DM Rah's "The Veteran's Vault" PFS PBP Gameday (Inactive)

Game Master Kobash

==MAP of SEWERS==


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Actually, Sark, I assumed you didn't have precise shot. Looking at your sheet it seems you do, but I don't see point blank shot (the prerequisite for precise shot). Is there some trick to the investigator that allows you to bypass the prerequisite? (1 point of damage won't bypass the gremlin's DR, but this should be cleared up regardless).

Sovereign Court

Male Perc +8, Acrobat +8, Bluff +1, Disable Device +10, Sense Motive +10, Stealth +10, Spellcraft +7, Craft(Alchemy) +12, Know(Arcana +7),Know (Dungeoneening,Engineering, Planes, Nature, Nobles, Local) +7, Know(Reg) +7 Linguistics +7 Swim +6 Climb +5 Male C-G Tiefling Investigator/monk, Level 2/1, Init +3, HP 18/18, Speed 30 AC 18, T 16, FF 14, +1 AC vs single foe CMD 20, F +2, R +8, W +7, CMB +4, BAB 1

forgot to add bards song to rolls, so that last miss was a 22 and this attack is a 21, still cant see how a 21 missed, unless your applying the -4 which i dont apply as i got the feat that allows me to shoot into combat.

Silver Crusade

PFS# 38303-5; Male human (Arcadian Islander) arcane healer (bard) 2 (hp 18/18 | AC 14 | Per +1 | Init +1 | Fort +1 | Ref +4 | Will +4)

Sark, Precise Shot has a pre-requisite which is Point Blank Shot.


Sark, I don't think it is possible for you to have the Precise Shot feat, because you don't have the prerequisite for it. Am I missing something?

Dark Archive

PFS #76925-14 LN Male Human Fighter (Weapon Master) 6 / HellKnight 2 HP: 82/82| AC: 22/12/21 | Fort: +9| Ref: +5| Will: +5| Init: +1| Perc: +9| CMB: +8 +6 Vs Disarm| CMD: 20 +3 vs Disarm| Ada.H.Flail: +16;1d10+11| Longbow:+9;1d8| Reliable Strike 1/day
Skills:
Acrobatics:+1| Appraise:+2| Bluff:+1| Climb:-2| Diplo:+2| Inti: +9| Kn.(Dun/Eng/Loc/Pla/Reli): +10| Kn.(Noble/His): +3| Linguis:+4| Sense Motive: +9| Stealth: -4| Survival: +6| Swim: +3|

Sleep is a full round action. lol. Am so gonna beat that Gremlin. Precise shot needs Point blank shot. Sark I don't see it either on your char sheet. I know Investigator doesn't give it for free.

GM tell me if i still need to make a will save. else I will be using the following;

Will save: 1d20 + 2 ⇒ (15) + 2 = 17 attack: 1d20 + 8 + 1 ⇒ (3) + 8 + 1 = 121d8 + 6 + 1 ⇒ (3) + 6 + 1 = 10


Leonides and Alden both resist the gremlin's magic, then foil her next spell as well!

Waiting on Haku to act.

Silver Crusade

PFS# 38303-5; Male human (Arcadian Islander) arcane healer (bard) 2 (hp 18/18 | AC 14 | Per +1 | Init +1 | Fort +1 | Ref +4 | Will +4)

Haku moved out of the darkness, was that last round? If I still have action...

Haku picks his way to Ugly, trying to move briskly, but careful for the spikies! Take a standard to wake up Ugly!

"Wake up, buddy. Hey sleepy-head!"


Haku awakens the Stranger as his companions continue fighting the gremlin, which continues to dodge their attacks.

Surrounded and cornered, the gremlin growls in anger. It assumes a look of concentration and begins to fade out of existence like the one fought in the sewer earlier.

Alden and Leonides both can make AoOs before it escapes.

