Swampwalker

Haku's page

351 posts. Organized Play character for Aeshuura.


Full Name

Haku Tarahiti

Race

human (Arcadian Islander)

Classes/Levels

arcane healer (bard) 2 (hp 18/18 | AC 14 | Per +1 | Init +1 | Fort +1 | Ref +4 | Will +4)

Gender

PFS# 38303-5; Male

Size

Medium

Age

30

Special Abilities

Inspire Courage +1 (9 rnds/day); Channel Energy (positive) 1d6 - 1x/day

Alignment

Chaotic Good

Deity

Valani (Tangaroa)

Location

Absalom

Languages

Taldane (Common), Arcadi

Occupation

Performer (sing, dance)

Strength 15
Dexterity 13
Constitution 12
Intelligence 10
Wisdom 13
Charisma 16

About Haku

DEFENSE
AC 14, touch 11, flat-footed 13 (+3 Armor, +1 Dex)
hp 18 (8+5+2+3)
Fort +1, Ref +4, Will +4
Defensive Abilities - Well-versed (+4 to saves v. sonic/bard/lang effects)

OFFENSE
Speed 30 ft
Melee mwk club +4 (1d6+2, x2)
Ranged sling +2 (1d4+2, x2)
Spells Known (CL 2nd; +2 touch; +5 Concentration)
1 (3/day) – cure light wounds, featherfall, remove fear
Cantrips – ghost sound, know direction, light, spark, resistance

STATISTICS
Str 15 Dex 12 Con 13 Int 10 Wis 16 Cha 13
Base Atk +1; CMB +3; CMD 14
Feats Toughness(H), Lingering Performance(1)
Skills Diplomacy +8, Know (geography) +5, Know (history) +6, Know (nature) +6, Know (religion) +5, Perform (sing) +8, Perform (dance) +7, Profession (sailor) +6, Survival +7, Use Magic Device +7
Languages Taldane, Arcadi
SQ Channel Energy – Positive energy 1d6 [DC 14, 1x/day]; Bardic Perfomance (see below); Bardic Knowledge +1;
Combat Gear mwk club, sling; Other Gear wand of cure light wounds (48 charges), bag of sling bullets (10), mwk studded leather, gourd canteen, bedroll, masterwork backpack, waterproof bag, spell component pouch, candle, candle holder, fishing kit, hammock, wooden holy symbol, 50’ rope, survival kit, torch, traveler’s outfit, poncho, trail rations (5 days), hot weather outfit; Wealth 967 gp, 6 sp, 8 cp

Trait Poverty-Stricken - You were raised to live off the land, as such, you gain a +1 trait bonus to Survival checks and Survival is a class skill for you; Beneficent Touch – Once per day, when casting a spell of using a class ability that heals hp damage, reroll 1s that appear on the dice, and take the roll, even if it is another 1

Fame – 6; Prestige – 4; XP – 3

Starting Purchases (150 gp): club (--), sling (--), bag of sling bullets (10; 1 sp), leather armor (10 gp), gourd canteen (2 gp), bedroll (1 sp), masterwork backpack (50 gp), waterproof bag (5 sp), spell component pouch (5 gp), candle (1 cp), candle lamp (5 gp), fishing kit (5 sp), hammock (1 sp), wooden holy symbol (1 gp), 50’ rope (1 gp), survival kit (5 gp), torch (1 cp), traveler’s outfit (--), poncho (5 sp), trail rations (5 days; 2 gp, 5 sp) -- Total 83 gp, 3 sp, 2 cp

Purchases masterwork club (300 gp)

Bardic Music:

(9 rnds/day) Countersong (Su) / Distraction (Su) Perform check in place of saving throw; Fascinate (Su) one creature with performance within 90’ (Will DC 14); Inspire Courage (Su) +1 competence atk and dmg, +1 morale save v. fear;

PFS #38303-5

Chronicles:

First Steps pt III - 1 XP; 2 Prestige; 2 Fame; 401 gp
Before the Dawn pt I: Bloodcove Disguise (GM Cred) - 1 XP; 2 Prestige; 2 Fame; 506 gp
Citadel of Flame - 1 XP; 2 Prestige; 2 Fame; 553 gp, 20 gp day job

Citadel of Flame purchases: Hot weather outfit (8 gp)