home of the fae. I would be extra wary of pretty much everything." Zarrin states, right before the women appears and collapses before them. "This is exactly what I mean."


Male HP:72/72 AC:20 T:15 FF:14 F:+6 R:+5 W:+4 Perc:+11 Init:+5 Bastard Sword +12, 1d10+3 CMB:+10 CMD:+20 Human Cavalier 7 (Daring Champion)

First world...great...and I was just beginning to like the area.

Christian moves forward intent on getting to the female. As he rushes forward his eyes dart around to take in any enemy that may be waiting to spring a trap.
His head turns back towards his companions.
Keep watch for others around us and be prepared for an ambush
Perception: 1d20 + 11 ⇒ (2) + 11 = 13
To worried about the enemy, the lord kneels down beside the creature.
It is all right my lady. We are here to help. Let us get you some healing.
He nods towards the others to approach.
Heal: 1d20 + 1 ⇒ (16) + 1 = 17
My knowledge of the injured is very limited.


Prism 7 | HP 66/66 Nonlethal 00/66 | AC 22 T 14 FF 18 | CMB +5, CMD 19 | F: +7, R: +7, W: +9| Init: +8 | Perc: +13| +1 Scimitar: +10 (1d6+5/18-20x2 PS) | Speed 40/30ft | Active Conditions: *None*| Channel 4d6: 5/5;
Spells Per Day:
Level 1: TBD | Level 2: TBD

"The First World!?" Elaina squeaks. "The First World as in dryads and nymphs and faries!? The priestess looks around, cheeks turning a fetching shade of pink. "EEEEEEEEEEK!" She squeals, jumping up and down, fanning her face with her hands. "I wanna see the nymphs! Oh, hold on, dear. " She channels Sarenrae's grace and, kneeling next to the fallen woman, heals the worst of her wounds.

CLW: 1d8 + 5 ⇒ (4) + 5 = 9


Zarrin or anyone who can roll over a 20 on Kn:Nature:
A dryad is mystically bonded to a single, enormous tree and must never stray more than 300 yards from it. Most dryad trees are oak trees, but other trees function as well (often having subtle influences on a specific dryad’s personality and appearance). A dryad who moves 300 yards beyond her bonded tree immediately becomes sickened. Every hour thereafter, she must make a DC 15 Fortitude save to resist becoming nauseated for an hour. A dryad that is out of range of her bonded tree for 24 hours takes 1d6 points of Constitution damage, and another 1d6 points of Constitution damage every day that follows—eventually, this separation kills the dryad. She is clearly showing signs of being separated from her tree.

Elaina's healing light flares out, seeming even brighter than the priestess expected as it illuminates the surrounding mists, but for some reason the dryad doesn't seem to get any better. As far as Christian can tell, the dryad is suffering from some sort of illness rather than any visible wounds.

She shakes her head, looking sick and exhausted, and points weakly to the south. "Please, my sisters. You have to save them! There were so many, too many to fight! They sent me to get help, please!"


Female Human
VITALS:
AC: 21, T: 16, FF: 15; HP: 63/63; F5, R:12, W:4; Init: +7; Per +14
Gunslinger 5 / Rogue 2
SKILLS:
Acro +15, Climb +10, Craft (alchemy) +11, K. (engineering) +11, K. (local) +11, Perc +14, Prof (Bountyhunter) +13, Stealth +21 (+26 sniping), Survival +13, Swim +5

"Nothing we can do but help her and her sisters, we need to go find those people. Now!" she emphasizes the last word


Male HP:72/72 AC:20 T:15 FF:14 F:+6 R:+5 W:+4 Perc:+11 Init:+5 Bastard Sword +12, 1d10+3 CMB:+10 CMD:+20 Human Cavalier 7 (Daring Champion)

Perception: 1d20 + 1 ⇒ (1) + 1 = 2
LOL
While helping is what needs to be done, we cannot just leave her here to die. The healing seems not to be working on her and I cannot understand why that is.
Christian holds the creature as he continues to look her over for obvious wounds.