Sovereign Court

Male Perc +8, Acrobat +8, Bluff +1, Disable Device +10, Sense Motive +10, Stealth +10, Spellcraft +7, Craft(Alchemy) +12, Know(Arcana +7),Know (Dungeoneening,Engineering, Planes, Nature, Nobles, Local) +7, Know(Reg) +7 Linguistics +7 Swim +6 Climb +5 Male C-G Tiefling Investigator/monk, Level 2/1, Init +3, HP 18/18, Speed 30 AC 18, T 16, FF 14, +1 AC vs single foe CMD 20, F +2, R +8, W +7, CMB +4, BAB 1

hmmm ok guess its point blank shot i have then ;)

Dark Archive

PFS #76925-14 LN Male Human Fighter (Weapon Master) 6 / HellKnight 2 HP: 82/82| AC: 22/12/21 | Fort: +9| Ref: +5| Will: +5| Init: +1| Perc: +9| CMB: +8 +6 Vs Disarm| CMD: 20 +3 vs Disarm| Ada.H.Flail: +16;1d10+11| Longbow:+9;1d8| Reliable Strike 1/day
Skills:
Acrobatics:+1| Appraise:+2| Bluff:+1| Climb:-2| Diplo:+2| Inti: +9| Kn.(Dun/Eng/Loc/Pla/Reli): +10| Kn.(Noble/His): +3| Linguis:+4| Sense Motive: +9| Stealth: -4| Survival: +6| Swim: +3|

Alden swings hoping for a hit.

Attack: 1d20 + 8 + 1 ⇒ (9) + 8 + 1 = 181d8 + 6 + 1 ⇒ (7) + 6 + 1 = 14

Silver Crusade

Male Andoren Human Human/Inquisitor 3 | AC 19 T 11 FF 18 | HP 27/27 | F +5 R +2 W +5 | Init +2 | Perc +7

Haku, are you keeping the inspire courage going?


Haku has lingering performance, so either way it's still going.

Silver Crusade

PFS# 38303-5; Male human (Arcadian Islander) arcane healer (bard) 2 (hp 18/18 | AC 14 | Per +1 | Init +1 | Fort +1 | Ref +4 | Will +4)

This is the last round of the lingering performance.


Making Leonides AoO, then moving on.

Leonides AoO: 1d20 + 6 ⇒ (8) + 6 = 14

Leonides blow misses the gremlin. Alden's comes very close, but passes through the after image just as the gremlin's dimension door whisks it away.

INITIATIVE - Round 6 - All PCs are up
Gremlin
Alden <=Up
Haku <=Up
Leonides <=Up
Sark <=Up
Ugly <=Up

The Exchange

Half-Orc 2

Ugly picks up the net and refolds it.

Dark Archive

PFS #76925-14 LN Male Human Fighter (Weapon Master) 6 / HellKnight 2 HP: 82/82| AC: 22/12/21 | Fort: +9| Ref: +5| Will: +5| Init: +1| Perc: +9| CMB: +8 +6 Vs Disarm| CMD: 20 +3 vs Disarm| Ada.H.Flail: +16;1d10+11| Longbow:+9;1d8| Reliable Strike 1/day
Skills:
Acrobatics:+1| Appraise:+2| Bluff:+1| Climb:-2| Diplo:+2| Inti: +9| Kn.(Dun/Eng/Loc/Pla/Reli): +10| Kn.(Noble/His): +3| Linguis:+4| Sense Motive: +9| Stealth: -4| Survival: +6| Swim: +3|

Alden looks around for his foe...

