Full Name |
Haku Tarahiti |
Race |
human (Arcadian Islander) |
Classes/Levels |
arcane healer (bard) 2 (hp 18/18 | AC 14 | Per +1 | Init +1 | Fort +1 | Ref +4 | Will +4) |
Gender |
PFS# 38303-5; Male |
Size |
Medium |
Age |
30 |
Special Abilities |
Inspire Courage +1 (9 rnds/day); Channel Energy (positive) 1d6 - 1x/day |
Alignment |
Chaotic Good |
Deity |
Valani (Tangaroa) |
Location |
Absalom |
Languages |
Taldane (Common), Arcadi |
Occupation |
Performer (sing, dance) |
Strength |
15 |
Dexterity |
13 |
Constitution |
12 |
Intelligence |
10 |
Wisdom |
13 |
Charisma |
16 |
About Haku
DEFENSE
AC 14, touch 11, flat-footed 13 (+3 Armor, +1 Dex)
hp 18 (8+5+2+3)
Fort +1, Ref +4, Will +4
Defensive Abilities - Well-versed (+4 to saves v. sonic/bard/lang effects)
OFFENSE
Speed 30 ft
Melee mwk club +4 (1d6+2, x2)
Ranged sling +2 (1d4+2, x2)
Spells Known (CL 2nd; +2 touch; +5 Concentration)
1 (3/day) – cure light wounds, featherfall, remove fear
Cantrips – ghost sound, know direction, light, spark, resistance
STATISTICS
Str 15 Dex 12 Con 13 Int 10 Wis 16 Cha 13
Base Atk +1; CMB +3; CMD 14
Feats Toughness(H), Lingering Performance(1)
Skills Diplomacy +8, Know (geography) +5, Know (history) +6, Know (nature) +6, Know (religion) +5, Perform (sing) +8, Perform (dance) +7, Profession (sailor) +6, Survival +7, Use Magic Device +7
Languages Taldane, Arcadi
SQ Channel Energy – Positive energy 1d6 [DC 14, 1x/day]; Bardic Perfomance (see below); Bardic Knowledge +1;
Combat Gear mwk club, sling; Other Gear wand of cure light wounds (48 charges), bag of sling bullets (10), mwk studded leather, gourd canteen, bedroll, masterwork backpack, waterproof bag, spell component pouch, candle, candle holder, fishing kit, hammock, wooden holy symbol, 50’ rope, survival kit, torch, traveler’s outfit, poncho, trail rations (5 days), hot weather outfit; Wealth 967 gp, 6 sp, 8 cp
Trait Poverty-Stricken - You were raised to live off the land, as such, you gain a +1 trait bonus to Survival checks and Survival is a class skill for you; Beneficent Touch – Once per day, when casting a spell of using a class ability that heals hp damage, reroll 1s that appear on the dice, and take the roll, even if it is another 1
Fame – 6; Prestige – 4; XP – 3
Starting Purchases (150 gp): club (--), sling (--), bag of sling bullets (10; 1 sp), leather armor (10 gp), gourd canteen (2 gp), bedroll (1 sp), masterwork backpack (50 gp), waterproof bag (5 sp), spell component pouch (5 gp), candle (1 cp), candle lamp (5 gp), fishing kit (5 sp), hammock (1 sp), wooden holy symbol (1 gp), 50’ rope (1 gp), survival kit (5 gp), torch (1 cp), traveler’s outfit (--), poncho (5 sp), trail rations (5 days; 2 gp, 5 sp) -- Total 83 gp, 3 sp, 2 cp
Purchases masterwork club (300 gp)
PFS #38303-5
Citadel of Flame purchases: Hot weather outfit (8 gp)