Seeing that no wound can be found, he presses forward with questions. His tone shifts slightly from a concerned stranger to his calm neutral toned mercenary persona.
My questions, while quick due to her sisters being attacked, I will pause in between each question to allow her to answer and to hopefully calm down enough to understand she is safe and that we will help her.
We can help you, but we need more details. Who is attacking you and where is this place other than south? How long to get there? You said your sisters sent you for help, who are they and who is in charge? Who are you?


Male Human Ranger 5/Hinterlander 2

Zarrin, his voice thick with emotion, explains to his companions the tragic fate of the dying woman. "She's a dryad, a type of fae whose lives are mystically bound to trees, generally oak. When they stray too far from their tree, they begin to get sick and slowly start to die. Worse, should one be separated for too long, their death quickens, and sadly, there is no way to reverse it. The same is true if their trees are destroyed, like by fire."


Prism 7 | HP 66/66 Nonlethal 00/66 | AC 22 T 14 FF 18 | CMB +5, CMD 19 | F: +7, R: +7, W: +9| Init: +8 | Perc: +13| +1 Scimitar: +10 (1d6+5/18-20x2 PS) | Speed 40/30ft | Active Conditions: *None*| Channel 4d6: 5/5;
Spells Per Day:
Level 1: TBD | Level 2: TBD

"I love dryads, and trees - especially oak - and fae!" Elaina informs everyone. Unafraid, scimitar in hand, Elaina is ready to run down the evil tree-burners.


"Spriggans! Terrible ones. Legends tell of creatures like them locked away in a place called the Fellnight Realm, but that was thousands of years ago. The dryad is visibly weakening even as the group questions her.

Her answers come in little gasps as she struggles to breathe. "I am Breena, my sisters are Averdine, Fira, Hana, and Sebille. Our grove is in a clearing of paueliel trees just south of here. Follow the gully and it will take you straight there. Please!" She suddenly spasms and grasps at her chest. "It's gone! They killed her!" Breena starts to cry, sobbing like her mother had died. From Zarrin's description she must mean her tree.

"Please, go! Help them!" The dryad gasps out one last time, then slumps to the ground, dead.


Female Human
VITALS:
AC: 21, T: 16, FF: 15; HP: 63/63; F5, R:12, W:4; Init: +7; Per +14
Gunslinger 5 / Rogue 2
SKILLS:
Acro +15, Climb +10, Craft (alchemy) +11, K. (engineering) +11, K. (local) +11, Perc +14, Prof (Bountyhunter) +13, Stealth +21 (+26 sniping), Survival +13, Swim +5

"That does it. No mercy, no quarter" her face hardens "Every single one of those blighters die today"


Male HP:72/72 AC:20 T:15 FF:14 F:+6 R:+5 W:+4 Perc:+11 Init:+5 Bastard Sword +12, 1d10+3 CMB:+10 CMD:+20 Human Cavalier 7 (Daring Champion)

Christian lays the dryad down gently onto the ground. He places her hands together across her chest.
As he closes his eyes, he rests his hand across hers.
Rest and know you will find peace with your god.

Christian turns south as he stands up.
I do not feel like this is a set up. Zarrin, take point. Get us there, quietly. Aldrea, I want you supporting him.

The noble lord shakes his head as he contemplates the events of the day.
This whole s~*! show smells bad. Keep your heads about you and let us do what we can to save these sisters and their trees. All right, let's move.


HP:40 | AC:19 ; T:18 ; FF:16 ; CMD:22/19 (24/21 Grapple) | Fort:+5 ; Ref:+7 ; Will:+7 | Init:+2 ; SM:+7 ; PER:+8 (Darkvision 10’, Low-Light)

Cenna trails in the back.


Female Human
VITALS:
AC: 21, T: 16, FF: 15; HP: 63/63; F5, R:12, W:4; Init: +7; Per +14
Gunslinger 5 / Rogue 2
SKILLS:
Acro +15, Climb +10, Craft (alchemy) +11, K. (engineering) +11, K. (local) +11, Perc +14, Prof (Bountyhunter) +13, Stealth +21 (+26 sniping), Survival +13, Swim +5

when close enough, and there is a few seconds to spare, she will attempt to lay down and cover with snipe support

A look of determination she sets off


Male Human Ranger 5/Hinterlander 2

Zarrin once more ranges out ahead of the group, bow at the ready. He keeps an eye out for any potential hazards or hidden foes as well.