Perception: 1d20 + 5 ⇒ (18) + 5 = 23

Sovereign Court

Male Perc +8, Acrobat +8, Bluff +1, Disable Device +10, Sense Motive +10, Stealth +10, Spellcraft +7, Craft(Alchemy) +12, Know(Arcana +7),Know (Dungeoneening,Engineering, Planes, Nature, Nobles, Local) +7, Know(Reg) +7 Linguistics +7 Swim +6 Climb +5 Male C-G Tiefling Investigator/monk, Level 2/1, Init +3, HP 18/18, Speed 30 AC 18, T 16, FF 14, +1 AC vs single foe CMD 20, F +2, R +8, W +7, CMB +4, BAB 1

Sark also looks around for their foe

1d20 + 5 ⇒ (6) + 5 = 11

Silver Crusade

Male Andoren Human Human/Inquisitor 3 | AC 19 T 11 FF 18 | HP 27/27 | F +5 R +2 W +5 | Init +2 | Perc +7

Sorry, missed the AoO post and was waiting on other people.

Leonides switches to judgment of healing and activates detect chaos, looking around for any sign of the gremlin.

Sovereign Court

Male Perc +8, Acrobat +8, Bluff +1, Disable Device +10, Sense Motive +10, Stealth +10, Spellcraft +7, Craft(Alchemy) +12, Know(Arcana +7),Know (Dungeoneening,Engineering, Planes, Nature, Nobles, Local) +7, Know(Reg) +7 Linguistics +7 Swim +6 Climb +5 Male C-G Tiefling Investigator/monk, Level 2/1, Init +3, HP 18/18, Speed 30 AC 18, T 16, FF 14, +1 AC vs single foe CMD 20, F +2, R +8, W +7, CMB +4, BAB 1

that it combat over?


The vault is quiet for a few moments. No one sees the gremlin anywhere. Then Leonides detects chaos in the area, and suddenly a dart comes flying from the darkness and sticks into Haku's back. 7 damage

Sark and Ugly spot the gremlin duck back behind the table in the center of the room.

GM ROLLS:

Stealth: 1d20 + 18 ⇒ (16) + 18 = 34

PERCEPTION
Alden: 1d20 + 6 ⇒ (11) + 6 = 17
Haku: 1d20 + 1 ⇒ (19) + 1 = 20
Leonides: 1d20 + 6 ⇒ (2) + 6 = 8
Sark: 1d20 + 5 ⇒ (18) + 5 = 23
Ugly: 1d20 + 3 ⇒ (20) + 3 = 23

Dart at Haku: 1d20 + 9 ⇒ (4) + 9 = 13
Damage: 1d6 + 1 ⇒ (6) + 1 = 7

Sniping Stealth: 1d20 - 2 ⇒ (3) - 2 = 1

Alden: 1d20 + 6 ⇒ (2) + 6 = 8
Haku: 1d20 + 1 ⇒ (1) + 1 = 2
Leonides: 1d20 + 6 ⇒ (15) + 6 = 21
Sark: 1d20 + 5 ⇒ (4) + 5 = 9
Ugly: 1d20 + 3 ⇒ (19) + 3 = 22

Sovereign Court

Male Perc +8, Acrobat +8, Bluff +1, Disable Device +10, Sense Motive +10, Stealth +10, Spellcraft +7, Craft(Alchemy) +12, Know(Arcana +7),Know (Dungeoneening,Engineering, Planes, Nature, Nobles, Local) +7, Know(Reg) +7 Linguistics +7 Swim +6 Climb +5 Male C-G Tiefling Investigator/monk, Level 2/1, Init +3, HP 18/18, Speed 30 AC 18, T 16, FF 14, +1 AC vs single foe CMD 20, F +2, R +8, W +7, CMB +4, BAB 1

1d20 + 4 ⇒ (12) + 4 = 16

Knowing his arrows wont hurt the thing, Sark changes tactics and takes out his tanglefoot bag(Move) and throws it at the beast hiding(range touch attack).

Silver Crusade

Male Andoren Human Human/Inquisitor 3 | AC 19 T 11 FF 18 | HP 27/27 | F +5 R +2 W +5 | Init +2 | Perc +7

The inquisitor moves towards the gremlin, chain rattling as he prepares to attack.

Switching back to judgment of purity.

Silver Crusade

PFS# 38303-5; Male human (Arcadian Islander) arcane healer (bard) 2 (hp 18/18 | AC 14 | Per +1 | Init +1 | Fort +1 | Ref +4 | Will +4)

Irritating little $&#^!

"We are strong, we are fierce! Our resolve will outshine yours, evil one!" Burn rnd 3 of bardic music. Haku pulls the dart out and tries to find the gremlin!

The Exchange

Half-Orc 2

Ugly' s net: 1d20 + 3 ⇒ (8) + 3 = 11

-Posted with Wayfinder

The Exchange

Half-Orc 2

+1 for Haku

-Posted with Wayfinder


Everyone keep in mind the area of darkness is still active even though the darkmantle that created it is dead. Only Sark and Ugly can actually see within it. Going to GMNPC Alden and Leonides attacks and move on.

Laughing, the gremlin ducks Sark's tanglefoot bag and the Stranger's net, the evades Alden and Leonides as well.

Leonides Flail: 1d20 + 6 ⇒ (6) + 6 = 12
Concealment >50=hit: 1d100 ⇒ 67 irrelevant
Alden Flail: 1d20 + 8 + 1 ⇒ (3) + 8 + 1 = 12
Concealment >50=hit: 1d100 ⇒ 78 irrelevant

INITIATIVE - Round 8 - All PCs are up
Gremlin
Alden <=Up
Haku <=Up
Leonides <=Up
Sark <=Up
Ugly <=Up

Silver Crusade

Male Andoren Human Human/Inquisitor 3 | AC 19 T 11 FF 18 | HP 27/27 | F +5 R +2 W +5 | Init +2 | Perc +7

Couldn't reach the gremlin in a single move action on Round 7, so all Leonides did was get within 20' so he could close and attack on Round 8. I'll take the attack you rolled for his action then.

Silver Crusade

PFS# 38303-5; Male human (Arcadian Islander) arcane healer (bard) 2 (hp 18/18 | AC 14 | Per +1 | Init +1 | Fort +1 | Ref +4 | Will +4)

Haku moves toward his friends, trying to listen for the gremlin. Once, he pinpoints the area, takes a swing at the creature!

Perception: 1d20 + 1 ⇒ (9) + 1 = 10

If successful, Club (2H): 1d20 + 4 + 1 ⇒ (6) + 4 + 1 = 11 Damage: 1d6 + 3 + 1 ⇒ (3) + 3 + 1 = 7

>.<

The Exchange

Half-Orc 2

"Try some cold slugs! "

cold silver bullet: 1d20 + 6 + 1 ⇒ (8) + 6 + 1 = 15dam: 1d8 ⇒ 8

-Posted with Wayfinder

Silver Crusade

PFS# 38303-5; Male human (Arcadian Islander) arcane healer (bard) 2 (hp 18/18 | AC 14 | Per +1 | Init +1 | Fort +1 | Ref +4 | Will +4)

Ugly, Inspire Courage adds to damage too! ^_^

Sovereign Court

Male Perc +8, Acrobat +8, Bluff +1, Disable Device +10, Sense Motive +10, Stealth +10, Spellcraft +7, Craft(Alchemy) +12, Know(Arcana +7),Know (Dungeoneening,Engineering, Planes, Nature, Nobles, Local) +7, Know(Reg) +7 Linguistics +7 Swim +6 Climb +5 Male C-G Tiefling Investigator/monk, Level 2/1, Init +3, HP 18/18, Speed 30 AC 18, T 16, FF 14, +1 AC vs single foe CMD 20, F +2, R +8, W +7, CMB +4, BAB 1

not sure what i can do, that was my last trick, i cant do any dmg to him cause of the 5 dr so not sure what else i can add to the combat.