1d20 + 19 ⇒ (20) + 19 = 39 Survival

1d20 + 17 ⇒ (4) + 17 = 21 Perception


A gully leads Zarrin through the forest, rising into a small clearing of silver-barked paueliel trees, separated into an upper grove and a lower, separated by a short cliff which is the only thing stopping the flames from consuming the grove entirely.

The northern half of the grove is fully aflame, the trees fallen and hewn into large piles and set on fire. The raging flames bathe the fog hovering at the forest’s edge with an orange glow, burning away some of the mist and replacing it with the heavy tang of woodsmoke instead.

A woman’s screams punctuate the muted laughter of small figures capering about a newly set fire. One tree in the southern half of the grove has been hacked down and set alight. An elf-like female and a badly wounded unicorn lie bound upon the ground near the new fire amid a stack of man-sized, hand-cut logs that have been crudely carved into humanoid forms.

Group enters from the north but party's initial combat position is somewhere above the cliff (10' drop from north side to south side). Basically anywhere shaded pink. I placed your tokens on the map but you can move them to where you want them; the spriggans are too distracted to notice the party setting up.

Combat map is here.


Prism 7 | HP 66/66 Nonlethal 00/66 | AC 22 T 14 FF 18 | CMB +5, CMD 19 | F: +7, R: +7, W: +9| Init: +8 | Perc: +13| +1 Scimitar: +10 (1d6+5/18-20x2 PS) | Speed 40/30ft | Active Conditions: *None*| Channel 4d6: 5/5;
Spells Per Day:
Level 1: TBD | Level 2: TBD

"H-hey! Get away from that beautiful unicorn you monsters!" Elaina shouts in Sylvan. Touching the hands of each of her companions, she blesses them with protection against the flames roaring around them, then advances to the cliffs edge. This is not how beautiful nymphs and unicorns should be treated.

Cast Communal Resist Energy (Fire) on errbody.


Female Human
VITALS:
AC: 21, T: 16, FF: 15; HP: 63/63; F5, R:12, W:4; Init: +7; Per +14
Gunslinger 5 / Rogue 2
SKILLS:
Acro +15, Climb +10, Craft (alchemy) +11, K. (engineering) +11, K. (local) +11, Perc +14, Prof (Bountyhunter) +13, Stealth +21 (+26 sniping), Survival +13, Swim +5
Aldrea Fangor wrote:

when close enough, and there is a few seconds to spare, she will attempt to lay down and cover with snipe support

A look of determination she sets off

just want to know if she had the time to set up a sniper position?


As I said, you can set up anywhere on the cliffs. Basically anywhere shaded pink.


Female Human
VITALS:
AC: 21, T: 16, FF: 15; HP: 63/63; F5, R:12, W:4; Init: +7; Per +14
Gunslinger 5 / Rogue 2
SKILLS:
Acro +15, Climb +10, Craft (alchemy) +11, K. (engineering) +11, K. (local) +11, Perc +14, Prof (Bountyhunter) +13, Stealth +21 (+26 sniping), Survival +13, Swim +5

Avoiding as much of the fire she could, she gets down on her stomach, lining up her shots carefully, ready to start shooting at the enemy

Initial Stealth: 1d20 + 21 ⇒ (7) + 21 = 28


Male HP:72/72 AC:20 T:15 FF:14 F:+6 R:+5 W:+4 Perc:+11 Init:+5 Bastard Sword +12, 1d10+3 CMB:+10 CMD:+20 Human Cavalier 7 (Daring Champion)

Christian looks down through the fire at the current situation.
We have at least six enemies. Protect the innocent at all cost.

He looks to Aldrea as she is set to slink off.
When we make ourselves know, the moment any of them move on the woman or the unicorn...put them down. Of all of us you will know best how to accomplish that task.

If we can heal those that are surrounded, let us try.