Silver Crusade

Male Andoren Human Human/Inquisitor 3 | AC 19 T 11 FF 18 | HP 27/27 | F +5 R +2 W +5 | Init +2 | Perc +7

Set up flanks, since you can see in the dark?


Sark, you might try saying something in character out loud. Another person might have a suggestion.

DC 17 Spellcraft:
The darkness is an unnatural effect that emimates from a source sort of like a light spell would. If that source is covered the darkness will be blocked.

Sovereign Court

Male Perc +8, Acrobat +8, Bluff +1, Disable Device +10, Sense Motive +10, Stealth +10, Spellcraft +7, Craft(Alchemy) +12, Know(Arcana +7),Know (Dungeoneening,Engineering, Planes, Nature, Nobles, Local) +7, Know(Reg) +7 Linguistics +7 Swim +6 Climb +5 Male C-G Tiefling Investigator/monk, Level 2/1, Init +3, HP 18/18, Speed 30 AC 18, T 16, FF 14, +1 AC vs single foe CMD 20, F +2, R +8, W +7, CMB +4, BAB 1

spellcraft: 1d20 + 7 ⇒ (3) + 7 = 10add: 1d6 ⇒ 1

Sark calls out "I cant seem to harm this thing, anyone have some suggestions for me to help out?"

The Exchange

Half-Orc 2

"Yeah- grab him and hold him still! "

-Posted with Wayfinder


I forgot to mention the gremlin had started another spell last round.

DC 16 spellcraft:
Sleep again.

Haku's attack finds no enemy, and the Stranger's bullet blasts a chip out of the floor next to the creature.

Waiting on Alden and Sark

Sovereign Court

Male Perc +8, Acrobat +8, Bluff +1, Disable Device +10, Sense Motive +10, Stealth +10, Spellcraft +7, Craft(Alchemy) +12, Know(Arcana +7),Know (Dungeoneening,Engineering, Planes, Nature, Nobles, Local) +7, Know(Reg) +7 Linguistics +7 Swim +6 Climb +5 Male C-G Tiefling Investigator/monk, Level 2/1, Init +3, HP 18/18, Speed 30 AC 18, T 16, FF 14, +1 AC vs single foe CMD 20, F +2, R +8, W +7, CMB +4, BAB 1

Sark moves into flanking hoping he can help land a killing blow or stop the spell from being cast by his presence. He flicks his wrist and a dagger appears in his hand, then drops his useless bow.

Silver Crusade

PFS# 38303-5; Male human (Arcadian Islander) arcane healer (bard) 2 (hp 18/18 | AC 14 | Per +1 | Init +1 | Fort +1 | Ref +4 | Will +4)

Curious, if the gremlin is actively casting, assuming that it has verbal components, what is the DC to find him? Or did I just whiff?

Dark Archive

PFS #76925-14 LN Male Human Fighter (Weapon Master) 6 / HellKnight 2 HP: 82/82| AC: 22/12/21 | Fort: +9| Ref: +5| Will: +5| Init: +1| Perc: +9| CMB: +8 +6 Vs Disarm| CMD: 20 +3 vs Disarm| Ada.H.Flail: +16;1d10+11| Longbow:+9;1d8| Reliable Strike 1/day
Skills:
Acrobatics:+1| Appraise:+2| Bluff:+1| Climb:-2| Diplo:+2| Inti: +9| Kn.(Dun/Eng/Loc/Pla/Reli): +10| Kn.(Noble/His): +3| Linguis:+4| Sense Motive: +9| Stealth: -4| Survival: +6| Swim: +3|

Alden will charge the little irritating gremlin.
Swift action acivates last flaming ability

Crazy Alden going Flame on: 1d20 + 8 + 1 + 2 ⇒ (13) + 8 + 1 + 2 = 241d8 + 6 + 1 ⇒ (4) + 6 + 1 = 111d6 ⇒ 1

This is Alden's last round of rage.


Haku, you wiffed. The gremlin is not hard to track down because he's basically taunting you guys, knowing that you seem to have trouble hitting him in the light or within darkness. However...

Concealment >50=hit: 1d100 ⇒ 83

Alden's blind swing crunches into the gremlin and it squeals in pain. But his spell was already in process and settles over Sark and the Stranger. It then steps back and casts another spell, sending a bolt of magical energy at Alden. 4 damage to Alden

DC 17 will save for Sark and Ugly or fall asleep.
Magic Missile: 1d4 + 1 ⇒ (3) + 1 = 4

INITIATIVE - Round 9 - All PCs are up again!
Gremlin
Alden <=Up
Haku <=Up
Leonides <=Up
Sark <=Up
Ugly <=Up

Silver Crusade

Male Andoren Human Human/Inquisitor 3 | AC 19 T 11 FF 18 | HP 27/27 | F +5 R +2 W +5 | Init +2 | Perc +7

Too late, the inquisitor recognizes the spell the gremlin was casting. He follows the chanting creature into the darkness, swinging his flail in the direction of the sound.

Spellcraft check: 1d20 + 6 ⇒ (10) + 6 = 16

Attack, incl. judgment of justice and lingering inspire courage: 1d20 + 5 + 1 + 1 ⇒ (11) + 5 + 1 + 1 = 18
Miss chance, >50=hit: 1d100 ⇒ 74
Damage, if applicable, incl. lingering inspire courage: 1d8 + 3 + 1 ⇒ (2) + 3 + 1 = 6

Silver Crusade

PFS# 38303-5; Male human (Arcadian Islander) arcane healer (bard) 2 (hp 18/18 | AC 14 | Per +1 | Init +1 | Fort +1 | Ref +4 | Will +4)

GM, I believe that since the hit came before the full round casting was completed, the gremlin must make a concentration check. Highlighted the relevant part below. It's hard enough to beat this little bugger without half our party asleep. ;)

PRD wrote:
Injury: If you take damage while trying to cast a spell, you must make a concentration check with a DC equal to 10 + the damage taken + the level of the spell you're casting. If you fail the check, you lose the spell without effect. The interrupting event strikes during spellcasting if it comes between the time you started and the time you complete a spell (for a spell with a casting time of 1 full round or more) or if it comes in response to your casting the spell (such as an attack of opportunity provoked by the spell or a contingent attack, such as a readied action).

The Exchange

Half-Orc 2

1d20 - 1 ⇒ (13) - 1 = 12

Dark Archive

PFS #76925-14 LN Male Human Fighter (Weapon Master) 6 / HellKnight 2 HP: 82/82| AC: 22/12/21 | Fort: +9| Ref: +5| Will: +5| Init: +1| Perc: +9| CMB: +8 +6 Vs Disarm| CMD: 20 +3 vs Disarm| Ada.H.Flail: +16;1d10+11| Longbow:+9;1d8| Reliable Strike 1/day
Skills:
Acrobatics:+1| Appraise:+2| Bluff:+1| Climb:-2| Diplo:+2| Inti: +9| Kn.(Dun/Eng/Loc/Pla/Reli): +10| Kn.(Noble/His): +3| Linguis:+4| Sense Motive: +9| Stealth: -4| Survival: +6| Swim: +3|

Am waiting for the above to be resolved before posting my next actions.


Haku, good catch. Not sure what I was thinking. The little bastard needs to make a concentration check.

Concentration: 1d20 + 6 ⇒ (7) + 6 = 13 Fail

The gremlin's spell is disrupted!

Sark and Ugly, ignore the sleep spell. Alden, the magic missile still stands as the gremlin stepped out of melee for that.