Female Human
VITALS:
AC: 21, T: 16, FF: 15; HP: 63/63; F5, R:12, W:4; Init: +7; Per +14
Gunslinger 5 / Rogue 2
SKILLS:
Acro +15, Climb +10, Craft (alchemy) +11, K. (engineering) +11, K. (local) +11, Perc +14, Prof (Bountyhunter) +13, Stealth +21 (+26 sniping), Survival +13, Swim +5
Lord Christian D'Elagante wrote:

Christian looks down through the fire at the current situation.

We have at least six enemies. Protect the innocent at all cost.

He looks to Aldrea as she is set to slink off.
When we make ourselves know, the moment any of them move on the woman or the unicorn...put them down. Of all of us you will know best how to accomplish that task.

If we can heal those that are surrounded, let us try.

readied action on above stipulations then> she has a sight that allows touch attack at any range


Male HP:72/72 AC:20 T:15 FF:14 F:+6 R:+5 W:+4 Perc:+11 Init:+5 Bastard Sword +12, 1d10+3 CMB:+10 CMD:+20 Human Cavalier 7 (Daring Champion)

Standing tall as he looks down on the group below, Christian prepares himself for the coming battle.
Greetings. I apologize for disrupting your gathering, but I would be remised if I did not give you chance to run away. I have better things to do than gut you all like the goblin scum you are. So, if you would not mind running along that would be great.

Christian lets a smile creep across his face.


Zarrin and Cenna, are you good with your positions on the map?

The only response Christian gets is that the spriggans turn toward him and one kicks the unicorn in the head.

OK, no surprise round for the PCs. PCs roll initiative. If you beat a...

1d20 ⇒ 19

...22 you can post now.


Female Human
VITALS:
AC: 21, T: 16, FF: 15; HP: 63/63; F5, R:12, W:4; Init: +7; Per +14
Gunslinger 5 / Rogue 2
SKILLS:
Acro +15, Climb +10, Craft (alchemy) +11, K. (engineering) +11, K. (local) +11, Perc +14, Prof (Bountyhunter) +13, Stealth +21 (+26 sniping), Survival +13, Swim +5
karlprosek wrote:

Zarrin and Cenna, are you good with your positions on the map?

The only response Christian gets is that the spriggans turn toward him and one kicks the unicorn in the head.

OK, no surprise round for the PCs. PCs roll initiative. If you beat a...

1d20

...22 you can post now.

Bang: 1d20 + 11 ⇒ (13) + 11 = 24 vs FF + T (-1 per range increment past 50)

Damage: 1d12 + 10 ⇒ (9) + 10 = 19
Snipe Stealth: 1d20 + 21 ⇒ (9) + 21 = 30

I had a readied action for violence against the unicorn

Initiative: 1d20 + 7 ⇒ (5) + 7 = 12


Prism 7 | HP 66/66 Nonlethal 00/66 | AC 22 T 14 FF 18 | CMB +5, CMD 19 | F: +7, R: +7, W: +9| Init: +8 | Perc: +13| +1 Scimitar: +10 (1d6+5/18-20x2 PS) | Speed 40/30ft | Active Conditions: *None*| Channel 4d6: 5/5;
Spells Per Day:
Level 1: TBD | Level 2: TBD

Elaina casts a spell to protect from evil on whomst she can reach.

Init: 1d20 + 8 ⇒ (19) + 8 = 27


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Gonna give people time to post. Aldrea blows her target away, though.


Female Human
VITALS:
AC: 21, T: 16, FF: 15; HP: 63/63; F5, R:12, W:4; Init: +7; Per +14
Gunslinger 5 / Rogue 2
SKILLS:
Acro +15, Climb +10, Craft (alchemy) +11, K. (engineering) +11, K. (local) +11, Perc +14, Prof (Bountyhunter) +13, Stealth +21 (+26 sniping), Survival +13, Swim +5

huzzah! After this fight I need to get a bag of abundant ammo. Paper cartridges are expensive. @GM would her readied action have stopped the kick against the Unicorn?


Male Human Ranger 5/Hinterlander 2

The only thing I planned on doing in the surprise round was to cast Gravity Bow

How far away are our enemies? I have a distance bow, so that's 220ft base range. Obviously, I'll move closer if I need to.

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