Sovereign Court

Male Perc +8, Acrobat +8, Bluff +1, Disable Device +10, Sense Motive +10, Stealth +10, Spellcraft +7, Craft(Alchemy) +12, Know(Arcana +7),Know (Dungeoneening,Engineering, Planes, Nature, Nobles, Local) +7, Know(Reg) +7 Linguistics +7 Swim +6 Climb +5 Male C-G Tiefling Investigator/monk, Level 2/1, Init +3, HP 18/18, Speed 30 AC 18, T 16, FF 14, +1 AC vs single foe CMD 20, F +2, R +8, W +7, CMB +4, BAB 1

Sark sets up for the rager to take a hit and goes full defence

no one made the spellcraft check to know about the darkness?

Dark Archive

PFS #76925-14 LN Male Human Fighter (Weapon Master) 6 / HellKnight 2 HP: 82/82| AC: 22/12/21 | Fort: +9| Ref: +5| Will: +5| Init: +1| Perc: +9| CMB: +8 +6 Vs Disarm| CMD: 20 +3 vs Disarm| Ada.H.Flail: +16;1d10+11| Longbow:+9;1d8| Reliable Strike 1/day
Skills:
Acrobatics:+1| Appraise:+2| Bluff:+1| Climb:-2| Diplo:+2| Inti: +9| Kn.(Dun/Eng/Loc/Pla/Reli): +10| Kn.(Noble/His): +3| Linguis:+4| Sense Motive: +9| Stealth: -4| Survival: +6| Swim: +3|

Alden is out of rage. Darn. AM in fatigue now.

Alden chases after the pest panting heavily.

Miss chance, High: 1d100 ⇒ 78
Attack. (Fatigue), (Haku): 1d20 + 6 - 2 + 1 ⇒ (12) + 6 - 2 + 1 = 171d8 + 4 - 2 + 1 ⇒ (1) + 4 - 2 + 1 = 4

Dark Archive

PFS #76925-14 LN Male Human Fighter (Weapon Master) 6 / HellKnight 2 HP: 82/82| AC: 22/12/21 | Fort: +9| Ref: +5| Will: +5| Init: +1| Perc: +9| CMB: +8 +6 Vs Disarm| CMD: 20 +3 vs Disarm| Ada.H.Flail: +16;1d10+11| Longbow:+9;1d8| Reliable Strike 1/day
Skills:
Acrobatics:+1| Appraise:+2| Bluff:+1| Climb:-2| Diplo:+2| Inti: +9| Kn.(Dun/Eng/Loc/Pla/Reli): +10| Kn.(Noble/His): +3| Linguis:+4| Sense Motive: +9| Stealth: -4| Survival: +6| Swim: +3|

That's bad

Sovereign Court

Male Perc +8, Acrobat +8, Bluff +1, Disable Device +10, Sense Motive +10, Stealth +10, Spellcraft +7, Craft(Alchemy) +12, Know(Arcana +7),Know (Dungeoneening,Engineering, Planes, Nature, Nobles, Local) +7, Know(Reg) +7 Linguistics +7 Swim +6 Climb +5 Male C-G Tiefling Investigator/monk, Level 2/1, Init +3, HP 18/18, Speed 30 AC 18, T 16, FF 14, +1 AC vs single foe CMD 20, F +2, R +8, W +7, CMB +4, BAB 1

did u add the flanking bonus?

Dark Archive

PFS #76925-14 LN Male Human Fighter (Weapon Master) 6 / HellKnight 2 HP: 82/82| AC: 22/12/21 | Fort: +9| Ref: +5| Will: +5| Init: +1| Perc: +9| CMB: +8 +6 Vs Disarm| CMD: 20 +3 vs Disarm| Ada.H.Flail: +16;1d10+11| Longbow:+9;1d8| Reliable Strike 1/day
Skills:
Acrobatics:+1| Appraise:+2| Bluff:+1| Climb:-2| Diplo:+2| Inti: +9| Kn.(Dun/Eng/Loc/Pla/Reli): +10| Kn.(Noble/His): +3| Linguis:+4| Sense Motive: +9| Stealth: -4| Survival: +6| Swim: +3|

No I didn't.

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